Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Archimagus
Feedback comments for LD39
Archimagus's games and stats for all events →
| Timestamp | Since previous | Game | Archimagus's comment | |
|---|---|---|---|---|
| Aug 3 16:44:26 | Tiny Warlock | ♥ 1 | Neat game, there isn't a whole lot to say that hasn't been said already. My biggest issue is that it's hard to see whats going on. The player blends into the background a lot especially when there a lot of explosions. I kept falling off the edge because I couldn't see how close I was and the enemy dude would run at sit right at the very edge. | |
| Aug 3 16:57:10 | 12m 44s | Deep Space Nine Volts | ♥ 1 | Very hard game, and a bit confusing at the beginning. I really liked it though. Great use of the theme. I do with the controls were a bit tighter. I had a decent amount of trouble swapping the batteries. Like, sometimes I could just click a full battery on top of a used one and they'd swap and other times they wouldn't and I'd just drop the new one on the ground only to pick it back up again. The graphics were cute and sufficient to get the point of the game across and the moth noises were pretty good, though the door one was loud enough to get a little annoying with it happening so much. Over all, great job. |
| Aug 4 03:43:15 | 10h 46m | Power Outage | ♥ 1 | Let's see, goods and the not o goods. Good- * The intro animation was neat. * I liked the concept, it fit the theme well. * It seemed like you had quite a few features. * The art seemed pretty good for MS Paint art. Bad- * The controls were kinda awkward. WASD, C,V,B. A better button choice would be nice. * The jump was basically a jet pack. * I found it really hard to tell what was going on. * I managed to catch 1 rat, but then didn't know what to do with it. |
| Aug 4 04:01:23 | 18m 08s | Coffee is Power | ♥ 1 | I had pretty high hopes for this when I saw the page. It's cute, I like the idea and it seemed pretty nice at first. Then I spent the next 15 minutes or so (i lost track of time) spamming A,D and N next to the computer, and running down for coffee every time it spawned. Overall, it's not bad for a first game jam game. There just wan't much to do. With so little actual interaction required, the timer should have moved a lot faster. Also, all the interactables like the clock still kept giving me their messages long after the theme was decided. |
| Aug 4 04:12:18 | 10m 55s | Tesla Defence | ♥ 1 | This was a pretty neat idea for a game. Though, just running up and down to power the middle turret seemed like I could go on forever. And I couldn't ever get enough time to power any side turrets anyway so I was just stuck running up and down over and over again till I just let them come and kill me. The Electricity effect was certainly the star of the show, It seemed like you put a fair amount of time into that and the rest of the graphics were pretty well done as well. I'd have just liked to see a little more gameplay. Still it was pretty good. Well done. |
| Aug 9 00:10:04 | 115h 57m | Defend Home: Mars | ♥ 1 | I really liked the intro animation it was quite good. The music worked though it was a little repetitive, still it's better than not having any. The gun sound effects were a little weird. I know it's generally good to vary repetitive sounds like gunshots, but I think it was a bit too much. Like music, mediocre sound effects are way better than none. My only two real complaints are that hitting escape dropped me immediately back to the main menu instead of pausing, which lost me all my progress. And the window doesn't seem to lock the cursor, or at least it didn't after going back and forth to the main menu, so I kept clicking outside the window on my multi monitor setup. |
| Aug 9 00:19:44 | 9m 40s | Fixit_Squareb0t | ♥ 1 | Ok, I hate this game... It's really well done, but I hate it :) The music was pretty great and the graphics were gorgeous even for mostly being boxes. Some sound effects could have went a long way. I hate platformers, so I can't really comment on the quality of the platforming, but it felt pretty good to me. Also, I HATE the Arrow keys, Z,X control scheme. My left hand is hard wired for movement while my right is for things like use and shoot. |
| Aug 9 00:37:28 | 17m 44s | Powerless | ♥ 1 | Nice take on the theme. My team thought about doing political power as ours as well, but we didn't. The graphics were quite simple but worked for the game. My only complaint is that there didn't seem to be a win condition. Is it just a "See how long you can go" game? I found that by jailing all the dissenters I was able to keep people corralled pretty well to one section of the map with the police. |
| Aug 9 00:48:41 | 11m 13s | Fat Jack's Fun Run | ♥ 1 | I was going to rate pretty badly, but then I started reading the other comments and figured I'd have another go. There is no indication that running into the wall at the end was advancing anything. I thought I was just playing the same level over and over. It would be good to have some indication that there is progress being made. The controls were quite awkward to use, and I often found myself losing control too quickly. I also had to turn off the music, I found it quite grating. Other than that, the concept is neat, and I liked the "story" once I figured out there was one. Good job for a first Game Jam. Now keep improving. |
| Aug 9 00:54:27 | 5m 46s | Buddies Bad Day | ♥ 1 | I really like this sort of game. This felt like the first 5 levels of a 500 level iOS night mare :) in the best way. I think you have all the mechanics you need for at least 20-30 levels that get progressively harder to solve then you could add in more mechanics slowly as the levels progress. I think this game could sell decently on mobile if you were to polish it up and ad a ton more levels. |
| Aug 9 01:24:02 | 29m 35s | I'm an (nuclear) engineer! | ♥ 1 | Not sure what I was doing. I managed to finish once, with just a single Uranium, and a bunch of lead around it. Everything else I tried, I just blew up no matter what I did with the one slider that I had control over. The graphics were nice, though the shadows were pretty rough. It seems like a lot went into the physics of it that I just didn't get. Not a bad game at all. I also played through your game from last Jam. The running one. I really liked that one. Overall, nice job. |