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Feedback comments for LD39
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| Timestamp | Since previous | Game | Michael Feldman's comment | |
|---|---|---|---|---|
| Jul 31 16:32:28 | Pathfinder | ♥ 0 | Can't play! You need to package the Data folder with the .exe if using Unity | |
| Jul 31 16:41:19 | 8m 51s | Demonic Powers | ♥ 2 | Awesome game, felt a little dirty for playing it. Had to play it 'till completion. I especially liked the skull graphics in the user interface ;) |
| Jul 31 17:05:07 | 23m 48s | Wayside : A world awaits you | ♥ 1 | I see you have taken some advice and draw the path the box takes before releasing the mouse. The fact that there are multiple tracks makes the audio great. It prevents fatigue. One thing about level difficulty is I found lvl 12 much harder than 25, but they were all pretty fun. Except for 12... haha jk. Nice color palette, soft and simple, doesn't strain the eyes. Subtle plants were a nice touch. And humorous quotes were so random it made me smile. Also the fact that it was so easy to play in browser and is mobile friendly is a definite +1 one last edit: Utilizing the power bar as a restart button is also great ui management especially for mobile. |
| Jul 31 17:20:14 | 15m 07s | Prison Escape | ♥ 1 | I gotta say it was fun, especially around level 3 when the pace picks up! Made it to wave 5 before giving out! Makes me wonder how many waves there are... |
| Jul 31 17:37:40 | 17m 26s | Battery Booster | ♥ 1 | First off, I get that this didn't meet your end vision, however I think it is a very cool game as it stands. It is very challenging to race and collect the batteries. One thing I really liked is the mini map, makes the thing look polished and on par with other racing games. The music was actually good! Sad to admit though I never actually completed all 3 laps, I just abused the heck out of my boost. Anyway good luck! |
| Jul 31 18:46:53 | 1h 09m | Escape from Power | ♥ 0 | Good game for two people. Also works for one. I was not expecting those red rings, it was fun trying to predict their positions. |
| Jul 31 18:53:20 | 6m 27s | Hold Back the Night | ♥ 1 | Game concept and theme are actually really cool. The idea of collecting fuel to sustain the light (before you run out of power) while at the same time gathering materials for upgrades works well. One suggestion is my game seemed to glitch out on my second run through so the player perma-runs in a direction. This carried through to the next play through. On a more positive note, the web player ran perfectly fine in Chrome for me, very accessible. |
| Jul 31 19:05:13 | 11m 53s | Falling Down | ♥ 1 | Happy to report a reign of 181 days. Very cool political sim game. Enjoyed the panning and UI on the state level. It took me a bit to realize that each state had different priorities, I thought I was just to change them at random at first. One little glitch with the debate tactics. During the 2nd election, it keeps your old tactics checked, so if you check 2 new ones, you have 4 tactics selected. Other than that, very intriguing, and definitely gets some points for humor. |
| Jul 31 19:11:22 | 6m 09s | Wreckage | ♥ 1 | Couldn't play it :( something along the lines of: openAL32.dll not found. Reinstalled and got same error. |
| Jul 31 19:17:17 | 5m 55s | Olafshot | ♥ 1 | Nice minimalist shooter. Simple controls and classy color palette. |
| Jul 31 19:30:15 | 12m 58s | LD39 - Runner Clone | ♥ 0 | Got a score of 240 nbd. Liked the camera work on the intro and the sort of game-ception thing going on was quite innovative. Also the trails on the runner's arms were very cool /aesthetically pleasing. For the first LD including audio, I'd say pretty good. It felt like it had a good pacing that corresponded with the player's movement. Also something about the mini game was very fun to me and at the same time very difficult! Cheers. |
| Jul 31 19:42:52 | 12m 37s | A Robot's Final Stand | ♥ 1 | Very innovative, having the 5 systems. The dang shield system wiped my power dry... Adds a layer of complexity to the traditional top-down shooter along the lines of resource conservation / management. |
