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Feedback comments for LD39
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| Timestamp | Since previous | Game | ProdigalSon's comment | |
|---|---|---|---|---|
| Aug 1 20:13:15 | Shut Everything Down | ♥ 2 | Tutorials feel like they get in the way of "fun" but once they are done and the game begins, it is enjoyable. I like the lego-like graphics and stealth is one my favorite genres. | |
| Aug 2 19:28:32 | 23h 15m | Extraction | ♥ 1 | couldn't get to repair any turrets as I kept exploding but the visuals are nice, the music is smooth and not distracting, the idea so simple and well executed. I just had a hard time managing the resources felt there wasn't enough breaks in between waves to recharge or pickups to restore but I did feel like I was running out of power constantly so I say you nailed the theme :D |
| Aug 2 19:38:37 | 10m 05s | Last Job | ♥ 2 | Nice humor in the backstory to get you going, not sure if I would call that a promotion though ;), however I found it difficult to control. I kept wanted to move with the mouse and simply click where to go or use the space bar to interact since the main mechanic is to pick up the coal and feed it to the boilers, I wanted a larger button to avoid mistakes. Took me a bit to realize I could pick up multiple coals at a time. Though you have the fire dim as the boiler loses power, the light in front of the boiler does not dim making it hard to tell once one is more critical. |
| Aug 2 19:46:05 | 7m 28s | JouleThief: Charge Your Phone | ♥ 1 | In the web version the character almost does not move at all. I did find it hard to control him, especially with the swing the camera does, and there was no immediate feedback to let me know I was charging my phone (other than the bar which took me a while to notice as I tried to charge but wasn't sure if I was. lol). However, the overall idea is funny, fits the theme, the graphics are fun, and music fit well too. |
| Aug 2 20:01:30 | 15m 25s | Shekateka | ♥ 1 | I like the concept but felt that it fell short on the theme since I could not shoot once unplugged. If I was able to leave the socket and still fire for at least 5 more seconds, that would have made combat more fun. Also, enemies took too long to die with no real sense of how many shots I needed to make. Overall, well done on the graphics, the game is responsive, and the sound fits the mood. |
| Aug 2 20:16:06 | 14m 36s | The Truth | ♥ 1 | Now it all makes sense! We have the power! :) |
| Aug 3 19:32:52 | 23h 16m | Spooky the Scared Ghost | ♥ 1 | Spooky is very likable and animated enough to care for him. Enjoyed how easy it is to grasp the concept and the mechanics handled very well. I found the camera to be zoom-in/zoom-out to be a little disorienting especially for a platformer and I got lost quite easily with little direction on where to go next. Overall, controls are responsive, hints are not "in your way" which is always a plus for me, and the theme was handled in a unique way. :) |
| Aug 3 19:49:56 | 17m 04s | Into The Darkness | ♥ 1 | I got lost trying to figure out what I was supposed to do or what hurt me if anything, but I agree that the sense of "alone" and "darkness" was captured. |
| Aug 3 19:55:45 | 5m 49s | Radrover Snap!! | ♥ 1 | Finally, we get a sequel to PokeSnap! lol The ability to do selfies is a very nice touch. The music reminded me of something from Donkey Kong Country 3 which I like, and Rad is so happy that it makes me happy. Not sure if I was something wrong or if it is by design where the camera frequently shifted focus. Perhaps a toggle to let me manually control it (while still limiting the rotation or something like that) would have made it more enjoyable for me. Overall, nice work |
| Aug 3 20:16:47 | 21m 02s | Energy Drones | ♥ 1 | That first drone is one tough cookie but once I got his weapon then the game really started. Very well done for a first entry/completed demo. I was progressing just fine until I had to make blind jumps which made me land very close to pit and I guess the momentum carried me over to my death. Since there's not much other tools in my arsenal to save me from a fall, I suggest removing the blind drops or adding some sort of guidance that says "the spot is safe to jump down to" or something like that ;) |
| Aug 4 19:42:21 | 23h 25m | Ghost's End | ♥ 0 | Very interesting effect, beautiful too, wish there was some sound to increase the immersion or ambiance music. :) |
| Aug 4 20:04:25 | 22m 04s | Alienation | ♥ 1 | Mood was very clear, buttonslayout simple and easy to remember though not sure where "running out of power" came into play. Everything was going well until a swarm of bats surrounding me and I could not get away from them :( lol The only feedback I have is to have some sort of feedback when I hit an enemy, like flashing white, and maybe reduce their health at least for the initial 2 or 3 power stations. A large number of easy to defeat enemies is really fun versus small batches of enemies with high health while my weapon especially when there's little to no rewards upon defeated them since they don't drop power or upgrades. Unless I was supposed to avoid them and run away, then that makes sense! :) |
