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Feedback comments for LD39
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| Timestamp | Since previous | Game | unit684's comment | |
|---|---|---|---|---|
| Aug 1 08:27:41 | Running Out Of Power supplies | ♥ 0 | Nice little game with an interesting take on the theme and multiple well designed levels! The music is good and the game looks pretty nice. As Adrien said, I would use a different colour for things that hurt you so that they stand out a bit more. Something to look into in the future might be procedural generation as I think it fits this type of game very well. Overall, nice job! | |
| Aug 1 08:41:15 | 13m 34s | Blood In The Stars | ♥ 1 | Really unique art style and direction. It looked great running up the path and seeing all the enemies at the top. Nice choice of music too :) The combat was a bit simple though, I feel that there should have been some other enemies with more health and perhaps a bit more feedback when they get hit like some blood spatter and sound effects. |
| Aug 1 11:26:06 | 2h 44m | PLUG and PLAY | ♥ 2 | Really nice graphics, sound effects and music. The gameplay is innovative and works well too. With a bit of polish it's the kind of game I would happily play for hours. I did encounter a bug where the wire switches to the other side of the peg sometimes when plugging in so I couldn't do the third level. Also, I feel that if the plug simply followed the mouse it would feel a bit more intuitive rather than using the keyboard controls which are a little clunky. Overall I really enjoyed it, nice job! :) |
| Aug 1 11:36:55 | 10m 49s | Out of the Shadows | ♥ 1 | Quite a nice little game, I like the torch mechanic. It'd be nice if you could use the number keys to quick switch weapons rather than keep right clicking to get back to the torch. I guess it could use few quality improvments like blood spatter or something when shooting enemies. Otherwise, good job :) |
| Aug 1 13:46:39 | 2h 09m | Automate to Triumph | ♥ 1 | Really fun resource management game. I played it a few times to try and beat my score, it's quite hard to start until you get the hang of it. It's difficult to find that balance which I think you've done really well! Little things like different animations for each task and sound effects when clicking on different things would be nice but no major complaints here. Good job! |
| Aug 1 15:09:53 | 1h 23m | The power of blood | ♥ 1 | Really nice looking game, some great models, lighting and sounds. The abilities were nice but I didn't seem to get much blood from killing villagers after a while so it's pretty difficult! I think more of the non-aggressive villagers would make the game more fun and perhaps some upgrades. The achievements were a nice touch though! Good job :) |
| Aug 1 16:20:29 | 1h 10m | DraBot | ♥ 1 | The graphics are amazing but I couldn't get the hang of the controls. Perhaps a ranged attack would help since currently it's really hard to damage enemies without them hitting you too. |
| Aug 1 20:04:26 | 3h 43m | Dauntless Run | ♥ 1 | I love this game! It's a nice unique take on the classic shoot-em-up with some great graphics and sound effects. I agreee that the controls feel a bit floaty but I think they add to the difficulty without feeling unfair or anything. My only real gripe is that some of the enemies seemed impossible to avoid if they spawn right in front of you as you get a boost. Could be my poor reaction time but I think a very short period of invincibility (maybe only to newly spawned enemies?) might be worth looking at. Well done, one of my favourites so far :) |
| Aug 2 08:52:07 | 12h 47m | TrappedWithAI9000 | ♥ 0 | Pretty good little platformer. The art is basic but quite a nice style to it. The gameplay is simple but with enough different enemies to keep it interesting. The jumping is a bit floaty but it's set on a space station so I guess there is low gravity? The machine gun turrets were also pretty hard to avoid! |
| Aug 2 10:14:07 | 1h 22m | I'm an (nuclear) engineer! | ♥ 2 | It took a little while to figure things out but the game is relatively simple once you get the concept. I guess the real fine tuning comes in the placement of the rods in the matrix. After a couple of attempts, my best score was 51 MWh. I did blow it up once which was pretty fun! The graphics are also really good, all the models and textures look great. I always like the addition of high scores in jam games so well done for including that. I think some idea about how the fuel rod placement affects the reactor would be nice, but I guess that could be left for the player to figure out. Maybe an extra controllable slider or two would help for later levels. Really enjoyed it, nice job! Edit: It also took me a couple of tries to get the game to work properly. It got stuck on a screen with the default unity skybox. Might have been my antivirus deleting things but something to watch for. |
| Aug 3 10:26:29 | 24h 12m | Lights Out | ♥ 0 | Nice game, I managed 146 seconds. The art is sinple but had a nice charm to it, I especially loved the details floating past in the background. The idea is nice and pretty well executed. It's a bit annoying running back and forth to try and find a battery. Perhaps an indicator at the edge of the screen to tell you where it was would be useful. You could maybe lay out the level a bit more complicated or put in some traps or something to make it harder. At the moment it seems like after a point, its impossible to get enough power to keep going as they don't spawn enough. Great first LD game though, keep it up :) |