| Jul 31 20:01:12 | 18m 20s | The King's Saviour | ♥ 1 | Very enticing story. Made me hella motivated to save that King. Horse sprites are awesome as are the sound effects. I like how the 3d gives a feel of depth to the environment makes me think Zelda... Oh and music was very fitting for the theme. |
| Jul 31 20:18:37 | 17m 25s | Junk Drawer | ♥ 2 | It's a nice color scheme and good models. Especially all the remote buttons. I see that the focus was on the physics, but I couldn't get my mind off the humor of the whole thing. The fact that it was a game about replacing batteries, and that I played it for a solid 10 minutes means you're doing something right. |
| Jul 31 20:32:39 | 14m 02s | Island trouble | ♥ 0 | The color palette is nice, and even though most of the graphics are comprised of basic shapes, what I really like is the look of a productive island. Something about having everything wired up and powered is very satisfying. Makes me feel like I built something, like a well oiled machine that is working on its own. Anyway cheers and best of luck! |
| Jul 31 20:42:55 | 10m 16s | Run and Slash | ♥ 1 | The sound effects made me laugh, everything from the eating to the attack sounds. I had fun balancing the cooldown. And I think the UI was my favorite part. Seeing the icons on the bottom with their respective cooldown reminded me a lot of some pretty famous RPGs. The art style was nice with a good color palette, and the camera work was really cool with the zoom in on the attack animations. The combat and mechanics were interesting as well. Very well done. |
| Jul 31 21:08:38 | 25m 43s | Robbery Bob | ♥ 2 | So #RobBob was fantastic. Gonna guess that you're francais from the superpowers engine site, so bien fait. J'ecrivez plus si mon francais etait plus bon, et si j'ai sait certainment que tu est francais. Anyway... I'm impressed with the scope of this project. There are a few big points I wanted to comment on, and those are scope, graphics, and story. The scope is huge to incorporate multiple modes of gameplay, dialogue, cut-scenes, maps, etc. It makes the game feel very alive and fluid. You're not stuck staring at the same thing forever. The graphics are simple and clean. The pixel art is funny and I also liked the little walking animations. The story I think was my favorite part. From the funny dialogue to the tragedy that befell our beloved burglar, to the bittersweet conclusion. BTW the tree / developer not having enough time was sort of a meta incorporation of the theme. There were other factors I didn't touch here but really overall well done. Very inspiring, and motivating as to what you can do in such little time. Again, well done. |
| Aug 1 15:16:05 | 18h 07m | Mower Storms | ♥ 4 | Was not expecting turn-based strategy games in this jam, but I very much like this one. The hover over statistic display is a nice touch, makes it easy to understand what each piece is/does and how much health is remaining. Overall well put together with the cutscenes / music. I also took most of the attack animations for granted, those really add to the effect as well. Nice work! |
| Aug 1 15:37:59 | 21m 54s | A Forlorn Wizard | ♥ 2 | Very well-rounded game. Good exposition (I really loved the pixel meets medieval font. If that was hand drawn, props to you sir). Besides the impressive sprite sheets and the cloth animations, I really enjoyed the actual dash attack. It's explosive particles and graphics really caught me off guard and reminded me so much of Hyper Light Drifter. The UI is very clear and easy to understand. Something not to be taken for granted in these 48 hour games. I found the gameplay fun while upholding a high degree of difficulty (what else would you expect from the darker plane of existence??). Anyway great incorporation of theme and best of luck to you. |
| Aug 1 15:46:22 | 8m 23s | Blow Out | ♥ 0 | If I understood right this is your first time making animated sprites, then very impressive. If not, still very impressive. I know you opted out of the music category, but I wish you hadn't, the music was very nice. I think my favorite part was the red bull stats in the upper left. I watched them run out, as my speed declined. I felt like that was very representative of LD as a whole. As far as the house, it's nicely laid out, with good clean repeating textures. Also that red-head who went back and forth at the TV made me laugh. Cheers. |
