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unit684

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TimestampSince previousGameunit684's comment
May 2 12:34:19 Bullet Wrap ♥ 1 Nice work, I love the visuals. Lots going on all over the screen! I prefer the precision of mouse control for these kind of games so found it quite difficult. Also a health bar or something similar would be nice. The enemies are really good, it feels like a proper bullet hell with a nice variety of different attacks. I found that I could move forward and right but not forward and left though?
May 2 12:41:45 7m 26s RC kitchen Throwdown ♥ 1 Nice work with the models and environment. I also liked the sounds :P The car was a little slow and the camera was perhaps a bit close but I found some batteries and a few traps. Well done, a really nice first jam!
May 2 12:46:55 5m 10s Food Fight ♥ 1 Great models and really fun gameplay even with a proper leaderboard! I might have to play this again later to try and improve my highscore :)
May 2 12:58:46 11m 51s LOST PLANET(oid) ♥ 1 Really nice visuals and a great game feel. The sounds were good too, but I had to turn it down a bit after killing the first monster. I'd like some kind of level map so I can see where I've been but otherwise I really like it!
May 3 12:14:17 23h 15m NO STEP ON HYOOMINS ♥ 2 Really fun idea and brilliantly executed. The sound is great and really gives the feeling of controlling a giant. It's a bit short but I replayed it a few times for fun and to beat my score! As for tips I think maybe restrict the distance between feet a bit and make sure the feet are always on the correct side. Different types of people and perhaps buildings and vehicles could be fun additions.
May 3 12:30:59 16m 42s A Giant Hitch ♥ 1 Really nice game, I love the simplistic art style. Especially the way glass breaks and things bounce in the air when you jump. Also, the animations and cutscenes really give the game a polished feel to it. One of my favourites for sure :)
May 3 12:45:31 14m 32s Something Something ♥ 1 Nice job getting so far in the time constraints. There's a lot of work involved when it comes to creating an RTS in two days! The art style is nice and I'm impressed with the pathfinding. The camera controls are nice and smooth (although a zoom would help) and the UI looks very clean. I'd love to play a potential future version of the game.
May 3 12:57:48 12m 17s Stop CO2 ♥ 1 Really nice looking game with some decent sound effects and a cool theme. Some improvements to the tooltips and stuff would help but it is all functional so no bugs here! Maybe some different types of turret and ways of building more farms/mines could work well. The player would need to use the available space wisely rather than just spamming turrets. I enjoy resource management games and tower defense games so it's the perfect genre really. Would love to play any potential future version.
May 3 13:16:37 18m 49s Shrinking Planet ♥ 0 Really nice looking game with some fun mechanics. The particles and grass look amazing and overall the game has a very crisp and clean feel to it. It runs a bit slow in the browser but the Windows download works fine.
May 3 21:43:51 8h 27m The Space Explorer ♥ 1 Fantastic models and textures. The animations were all top-notch and I really liked the cutscenes and world design. The music was also really nice. The combat could be extended a bit but overall a really nice story game and I'm amazed it was put together in a weekend!
May 4 12:19:06 14h 35m What Remains. ♥ 2 Very nice game, it's clear a lot of work went into this and I'm amazed you managed to get it working in a weekend! It's got all the essential components of a management game and the graphics and UI look realy good. The pathfinding and AI also works really well and again I'm suprised you got it working in such a short time. The only improvements I can think of are new features like digging to expand the bunker, mining or something instead of scrap collecting. Other resources, perhaps enemies and different buildings too?
May 4 12:27:07 8m 01s Get Rekt ♥ 1 Nice idea, took me a few tries to get it but it's quite addictive! Very simple gameplay and art style which fits it perfectly. I didn't get close to the high score but enjoyed playing, nice job :)
May 4 12:49:52 22m 45s River Flow ♥ 2 Nice little puzzle game with quite a few levels, although I'd like to see some lava levels! I think the speed of the water is spot on and once you learn which keys correspond to which pipes it becomes a fun race against the clock. The UI is detailed and functional but could do with some simplifying, perhaps use some icons instead of text. Also, the in-game restart button doesn't seem to work. Some potential mechanics could be branching pipes, tunnel pipes, faster pipes.