| Aug 4 20:12:36 | 8m 11s | Action Jackson | ♥ 0 | Music was a little loud for me but the idea of using real-world objects as graphics was a nice touch. Took a bit to realize its a twin-stick shooter but once I got it I was mowing down enemies like there's no tomorrow. :P It was fun |
| Aug 4 20:24:26 | 11m 50s | Power Grid Manager | ♥ 1 | I really wish I could use my key pad for the number prompts since I know them better there. This game is good to learn your keyboard and easy to get into for those who already do. I guess I did pretty well since the keys did not pop out. lol May I recommend removing the need to use the mouse at all since the game is mainly keyboard base? perhaps the blue/red could another button like Up/Down keys so that I way I can stay fully immersed in ready and typing inputs. Well done, I felt like an improved homer Simpson with the power to give and take away light! :D |
| Aug 5 18:12:24 | 21h 47m | Broken Shuttle | ♥ 2 | I keep turning on the wrong thrusters at first but I quickly go the hand of it. Physics take a little to get used to at first but I think it was fair. Hand drawn graphics look good. Wish there was at least sound for the thursters but I get it, it is the empty void of space...there's no sound that can be heard ;) |
| Aug 5 18:19:57 | 7m 33s | Writer's Block | ♥ 1 | It wasn't immediately clear to me that I could see how much ink I had left over on by looking at the ink bottle on the top right. Also, is there a way to get more ink that I miss? Not sure If I was supposed to be able to move the walls but that was a nice touch so that I could "draw my own path". Solid game, good job. |
| Aug 5 18:24:47 | 4m 50s | Fuse Cell | ♥ 1 | Solid idea of managing defeating an enemy or using them to refuel. Not sure what I was doing wrong but I wasn't always able to snatch the enemy for power. However, there were a few moments where I had a grove going and was able to kill everything on screen and keep my weapons charged and that was really fun. Thanks! |
| Aug 5 18:28:26 | 3m 39s | PLUG and PLAY | ♥ 3 | The plug often wen through the walls and the cord would get stuck in the corner with no real understanding as to how I could get it untangled. However, the idea is easy to grasp and the theme representation is solid. I like the simple but nice visual, the fun music tide with it, the easy to read/understand UI that informs me of my current status. |
| Aug 5 18:37:27 | 9m 01s | Overcharged | ♥ 1 | Why didn't they listen to me! Oh, the madness, the chaos, the horror! So I had to go back and make them listen....muahaahahaha! That was very fun! Music and sound blended together, the avatar has character, and the gameplay was smooth. Great work! |
| Aug 6 00:28:21 | 5h 50m | Doki Doki Magica | ♥ 1 | The parallax backgrounds made it feel like I was flying at top speed which really helps with the immersion. That boss is one tough cookie. I died :( lol It would have been nice to either see a flash or sound that help me to understand when a shot connected. For the smaller enemies is fine since they die in one hit but for the boss it would help since I was spending my time dodging everything that was coming I was not sure if my shots were connecting. :D |
| Aug 6 00:36:24 | 8m 03s | DRAIN | ♥ 1 | I think I was cheating. I just got close enough to attract them, bundle them up, and whamo! Slash, hack, cut, and they all when poof. :) Not sure when and how the slowing the time was supposed to come in except when I wanted to make the slashing look sweet. ;) |
| Aug 7 19:40:51 | 43h 04m | THIRST | ♥ 1 | I have the power, the power to carve myself a new path! Nice idea. I liked it. |
| Aug 7 19:59:08 | 18m 17s | Voodoo Lockdown | ♥ 1 | I have to confess, I got pretty frustrated at first to the point I almost stop playing....but I'm glad I didn't. Once I understood the mechanic I was hooked (this is because I did not read or looked at the gifs...my fault. lol). Very nice! That last room took a bit but once I had two letters right, I was like "OOooohhhhhhh! Clever" :D Great work |
| Aug 8 18:43:17 | 22h 44m | Project Sunspot | ♥ 1 | Has a resi-evil feel to it, a little eerie music would have helped that, then again I can't say that was what you were aiming for but maybe you should! lol "Robodence Evil" just not zombies ;) |
| Aug 8 18:56:24 | 13m 07s | Shoulda, Coulda but Didn't | ♥ 2 | There's personality between the two main characters which is good. May I suggest to increase the draw distance on the camera. It was a little hard to focus on the road when the mountains and background were suddenly being drawn and redrawn unless that was part of the experience, if so then A+ :) |