| Aug 1 15:55:44 | 9m 22s | Powerless: Trump Teaches Typing | ♥ 3 | This game made me lol harder than any I'd played so far. I like how you interpreted the theme, it made for a more unique game. Also the challenge of typing I think is very fitting for the LD audience. Having a web platform made it really easy to play. Clear, yet funny graphics. Overall well done! |
| Aug 1 16:04:46 | 9m 02s | Running out of Coffee | ♥ 1 | A few things I really like about it are the UI setup on right, and the concept. The vertical arrangement of the meters and color selection work well together. The concept of having to work work work, drink drink drink, is funny as hell to me. I found the game very, VERY challenging and wasn't able to beat it but haven't given up yet. Also props on going the 3d route. Nice models, and nice little meta egg of having the screen display game-dev stuff ;) |
| Aug 1 16:18:29 | 13m 43s | Torch Boy | ♥ 1 | Hey thanks for the feedback on my game! I really, really liked yours. It reminded me of a game I made a few weeks ago about a character with a glow around them in a dark cave. Check it out https://maftkd.itch.io/fools-gold . Enough self-promotion tho... I really liked the charging action. The screen shake, the time slowing down, the glowing auro. It made me feel like I was some sort of hero shaking the earth beneath me. The graphics were good too. Reminded me a lot of the old super mario... Also nice font. The italic just goes with the power theme. The AIs are fast and intense making the game really challenging (but fun!) and it fit the theme well. Great job! |
| Aug 1 17:59:31 | 1h 41m | No Sorcerer's Sky | ♥ 1 | This game did some things well, and others very well. In the latter, we have a great color palette both for the space station as well as the UI for the elements. I like how each serves their own purpose and it's kind of a race against the clock. One other thing it did very well was entice the user to keep playing. The losses left me feeling like there was more to explore, like I had to see what would happen if I got both shields activated or upgraded the solar panel. Sure enough, eventually I was able to upgrade the whole shebang, and like a previous poster said, exceed the 100% energy output. Some things it does well are audio, the music was really nice as with the SFX. The graphics for the objects like coal, diamonds, and crystals are great. And lastly it's well put together in the sense that you can play it over and over again until you figure out what's going on ;) Best of luck. |
| Aug 1 19:01:48 | 1h 02m | Solar Power Rush | ♥ 1 | Reminds me of asteroids mixed with 1984. Nice to see an objective at the end as well, and nice overlay like it's a game within a game. Well done. |
| Aug 1 19:21:57 | 20m 09s | Flip The Switch | ♥ 1 | Very novel game. I always love these machine / circuitry games. It gives the user the power to make functional creations that shine or in this case up the power output. The wiring and placement of items has a good UI to it. The system is interesting yet not too complicated, as I think any game should have some learning curve. Nice story at the beginning. Keep it up. |
| Aug 1 19:35:35 | 13m 38s | Ousted | ♥ 1 | I found the game to be very developed. Something between a text adventure (with graphics) and a political sim. I enjoyed the bits of story every week that made it feel real like these ministers are actually human. I love the little graphics of each minister especially MoI. Overall very nice interpretation of theme, and innovative game! |
| Aug 1 19:49:53 | 14m 18s | Star Power | ♥ 1 | I keep getting surprised by these varied game genres. A turn based card game? The time to make all the cards? Very cool. Nice sound effects, clean UI. Nice physics. Solid core mechanic of the power/turn. Fits the theme well! |
| Aug 1 19:58:20 | 8m 27s | Defend Home: Mars | ♥ 2 | Really felt like I was on Mars. Awesome job with the 3D. I like the system used on the power generators of lights. It looks like some real space tech. The ants kind of freaked me out, but I guess they were supposed to ;) all in all, good game! |
