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Feedback comments for LD39
Almax's games and stats for all events →
| Timestamp | Since previous | Game | Almax's comment | |
|---|---|---|---|---|
| Aug 4 17:00:37 | Fast Refuel | ♥ 1 | Really like the power regen mechanic, having to switch ships was a challenge but satisfying! Great entry! | |
| Aug 5 12:44:12 | 19h 43m | BAT-BATTERY | ♥ 0 | The way the bar swings is super cute! And pooping bats reminded me of Conkers Bad Fur Day :P fun little game! |
| Aug 5 19:09:29 | 6h 25m | ODISSEUS | ♥ 1 | Surprising amount of content given the time frame, music was catchy but a little repetative, mechanics were simple but varied, over all good entry. |
| Aug 5 19:20:57 | 11m 28s | MoleMine: Dig 'til you drop | ♥ 1 | Found digging things to be a little slow but really liked the mood :) |
| Aug 5 19:28:40 | 7m 43s | Low battery | ♥ 1 | Nice core mechanic, would be nice to see barriers for different firing types, as well as a variety of different enemies that need certain batteries to kill (elemental?). Overall great game! Played for a while :) |
| Aug 5 19:36:44 | 8m 04s | Energia | ♥ 0 | Nice game, needs a few extra visualisations to show exactly what's happening in places, nice overall mood |
| Aug 5 19:45:01 | 8m 17s | AEOS | ♥ 1 | Reminded me of the witness a little, very nice ambience to the world and great visuals. The gameplay was slow, and the controls felt a little too sensitive. |
| Aug 5 20:03:50 | 18m 49s | Defend Home: Mars | ♥ 1 | Excellent visuals and solid controls, however I didn't find the shooting very rewarding, sound was lack luster and there was no hit feedback which made knowing if I was actually doing damage to an enemy impossible. Would also like to have seen sprint on shift to help speed up the pace. |
| Aug 5 20:55:41 | 51m 51s | Spacy adventure | ♥ 1 | Solid simple shooter, extra points for using Pico8. Only gripe is the visual were a bit too noisy and it hard to teel what was going on sometimes. |
| Aug 5 21:04:05 | 8m 24s | No Sorcerer's Sky | ♥ 1 | I found it a bit confusing to work out exactly what I was doing, but it seems like a nice idea once I got my head around it. |
| Aug 5 21:09:24 | 5m 19s | Torch Boy | ♥ 1 | Brilliant idea and well executed, the risk/reward between charging and shoot was both challenging and satisfying. Completed in under a minute however and was sad to only have one level to play! Please make more! |
| Aug 5 21:13:38 | 4m 14s | Wayside : A world awaits you | ♥ 0 | Addictive little game, could easily see this on a mobile device. |
| Aug 5 21:17:56 | 4m 18s | Mad Trax | ♥ 1 | Stunningly presented game, interesting mechanics but I found controlling the power levels of the train quickly prone to error, would have preferred them mapped to keys as well. Otherwise solid entry, nice work! |
| Aug 5 21:24:31 | 6m 35s | Shekateka | ♥ 1 | Amazing work for 48 hours solo! At first I thought to was going to be a generic shooter but when saw the plug and I had a "ooooooooooh" moment, really cool mechanic! Hope you take this idea further :) |
| Aug 5 21:42:23 | 17m 52s | Scale of Life | ♥ 2 | Cute, simple, doesn't fit theme but, well presented. |
| Aug 5 21:50:08 | 7m 45s | Aphelion | ♥ 2 | Gameplay was fun and straight forward, story was cool to follow but would have prefered mechanics such as pickups and different enemies. Also found music to be a little repetitive. But otherwise good entry! |
| Aug 5 21:58:42 | 8m 34s | Vivid Sustain | ♥ 0 | Simple but fun game, visuals were nice but lack of VFX (enemy death/hit impact) was a bit jarring |
| Aug 5 22:03:42 | 5m 00s | Unit S-2 | ♥ 1 | Felt like playing an old-school version of MGS, controls were a little awkward at times and I found myself burning power as I ran into a wall. Overall one of the most fleshed out games I've played so far, great entry. |