| Aug 8 18:59:36 | 3m 12s | Ride Out | ♥ 0 | I thought I was collecting the white circle things for the first 30 seconds and when I "missed one" was all like "Nooo! Now I'm going to lose power!" only to find out that's just part of the BG and I'm escaping the darkness. lol Nicely done :D |
| Aug 8 19:32:57 | 33m 21s | The Trash Bin That Could | ♥ 1 | I'm a big fan of games that implement stealth mechanics and I felt the tension when trying to avoid the security cameras. Perhaps it's just me because I don't play many games with a mouse controlled camera but I felt it was way to sensitive. Other than that, I liked the simplicity of the mechanics and gameplay and the graphics are nice to look at. |
| Aug 8 19:37:55 | 4m 58s | How I Met Your Great Great Grandmother | ♥ 1 | Neat idea and the aesthetics changing as time passes by is a very nice touch. Well done! |
| Aug 8 19:47:40 | 9m 45s | Echo | ♥ 1 | First let me start by saying that the aesthetics are beautiful and the graphics are smooth and I really enjoy them. The animation on the player character, especially waking up after death or at the beginning is great and gives him/her personality. To fully immerse me into the experience I wish there was some sound effects at least when powering up and maybe when enemies died. Other than the controls feeling a little odd as in I felt I struggled to turn around and go/face the direction I wanted, I had a good time. Nicely done :D |
| Aug 8 19:57:46 | 10m 06s | Video Child | ♥ 1 | Took me a bit to get especially because I kept dying when I turned of the light and did not know when to turn it back on. Once I got a rhythm going it was fun. |
| Aug 8 20:03:48 | 6m 02s | In Battery We Trust | ♥ 1 | I felt the spookiness and the dread of running out of battery...I died because I ran out of ammo though...lol It was fun to navigate around using my source of light sparingly and shooting in the dark hoping the target would not move ;) |
| Aug 9 01:14:31 | 5h 10m | Crystals Of Power | ♥ 1 | Cutscenes and everything! The game is little cut-throat though. Takes a little to get the rhythm to know when to reflect and I found out the hard way I can only reflect things in front on me which let me to die a few times thinking I could be all cool reflecting from the side and things behind me...Oh, well. Other than to avoid getting stuck breaking down doors, I would've liked to destroy some of the things shooting at me by reflecting the projectiles back at them. Not sure if that was a thing or not but it should ;) |
| Aug 9 02:23:31 | 1h 09m | ROBOT POWER | ♥ 1 | This game looks and feel great and this is a compo!? Nicely done! :) I think it would've the difficulty more challenging if I also needed power to move to the next level. That would've cause a more careful thinking about when to fly around versus walking ;) |
| Aug 9 19:19:20 | 16h 55m | Legendary Space Space Space | ♥ 3 | glad I could turn on a dime and stop in a split second or else I would've crashed many times. lol I'm not sure if my shield was also tide to my overall power so I could've died if I ran out of power and then got shot, guess I managed to managed the resources correctly? :D Aesthetics fit in very well with the space theme, music was enjoyable and I like how it appear to ramp up when I went into battle, and sound was subtle without getting in the way. |
| Aug 9 19:26:10 | 6m 50s | Space Is Dark | ♥ 1 | Let me start by saying that the kick and feedback from firing the gun and repairing the machines feels great! It is so satisfying to fire the gun even when there's no target! Second, thanks for allowing the repairing of the equipment thus increasing play time. That was a nice touch. I did feel like the character would move too fast and often times got stuck going up/down ladders because I was a pixle off. Other than that, solid entry |
| Aug 9 19:35:14 | 9m 04s | Qwt | ♥ 1 | I think I found an exploit (that maybe you should leave ;D) if I walk backwards the power drains very slow thus allowing me to still traverse great distances, though be at a slower speed, but at little to no cost of energy. Actually, I felt that the drain speed when moving backwards should be the regular speed ;) Had fun shooting things especially because each shot that landed felt like it really did some damage. Nice :D |
| Aug 9 19:47:21 | 12m 07s | Escape the Morgue | ♥ 1 | Definitely felt the creepy factor and it made me think. The flashlight helped but the light was pretty dimmed making it hard to see anything unless I was very close to it or perhaps it was my contrast setting. :D |