| Aug 1 20:05:34 | 7m 14s | MotherBoard | ♥ 2 | Very nice! Had a good laugh with some of those huge robots coming out with little snapchat icons on their chest. Hit them with the keys made me laugh too. Jokes aside, the graphics for this were awesome. It's got a cool backlit feel that helps emphasize the fact that you are in a phone fighting to save power. Awesome theme interpretation. A+ |
| Aug 1 20:19:47 | 14m 13s | D34TH | ♥ 0 | Cool little sidescrolling shooter. Kind of like mario meets robocop. The shooting combat seemed impossible at first but eventually I found a little trick. I think that's a good sign in games, that they start out difficult, but then as you (the player) learns the ins outs, you get a greater appreciation for it. Anyway job well done! |
| Aug 1 20:28:55 | 9m 08s | Ravine Rescue | ♥ 1 | Those girls seemed very young to be flying a space ship ;) Anyway nice job. Fun to play with the physics, and nice explosion animation. |
| Aug 1 20:41:46 | 12m 51s | Expectations | ♥ 1 | First some feedback for this simple little text based adventure. Easy to play, interesting UI, strong mood. I like how clock and calendar mechanics work, they are very clean from a UI perspective. I basically interpreted this game as sort of an internal dialogue within the mind of someone named J. M. S. I liked the feedback bar on the top, that kind of fluctuation with the ~ symbols. Very cool how you decided to take a path less traveled. It helps pave the way for others. I enjoyed and found it inspiring. Thanks. |
| Aug 1 20:47:27 | 5m 41s | Out of battery | ♥ 0 | Interesting concept. I love the way the yellow fairy things or whatever swarm around you. Reminds me of pic - man. The color palette is nice and the graphics are clean. Nice job. |
| Aug 1 20:53:30 | 6m 03s | Lifeforce Deathrun | ♥ 0 | Not trying to brag, but got a pretty high score. I like how the longer you get into it, the harder the patterns become with the batteries. Interesting level design. I don't know if coincidence or intended, but it seemed like there were distinguishable chunks of the level. That made it somewhat easier for the player (myself) to digest. Like oh ok now we are heading into this section... Anyway nice colors. They remind me a lot of my game. Good sound loop and really nice sprites for the characters. Well done. |
| Aug 1 21:54:03 | 1h 00m | Running the Marathon | ♥ 1 | The premise of this game makes me lol. Play a game about running a marathon that takes a nearly realistic amount of time. I thought about beating it just to say I could. Then I realized some other poor soul will probably give it a go eventually. Which... I might add would not be surprisng, the mechanics are sound, the graphics are clear. Excellent use of grayscale. Nice parallax. All in all well done :) |
| Aug 2 14:11:20 | 16h 17m | Runner Out Of Power | ♥ 1 | Good game! Very engaging with the graphics and the audio. Having the music kind of die out when you lose a level, really makes me want to get back into it and keep hearing the song. I also loved the sound effect of a successful turn. Very cool effect with the pixelation and varying the values on the wires. I enjoyed the level select screen, it was so perfect for the game you were making. The wires with their color coding, and various turns that were indicative of the level you were about to play was a nice touch. Good job. |
| Aug 2 14:56:38 | 45m 18s | My Kingdom for a Rabbit! | ♥ 2 | I really like your interpretation of the theme. It's very unique (as far as I've seen). I took your advice and took notes, and at first picked a bad rabbit but was determined to do better the second time around and modified by note taking system. The names of the rabbits were great. All very believable yet humorous names. Music is fitting, and dialogue is awesome. Really makes me feel like royalty in a palace deciding on an heir. The whole thing feels very sound and sturdy, like it isn't going to crash on me, which is not always the case with these 48 hour games. Keep up the good work! |
| Aug 2 15:08:34 | 11m 56s | Micro Mayhem | ♥ 2 | Damn this was a fun one. I like the way it fits the theme, and the music really revs me up to race more. Had to play until I finished first. I think that's a good sign in a game. Impressive 3d work for such a short time. Good easy to read UI. Very fun controls! Overall nice work |