| Aug 3 12:54:43 | 2h 28m | Attack on battery | ♥ 0 | Really nice game, once you get the hang of it, it's very addictive. I especially love the music and sound effects, they fit the aesthetic and gameplay very well. Not a lot to add really, a leaderboard would have been nice and perhaps if the bullets were a different colour, they would stand out a bit better. Otherwise, a solid entry! |
| Aug 3 13:04:45 | 10m 02s | Till the last spin | ♥ 3 | The story, graphics and everything was great and the rhythm mechanics were a nice twist. I agree with the others, some visual feedback on whether you pressed the key in time would be nice. I found the song fairly hard too (as a bit of a noob) so an easier level or just a slower start would have helped quite a bit. It's a solid entry and I could easily see this becoming something more :) |
| Aug 4 09:58:38 | 20h 53m | Scale of Life | ♥ 4 | Brilliant jam game. You've taken a really simple gameplay mechanic and added a lovely cheerful art style and sound effects along with a ton of feedback and "game feel". It feels really polished and would be great as a little mobile game pretty much as is! I guess the next step would be to expand on the mechanics a bit, parhaps have multiple zones that you can grow to or make them move or something. Perhaps have bits where you have to tap to destroy obstacles or something. Maybe an infinite runner style game done as you grow the planet. Hang on, I may have to steal this idea :P In short, great entry - loads of fun and really polished! Nice job :) |
| Aug 4 10:42:48 | 44m 10s | Metal Rescue | ♥ 1 | I also had the moving really fast bug but I downloaded the more recent version and it seems to be fixed. Now I agree that the movement is a little bit slow, especially the animation for grabbing onto ledges, mostly since if there's a saw blade there it's hard to jump up without getting hit. I'm really impressed with the graphics and quality of the animations. I like the premise of robots vs humans and the lockpicking mechanic was nice too once I'd figured it out. All in all, a really pretty game with some good mechanics but a little buggy and could do with some polish. |
| Aug 4 19:36:45 | 8h 53m | Power Plant Madness | ♥ 1 | I think with a bit of work this could be a pretty good mobile game. As it stands it is fully working and looks and sounds nice but there's a couple of things I'm not too sure on. There doesn't seem to be any reason to place a power plant on a specific tile. Perhaps in a future version, there could be a penalty for putting pollution near houses and water or something like that. Some of the UI could be better too, the main things are money and pollution so making those larger on the screen would be nice. The balance is actually pretty good though. I found myself placing more wind turbines early on, then after a couple of power failures I was forced to place some regular plants. I couldn't see much point in the solar panels over the wind turbines, they are only a little bit cheaper but a lot worse. Nice first ludum dare game :) Make sure to rate other people to get more ratings yourself |
| Aug 4 22:37:09 | 3h 00m | Lightbulb | ♥ 0 | The graphics are nice and simple, the gameplay isn't the most exciting but it's quite fun playing around with the string for a while. I spammed P quite a bit and am not sure when it will eventually run out of power, perhaps a power bar or something would be useful to see how long I have left? Overall, a nice little time waster :P |
| Aug 4 22:48:44 | 11m 35s | Radrover Snap!! | ♥ 1 | Great looking game with some nice music too. It turns out Mars is pretty rad! The photo analysis was pretty cool at the end, although it did give me way too many points for a terrible selfie :) I would have liked to be able to zoom the camera and maybe apply some filters or something. Really nice job! |
| Aug 8 21:03:13 | 94h 14m | GLOW | ♥ 1 | Great art style and overall game design. It was a nice fun chilled out experience at about the right length for a good jam game. Once you get the hang of the mechanics it's pretty enjoyable. Oh and the music is amazing too! Nice job :) All I can think to add is new enemies and different things that are affected by bubbles. Maybe a gravity field where the bubbles go down or something? Some little animations for the player would be good too, the legs moving a bit as you go forward and stuff like that. |
| Aug 8 21:17:52 | 14m 39s | Pipe Trek | ♥ 0 | Nice job, I tried on easy and got bored but the hard mode was a lot more fun. Very nice graphical style and an interesting twist on an old mechanic. The music was decent but got a bit annoying after a while. Overall I really like it :) |
| Aug 8 21:39:29 | 21m 37s | Plug Me | ♥ 1 | Amazing job! I loved pretty much everything about it. The level design especially was spot on, it's really nice how you managed to do so much with the mechanic. It's really hard to design levels that change dynamically like that. The music was great as well and i'm glad you put in a couple of different tracks which appear to switch if you die a few times? The graphics are really nice too and have a lovely charm to them, especially putting his head in the plug at the end :) |
| Aug 9 11:08:33 | 13h 29m | DefXagon | ♥ 0 | Nice graphics and a pretty cool idea, I couldn't work out how to recharge the shield. It might be worth putting in a tutorial or at least a page that shows the controls (or put them here?). Perhaps some enemy health bars too? I like the enemy variety but they could do with a red outline or something just to highlight where they are. Maybe some alerts or something when they are attacking your shield. The gun effect is really nice too :) |