May 4 21:13:17 8h 23m Mind's Eye ♥ 1 Really unique mechanic executed very well. I enjoyed planning out moves ahead of time and it fits the theme very well. I think perhaps you should be able to attack or move rather than both at once, maybe have points or something that get used up when you attack or move. Very nice game :)
May 4 21:23:04 9m 47s Little Scout ♥ 3 Good job, I like the mechanic and the art work. The spring was a nice idea, I wouldn't have thought of that one. I'd like to see some more levels to really show off what you can do with the size mechanic. It did bug out a couple of times and I had to restart, a restart button would have been helpful! The first time I pressed W while in the first small tunnel and fell through the floor. The second time I was small and went under the spring, then couldn't jump afterwards, even when I'd turned big again. Overall a nice game and I'm amazed you built your own engine! Well done :)
May 4 21:46:29 23m 25s King of the world ♥ 1 Really fun game, reminds me of [Galcon](https://www.galcon.com/g2/) and of course risk. I like the idea of a short turn timer, it forces you to think and play quickly. It'd be nice if the number of units was represented on the actual country rather than by hovering over it - either a number or some other visual representation. I think it'd make it easier to know where most of your army is and help with planning ahead. Nice work! :)
May 5 12:17:07 14h 30m Chuck and Bull ♥ 2 Lovely music and art style, some good foundations to work on. A good sense of humour and relaxing atmosphere add to the fun :) I'd like to be able to harvest crops and all that stuff but nice work for a weekend!
May 5 12:27:03 9m 56s Planet04 ♥ 1 Nice models and environment. A pretty cool concept too, it was quite frantic trying to rush around to fulful all the orders. As others have mentioned, the controls can behave a bit strangely, especially at slow speeds but they are ok once you get used to them. I think the orders stay on the screen after they have been completed though. It'd be nice if they disappeared once you have delivered the parts so you can see which orders you still need to do. Good job for a weekend's work! :)
May 5 23:02:06 10h 35m Last Bloom ♥ 2 I really like the artwork, especially the animations. The platforming and fighting mechanics feel really nice too. As others have said, a keyboard attack would work well. Other than that I think just more enemies, abilities and level variety would improve the game. Perhaps some kind of upgrade system to unlock new moves or something. Nice work :)
May 5 23:10:14 8m 08s Super Kaiju Dunk City ♥ 3 WOW! This game is amazing. How on earth did you do all this in a weekend? When I first ran the game and heard the music, I thought "No way they did this music too". Then the game started a bit slow, despite the brilliant animations. Once the music picked up a bit and the Kaiju started doing slam dunks, it was so good! Reminds me a bit of Broforce, mostly down to the violence and the awesome kinda feeling you get from playing. Nothing bad to say about it at all, I was thinking perhaps a combo meter would be nice but I think it's good as is. By far my favourite game of the jam! Really well done! :D Edit: After finally managing to get through the song, I find there's a second level! I'll be playing this more tomorrow :P
May 6 10:37:33 11h 27m Not So Small ♥ 2 Pretty fun game, I love the way the levels unfold and the interaction in the menu. The bird poops are a bit OP though, I think maybe they should get destroyed after hitting you once. If they get stuck on your head it's basically game over. The art, animation and music are all really good :)
May 6 23:23:23 12h 45m HexCity ♥ 2 Really nice jam game! I'm a pretty big fan of puzzle games and as with most good ones, this is simple in concept but difficult to master. I think if you were to develop this more, perhaps start with some smaller levels and only a couple of buildings and build it from there. Different types of tiles that can only contain certain buildings might be interesting. Different level layouts would also change things up a bit. Having said that, I imagine it would take quite some time to master the current level. I managed 64 on my second attempt, probably should have played on the forest tiles a bit more! P.S. My internet is failing to upload a screenshot :(
May 8 12:10:42 36h 47m RETROHACKER 1993 ♥ 1 Really nice game, reminds me of Hacknet. It's a shame you didn't get to implement the bounties but I really enjoyed the tutorial and would definitely play the full game if/when it is released. A small quality of life improvement would be using the up arrow to cycle through recent commands. Otherwise, the game is pretty much spot on! Well done :)
May 8 12:20:29 9m 47s FLUORIDER ♥ 1 Really nice artwork and animations, with some satisfying combat. The enemies did bug out a little bit sometimes (falling through the floor and hovering in the air). The combos were a nice touch and the moves all felt different enough. I think perhaps health bars would have been a good idea so we can see which moves do the most damage, but then again it might make the screen a bit cluttered. Anyway, great job :)
May 8 12:25:57 5m 28s King Of The Seals ♥ 1 It's a strange one! Love the sound effects and the ridiculousness of the idea. I'd like to see some animations for the moves. I didn't see the point of jumping because I just ended up on top of all the other seals and it made it harder to push them off. Also, the 3rd ability makes the seal glitch out a bit (intentional?). I had fun. 10/10 would seal again.
May 8 12:47:38 21m 41s Microchip IO ♥ 2 Nice game, the 3rd level started getting a bit tricky but I can see myself coming back to it. I'm sure there is a ton of room for some ridiculous complexity. Reminds me quite a bit of spacechem in that respect. It did take a little while to work out what I needed to do though, I think a tutorial would help quite a bit. Graphically it looks very nice but I feel like a top down perspective or at least an orthographic camera might work a bit better with the controls. Also, any nodes which aren't used in the level probably shouldn't be shown. I got confused when connecting from node 0 before realizing that I was supposed to use node 2. Otherwise, I really like the game and would love to see more :)