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Feedback comments for LD39
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| Timestamp | Since previous | Game | kr4ft3r's comment | |
|---|---|---|---|---|
| Aug 4 14:50:32 | Chimster Gigafactory | ♥ 2 | Nice, true LD entry when it comes to inventiveness. It is cool that you made a whole TV show. The poo cup not behaving same like other items (has to be clicked rather than dragged) makes it a bit more confusing. Having it repeat over with higher difficulty and a score at the end would be nice. | |
| Aug 4 15:03:48 | 13m 16s | Aesthetics Raider | ♥ 1 | Nice atmosphere and music, tho somewhere around level five I ran into a level I couldn't solve with multiple tries, but that just says this is a challenging game. |
| Aug 4 15:13:46 | 9m 58s | Plasma Arena | ♥ 1 | Hi, I want to play this very much but windows port is messed up: 1) looks like it is frozen in black screen until i turn around and notice that I can see the floor as white dots in dark space, I can see my bullets as well but almost everything else is black. 2) no audio, I read above that there should be sound? |
| Aug 4 15:34:02 | 20m 16s | Planet Salzex | ♥ 3 | Nice artwork, tho while looking at screenshots I was hoping it'll have a bit more story or dialogue. Due to way shooting works, creatures are very challenging if you don't get to kill them with first shot, I swear I'll have nightmares about that jumpy thing chasing me around, most horrific monster in video games ever. |
| Aug 4 15:45:10 | 11m 08s | Exocharge Infinite | ♥ 1 | The web version had problems (nothing but black screen, a bar and sounds of shooting). So I downloaded desktop version since it looked like a pretty game and it very much was. The ground tiles don't look great though, since the same texture is used for both floors and walls, also makes falling off easier. Also I think the game could do without falling off the edge feature, or make it possible only on some places. Gameplay and shooting feel great, tho I wish there is more of that, and less falling off from edge stupidly. |
| Aug 4 15:52:31 | 7m 21s | Powerless: Trump Teaches Typing | ♥ 1 | Day 79 is the furthest I could go. Nice addictive gameplay. |
| Aug 4 15:58:28 | 5m 57s | Robots from 1991 | ♥ 0 | Nice work man. Very few people are aware that shotgun is the best weapon against robots from 1991. *please* add invert mouse Y support so I can survive for longer than three minutes. |
| Aug 4 16:11:27 | 12m 59s | Vlad, the Vegan Vampire | ♥ 0 | Nice, original gameplay, story and AI all in one. Pretty decent graphics too. It took me a bit to figure out that Vlad will fly in direction opposite from the cursor. Oh, once that potato looking thingy with a hat pushed me so far of the screen I never fell back lol. |
| Aug 4 17:13:15 | 1h 01m | Advanced Infiltration Management System | ♥ 0 | Nice style and theme. Makes me wish system admining is about shooting stuff. I love the two phase jump feel, and how it gets more dramatic towards the end. |
| Aug 4 20:32:14 | 3h 18m | Sky Sea | ♥ 1 | Really a nice ride, looks like a genre of its own. I'd like to see this expanded into a bigger game. |
| Aug 4 20:45:43 | 13m 29s | Manual Mech | ♥ 2 | When I saw control list I almost gave up downloading it, and then when I got stuck and died 10 times at around the first box I almost gave up on playing it, but then when I reread the instructions and found that you can change the jump angle and started doing well it became kind of addictive |
| Aug 4 21:49:26 | 1h 03m | Despot 3900 | ♥ 1 | Very nice, love the graphics and feel. As for gameplay it kept me busy for a while, it looks like I can hold steady rule by completely favoring one class at the expense of another, by repeating one sequence until I lose all HP due to old age, which leads me into war gamble, just to have something else happen. Apart from that in overall the game is very well done, gj. |
| Aug 4 23:51:07 | 2h 01m | Thermal Power Plant K-13 | ♥ 1 | Beautiful game tho it needs a lot info popups on mouse hover to explain what buttons do or what resource each icon represents. Running out of gas happens rather quickly and I'm not sure if that is how it is supposed to happen or I'm doing something wrong. In any case you did very well for such an ambitious project. |
| Aug 5 12:51:13 | 13h 00m | Mothership | ♥ 0 | Very nice graphics and general idea. On seconds try I got pretty far and kept running onto FPS issues, eventually it started updating only two times per second due to number of my ships, it felt like running out of FPS was bigger problem than running out of power. Was eager to try desktop version expecting framerate will be better but I see it is not uploaded, would you consider uploading Windows version? |
