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Feedback comments for LD39
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| Timestamp | Since previous | Game | ThePelranthean's comment | |
|---|---|---|---|---|
| Jul 31 13:21:07 | Pogo Stick Granny | ♥ 2 | I love the base concept for this game; who doesn't want to play a game about a granny with a pogo stick? 👍 The core mechanic (aka jumping) was great. I would have liked to see an end game stat screen showing how many batteries I collected and how long I survived (and maybe how many times I got run over by a car). In this case, I think it would have given me a reason to replay the game; namely so I could beat my best score. Regardless, I enjoyed randomly bouncing around your level quite a bit. Thanks for making the game. | |
| Aug 1 23:20:47 | 33h 59m | Energy Grid | ♥ 1 | This game is great. Like the others have said, simple and fun. I would have liked to have more building options, but at the same time the flat upgrade sequence adds to the games charm. Maybe making the placement buildings have more of an influence on resource collection so that you can optimize your construction? Either way, the game is great as it is. I'm just tossing around ideas that might make it better. Thanks for making it. |
| Aug 1 23:32:10 | 11m 23s | Fat Jack's Fun Run | ♥ 1 | Good job with this game. It was fun to play, enjoyable to beat the boss, and entertaining to eat your credits. It might be good to have the sugar indicator scale to larger resolutions. When I played this at 1920x1080 initially, I didn't see the sugar at first (even though the tutorial mentioned it), so I was confused why I suddenly started losing keys. A larger indicator would have made this less of a problem. Or maybe I should just be better at playing games... 😁. Either way, good job. You made a good game. |
| Aug 2 00:05:10 | 33m 00s | Drain | ♥ 1 | I love how the mechanics tie loosely into the story that is being told. The darkness makes the game difficult, but in a good way (my opinion) and it is consistent with the story behind the game. The doors didn't take 100% power to open; that's not necessarily a bad thing, but since other items in the game required 100% power to correctly function, maybe it would be good to make that consistent. Maybe make it so that doors with less than 100% power automatically close again after some period of time? But that inconsistency isn't that much of a problem. Overall, I think this game is great. Thanks for making it. |
| Aug 2 00:15:28 | 10m 18s | solar avenue | ♥ 1 | Indeed, this is a good game. I'm terrible at racing games, as this demonstrated, so congratulations at making a not terrible AI to beat me. 😺 I found the collision boxes on the inside of the track to be a bit invasive. I was trying to hug the center but was hitting invisible walls which was kind of annoying. But otherwise, I think you made a solid game with simple but effective mechanics. Good job. |
| Aug 2 00:38:14 | 22m 46s | Tower of Power | ♥ 1 | I agree with @Mik3. You did a good job capturing the classic TD game. I enjoyed how everything came back to one stat, power. That meant that when I was ok, I did really well, but when I started to fall behind, everything came crashing down quickly. It would have been good to have the ability to upgrade since I quickly ran out of slots. But the variety of enemies scaling into the later game was interesting, so good job keeping it going. Thanks for making this game. |
| Aug 2 00:59:35 | 21m 21s | Harvest And Extract | ♥ 1 | The last 15 minutes have been full of peaceful oil harvesting. It was beautiful. Also I found plutonium. My only regret? Teleporting from the bottom of the map 😁. Overall this is a good game. I would have liked to see a little bit more difficulty since I ended up not having to worry about power at all. Though... at the same time that might be what made it so tranquil. Also, I wonder if background music would have added to this game? Hmm... Maybe I should go for a second round with some classical music. Either way, well done. It was fun exploring the various biomes and harvesting all the oil. |
| Aug 2 01:08:29 | 8m 54s | Exile | ♥ 1 | I like how this entire game stayed true to the aesthetic of the art. Well done. Unfortunately, I'm not entirely clear how the power mechanic works, so maybe you could make that a bit more clear. Though, I may just be blind. But the combat is fairly solid and the variety of enemies is interesting. |
| Aug 2 01:19:57 | 11m 28s | Electrical Evasion | ♥ 1 | Interesting gameplay. I enjoy how you've taken a few different key mechanics and meshed them together in a psuedo-racing/shooter game. I think I would have a appreciated a little more feedback as I was collecting the orbs since I wasn't always sure how much time I had left. Also the power bar wasn't always very visible when in full screen. It was in the corner of my eye, but since I was focusing on the orbs and the vehicle, I didn't always see that I was about to run out of energy. However, the game does a good job of teaching you the necessary basics right at the beginning and the art makes and enjoyable world to play with. Thanks for making the game. |
| Aug 2 01:33:36 | 13m 39s | Azrellian Asteroid Field | ♥ 0 | So... I wasn't in the mood for text when I opened this game. Oops. However, I managed to get past the opening screen and I really enjoyed the player's ship animation. It made me happy. Those side-thrusters just made moving feel great. I apologize for my odd enjoyment of your game. Good job making a simple yet solid game. Power felt a little bit abundant, but I'm sure that's just a balance issue. Well done. |
| Aug 3 00:46:58 | 23h 13m | Don't Get Fired! | ♥ 1 | Well done. I think that there's an easy solution once you know the set of controls that are available, but it took me a few tries before I figured out what they were, so I consider this puzzle a definite success. I would have been interested to see these different variables slowly built up to a final level that combines all the different buttons... but that would have taken a lot more time, so I think the way it is works for the compo. Also, I appreciated the colorful plant. It definitely improved my experience; quite a bit; thanks for that. |