| Aug 2 15:50:07 | 41m 33s | MotherShip | ♥ 2 | Very nice music, helps set the space theme (as if the starry sky wasn't enough...). For creating this in 2 days using a basic graphics library in C++, I'm very impressed. The hard difficulty was not kidding. I enjoyed it on Easy mode though. It's a fun resource balancing endeavor to manage your own power whilst powering up the generator. Also the twinkling animation at the end was a nice touch. Good job |
| Aug 2 17:50:28 | 2h 00m | Blackout | ♥ 2 | An endless dungeon crawler... That's a new one for me, I really like it though. And I'm very impressed with the variety and randomness of it all. The graphics are clean, and really effective in achieving that 2.5D look. Considering this was made in 2 days as a compo entry, I'm amazed. The UI is simple and everything works as expected. There is even items and inventory. It just feels very fleshed out. And like the idea of moving backwards in levels as you power down is new to me. It's kind of got a running out of time feel to it, and I think that suits the theme perfectly. Well done. |
| Aug 2 18:09:48 | 19m 20s | Cities | ♥ 2 | Been looking for a unique game like this. This is different and special and fits nicely in with the theme. Good job. |
| Aug 2 18:27:11 | 17m 23s | P3tr | ♥ 2 | Not sure where to start. The PBR, the camera work, or of course the lighting... The textures were super! The rust of the cog, the tile flooring, and Pet3rs suit thingee. So well done. Look I don't know what you did with the camera aside from giving us a side view of the action, but something about the tilting and the movement of it made it verrrry interesting to play and explore in. I love the power to illuminate bulbs. I know it's unnecessary at certain points but I do it anyway because it looks and sounds awesome. Also audio is good. Keep the spatula around for good luck. I didn't touch on everything here but those were the big things that stood out to me. Please keep up the good work. |
| Aug 2 18:34:24 | 7m 13s | The Last Light | ♥ 1 | I love how different this game is. It fits the theme perfectly. I love the lighting and color palette. It brings out the main theme of light which connects to power quite readily. On another note, the arrows are fun to fire, and the mechanics of red / blue are like a fun/modern twist on space invaders. Very unique. Keep up the good work. |
| Aug 2 18:42:23 | 7m 59s | Coldridge | ♥ 1 | Nice job with the graphics and audio. The work you did in one day is incredible. The glowing night vision light that follows the player is nice, and one graphical thing that really stuck out to me is the faint smear effect on the windows. The walk mechanic was definitely something else I haven't really seen before with the building of momentum, reminds me of a racing game. Props for the 2.5D effect. |
| Aug 2 18:52:39 | 10m 16s | Grimstation | ♥ 0 | Nice work with the rendering. I like how certain objects like the panel by the ladder at the beginning are reflective on parts and matte on others, like it used to be shiney but has worn out over time. Would love to play more! |
| Aug 2 19:02:03 | 9m 24s | Batterime | ♥ 3 | I love this actiony style of platformer. It's fast paced and the levels are short, yet hard. This may well fall under the tough-as-nails category. Level design is nice and incorporates the theme beautifully. Aesthetics are clean as well. Good job! |
| Aug 2 20:01:40 | 59m 37s | Bots Forest | ♥ 2 | Props to the 3d world you created. It's massive. I love the feeling of being able to explore virtual spaces like this. The shooting mechanic as well as max kill statistics work as expected. Nice job with the walk cycles and other animations. Well done. |
| Aug 2 20:04:43 | 3m 03s | Solar Defence | ♥ 0 | Wow interesting direction with the theme. It's cool how the player's solar panel automatically directs itself towards the sun. Overall nice concept, and well executed. Max score 22 btw. |
| Aug 2 20:09:04 | 4m 21s | Racing With Power | ♥ 0 | I like the theme and back-story. The car is a fun little character and I really appreciate the jets that come out of the car. The color fade is really quite pretty. Nice game |
