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Archimagus

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TimestampSince previousGameArchimagus's comment
Apr 24 13:41:08 Tub of War ♥ 0 Very nice. I was only able to watch a very small amount of your development this time as I was busy working on my game with a team. Hard to work on a game while chatting to team, and watch stream at the same time. Still this is a super fun and great looking game.
Apr 25 18:58:33 29h 17m Smallest MMORPG Ever ♥ 1 Neat, what is it using for the back end?
Apr 28 15:43:17 68h 44m ZEUS VS MOLES ♥ 2 This was very fun. It took me a second try to figure it out, but that's not too bad for a Jam game. As the game went on I seemed to have a little trouble moving around, maybe the dead moles were getting in my way or something? Either way, one of the most fun games I've played yet.
May 2 00:37:26 80h 54m 5-Minute Civilization ♥ 1 Very fun game. I played through twice. The only suggestion I have would be to add hot keys for what you want to build. It can be a bit tedious to click back and forth between cities and the build buttons. But other than that, well done.
May 2 00:59:08 21m 42s Treekeeper - guard the last gate to heaven ♥ 2 Good attempt for a first game jam game. For some constructive criticism. - It would be nice to have an animation that better showed the range of the characters attack. - The Shift look ahead thing was pretty janky, especially when letting it go. I stopped using it. - 6 Waves seems pretty long when the game doesn't seem to change up the gameplay. I liked the tree art. It would be nice if you could see it more during the game play. Well done, keep at it.
May 2 01:47:30 48m 22s Higher Ground ♥ 3 I really loved this game. Very well done everyone. I have only 3 small issues. 1. What is the point of gold? 2. I never saw a reason to build more settlers (more mouths to feed) (is that what the gold was for?) 3. It would have been great if the window was bigger. I felt like I was playing on an index card. Other than that, I loved the art, the sound, and pretty much everything else about it. I'm glad I took the time to install Java to play it.
May 2 02:01:05 13m 35s Stardust - A space adventure ♥ 1 The graphics are great. And the humor is very good. I do have a bit of an issue with the text though. The way the text moves as the lines type in makes it very hard to read. I think with text mesh pro, could could have all the text in place, so the size is right, and the make the letters appear one at a time rather than adding them to the string. Also, the the prompts should not auto continue, A few times I looked away and missed the text because it went on without any input from me. (maybe make that an option if some people don't want to click.) The puzzles were pretty simple, but for a game jam game, that's great. I was able to play right through and the "5'th" wall breaks were a nice touch.
May 2 02:08:15 7m 10s FLUORIDER ♥ 1 Cool Concept. I really like the art and the sounds. Also the effects are great, good sense of weight to it. My biggest issues are that I essentially lost the first game before I figured out what the controls were. I wasn't expecting znes controls. Also, the controls feel very difficult. It is hard to hit where I want to, and often I hit the attack button and don't swing, cooldown or something. Still, it's a fun game and with some polish to the controls and a bigger move set it could be quite fun.
May 2 02:19:53 11m 38s The Room ♥ 1 Sweet, I love escape rooms. These were some nice puzzles. Not too difficult, they had just the right amount of A-Ha to them. It would have been nice if the rest of the puzzles would have made it in. Great job. as @zeriver said, the only reason I found the rug is because I read about it in the comments before playing. I'm not sure what the solution is, but it would be good to find something.
May 2 02:28:15 8m 22s Murder Mitosis ♥ 2 This is very fun. And hard. I played about 5 or 6 times vs AI, lost every time. In the web player at least, the bottom of the instructions panel is cut off. I feel like I was missing a control or something. Maybe not. Either way Great Job.
May 2 02:47:57 19m 42s Planet or Die! ♥ 2 This was really cool. A smacked the first guy down hard. I thought for sure I had the second guy, Calling him a jealous Pluto, but nay, I got blowed up. My biggest issue is that it was hard to pick the argument I wanted because It was hard to tell which set of options I was on. Some way to see all the counter arguments at once would be great.
May 3 02:49:24 24h 01m Monster Deck ♥ 1 I really enjoyed this. The art is really nice, and the sound is good, although all the card sounds are only in my left ear which is really annoying. The biggest issue with the gameplay is that it seems like no matter when I click for defend, it seems random if I get hit or not. The attacking seemed to work perfectly though. It did take a while to figure out what I was supposed to be doing, and having my card be the one on the right was a little weird. That said, I really like the concept. it's fun and I like the take on the card battle being based on reaction time.
