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Linus

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TimestampSince previousGameLinus's comment
Aug 4 17:57:25 Journey in the Dark ♥ 1 Great game, very impressive for your first Ludum Dare. The mechanics were really innovative and well implemented too. The idea is a great take on the theme and you managed to polish up the game quite well. The graphics were simple and the colours works well in this kind of athmosphere that the game creates. The audio is also simple but elegant and did not annoy the player so it was easier to focus on the game. As others have said the main complaint I have is the jumping did not feel quite right as it was very easy to jump into an obstacle and die instantly which took away some of the fun. Also wall jumping would be a cool and fun mechanic to include to increase the fun factor. I also noticed that the level differed from time to time which is also great. I couldn't tell if it was procedural or not though. Overall great job!
Aug 4 20:22:27 2h 25m Running out of PEWer! ♥ 1 Looks really cool but it doesn't run natively on Linux or web. If I get access to a windows computer I will try it but a Linux port would be greatly appreciated.
Aug 5 10:21:22 13h 58m Sky Sea ♥ 1 Incredible, it was a very nice experience even though it was short. But I guess that's a good sign since people seem to want more of this experience so that means you succeeded creating a game that has caught peoples' attention, great job! I didn't realize at first I could interact with the dialog so maybe having the options labeled with a number preceding it would make it very obvious that you can choose an option. The graphics were really cool looking and everything together in the game creating a very calming and interesting experience which adds to the mood a lot. Great job overall!
Aug 5 10:53:17 31m 55s Mothership ♥ 0 Very impressive. It's rare to see strategy games in Ludum Dare especially RTS games. The mechanics were really well implemented and it was a blast playing the game. Everything in the game together is what made it such a fun experience. The fact that this game had control groups was also really astonishing. It was very useful when you wanted to send a group of units to attack a group of enemies far away before the mothership reached that area. My only wish was that you could hold shift to add to a selection like in Age of Empires. The game was really well balanced too, I thought that when I had reached a critical mass of units there would be no way to stop me from reaching my destination but I was wrong.. I was literally a second away from the end of the path when I lost all my power to the enemy ships. I tried again but wasn't able to come as far. I'm gonna have to try again some other day, I really wanted to see what happens when you reach the end :p This was my favourite game so far and really impressive for a LD game, excellent job!
Aug 5 10:58:59 5m 42s ANSWER ME! ♥ 0 Seems like a fun game but please provide a Linux build, I can't play it otherwise. Doesn't work using Wine because the text is not visible.
Aug 5 11:22:56 23m 57s HE BEAT HER. ♥ 2 Incredible visuals and music. It was really fun trying to come up with different things to do and write in different keywords to see what effect they had. I can't believe you made everything in 48 hours that is just amazing and it was your first Ludum Dare too :D At first I didn't realize what to type so I opened the walkthrough which was a really good thing that you added so people can still complete your game. The connection to the theme was not at first obvious but I realized the game is supposed to be played many times in order to get the ending, reminds me a bit of Life is Strange. I didn't pickup on all the things in the introduction so maybe having a notebook or something where you small hints would be written could have been useful but that is just a minor detail. Amazing job and I hope to see you in the next Ludum Dare, Angela :)
Aug 5 12:00:58 38m 02s I Once Had Power ♥ 1 Really nice game, the theme was well embedded into the game and the game told an interesting story. As other has said it was a really interesting interpretation of the theme and I haven't seen any other game do something similar like this game. The actual gameplay was basic but I enjoyed it but it became quite repetitive after a while and didn't hold my attention for long. I wish the attack swing was a bit faster so there wasn't a delay, made it a bit rough to play. I experienced a weird bug when I played the game, after I had killed the 10 men the character just laid down on the ground and the storytelling continued but I couldn't do anything. Maybe it was because I reduced my health with 50% or something, not sure. Good job, though!
Aug 5 12:12:11 11m 13s Breathless Parks - Running, out of Power ♥ 2 Wasn't able to get audio with wine and go wouldn't download the source code, I think that my version of gcc is not compatible with go or something. I got this error "/tmp/go-link-113887362/000000.o: file not recognized" running on Arch Linux.
Aug 5 12:23:45 11m 34s JouleThief: Charge Your Phone ♥ 0 A Linux build would be nice so I can try the game. The web version both with Chrome and Firefox running on Linux atleast made the character move really really slowly and made the game basically unplayable unfortunately.
Aug 5 12:41:02 17m 17s Escape! ♥ 1 Really fun game, works perfectly for me on Linux. The mechanics worked well for the most part but not sure if intended or not but I kept the key sometimes when I died and didn't have to collect it again. Maybe it was only for silver keys? Same thing happend to health pickups sometimes too so not sure. Still the game managed to catch my attention and it was fun but level 8 was just too hard for me. The timings needed to be really precise and after dying on the same level over and over I gave up so maybe a level selector or level skipper could be implemented so I can check out all the levels :) Good job overall though!
