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Feedback comments for LD39
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| Timestamp | Since previous | Game | quadtree's comment | |
|---|---|---|---|---|
| Aug 3 03:44:41 | Defend Home: Mars | ♥ 1 | Nice work! I did find it a little disorienting that I couldn't jump, but it probably didn't matter. | |
| Aug 3 03:56:58 | 12m 17s | Pipe Trek | ♥ 0 | Good work, very polished and well executed. The only thing I would add would be some new mechanics as the game progresses. |
| Aug 3 04:06:36 | 9m 38s | Shekateka | ♥ 1 | Nice work! I like the progression of mechanics through the game. |
| Aug 8 05:23:46 | 121h 17m | Light The Way | ♥ 1 | Not bad! I really think the music set a good mood. However, it would have been nice if new mechanics had been introduced with higher levels. |
| Aug 8 05:28:55 | 5m 09s | Firepower | ♥ 1 | Interesting jetpack mechanic, although not being able to jump normally was a bit disorienting. |
| Aug 8 05:32:46 | 3m 51s | Icarus Fate | ♥ 0 | Interesting game, liked the art style, although it could have used some sound. I also feel like in some places there was no way to avoid taking damage, but that might be intentional. |
| Aug 8 05:39:09 | 6m 23s | Elemental Conflict | ♥ 1 | Seems simple but actually has some fairly deep mechanics. I did find one odd thing though: After defeating an elemental clicking on the powers to get them didn't seem to work, so I always had to select "skip". |
| Aug 8 05:47:25 | 8m 16s | Lost in Space | ♥ 2 | Interesting concept, although the levels got repetitive after a bit. The version I was playing (the WebGL version) did also crash at one point, saying it was out of memory. I'm using 64-bit Chrome on Windows. |
| Aug 8 05:55:44 | 8m 19s | T.A.G. Reborn | ♥ 1 | Good job! The only thing I might suggest would be to pause the game while the tutorial text is up, as having the timer ticking down while you're reading it can be a little unsettling. |
| Aug 8 06:03:39 | 7m 55s | Embers | ♥ 0 | Excellent graphics, good job! It would have been better if there were a few more mechanics, but the graphics did a good job of setting the ominous mood. |
| Aug 8 06:08:22 | 4m 43s | Solar Defence | ♥ 0 | Interesting concept, although I could never survive for very long. |
| Aug 8 06:14:17 | 5m 55s | My E-Car | ♥ 0 | Fun little game! If there's one thing I would suggest, it would be steadily increasing levels of difficulty. |
| Aug 14 05:09:16 | 142h 54m | Unpluged-bot | ♥ 0 | A bit short, but some of the mechanics were interesting. I liked the fact that some projectiles only move when you move, felt more strategic. |
| Aug 14 05:19:02 | 9m 46s | robottodor | ♥ 0 | Excellent graphics, although the jumping mechanics did feel a little weird. |
| Aug 14 05:24:22 | 5m 20s | V.E.S.T.A.L.E. | ♥ 1 | Certainly an unusual concept! I don't think I'm very good at this type of game, though. It also could have used some sound and more mechanics that require the player to make decisions. |
| Aug 14 05:45:31 | 21m 09s | Battery of Power | ♥ 1 | Fun little game, liked the graphics. It could have used a few more mechanics however, and it would have been nice if the intro text didn't play every time you restart. |
| Aug 14 05:54:24 | 8m 53s | EnergyBoy - Open World Tower Defense | ♥ 0 | Interesting tower defense game. The only things I can think of to add would be mouse placement of towers (the current technique where it's always in the green square is a bit awkward), and steadily increasing difficulty to prevent the game from reaching a steady state. |
| Aug 14 06:01:44 | 7m 20s | The Path of Wonder | ♥ 1 | Interesting concept, I don't think I've ever seen that before in an infinite runner. The only thing I can think of is I'd probably have a gradually increasing difficulty curve, where it was fairly forgiving of failing recipes early on but less forgiving later. |
| Aug 14 06:05:46 | 4m 02s | Run, Robot, Run: The search for power | ♥ 0 | Good work for your first LD! It did seem a bit short though (although part of that is the fact that you had to delete that one buggy level), and pressing E seems a bit redundant. There are no cases where you wouldn't want to pick up a chest that I can see. Additionally, something like a minimap or a human direction finder might be a good addition as well. |
| Aug 14 06:13:08 | 7m 22s | Tax Rebel | ♥ 1 | Simple, yet pretty good stealth game. You certainly don't see that many stealth games in the LD. I often found that just running from the guards was a better strategy that trying to outwit them, but that's probably intentional. |
| Aug 14 06:22:09 | 9m 01s | LDJAM39: Power Brawler League | ♥ 2 | Top-notch presentation with excellent graphics, sound, etc. The main mechanic seems simple but the strategy is actually a bit more complex than you'd think. If there's one thing I'd improve, it's the enemy AI. In vs. CPU mode it's a little too easy to beat, although this would be less of a problem in multiplayer. |
| Aug 14 06:32:49 | 10m 40s | Invaders From The Next Planet Over! | ♥ 1 | Basic, but fun concept. The slow movement of the projectiles adds a nice element as you have to carefully lead your targets. I did find the random satellites that pop out of some enemies to be a little odd, as I was never sure if it was random or if I was just missing some pattern. |
| Aug 14 06:44:18 | 11m 29s | Owld | ♥ 1 | Excellent graphics, and very quirky concept. I did have a little trouble catching the wood, as it fell by so fast. I mostly just ended up getting lucky and grabbing some. |
| Aug 14 06:49:56 | 5m 38s | Dauntless Run | ♥ 1 | Good graphics, and I found the concept where your level of energy was essentially represented by your vertical position on the screen to be interesting. If there's one complaint I'd make, it's that enemies often appear and crash into you before you get a chance to react, especially if you're moving very fast. |
| Aug 14 07:15:02 | 25m 06s | Back Home | ♥ 0 | Interesting game, loved the graphics. If there's one thing I'd add, it'd be a health bar for the main generator, since it's the key to completing the level. |