| Aug 5 13:04:50 | 13m 37s | Eat pray live | ♥ 1 | Kept playing round after round mostly because of the graphics, the gameplay is very smart but is very annoying that I keep running out of energy by exactly one move. A real peace of work in overall. |
| Aug 5 20:56:39 | 7h 51m | Wizard's wrath | ♥ 2 | such a touching game. On a serious note, smart concept carried out decently well, fun boss fight, enjoyable graphics. |
| Aug 5 21:15:51 | 19m 12s | Trials of the Vapor Lattice | ♥ 1 | "Do you not have anything better to do" hehe its nice how you knew someone might be staring at that pretty scene for a while. Very nice trip, wish it lasted longer. |
| Aug 5 21:26:49 | 10m 58s | Eomro | ♥ 0 | Sadly I have to report I can't play this because it gets stuck at map screen, clicking does not make the start bvtton show up, that goes for both compo and fixed version of game. |
| Aug 5 23:06:12 | 1h 39m | Cheetah Power | ♥ 1 | Nice, in general I like whenever someone tries to make a nature/animal simulator. Though animation and model is obviously lacking in realism (but gj on putting the model and animation by yourself), I like the feel of movement and the way cheetah has inertia and doesn't just stop when in sprint mode. |
| Aug 6 10:17:10 | 11h 10m | Invaders From The Next Planet Over! | ♥ 1 | Very nice gameplay, kept me busy for a while. Has an addictive note. Became better when I realized that I can hold button rather than click, and that I can fire both at same time. Puts self control to the test as falling into rage and bursting around will often result in no enemies destroyed. Enemy complexity is on a decent level, shooting their droppings is fun. Graphics is good enough except I wish cannons themselves would look a bit better. It is very annoying that the game restarts right after you're dead if you were spamming click at the time, so you can't see your score, a 2 seconds pause there (not accepting input) would be great. GJ, solid casual. |
| Aug 6 10:48:37 | 31m 27s | Comms | ♥ 0 | *warning may contain spoilers* Hello. As you probably already know, you did amazing job with graphics, atmosphere and sound, so this is an amazing entry. I was playing at 2 AM with headphones, enough said. So I'll just mention what is its flaw in my opinion. While the death scene was a great jumpscare that turned my whole body into a spounge, I felt like it was wrong to make that an instant game over. The problem is, first of all, I wasn't aware that turning my back on footsteps will cause instant game over, and second and bigger problem is I didn't feel going through start of the game all over again, as all that signal chasing was intense but not really fun. If player had three hitpoints I would definitely play it longer and get more into the story, or if perhaps you warned the player that he only has one hitpoint. With that being said this could have also been a Only One Hitpoint entry if it got voted out, and a few others.. But I have no choice but give you high marks as this is some quality stuff and perhaps I'll try to play it again. |
| Aug 6 11:26:27 | 37m 50s | From Kingdom to Freedom | ♥ 0 | Won the game, thanks to a glitch that allows you to run without worrying about obstacles and the advisor. Not bad in overall. The gameplay is decent enough and can be fun for a while, but when advisor gets near, although a fun idea to worry about both, becomes too hard as obstacles come in too fast and seem to have large hitboxes. Luckily I found that glitch lol |
| Aug 6 12:03:00 | 36m 33s | Mortal_Divide | ♥ 0 | Good job on the atmosphere. Gameplay needs some balancing. I found game easy even on hardest setting, like I could go on pressing right buttons forever. Btw, if you want other people to play your game it is best to play, rate and comment other people's games. |
| Aug 6 19:01:28 | 6h 58m | The Liberation of Liberatia | ♥ 1 | Very good entry, love the gameplay. Population takeover is simplistically presented but is detailed enough to produce images inside my head of what is going on and how it would look like if we zoomed in to those people and their fates. In one ending I ended up with one unit of renegades and one unit of rebels with no citizens between them. The project looks complex, gj on completing it. |
| Aug 6 21:06:14 | 2h 04m | President of Zorga | ♥ 1 | Ruled for 8 years on my first try. GJ on fun gameplay, with most welcome light atmosphere. UI showing up one element at a time in tutorial is a nice touch, would like to see more of that in LD games with complex UI. |