May 3 04:14:59 1h 25m small World of Underbury ♥ 3 I like this a lot. I played for a very long time considering a game jam game. A few notes that would make it nicer. - It would be great if the autocomplete could ignore case (maybe hitting tab multiple times to cycle through possibilities if there is overlap) - Changing a word in the middle of a command is impossible. After using the up arrow command, and the the arrow keys to backspace to change the crew member for instance, the backspace key adds characters instead of letting me delete that part. Would be nice to be able to edit small parts of commands. - Using respect and slander is confusing. maybe it explained it at the beginning, but that was a long time ago and I forgot. - Minor thing, a failed eavesdrop responds with "Clara did not *overheard*..." should be "Clara did not *overhear*..." This is a very ambitious game. Get a few of the small things worked out and it will be very good. If I had one complaint, it would be that it gets a bit tedious with the same few commands over and over again, with all the typing. But if it were buttons it would be too easy to just click through it and not really read. Very well done.
May 5 01:33:45 45h 18m K.R.A.B.S. ♥ 1 My son and I played this. We had a lot of fun, and were jeering each other over hits, and missed shields. It makes for a really good single screen multiplayer game. My biggest criticism is that the whole game is keyboard controlled, but you have to use the mouse to start it. Enter or something should start the game. Also, we couldn't find a way to start a new match after we finished. We would have likely played several rounds if we could have jumped right in. But after trying Esc. and it closed the game we were done. Still, very fun game.
May 6 20:55:58 43h 22m No Minor Task: Party of a Lifetime ♥ 1 I have to wonder if you went to my high school LoL, a 200 person underage house party... sounds familiar haha. Neat game. Though, by the description I was expecting it to be more text based because of the "visual-novel" description. Still it was pretty fun. The music was nice. Some of the humor was a little over the top for me, but that's opinion I suppose.
May 6 21:24:50 28m 52s Electric Space Jelly ♥ 1 Cute game, and a really neat take on an asteroids game. Having to protect something other than the ship made for some extra challenge and shooting out the back of the ship rather than the front really changes how you have to approach things. The music was a good fit and the sounds effects worked well. I did find myself waiting around a lot for something to happen, at least early on. And the big level ender asteroid took a very long time to chew through. More than a full bar of power. Also, some power ups would go a long way to making the game more compelling to play. Of course, this being a game jam, you get done what you can. Congrats on finishing the game. I know I said I'd play it the other day when you responded to my comment, but things came up. Still I kept the post and got around to it now.
May 6 21:37:48 12m 58s Super Collapse Guy ♥ 1 Very nicely done. This was really cool. The perspective shift worked really well, was easy to use. I got stuck for a while on the second level because I forgot about double jump (my fault) but once I remembered, I didn't have too much trouble. I've got no real criticism of the game. If I had to find something, the graphics and sound weren't my favorite, but they were certainly serviceable and having any sound is much better than none. Overall well done.
May 6 23:49:05 2h 11m rovR ♥ 3 This was a very fun and interesting game. The art was charming, and the music fit well. I really liked the mechanic and it made for a nice challenge. The last level was especially tough, but I did manage to make it into the black hole. One thing that I think it needed is a prompt to press 'R' to reset once you break past the boundary of the system. I was reading the instructions on the start menu, hit jump, and promptly few off the screen never to come back. (The instruction for R was after the instruction for Jump). I had to alt+f4 the game and restart because I didn't know how to get back. Other than that, well done. I had a lot of fun with this one.
May 7 02:37:21 2h 48m Warpy's World ♥ 0 It's pretty cute. And the concept is quite innovative and pretty fun. However, it's pretty glitchey. Trying to get the ghost clone thing where you want it is sort of an exorcise in frustration. I did figure out to move the clone while the main cat is falling, but still it was really difficult to use. The other thing that bugs me a bit, is starting the game, and resetting is done with the mouse, where the rest of the controls are all keyboard. On a keyboard focused game, it would be really nice to be able to fully control it with the keyboard. I think with some refinement it could be a fun game, and it would be nice for it to be a bit more complete, with an end game scene.
May 7 02:47:52 10m 31s NUKEBALL ♥ 2 I like the concept, it's a neat idea. The controls are a little rough though. It seemed like sometimes some of the missiles would fly a lot further than others even though I thought I launched them exactly the same way. It seems like it was maybe the different missiles had different properties, but there is no indication that I could see what those properties are. With some work this could be a pretty fun Kongregate game. Oh, also, going into full screen cuts off a bunch of the screen, like the launch power indicator and stuff.