| Aug 5 22:08:04 | 4m 22s | Power Crystals | ♥ 1 | Shooting stuff was immensely satisfying in this, not sure if it was the sound effect, sharp contrast of the bullets or death animations, but it all came together really well. My finger aches. |
| Aug 5 22:22:05 | 14m 01s | Floppyboy | ♥ 1 | Made me laugh out loud on more than one occasion, very simple mechanics, but the mood and story tied it all together very well. |
| Aug 5 22:25:39 | 3m 34s | Doki Doki Magica | ♥ 1 | Loved the visuals but found the gameplay lacking, would have been cool to see pickups that increased attack rate or gave you new attacks. |
| Aug 5 22:30:00 | 4m 21s | Sky Sea | ♥ 1 | The only thing I disliked was how short it was, fantastic visuals and environment. Would be interesting seeing this get taken further. |
| Aug 5 22:37:45 | 7m 45s | Captain Pixel Vs The Round Invaders | ♥ 2 | Hands down the best game I've played so far, great concept, tight controls and fun progression. My only gripe is the initial overwhelming nature of the enemy fire patterns, I think it would be better if you felt more powerful at the beginning and weaker at the end, this would lend it self to a more natural difficulty curve too. Otherwise fantastic entry! Looking forward to your next one in LD40! |
| Aug 5 22:48:20 | 10m 35s | Energy Dash | ♥ 1 | Beautiful art style, tight controls and fun gameplay, one of the best I've played so far. My only gripe is that it would be good to be able to control jump height with longer button presses to help shoot flying enemies and time jumps better. |
| Aug 5 22:53:33 | 5m 13s | Superbman | ♥ 0 | I liked the concept, but feel the controls could have been a bit tighter and the underside of the pillars should not kill you when you touch them. Visuals were good and it was an interesting idea. |
| Aug 8 17:21:34 | 66h 28m | Power Surge | ♥ 0 | Enjoyed the music, but found the gameplay a little repetitive. Colour combinations got rather complex too the one that ended by run was 10 long haha. Enjoyed the time I spent playing though, good entry. |
| Aug 8 17:33:25 | 11m 51s | #relicsofpast | ♥ 0 | Music is great, but there's not much to the gameplay, getting across the platforms is a challenge but only because the controls feel unresponsive and collision inaccurate. The game starts with the lantern on and I thought it had bugged out because I couldn't move - there's no explanation in game of this mechanic. Once I turned the light off I didn't have to touch it again, seemed kinda pointless :( I have to agree with @mars that this seems to be fairly low in content for a jam entry, if you ran into problems during development try writing about them in a blog! Retrospection is a great was to learn from your mistakes, get feedback on where you went wrong and plan how you can improve next time. Don't give up! See you at LD40 :) |
| Aug 8 18:10:37 | 37m 12s | Runic Forest | ♥ 1 | Damn, that is some of the most funktastic music I've heard in a Ludum Dare game, after the intro I just sat there bobbing my head to it for a solid minute or so :) Gameplay was solid, and unlocking spells slowly really helps to add a feeling of progression to such a small level. My only criticisms are the jump feels a bit too floaty and the camera jitters a lot during a jump. Otherwise, excellent entry! |
| Aug 8 20:27:57 | 2h 17m | GN49 | ♥ 0 | Lack of camera relative movement makes this game unplayable :( |
| Aug 8 20:31:56 | 3m 59s | CHAINED | ♥ 1 | Fantastic art style and visual design. Was genuinely quite creepy. The game-play was simple, but enjoyable. Overall, I very much enjoyed playing it. |
| Aug 8 20:38:17 | 6m 21s | Danger Forever | ♥ 0 | Immediately used WSAD to fly the ship and application started crashing, then noticed your comments about random buttons causing crashes. Laughed. Played with arrow keys and had a blast. Brutal bug to have, glad you submitted all the same, otherwise solid entry. |