| Aug 2 20:16:50 | 7m 46s | The Magical Substance: Coffee | ♥ 4 | Let's just say my rating of your game is higher than the % I got playing The Magical Substance. It was really pleasing aesthetically. The pixel art is nice, as are the sprite sheets. The theme incorporation is both funny and logical. I love how the game feels very meta in its reflection of the LD jam. Cheers. |
| Aug 3 12:30:23 | 16h 13m | Precious Cargo | ♥ 1 | The first thing that stands out to me is the pixel art graphics. They are very sharp. The art seems to be very deliberate and I like that. The particle effects like wind blowing to the sprite sheet animations like punch and jump are very clean and professional. This game is so well put together for the 48 game jam I'm blown away, just like my character kept doing half way through playing Precious Cargo. But for real it's an interesting concept and fits the theme perfectly. Cheers. |
| Aug 3 18:21:53 | 5h 51m | PowerGem Arena | ♥ 1 | Nice game! Solid UI and graphics. Also the html5 link is super easy to access and the controls are straightforward so +1 for accessibility. |
| Aug 3 18:25:53 | 4m 00s | VamBot | ♥ 1 | Thanks for packaging in an easy-to-run exe. I enjoyed the audio, both the music and the slash. That tied in with the animation, made for a very fun mechanic. Keep up the good work! |
| Aug 4 16:45:03 | 22h 19m | My Dream | ♥ 1 | Quite an interesting narrative piece. I like how you told the story in chunks, like the words were actually coming out of a person, not a machine. The battery icon is clear and makes sense. The story is interesting and really pulls you in, which is of course essential in a game like this. Nice job. |
| Aug 4 18:47:27 | 2h 02m | ROOP: The Ship in Danger | ♥ 2 | Wow props on the full 3D work. At first I thought the lighting was buggy, then I realized it correlated to the amount of power I had. Then I realized the lighting mechanics were awesome and really fit the theme well. I like all of the interact-ables as well as the little Messages that pop up. They are very visible so it is pretty clear what to do (if you can find the right items that is). Great job. |
| Aug 4 18:57:46 | 10m 19s | Crownless | ♥ 0 | I like the simple, flat art style. You kept with it and it works. The attention to detail is what helps sell it IMO. So much fun playing it, I nearly got in the proverbial 'zone' while refining my timing, etc. Great job. |
| Aug 6 17:20:09 | 46h 22m | Getting Darker | ♥ 1 | Awesome job building up story at beginning and end. Clear UI and clean graphics make it a very fun play through. I enjoyed the shooting mechanic. The red diamond / scope beam plus the heat-up timer and audio, made it feel very interactive. Nice work! |
| Aug 11 01:57:57 | 104h 37m | Deep Raider | ♥ 2 | I can't rave enough about this. Shit had me geeking. I like how you gave these dimitri and dude characters such a rich personality. They really motivated me to keep on playing. Literally loled at almost everything coming in from dude, especially when he spilt the water lol. Gotta say I love the 3d graphics too. This game would be great in a VR environment. Nice job. |
| Aug 12 02:03:51 | 24h 05m | Comms | ♥ 0 | Part of me is angry with you for the jolt of adrenaline I receive, but I know it was my decision to get into it in the first place. So I'm really happy this is made in Unity. It shows that beautiful graphics and lighting can be achieved in such a short time using this awesome software. BTW, would love to know how you produced those long lights like fluorescent tube lights. So far I've only been able to produce single point lights... Anyway, the part that really started to get to me was the footsteps that weren't mine. The spooky ambient sounds helped as well as the whole blinking radar thing. These plus the crisp graphics really helped put me in the perfect place to get a good scare. Great job! |
| Aug 18 20:50:55 | 162h 47m | GLOW | ♥ 1 | Hey man, nice game. I liked the part where you run into the light orbs and it dings different notes. LIke putting composition into the hands of the user. Love the light effects. Especially the intro, and the little screws. Favorite part is the movement. It's just fun and it fits the character perfect. Like you could build up a whole world around that little spider dude as he floats and drifts from place to point. Good job. |