May 7 03:32:44 44m 52s Tiny goes on an adventure. ♥ 1 I have to admit when I first started the game, I was not expecting much. The movement isn't very interesting, and the graphics are pretty rudimentary. But after I started playing I found the gameplay to be pretty compelling. It's just simple go finding things, but still I wanted to finish. So that's something. My biggest problem is hitting escape immediately closes the game, this caused me to have to start over after buying the first two items. I hit escape to try and leave the shop by mistake and was immediately dumped to the desktop.
May 7 03:54:31 21m 47s Naziverse ♥ 0 I thought this game was very hard, until I thought about the Duck command. Then it was fairly trivial. I had almost given up on the game before that though. The graphics are quite nice, and I generally don't like pixel graphics. The music was also pretty good.
May 12 02:42:32 118h 48m What Remains. ♥ 1 Interesting game. Seems pretty ambitious for a game jam, which is good. It would have been nice to have a goal, other than not dyeing. I suppose fallout shelter doesn't either, but I think they make up for it by the large amount of content. I wouldn't expect that level of content for a game jam, but as I said, some sort of goal would have been good. Still, it was fun for a quick play.
May 12 03:05:28 22m 56s Down the Rabbit Hole ♥ 4 This looked and sounded amazing. The music was spot on. I don't usually go for the retro game aesthetic, but this brought me right back to playing Game Boy. The card mechanic was neat, but I found it to be a bit frustrating after the novelty wore off. Maybe I was just bad at it, but it just seemed too random as to where I would be able to move. One issue, it has full screen button, but doesn't scale properly. I tried playing in full screen but it stretches weird and cuts off a large portion of the screen. Overall, a very good entry. Well done.
May 12 03:31:24 25m 56s Alchemist's Prison ♥ 1 As the game started up, I was really liking the look, and sound of it. Then the character started talking. That might be the most obnoxious "talking" sound I've heard. An option adjust the volume of that, or at least turn it off would go miles. Also, as with so many games that do the character at a time typing, it really needs the option for that text to go faster or even instant, probably on a click. And then, it shouldn't just Auto continue to the next statement, there needs to be an action like a click to continue. That out of the way, the concept was quite interesting, I'm curious if it ever does go anywhere or if it's perpetually day 3 after the first 2 days? It would be nice if there was just a little more to it than just making the potion, like things that would go wrong with improperly brewed things rather than them just telling you it's the wrong potion. One more thing, the button sounds were a bit loud. Something like a fire stoking would be cool rather than the loud click on the stoke the fire button. I realize that's a lot of negative sounding stuff, but really I liked the game, If I didn't like it, it would be hard to put this much thought into the comments. Overall the game looked great and the atmosphere was good. The main mechanic was solid and worked well, except for ingredients getting stuck sometimes. I could see this being a full mobile game if you were to add some more content and more options for things to do.
May 13 02:53:50 23h 22m Petit Adventure ♥ 1 Well, I played it about 5 or 6 times trying to beat it. So I liked it enough to give it that much time. I might go back and give it another go later. That said, this really felt like an RPG, but really it's a puzzle game in disguise. It seems to be about finding the optimal path through the enemies and when to use the health and faeries. I was starting to think it was wicked hard for an RPG, but thinking about it as a puzzle game makes the difficulty not feel so bad. There is a spelling mistake, In the spider ladies tower, it says "you dont **hand** over the cauldron here" and don't is missing an apostrophe. The art is absolutely gorgeous, but an idle animation on the main character would have been nice. The dialog in well written, enough detail to set the story without being so much that it was annoying to read. And thank you for not doing the unskipable one letter at a time typey text. The first combat I had a laugh at the music. It's the same music I used for my previous Ludum Dare game [Warehouse Shuffle](http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=92172) Kevin Macleod is amazing. Very fun game.
