Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Linus
Feedback comments for LD40
Linus's games and stats for all events →
| Timestamp | Since previous | Game | Linus's comment | |
|---|---|---|---|---|
| Dec 4 22:15:48 | You can't handle my final form | ♥ 2 | Wow, this was a really fun game. The interpretation of the theme is very cool. The most obvious idea for a game is to have many levels and with each level that you clear, the harder the levels become. But playing many levels simultaneously was a really cool mechanic that worked really well. This is the kind of game I can imagine my classmates play during lessons :p It is somewhat slow to progress before it gets interesting but that is a good thing for new players but I could certainly see the game having two modes that you can play after you are more used to the game. The graphics were really nice looking and consistent in style which made the game look interesting and fun. Great job! | |
| Dec 4 22:27:52 | 12m 04s | Synapse | ♥ 0 | Hey, cool entry. It was polished and the mechanic was quite innovative. I did not completely understand how the mechanics worked but somehow I still realized what sequence to use to finish the level. I managed to finish all the levels but could not find the optimal sequences using only 2 moves per level. This game would be really awesome if the levels could somehow be procedurely generated so you can take a break from work and play this relaxing game for a while :D The graphics, sound effects and music was great but in my opinion blue would be a better colour than red taking into account the overall setting the game gives. Blue is a more relaxing colour in my opinion :) Great entry! |
| Dec 4 22:34:51 | 6m 59s | Minimal Walking Simulator | ♥ 1 | You did a good job on the self-made minimal game engine. Looking at the code, it looks organized and the implementation seems solid. Creating this engine in 48 hours + a complete game would be very hard but now that you have a minimal game engine, maybe you can use it for the next Ludum Dare to create a complete game using it :D |
| Dec 4 23:03:42 | 28m 51s | The Precarious Balance | ♥ 1 | Strategy games are always fun. This one was well done and all of the random events kept you going and the game didn't become dull. Being the "strategist" I am and focusing on the "important" things all the time, happiness was the most difficult factor and was my culprit likewise in Civilization 5 and sometimes real life too.. I didn't fully understand how the happiness score worked, do I gain happiness each day or is it only gained from random events? The implementation of the game was well done and the controls were good but I would have liked if there some kind of feedback if pressing a button did not work, for example if you try to make Mark do your homework I didn't know if it was successful or not. Good strategy game and very interesting link to real life and the theme :D |
| Dec 4 23:17:36 | 13m 54s | Do Ki | ♥ 1 | Interesting game, I didn't realize there was no way to win until I understood that the game is an infinite fighter game I guess. I only got the 1 numpad key to work and the 2 didn't do anything. Using the LMB and RMB would be a better idea I think though because I had to get my desktop keyboard to play the game since I am playing it on my laptop. The random level generation was cool and adds replay value, but more enemies and other mechanics such as pickups would make for a more "complete" game. It's a good thing that you published the game even though you didn't manage to finish it completely :D Nice entry! |
| Dec 5 21:21:52 | 22h 04m | Sumo Slam 2D | ♥ 1 | Super cool game, I like the fact that you can get straight into the game and the gameplay was so obvious. Very nice polish and lovely graphics. The ground movement based on the character size was really innovative and worked quite well. The thing that made it slightly obnoxious was that sometimes when pressing left the character would go right because he would immediately bounce on something and that made it somewhat hard to control. Perhaps using the mouse and LMB would work better for more precise control. If these things were improved I wouldn't be shocked if this became the next flappy bird like game, simple to play yet very addicting :D |
| Dec 6 22:48:49 | 25h 26m | Make Ludum Dare Great Again | ♥ 3 | One of the funniest games I have played in Ludum Dare history haha. Coffee is great :D Graphics and the overall feel of the game as really great, the controls were okay but somewhat difficult but that's alright since otherwise it would have almost been too easy. Great job and thanks for this awesome game :p |
| Dec 7 22:36:52 | 23h 48m | Kittie Reaper: A Depressed Cat Tale | ♥ 1 | What an interesting idea :D The graphics worked very well with the game and the music was catchy. I didn't really understand why the pigs were suicidal but that definitely made the game more difficult. Good thing there was an in-game tutorial, people tend to miss that and many people don't read the description. As others have said, the collision handling was a little obnoxious in the way that you sometimes would just stop because you collided with something not really touching the player, since it's a topdown game it makes more sense to have the hitbox around the feet. The level design could have been made to make sure the player doesn't sneak in somewhere where he shouldn't. The things I've mentioned are just some details, I really admire the fact that you got together and made this into a classroom project. I wish my teacher had these kinds of ideas :D Great job and very inspirational. |
| Dec 17 18:46:03 | 236h 09m | Apparently I'm a detective | ♥ 2 | I've been planning to play this game for sometime and I'm glad I did. Story games are really fun to play and I like that you only need a mouse to play, however it seemed that the character was in the way for some of the clues which made it hard to click on them and sometimes no text would appear, not sure if that was intentional. The graphics worked well, the walking animation could have been better but I didn't really notice it that much. The music and sound was very good and without it, the game would have felt very empty. I'd really like to see a extended version of this game, this is a start of something that could be expanded in many ways and include plot twists and such. Great job! |