| Aug 10 03:16:08 | 7h 28m | VoltRush | ♥ 1 | Sonic the light bulb, running/jumping at the speed at the of light (literally) ;) The emphasis on "rush" is truthfully there but in a fair way. I personally would've preferred to having me tap the jump button to jump again rather than continuously jumping as it helps to keep the platforming in rhythm. However, there must have been plenty of testing since I never felt like a death was cheap and even though I felt I was running and jumping blindly because of how fast I moved, I only died because I took too long and ran out of power. lol |
| Aug 10 03:50:41 | 34m 33s | BATTERYMAN RECHARGES THE WORLD! | ♥ 5 | Those fools! I am trying to save them by giving them power but they want to take it away from me. Can't they see their foolish ways!? lol This was fun to play and it had just enough silliness to enjoy without going overboard. Not sure if the sure if the explosions of the red ones did anything to me if I was too close though. :) |
| Aug 10 03:53:53 | 3m 12s | Neuropower | ♥ 2 | Very clever, simplistic, but challenging and fun. Nice entry! |
| Aug 10 03:58:48 | 4m 55s | Last Shine | ♥ 1 | Nice combination of retro and modern arcade beat-em-up with the main character representing the best of yesteryear. Simple controls, always appreciated, and an interesting take on sound by having it pan based on the position where the sound was emitted. Very nice. |
| Aug 10 04:08:43 | 9m 55s | Low Battery | ♥ 1 | So far one my favorite. The funny thing is that we almost went this route with out game. I had a lot of fun playing it and love how simple it is to understand but it gets tricky and forces you to think keeping it fresh. Thank you very much for this enjoyable experience. :D |
| Aug 10 04:12:57 | 4m 14s | Scale of Life | ♥ 4 | Wonderful sound effects and music made the experience one to remember. Graphics are very nice and clean. Could not quite understand when I was supposed to let go especially when the colors of the inner circles changed, but it was still fun. :D |
| Aug 10 04:17:34 | 4m 37s | The Last Ship | ♥ 1 | When it says "not go down without a fight" it means it! lol Game ran smooth for me, play well, felt responsive, sounds were dead on. Nicely done |
| Aug 10 04:20:50 | 3m 16s | PowerGem Arena | ♥ 0 | Mechanics were spot on! Definitely addicting and rewarding when you get to avoid the danger swiftly, pickup the power-up, and blast them all. Very well done |
| Aug 10 04:27:26 | 6m 36s | Trials of the Vapor Lattice | ♥ 1 | Definitely an interesting take on the graphics and texture bringing back the retro computer graphics making this entry stand out thus far for me. |
| Aug 10 04:39:54 | 12m 28s | daemon | ♥ 0 | Art is nice and unique making it obvious what hurts me and where it is safe. Music has an nice feel to it and fits well with the darker tones of the graphics. It felt like the wall jumping is a huge part of this game but it was hard to control for me. I agree with a previous comment in that the wall jumping should either be "sticky" to allow me time to think where I am going or "slow descend" (a.k.a slide) so I can get a feel for where I am aiming at. For me, in general, when I jump in a game I feel like lose control so giving me just a second longer on the wall to plan my next jump really helps :) |
| Aug 10 04:47:13 | 7m 19s | Zest & Goop | ♥ 1 | Solid compo entry. Very nice graphics, sounds, and the music was not bad. Took me a bit to realize I could collect the flesh of my enemies and grind them for power! lol because I found this first on itch.io and must have missed that part of the "how to play". Regardless, very nice work |
| Aug 10 04:52:11 | 4m 58s | Back Home | ♥ 1 | It is so easy to get lost in wanting just to glad around and see how far you can go that I completely forgot the object...and that's not a bad thing :) Found myself making the sound effects of the wind as glided through the air, lol. |
| Aug 10 05:01:44 | 9m 33s | Dare to Ludum | ♥ 1 | You have captured the beauty of a passionate game dev wanted to come up with the next best thing only to default to the tried and true in favor of time! lol Very nice. I had fun just trying to get an idea going. :P WebGL crashed as there was < than 5 hours left. (was that intentional making fun of LD crashing during submission time) lol So I missed out the ending bu had fun :D |
| Aug 11 19:01:40 | 37h 59m | Solar Digger | ♥ 0 | Very impressive compo entry. Game feels polished, object is simple and easy to grasp, the graphics are pleasing, and I found a way to create a "stair case" without having to spend points building ladders. ;) Wish you had time to add sound effects (music is a stretch but a simple digging noise would've done very nicely) Overall, nicely done |
| Aug 11 19:09:20 | 7m 40s | Dance On The Wire | ♥ 0 | This is a rather interesting game especially given the backstory behind the production of it. Meaning, well done getting all you did given the situation. The music is fun and the beat is fairly easy to follow though what confused me is that I moved regardless of whether I pressed any key or not which made it easy for me to lose the beat. I agree that it is easy to get confused thinking I could go one way when I couldn't. |