Aug 5 12:47:40 6m 38s BAT-BATTERY ♥ 0 Neat game, I tried the web version but not sure if intended but the only SFX I heard was the hit sfx when the bat got hit. A lot of content in the game but because there was no music and SFX the game was a bit dull. Good job though!
Aug 5 13:25:06 37m 26s WrongWay ♥ 0 This was a really fun game and everything in the game combined made it into a really cool experience which reminds me in some ways of Smash Hit. I think the movement was well implemented but some obstacles were really hard to avoid unless you kept really close to the sides. Not really a bad thing but something that could be balanced a bit maybe. I didn't realize at first I had to stay on the pink line to not lose power because I didn't see the bar at the top but that was certainly a nice factor to add in to make the game even harder! Really cool. Very nice to have a leaderboard too, it made me want to play the game more and I got 11th I think. A really cool touch would be to have some kind of label on the ground which would correspond to the highscore of other players so you can see when you pass other players and you can see how far you got last time too. Even having a text saying how far it is left to the next highscore would be cool. Still having a leaderboard at all is really nice and often makes the games so much more fun to play. Great job and I hope to see you in the next Ludum Dare :D
Aug 6 12:25:04 22h 59m Character Building ♥ 1 Remarkable game, it really is a bit depressive to think that this is only a game and then to realize that real life is just like this. No matter what you do in some situation the outcome will always be negative and even replaying the game and choosing the other answer has the same negative outcome. The game tells a story that is really powerful (no pun intended :p). Even though the aesthetics were simple the content was really good and a very good interpretation of the theme. Having some pictures added to the dialogs could certainly amplify the effect of the game even more but the game is a solid entry as is. Great job!
Aug 6 12:34:29 9m 25s Rolling out of power! ♥ 1 Really good idea, the pitch based on power effect was really awesome and added a lot to the game because keeping track of the battery in the bottom left corner can be hard when you have to watch out for obstacles. I just wish that the purple obstacles that you needed to avoid were a bit more distinct colour and something with a lot of contrast to the other colours so that you don't accidentally run into a bunch of purple blocks. Still I enjoyed playing the game but having a leaderboard would make it even more fun. It is an easy way to improve your games especially with a tool like dreamlo.com EDIT: I just realized I were supposed to avoid the red blocks and not the purple ones haha. Maybe using a different shape for the red blocks could help because I forgot which ones to avoid.
Aug 6 12:46:05 11m 36s Invaders From The Next Planet Over! ♥ 1 The gameplay was solid and I had a lot of fun with the game for a while. I liked the use of the mouse and the controls were really straight forward. It was hard not spamming the mouse buttons because you really wanted to hit the enemy ships and rocks but you need to be careful as to not use all of the power. Adding some sort of powerup would amplify the gameplay but as is this game was a nice entry. Good job!
Aug 6 14:39:07 1h 53m Robby Goes Rogue ♥ 1 A Linux port for this game would be great, I'd like to try the game but it doesn't support Linux and doesn't work for me with wine.
Aug 6 17:16:41 2h 37m Run To Coal! ♥ 0 If you provide a Linux build I would like to play the game, running the game using Wine doesn't display text properly unfortunately.
Aug 7 15:35:56 22h 19m They Attack At Night ♥ 2 Awesome game, unfortunately it doesn't run very well on Linux. Had a really weird graphical bug with the buildings (see the image below): bug.png Not sure why that happend (I downloaded the post-jam version of the game) but it ruined my experience somewhat but still I enjoyed the gameplay of the game. Neat idea but I was a bit confused about what to do first because I didn't really know where to look. There was a lot of floating text billboards but I think they should have been displayed as UI components in order and maybe even be interactive so that it would display the next text when you accomplished the specific goal and element that you explained in the current text, if you get what I'm trying to say. Still, very cool game and very impressive for a LD game. It felt like a full game that I had a lot of fun with. Great job!
Aug 7 15:57:00 21m 04s Mr Mayor's Energy Crisis ♥ 1 Very solid entry that I had a lot of fun with. The theme is very clear in this game and certainly a good implementation of the theme in this game. This is not the first game I have seen where there is a meta intepretation of theme that is no matter what you do eventually you will run out of power and there is nothing you can do about it. It really is frustrating that no matter how you try to compensate with different sources of power in this case, popularity will always decline and people will never be happy. It is just an impossible task! These kinds of games that reflects reality in such an accurate way really gets me. This game certainly got my attention and I'm very impressed by the amount of content. Just having some tips on how to play the game in the beginning could have helped though because a lot of people including me don't read the description of games because we are so eager to play the actual game. Having a short text that tells the player to adjust the sliders to change power output and how it affects the popularity would have been really helpful! Excellent job!