| Aug 3 01:07:01 | 20m 03s | Hog-Nosed Coon | ♥ 1 | Interesting concept. It was enjoyable to start raking in cash in the early game. So much money 🤑. I think the game could be improved by giving more choices for what can be built. At the moment it's just about how fast you can click. If the player could choose to build a solar cell or a power storage cell that might be interesting, but you'd probably have to change how the coal plant reductions affect the game (maybe instead of decreasing supply, they could increase demand?). Either way, good start to a game. And as everyone else mentioned, I liked the harmonica. |
| Aug 3 01:17:10 | 10m 09s | Fuse Cell | ♥ 3 | Hmm... well I'm reminded how bad I am at these types of games. But I still enjoyed playing this game. The variety of enemies was good and the power fusing mechanic was excellent. I think the collision boxes may not be where I expect them to be since I died a bit without knowing why. It's probably the same thing that @automatonvx experienced. But overall, I think this is a good game. It definitely feels polished, and like I said, I enjoyed it even though I'm pretty terrible at it. Thanks for making it. |
| Aug 3 01:51:05 | 33m 55s | Skelly Zone | ♥ 0 | Nice aesthetic. It looks like a great game from the get go. Unfortunately, the motion blur and controls made moving a bit frustrating at first. If I turned too fast, I couldn't see anything and I couldn't nicely control my turn rate since I couldn't use my mouse. Also, the level was a bit dark so it was hard to get my bearings. But after I figured out the controls, I was able to have some fun blasting away enemies. So I guess it worked out. And the art is quite fun; the music fits well with the world and the models/particles feels consistent with the theme of the game. Good job on this. |
| Aug 3 02:04:56 | 13m 51s | PowerGem Arena | ♥ 2 | So, I see the other comments talking about the fast enemies and level 2 and such and go "heh... there's a second level?" Just goes to show how bad I am at arcade-style shooters. However, their comments drove me back to the game and I had a good time being frustrated at how bad I am at this game 😁. It's a solid game though. Nearly every time I died, it was because I hadn't moved just right, not because of a glitch. There were one or two exceptions. When I was playing in windowed mode, I accidentally clicked outside the game and the game kept playing in the background, leading to my inevitable doom. Also, when I re-entered the game, my direction key acted as if it was pressed even though it wasn't. Though if I remember right, this may be a Gamemaker engine problem. Either way, the game itself is good. I'm glad I could play it, even if I never finished level two. |
| Aug 3 02:17:37 | 12m 41s | Downpour | ♥ 1 | I love this game. It's simple yet it does an effective job of tying the power mechanic to the story of the game. My only complaint is that the water in the second level (between the rocks) didn't strike me as water at first, so I kept jumping off the rocks and getting extinguished. Maybe give it a mirroring material? It might be a cool effect to have the flame jumping over mirror-like water. Either way, I really enjoyed this game. I like games with a story that tell it without any words, and even though this doesn't have a very deep story (or does it 🙂) it communicates it effectively without much prompting. Well done. |
| Aug 3 02:29:57 | 12m 20s | Stargust | ♥ 1 | I think I enjoy playing as a cloud. More games should let me do that. Thanks for making one that fulfilled my desire to float above flowers and magnetically attract missiles. The instructions are a bit long, but when you have multiple interacting mechanics like this, it can be hard to break up the introduction well. But the gameplay itself seems good. I actually didn't miss much in the UI, so I'm not sure what more you wanted to polish, but sound would definitely have made it better. A pity you didn't have time to get to it. Ultimately though, I had fun raining on flowers and being a magnetic floating thing. |
| Aug 3 23:30:56 | 21h 00m | Charged Up | ♥ 0 | I thought that the placement of the spawning points was well done. It worked out so that I couldn't control the entire level at once, which did a lot to balance the game. A little bit of music would have been good, as the others have already mentioned. I'm not sure if you want to make it more clear, but I didn't realize there was a charging mechanic until I read this page a bit more closely. I guess I should read the page ahead of time, but it might be good to have some in-game queues for that mechanic as well. Finally, I just wanted to say I greatly enjoyed the experience of shooting lightning at armies of dogs. Thanks for that. |
| Aug 3 23:43:08 | 12m 12s | Down in the Light Mine | ♥ 1 | So, I think I just like glowing games. This is a glowing game. It glows; I like it. Of course, it's too bad you didn't have time to finish it, but good job making it look cool. Also, I liked how the light mechanic played into the game, stopping the enemies but impairing your navigational abilities. It was intriguing. I'd love to see more levels that take advantage of this. |
| Aug 3 23:52:37 | 9m 29s | SolarPower | ♥ 1 | Simple, yet interesting. I think you did well at choosing a core mechanic that you could extend and add variety to within the timeframe of the compo. I think it would be nice to have a little bit more feedback about where the energy limits are around a star. As @duskpn already mentioned, it's fairly easy to overshoot a star because it's difficult to determine where to aim. But once you get used to it, it's fun to rocket between stars. I think I crashed more than I hurtled endlessly off into space. Also, pretty lights are always cool. Well done on this game. |