May 13 03:12:27 18m 37s Save the litle Planet! ♥ 2 Interesting entry. I was able to get across about 5 or 6 different planets before dyeing (the second time) I missed the controls for attack on the first play through and was swarmed by bats. I am really not a big fan of the arrow keys for movement with X and C or some variant as the actions. One major issue, on my second play through, the score panel "came loose?" from it's anchor and was unreadable for most of the game. It was like it was affected by where on the plant I was or something. Was really odd. The planets were interesting and varied and quite pleasing to look at. In a game that needs jumping so much, it would be nice if the jumping felt better. I felt like I was fighting the character to get him to go where I wanted him to more often than not, at least when jumping. Also, the rolling only occasionally seemed to work, but I never felt like I needed it anyway. Maybe try and add areas that require rolling (once it works better) or replace the roll button with a jump button not tied to the arrow keys. I don't know if it was just my imagination, but some of the bigger planets felt like they just kept going around. Like I could have sworn I had gone all the way round, but there was just more planet with more bats and coins to get. That's not a bad thing, it make the game feel very big, but it was a little odd feeling. All and all, clean up the jumping and this could be a very fun game to play.
May 17 01:36:51 94h 24m Survival Game ♥ 3 So first off, great job for getting something done. Putting together something like this at your age is pretty impressive. That said, if I were judging this like it were any other game, it needs a lot of work. Please take this criticism as constructive and ideas to think about for your next game, not as me being mean. - The controls are really quite wonkey, like trying to move towards the camera and to the right was really hit or miss if I could get the character to turn that way. - The lack of any sound really hurts the ambiance, even mediocre sound is better than none. - Once placed, a crate seems to be stuck, and trying to drag is spawns another. - Building stuff seems to take far too much wood, and there is no indication of how much it will take. - Anything can be harvested from any distance. It doesn't really make sense. It feels like you tried to make too big of a game. I would suggest starting with something much smaller and focus on polish. A small but very well done game will get a lot better scores than a big but "slapped together" feeling game. The models were good, and fit the theme of the game. Over all, this isn't a bad game, but like I said at the beginning, it needs work. Well done for getting something done though, what you have here is far more than a lot of people will ever do.
May 17 01:45:25 8m 34s Step-Squish ♥ 1 Simple neat game, and has a complete game loop, which is a lot more than a lot of games on here. It's also really hard. It took me probably 6 tries before I even got 1 crumb. Just getting nicked by a foot is enough to kill.
May 17 01:53:45 8m 20s A Small World (how original) ♥ 0 Interesting game. it's pretty fun, though the lightning is pretty hard to use. The 3rd spell is super powerful, just keep that on the towers, and heal them as needed for an easy win.
May 17 02:18:11 24m 26s STEEL GEAR CHAOS ♥ 1 This was really great. I loved the art and the sound. The gameplay was also quite fun, if a bit simple. I played all the way through to the end and overall it's really well done. I do have some constructive criticism. - The lure/shotgun combo is just OP. The entire game was "drop lure 2 spaces in front of me, double shotgun on that spot" kill two enemies almost every time. I never had to use anything else. - There needs to be a bit more UI to show what is going on. I figured it out pretty quick, but it's still tricky. There needs to be something showing how many points you have, and how many each action will use. - It would be nice if there were a way to take back an action before ending the turn. Other than that, it's a great start to a game. Well done.
May 18 01:36:05 23h 17m Cosmos Minimus ♥ 1 This was pretty great. Quite a lot of content for a game jam game. I was able to make it all the way through. The puzzles were nice, the graphics were simple, but got the job done, and the it fits the theme pretty well. The controls were a little weird, like, being able to back up a rocket was weird, but after getting stuck on a planet I understand why it was there. The planets may need some sort of a "ship cannot pass" zone or something because even though it was a huge pain to maneuver the ship through the planet corridors, it was sill easier than jumping over the obstacles. I appreciate that there was at least some music, but it did get repetitive very quickly, but at least it was not obnoxious and faded into the background. Well done.
May 18 01:45:51 9m 46s That Tiny Pea ♥ 1 Man, all those hours of XSP really paid off. I was able to land successfully after only a few tries, Might have gotten it the first time with some instruments. This was a great experience. Thanks for making it. The slider to set the earth size, the intro quote, all of it was really nice.
May 18 01:54:18 8m 27s My idea of A Small World ♥ 1 This is the best sort of game for a Ludum Dare. It's so simple but so polished. The movement feels perfect, the graphics are exactly what they need to be for a game like this. The sounds are spot on. Really, this have everything going for it. I am trying to think of anything negative to say, but all I got is that you could maybe add some particles or something for when you get the pickups and when you get hit, just to juice it up a little more, but even that isn't really necessary. I am going to bookmark this game for when I need to tell people about coming up with a simple game and executing it well. Super great job. You really need to get out and rate some games so you can get more ratings. This game really needs to get seen by more people.