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Battle Buddy

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TimestampSince previousGameBattle Buddy's comment
Aug 2 03:52:48 Light-Eater ♥ 1 Really cool idea! It a nice relaxing game. I tried going really fast and taking out all of the lights, but the auto timed scroll let me slow down and enjoy the artwork. It's a cool art style really. I got the crash like many others, but trying again and only clicking (not dragging) got me through the intro screen. It was smooth after that.
Aug 2 04:05:46 12m 58s While True Do ♥ 1 Oh yeah baby! Ok, you really got a laugh out of me. The obsession of a developer doesn't always lead to greatness. In this case... man it sure did.
Aug 2 04:25:15 19m 29s Professional Protesters ♥ 1 My mouse has a 300 million click lifespan. I needed to buy two more after playing. Clickers were never my thing, but the theme is a pretty cool twist to an 'upgrade' game. Looks like I'm building up protesters to make an army of communists!
Aug 2 04:59:45 34m 30s Plugging Away ♥ 2 It took 3 tries, but I got to the end! The radar really helps to know when you need to focus on max weapon, or just leave it at 50%. It's pretty tough, but still a lot of fun figuring out how it all works.
Aug 2 15:04:02 10h 04m Mad Trax ♥ 1 The design is really well done. Looks like you have a strong team set up! The novelty it cool, but I feel like there isn't much to the gameplay: it's either a trivial autopilot or rush to the end.
Aug 2 15:29:13 25m 11s The Color of Days To Come. ♥ 0 I get that this is more of an interactable art piece than a 'game', but it was a little too abstract to figure out how to proceed. I got to the earth in space section and it kind of just sat there. I don't think that was the end, but I'm not sure what to do next.
Aug 2 15:55:14 26m 01s UFO Abduction ♥ 1 It's like a never ending claw game. Pretty good for what it is. I can see a lot of potential in extra content later on.
Aug 2 16:24:41 29m 27s Breath ♥ 1 It defaults to Ultra settings and I had under 5fps. There wasn't any way to close the game either, so I had to Alt+F4. Only the low graphic settings was manageable.
Aug 2 19:19:02 2h 54m QTechnologic Quest ♥ 3 Shame that only the intro level could get running. You can always try to upload a fix for it that's in line with the rules.
Aug 2 19:25:21 6m 19s The Last Light ♥ 1 It's Flak Attack! Nice rendition of it. The lighting effects were pretty cool. That's something I want to learn eventually.
Aug 2 19:47:27 22m 06s Runner Out Of Power ♥ 0 I am throwing my hands up and resigning. It's like the BattleToads level 'Clinger Winger', but after 20 tries I can't get past the first 10 seconds of level 2. The reaction time is far too precise for anyone to accomplish on a first play through, or even the 20th. Maybe having a little leeway on making turns would help (instead of a total game restart, just slow down and run out of time eventually). The flow from menu to game is really well executed. I went straight to the Don't Play option and was not dissapointed!
Aug 2 20:13:20 25m 53s Greenhouse Dystopia ♥ 1 It took about 10 tries for me to realize you basically want to avoid all enemies, rather than attack any single one. Beat it once I learned the kites give energy back. Totally missed that feature! I felt that the randomness of the enemy spawns acted as artificial difficulty: some arrangements were trivial to get past while others were completely impossible. Overall, the art style, music, and theme really played together. I could see this being a classic SNES game back in the day.
Aug 2 20:57:34 44m 14s Terminal Attraction ♥ 1 This was a curve ball that really shows true innovation. Well played!
Aug 2 21:02:55 5m 21s Olafshot ♥ 0 Making something in C++ in a limited time is not easy. Nice work getting this one out.
Aug 2 21:57:29 54m 34s Escape the Morgue ♥ 1 I finished the game and liked the unexpected twist at the end. 80MB that's a lot texture! The visual quality was certainly there. Good work on the ambiance. I was worried there would be a jump scare at any moment. The movement was pretty stiff: I got the impression the player is taking 'steps' rather than just moving by a simple velocity, so it led to having to adjust around in order to get where I wanted to go.
Aug 3 22:40:00 24h 42m Shipyard power struggle ♥ 1 I don't think anyone else made a game like this for the competition. Nice work on getting something unique. It's an interesting change on tower defense when you can move your towers and they can also die. I ended up kiting all the bad guys instead of walling out so it took a bit of awareness to make it through. The pace was a little slow like others have said, but it feels like the game was designed with that in mind. I had a bit of difficulty scrolling the map: having a full screen option would solve it.
Aug 3 22:54:47 14m 47s N.R.G. - Nice Robot Game ♥ 1 There was a lot of content in this submission. What's really nice is that the levels were randomly chosen so I could see them all even if I lost a lot of the time. The jump mechanic was a little too difficult for me to handle so I ended up not getting the movement that I wanted. But either way, I think I ran through all the levels at least one time. Definitely enjoyed it!
Aug 4 16:34:46 17h 39m Clone Colony ♥ 2 Like others have said, a tool tip is nice, but a tutorial for this level of complexity is a necessity. I didn't know what the purpose of anything was and didn't understand why things were happening. My units were dying on their own due to lack of resources I guess? There is a lot of potential in here. Maybe add a document to your game's post so we can try again?
Aug 4 18:33:26 1h 58m Low battery ♥ 1 I was able to get to the end by rotating my mouse in a circle around the sockets. It kept them charging at a pretty steady rate so the shields only broke towards the very end. I'm sure that's not the intended way to play, but having alternate strategies is always cool.
Aug 4 18:51:17 17m 51s Mine Mouser ♥ 1 Played probably half of the levels, which was a considerable amount of time. Nice work having a fair challenge.
Aug 4 19:12:13 20m 56s Powercore ♥ 1 I got stuck on something like level 4. It was an impossible jump. I'm thinking I was supposed to pick up a thing in the previous room, but I can't get back to it.
Aug 4 22:23:41 3h 11m Kings ♥ 4 This is really something that you could expand further into a much more complete game. I love the whole concept of! I had to stop playing because my hand was filled with Kill cards that wouldn't let me end the turn. I ended having my cities income levels roll over to the negatives every other turn, so that was an interesting surprise.
Aug 4 22:59:08 35m 27s Solar Miner ♥ 1 This was a really strong entry. Great easing into the game by starting it slow and leading into upgrades that always have value. Well done!