Aug 7 16:06:49 9m 49s Battery Low ♥ 1 Good game, with a very literal intepretation of the theme hehe. It was fun and kind of addictive also. The graphics were simple but worked well and consistent in style. I didn't understand how to play the game at first since I kept spamming left mouse button to pickup the chargers, I really wish that instead of enter you used the left mouse button but other than that I liked the game a lot. Having a leaderboard would certainly also make the game more addictive since you would compete trying to get top score on the leaderboard. Good job!
Aug 7 16:12:37 5m 48s Moon Base Disaster ♥ 0 Good game! An interesting interpretation of the theme that I haven't seen in any other games so far in this Ludum Dare. I know that you struggled with motivation and that is understandable, just keep particpating in game jams and you will soon find it much easier to keep going for longer and longer until you realize there is just too little time to implement everything you want and you just wish you had even more time hehe. Good job and I hope to see you in the next Ludum Dare!
Aug 7 17:51:48 1h 39m Unadexus ♥ 2 This is definently my favourite game so far in this Ludum Dare. Amazing game with very impressive complexity for such a short time period as 48 hours! This strategy game is certainly one of a kind, I have not seen anything alike in this Ludum Dare :p I agree with Somnium that tooltips would have helped certainly and the helper text in the bottom right corner really felt akwardly positioned, I wish that the text popped up at the cursor position on screen so you can clearly see what it says and having some audio play would also make it even clearer. It took me 5-10 minutes before I understood how to generate power and how to sustain it but after that and thanks to the very detailed tutorial you provided (though external) I had a lot of fun and played the game for a long time. With this complex strategy it becomes hard to balance of course but you did a reasonably good job. I just kept running out of power on earth (-66 power per second haha): game.png What made it hard was all the combined factors and the fact there is no renewable energy source available (which is of course part of the game), for me it became a challenge and I found it very fun to try build a good enough infrastructure on earth to be able to travel to other planets but it just becomes a bit too much micromanagement to be able to keep up. You run out of power so quickly :p I will try again some other day to see if I can beat the game but I would really like a post jam version of this game with an in-game tutorial and easier controls (sliders and high level management system for planets). The realtime factor can be improved is just what I am trying to say. This game will certainly be something I will remember from this Ludum Dare, thank you for making such a cool game! You have done a marvelous job with this game nonetheless! 😁
Aug 7 18:10:14 18m 26s Abstract Demon ♥ 1 Interesting game, it took me a few minutes to understand how to play it. Any particular reason you didn't put the description here on ludum dare or gamejolt instead of putting it in a readme file? The puzzle gameplay was straight forward after I understood the instructions and it was quite fun to try figure out in which order to do stuff. It would have helped having some audio indication that you indeed clicked a option and maybe even having a back button would be much easier but that ruins a bit of the game maybe as you could simply click and try each option until you found the solution. I agree though with what others have said, the graphics and UI was distracting and would have needed more work but just think about that to next time :) Good job! P.S: I got this on level 2 one time when I pressed finish level and then there was an option to click finish level again on next level: ```python Traceback (most recent call last): File "game.py", line 396, in <module> game.main() File "game.py", line 370, in main self.click(*event.pos) File "game.py", line 332, in click self.lev.run(i) File "game.py", line 278, in run self._run(self.focus.node.exp[i - 1]) AttributeError: 'NoneType' object has no attribute 'node' Failed to execute script game ```
Aug 7 18:18:55 8m 41s Run Ning out of Power, Montana ♥ 0 Cool game, very simple to play and you get straight into the fun. The pickups were nice and the powerups worked well and was cool. It is a well implemented survival game that is good for a Ludum Dare game. The art was pretty decent for a non-artist and they worked well for this game. Since the style was consistent there wasn't really a problem. The problem is when there is too much contrast between some elements in a game (my game would be a good example of this haha). You managed to provide pretty good gameplay with all the required components of a game (sound effects, music, gameplay, well implemented game mechanics, smooth controls and even a tutorial). Of course if you wanted to make it a more interesting survival game you could have added a leaderboard using a simple tool such as dreamlo.com but that is of course not a necessity. You did a good job with this game, hope to see you in the next Ludum Dare 😁
Aug 12 19:00:01 120h 41m Fart Squirrel ♥ 0 Unrealisitc physics (0/10).. Just kidding haha. Very funny game which was unlike any other platformer I have played this LD. I managed to reach unlimited power! The art was consistent and worked well and the SFX + music was really good. As others have said the controls were good and the checkpoint was a really good thing because it was annoying to have to restart from the beginning. One thing that was a bit annoying was that there was no way to descend quickly so you would have to wait for the character to slowly descend. But I suppose the game might have been too easy if you could descend quickly because there would be a very low risk of dying. Also the fact that your "power bank" increased after dying many times made it less frustrating and motivated me to keep playing. Great job!