| Aug 11 19:20:42 | 11m 22s | Keep 'Em Alive! | ♥ 1 | The gameplay is solid and easy to get into however, I found the controls hard to play with. Perhaps allowing the spacebar to just shoot in whatever direction I am facing rather than having a delay of "activating the gun", aiming, and then shooting, that would have made the experience a little better for me. I also would've liked to been able to carry more ammo and just have to reload after two shots rather than running back. Having said that, I do agree that using the zombies as fuel to restore the health of my patients is a wonderful idea and I really liked that |
| Aug 11 19:32:01 | 11m 19s | Robo Drainer | ♥ 2 | The sense of motivation is definitely there, as mentioned in previous comments, because you see your object and you get that feeling of "we have to hurry". The first go around, the robots seemed to not care about me and I was not getting hurt and I thought I had to keep some power to stay alive myself (found out that was not the case, lol) but I feel into deep space and nothing happened :( Thankfully I could restart and then the robots became hostile! :P To increase that sense of "I have to help my loved on", it would be nice to have a meter constantly on screen to let me know where her life support is at and, to increase the bond between the two, make it that my suit also needs power for me to move around. That way it feels like I am giving some of my life to keep my loved one alive. ;) Boom! :D |
| Aug 11 20:22:40 | 50m 39s | RedScript - Out of BrainZ | ♥ 1 | Simple and short but fun, great animation on the main character especially the idle animation, funny premise, and an overall good time. Nice work! :D |
| Aug 14 18:44:42 | 70h 22m | They Attack At Night | ♥ 3 | Interesting concept, at least for me, I haven't played an FPS-TD before and to be honest, it is a fun idea. I fell down a few times because I forgot to light my path and thought everything was under them same level. :P Only got to turn on one turret which wasn't use much either. lol. Solid compo entry |
| Aug 14 18:56:26 | 11m 44s | Modular Destruction Labs | ♥ 2 | I did not expect the parts to be floating around the robot and excepted them to stay where ever I placed them as that would forced me to make better placement decisions, however, the whole idea is fun and well executed. It kind of remind me making the gummi ships in Kingdom Hearts just more destructive ;) |
| Aug 14 19:06:28 | 10m 02s | ChargeBot | ♥ 2 | We almost did this exact same puzzle game! This is great! At the beginning the puzzles felt more like hand holding but then "BOOM! Nope, sucka! You gotta think to solve these!" I like it! Very well done. Fun, simple, and enjoyable |
| Aug 14 19:13:47 | 7m 19s | A Mr Mom Quest | ♥ 1 | This is a solid compo entry and the idea is crazy, interesting, and unique...but I found the controls hard to master and ended up not being able to do much. Having said that, I am still impressed at the level of work and detailed put into this entry. Nice work |
| Aug 14 19:19:45 | 5m 58s | Mr. Blue | ♥ 0 | That was really fun and unique. I enjoyed playing it. The waves were a little too fast and the objectives to close to each other making it easy to miss many :( But the animation was fun to watch especially when using gestures incorrectly. lol |
| Aug 14 23:51:02 | 4h 31m | StarAway | ♥ 1 | I think you captured the essence of Star Fox with a modern twist fine. I had trouble controlling the ship as the Up/Down functionality did not work at all. I did noticed that the engines seem to drop/increase in speed but often I found my self going over the ramps or sinking into the sea even though I had power left. I was really looking forward to being able to control the ships descend/ascend as smooth as the left and right works. :) |
| Aug 14 23:59:46 | 8m 44s | Power Plant | ♥ 0 | Artwork is cute and well done, mechanics are easy to grasp and get going. I agree with a previous comment that once you understand what you can and cannot do, the puzzles are fair. However, because of the artwork and how the level is presented, it is hard to tell what I can and cannot do. For example, make it so that in the first level I have to go over the ramp to get to the other flowers because there's no other path to show me that I can user it to traverse at no cost. Also, the level with the mud made it feel like I could not touch the mud patches at all. Meaning, it took me a bit to realize I just can't touch them if I get wet. Other than that, this game is solid and plays well. |