| Dec 17 18:54:27 | 8m 24s | Cowquest | ♥ 0 | Really glad I got around to play this game despite being quite busy. It was so well done and very fun to play. The gameplay was really intuitive and controls worked quite well but not sure if the pickup item control was necessary, as you could have just made it so you pickup items when you walk on them. The bombs were also really fun and sometimes you could get combos throwing bombs on enemies who would blow up holding some projectile that would blow up other enemies :) The music was also really catchy and made for a really good mood in this game. Awesome job! |
| Dec 17 19:05:29 | 11m 02s | Capital Hell | ♥ 0 | Unlike anything I have played in any Ludum Dare. Perfect use of different assets to make for a very interesting but humoristic experience. What's interesting is that the first thought I had was to start shooting people with my projectiles, but why? Probably, because that's what games are about. However, the second time I did nothing and I "won". Very interesting interpretation of the theme. I was going to complain about all the money covering your screen but now after I played the game the second time, it made sense. Great job! |
| Dec 17 19:15:14 | 9m 45s | Conquer | ♥ 1 | Fun game and good idea, but I don't understand why you have to kill everyone, there was no real motive :p I also didn't realize I had a bow, so that could have been more clear in the game. The gameplay was solid and you could come up with different strategies on how to best take out a group of enemies. First take out the enemies with bows and then take out the enemies one by one. The graphics worked well and the walking animation was really fun to look at. The sounds were okay but some music would be good to give the game a bit more uniqueness. Good job! |
| Dec 17 19:26:57 | 11m 43s | Epitaph | ♥ 0 | Well done with what you have. The atmospheric of the was super nice, and the story that you could sort of parse out, that the protagonist was a widow and each day you would go through the same chores and wait out the little time you had left. Atleast that's how I interpreted it. The music and visuals made for a really good mood aswell. The gameplay was a little lacking and repetitive, I wish that you used a little more time to make it more interesting, maybe with some dialog or something throughout the days. Good job! |
| Dec 17 19:34:57 | 8m 00s | Donuts!! | ♥ 1 | Really cool idea. It was fun to play and felt like a puzzle. It was a little like juggling with donuts. But why donuts? Haha. Very cool graphics, the size option in the menu could have been explained in the game description because I didn't realize it was there at first and the game was very tiny. The sounds are minimal but adds to the atmosphere, I would have liked some catchy music aswell. The controls were kind of difficult and I didn't quite figure out how the drop mechanic worked with shift + release. Still after playing a few times, the game was a whole lot of fun. Great job! |
| Dec 17 19:44:41 | 9m 44s | Crosstalk | ♥ 1 | I can see how this game could be tweaked in so many ways. Instead of having only silence and noise, what if you had different types of noise and could play around with the relationship between them and exploring the latent space. Very innovative game and fun to try come up with the relationships. It is cool that I managed to find the solution despite not having a clue how I did it. Was the solutions random or was there a pattern to it? Not really sure. Fun game/toy and I hope to see some tool created with it to make music in some bizarre way. Good job! |
| Dec 22 14:43:47 | 114h 59m | A time paradox | ♥ 0 | This reminds me of my game in many ways. We had very similar ideas, I didn't think anyone would come up with such a similar mechanic. It is a very interesting idea and more mechanics could be added in addition to make for even more intersting levels. For some reasons the controls didn't feel very responsive, it would take some time before the move you made actually happend, but I suppose that might have to do with how the "ghost" movement is implemented. The dynamic music was really awesome and added to the athmosphere of the game. It wouldn't have been as intriguing if the music wasn't there. Awesome job and great idea :) |
| Dec 22 14:44:05 | 18s | Haunted House on 43rd Street | ♥ 2 | Weird experience, but in a good way. It was fun to play and the graphics and music made for a very interesting experience and all animations and sound effects + dialog was quite intriguing. Not exactly sure how to interpret the theme in this game but I suppose that if the game would be longer it would make more sense. The further you go, the worse it gets? Anyway, excellent mood and quite humoristic aswell. Great job! |
| Dec 22 15:12:27 | 28m 22s | Vroom Vroom Kaboom | ♥ 1 | I love these types of games, really cool to see this sort of programming puzzle game in a LD. Three simple rules can create complex behaviour. I would love to see an AI try to solve this puzzle for many more taxis. How many taxis could the AI handle? It was a lot of fun coming up with and optimizing solutions and the levels had a nice difficulty progression. The ^, < and > keys made sense in a way but they are not as friendly to type as A, S and D or Q, W and E for example. I would have mapped the ASD or QWE keys to <>^ for easier typing. It would have made for a better user experience. Destinations could also have been visually presented by using colours. So different taxis would have had different colours and the same colour for the destination. Overall, super fun game and awesome job! |
| Dec 22 15:26:02 | 13m 35s | Honey Money | ♥ 2 | Fun game with interesting mechanics. The controls were simple and it was easy to remember. Some games have really complex controls making it very hard to play the game. The graphics were nice and the in-game tutorial is a good addition as it was very clear what to do. The NPCs were not very smart but worked nevertheless but if you had more time, this would be something that could have been improved. Nice addition with the scoreboard too. Good job! |
| Dec 22 15:56:41 | 30m 39s | Babies! Babies! Babies! | ♥ 1 | Standing in fire is the only way I figured out to get rid of all the babies. Kind of brutal but it fits with the overall athmosphere of the game. The visuals was unique and unlike anything I have seen in a Ludum Dare game. It was a nice addition to the humoristic/creepy experience. Controls were pretty good but a little hard when there were so many babies around heh. Great job! |