| Aug 8 20:45:55 | 7m 38s | Displaced | ♥ 1 | Movement felt a bit floaty, I also found it quite confusing where I should go next. However, the overall theme was nice and it felt like a large world I was exploring which was quite nice. |
| Aug 8 20:54:39 | 8m 44s | DraBot | ♥ 2 | Beautiful art, boring gameplay. I was really drawn in my the visuals of this game, but was completely baffled by the need for so many buttons to do the same attack, unless I'm missing something. Having only an AoE damage attack meant that I almost always had to take dame to deal damage, which was incredibly frustrating no matter how carefully I played. I also found the jump to be quite floaty but I suppose that's down to personal preference as the rest of the controls were responsive. Overall solid entry but the core mechanics need some love for it to be fun. |
| Aug 8 21:01:14 | 6m 35s | Desert Rush | ♥ 1 | Not a bad game at all, some audio feedback on the attacks/hits would have been nice, and I found aiming quite tricky to pull off. But I did enjoy the game, nice entry! |
| Aug 8 21:15:50 | 14m 36s | Unlimited Power | ♥ 0 | Yay! extra points for a co-op game, played it with my friend and it was a good laugh. Excellent use of Epic's assets but the scene could have done with being a bit brighter or having more contrast as it was difficult to see the enemies and the wizard. Spells were fun to use and the upgrades were a nice touch. Found the second player could get lost off camera easily - so a "teleport to wizard" button would have been really useful. Otherwise awesome work! |
| Aug 8 22:37:15 | 1h 21m | The Crossing | ♥ 1 | I made it! That was simple but so damn stressful! Great atmosphere, music, art and mechanics. There's really not much to this game but it's so perfectly executed that I can't complain. Great work! |
| Aug 10 09:38:00 | 35h 00m | Powerless Miner | ♥ 2 | Excellent use of the theme and cute art style, the music because a bit grating after a while though :) Puzzles were challenging and I liked the fact that I could memorise them and continue in the dark. Great entry! |
| Aug 21 19:48:46 | 274h 10m | Hope Glider | ♥ 0 | Excellent use of fluid simulation, very impressive for a weekend's work. Was a little hard to manoeuvre at first given the dynamic nature of the environment, I was surprised by how well it controlled. Loved the aesthetic too, simple and easy to read :) |
| Aug 21 19:57:14 | 8m 28s | Unpowerer | ♥ 1 | Could do with some character animations but otherwise a solid game, controls well and combat is pretty satisfying! Nice work :) |
| Aug 21 20:55:02 | 57m 48s | Running Out of Power Rangers | ♥ 0 | Didn't fully understand the mechanics, I just spammed buttons and won... But it was a laugh and I haven't seen power rangers in years :) |
| Aug 21 21:36:27 | 41m 25s | Mega-mia | ♥ 0 | Ship controlled really well and I liked the aesthetic. Did feel the background could have done some more variation and colour though :) |
| Aug 21 21:43:14 | 6m 47s | THE LIGHT TRAPPER | ♥ 0 | Thought the game was only the title screen at first haha, spend a solid 30 seconds mashing buttons and clicking randomly before I finally clicked on the title. In future I recommend you use the standard "press any key to start" approach :) Game was simple and easy to understand. While it didn't feel finished I could see potential in your puzzle ideas. For a first LD entry this is pretty good! I've failed harder and not even submitted in the past so kudos for actually getting this far! Game development isn't easy, but keep working at it and you'll make something you can be truly proud of! See you at LD40! |
| Aug 21 22:29:45 | 46m 31s | Fluffy's Charge | ♥ 1 | Absolutely stunning art, gameplay was solid too. Expected something a little more risque from a team called Pixelbukkake, but I'm not complaining. Great entry all round :) |