| Aug 7 08:51:55 | 11h 45m | Enceladus Explorer | ♥ 2 | Nice work for a 24h compo. In my case the controls felt horrible at first until I realized they're 2D, even then it took a bit of getting used to until I started liking them, the look of it all remind me of the way aquarium fishies move when near some surface. Picking up samples is no challenge, but nice graphic and atmosphere, the vehicle appearance and the way it moves looks legit. |
| Aug 7 09:13:13 | 21m 18s | Stoneface | ♥ 0 | The game is not even lame, I liked it. And the simplicity of it requires no tutorial, that action text is all the tut you need. MY only problem with the game is I wanted to play more after level 2 and it stops there. Btw, if you want people to play your game the best way is to rate other peoples games and leave comments so they can find you and try your entry. |
| Aug 7 10:07:50 | 54m 37s | Missing | ♥ 0 | I like the approach to controls which makes it clear that this is an adventure game and not your typical WASD controls first person game. It is always welcome to hear voice acting in LD entries, and this one is charming in particular. I had to stop the session at room with animals as the door keypad wasn't interactable and I had no idea what to do next. Btw more people will play your game if you rate and leave comments on theirs, I found this game under Zero category. |
| Aug 7 11:01:01 | 53m 11s | OCTORG | ♥ 0 | Couldn't enjoy the gameplay at start as I was expecting the ship to turn towards the direction I'm looking at, eventually I got used to controls, would be more clear if camera was fixed. Managed to defeat the squid on third try. It is fun enough though could use some powerups, graphics is very good especially the tentacles. |
| Aug 7 18:44:32 | 7h 43m | Nations of Power | ♥ 0 | "A strong intellect has brought you far" - thanks :D amazing game. There is really nothing I would change. Love those juicy sounds when remaining archers move in for a few more vicious shots, nice details man. |
| Aug 8 01:06:59 | 6h 22m | Salvage! | ♥ 1 | Played it for almost an hour, mostly because it is so damn pretty in its way. It seems you can't run out of power as it keeps refilling, but that is fun by me, looks like it would be quite hard if power was limited, this way I could look around and blow up stuff in peace. |
| Aug 8 01:25:51 | 18m 52s | The end of heat | ♥ 0 | The text was well written, and gets more amusing towards the end so it is not like you just click on with no reward. GJ, and nice art style. |
| Aug 8 01:32:39 | 6m 48s | Runner Out Of Power | ♥ 1 | Very nice game idea. At start I was like how hard can this be, but then by level 3 the game became too unforgiving for my taste. Excellent job on graphics, from menus to game play it's a peace of art. |
| Aug 8 01:40:55 | 8m 16s | Extend that cord! | ♥ 1 | Nice, you should add a few more levels in separate release. I very much liked the graphics style, the way cable changes angles is annoying but a true story you can just feel its weight. I wanted to play more by the time I ran into unsolvable level. |
| Aug 9 01:12:24 | 23h 31m | Planetarium | ♥ 1 | Very good job on graphics and UI. I find the game very hard as once the enemies push me away I can't really tell where the Sun is, so I end up either looking for it or smacking right into it. GJ considering you did it for 48h compo. In your next LD I suggest you focus more on gameplay before perfecting UI and graphics. |
| Aug 9 02:04:40 | 52m 16s | KOCMOHaBT Spaceman | ♥ 1 | Everything is great about this game except the power system, made me tryhard which is in contrast to the game's atmosphere, I felt more like just looking around and hearing the rest of the story. Respawn glitches don't help either. Still it felt good to play this game, a good sort of old LD entry which focuses on artistic freedom and style. |
| Aug 9 11:34:48 | 9h 30m | Power Up | ♥ 0 | It was fun. Good job on atmosphere. Tho after the third game, the camera (or the "world") started rolling the wrong way, by 4th game the camera was on the opposite end of the tube from where the player character is. The game is decently fun, peaceful and atmospheric. |
| Aug 9 11:47:19 | 12m 31s | Runic Forest | ♥ 1 | Very nice work. Lovely graphics. The strong point is your projectiles don't just shoot straight, there is an addictive complexity in their path, same for the way enemies move. And enough spells to unlock to keep the player busy for a while. I find the little flying creature's collider too unforgiving though. |
| Aug 9 12:32:20 | 45m 01s | The Wiz | ♥ 1 | Very nice looking game. The looks and world atmosphere manage to make up for no action so I tried to play it to the end. I'm not sure what is going on in the intro though, but eventually I realized the angry leg bone is actually the sleeping wizard. I wouldn't say the game is easy, climbing towards those pillars was intense, and when I got there I'm not sure if I won the game or died as I had one energy point and the screen faded out, I will try again later. |
| Aug 9 12:42:19 | 9m 59s | The Last Light | ♥ 1 | Pretty neat details in this game, gj. Tho art style is too calming for frantic gameplay you have to fall into in order to save the flame, those blue demons are the worst jerks. All in all very good concept and art style, also good call to make controls responsive and character fast. |
| Aug 9 13:49:27 | 1h 07m | LudumsWitch | ♥ 2 | Nice concept, to be responsible for two characters, each with a different function in the game. Witch and her animation are hot. Wish I could pick up powerups, is that a bug or I'm missing something? |
| Aug 11 10:56:08 | 45h 06m | Scale of Life | ♥ 2 | The theme is kind of left out completely, which is quite a flaw for a LD entry, but the theme was crap anyway. Very pretty and cleverly made game, by sticking with simplest gameplay and one character you had time to put into atmosphere and the character. Has potential to become famous with smartphone generation, personally I lost interest after 5-10 minutes, mainly because I saw many of those moments where the asteroids weren't touching the planet but it was game over anyway, if the system was more fair perhaps it would have kept me interested a bit longer. |
| Aug 11 11:36:51 | 40m 43s | Lola's Barkade | ♥ 1 | Those adorable dogs playing arcades and then going for snacks and then playing more arcades, that's the best thing I have seen in a while, thanks! The game turned out much better than I expected, I recommend everyone to try it. |
| Aug 11 19:09:15 | 7h 32m | The Hall of the Sorcerer King | ♥ 1 | *Warning may contain spoilers* Probably the winner of this LD's The Game I Least Expected To Replay As Many Times As I Did Award. Very nicely done, the ability to use each spell in each situation is a really nice feature. I kept going about, trading hitpoints for mana and other way around, sadly I never managed to have enough for more than two blows from that wizard AND have mana to cast anything useful. I'll probably give it another try eventually. Also it is very nice that you successfully managed to incorporate boss fight into interactive story. |
| Aug 11 19:18:22 | 9m 07s | Maze Escape | ♥ 1 | Totally a creepy game. Being picked up is a nice touch, also that sound when pointing flashlight (at least I think that's what triggers it). The music is great, especially the high pitched instrument, which made my brain oscillate, in fact I'll go listen to it again. |
| Aug 11 19:26:11 | 7m 49s | LOW BATT | ♥ 1 | It is awesome how screenshot and description tell you nothing but the game turns out to be quite a sensory trip, won't be giving any more spoilers I recommend anyone reading this to download & try with headphones. Good job man. |
| Aug 11 19:46:50 | 20m 39s | RUnning out of Power | ♥ 0 | Hello, put some instructions plz, the game looks like you worked hard on it so put some instructions so people can play it. |
| Aug 11 20:03:51 | 17m 01s | HE BEAT HER. | ♥ 1 | Oh yea that girl with the red hair... I'm not sure if there is a way to save the client, he seemed not in the mood to admit the truth. Very nice, tho not much related to the theme, or I just didn't get far enough to understand connection, keep up the good work. I'd like to see you make something longer, this was quite enjoyable. |
| Aug 12 02:12:21 | 6h 08m | Bots Forest | ♥ 1 | Love it, good taste in thinking of details such as score written on houses or destructible environment. It feels good that you can shoot at anything all you want, you don't see much of that in commercial titles. Also it is nice to see a big open world in a LD compo entry. GJ on making all the models and animations yourself. |
| Aug 12 21:31:00 | 19h 18m | CODE RIDER | ♥ 0 | Interesting concept, and it is nice that you went for realistic 3D character with animations, tho the game needs a little bit more than random key hitting, such simplified gameplay could work if there was something spectacular or calming to look at while playing. Pile of clothes on the floor is a nice touch. |
| Aug 14 18:04:54 | 44h 33m | Clumsy Clemens in Space | ♥ 2 | Played enough to connect all the batteries and randomly click buttons on the left but I have no clue how to proceed. Very nice idea and smooth gameplay, moving stuff about is enjoyable I just wish there was a better explanation. It would be good if cables were of different color, I'm not sure if you left them white to increase difficulty, tracking their movement feels intense. |
| Aug 14 18:09:32 | 4m 38s | Glitterwing VS Apocalipsaur | ♥ 1 | Very nice graphics and interesting concept, and though I thought I figured out the basics I didn't manage to win the second fight. Characters are adorable. |