| Aug 15 00:05:03 | 5m 17s | Forgetting Things | ♥ 1 | When it says it may make the journey frustrating it means it! lol However, making someone think before acting is a good way to solve a puzzle and the idea is solid. Nice compo entry |
| Aug 15 01:15:29 | 1h 10m | Robbery Bob | ♥ 1 | Hmmm...I was not able to play the web version because I could not move to the left and the button layout was awkward especially for jumping. However, I thought the story was unique and funny, the graphics are very well done, the music and sound add a good vibe, and all of this for a compo? Well done! |
| Aug 15 18:27:46 | 17h 12m | oop | ♥ 0 | The fact that you submitted an entry, in all of its glitchy glory, means you did something that many don't even get to do which is "submit a game". Simple is usually best and the punching animation, with its delay, makes it feel like you are punching really hard! lol Great attempt. |
| Aug 15 18:32:23 | 4m 37s | People are the power | ♥ 1 | To be honest, I did not understand what I was supposed to do :( but it was okay because I was having more fun looking at the art and the listening to the sound effects which are great! |
| Aug 15 18:42:29 | 10m 06s | Rocket Bow | ♥ 0 | One of the better compo I have seen this competition, simple and easy to digest which is always welcomed for me. :) The rate at which the pickups drop is a little too generous because the risk is not too great. Meaning, I was often above 100% and just spammed the fire button. I suggest making shooting consume energy faster making me think more about when and what I choose to shoot ;) Other than that, really well done! :D |
| Aug 15 18:47:52 | 5m 23s | The Hunt | ♥ 0 | Nice work on the graphics and I agree with a comment above in that the art style is similar to Don't Starve. I struggled with the controls for the game. I tried both Firefox and Chrome and could not get the character to move consistently. However graphics, sounds, and animations are well done |
| Aug 15 18:53:54 | 6m 02s | Pepe, The Power Plant | ♥ 1 | I agree with many of these in that the graphics are cute. I came from the itch.io page which is missing the how to play but thankfully they are listed here. :) Not sure if this is your first game ever or not but if it is then nicely done. If you wish to continue working with this project consider allowing WASD/Arrows to move (unless that defeats the mechanics of the game) and a sound effect to let you know when you are gathering power versus when you are not :) |
| Aug 15 19:00:13 | 6m 19s | Temple of Illumination | ♥ 1 | Very well done. A bit hard to control but not impossible to play. Graphics/Aesthetics are solid, sound and music is enjoyable, levels are bite size which makes it more enjoyable, and the stage becoming dark as you lose power is a very nice touch. A solid entry |
| Aug 16 19:12:47 | 24h 12m | Soul Gun | ♥ 2 | The game's difficulty has a "super meat boy" feel to it which means I had a big challenge playing the game but since the respawn is quick and so close to the last death point which makes it easy to just try/try/try again/ :P Aside from the difficulty, which to me seems intentional and its fine for the people that love these hardcore games, this is a solid entry. The aesthetics and graphics are good, the mood and feel connect, and the sound (though rather loud giving me a jump scare at the beginning :P) fits well too. I felt the theme matches more what GameMaker's ToolKit Jam did which is "Dual purposed design" since you change gravity and shoot with the same button. :) |
| Aug 16 19:21:01 | 8m 14s | Last Train Out | ♥ 3 | Beautiful graphics and animations, the music grabs you and sets the right mood keeping me engaged, and the gameplay is kept fresh by having to switch between the two characters. I miss understood which levers to turn and at what point so I ran out of fuel pretty fast...lol but I understood the goal of the game and it is still a great entry. Nice job :D |
| Aug 16 19:34:15 | 13m 14s | Back Home | ♥ 0 | Very well done. I love the player robot and its animation when moving, collecting power, and shooting as it felt right, smooth, and responsive. The music was a little high pitched for me so it got a little annoying after a while and the "thank you" sound effect when collecting power is cute but a little too repetitive. Overall, solid entry and good job! |
| Aug 16 19:41:10 | 6m 55s | Chimster Gigafactory | ♥ 0 | That escalated quickly! lol Nicely done. Game is funny, graphics are enjoyable, animations are cute, and the sound fits. I'm not sure if I was supposed to place the items on a specific location but I struggled with that unless the animals needed double and triple food :P |
| Aug 16 19:45:39 | 4m 29s | Light Box | ♥ 0 | Solid first entry, polished, and easy to understand but hard to master. It is satisfying when I solve the puzzle correctly but it took me a bit to realize I had moved to the next level because it made it feel like I made a mistake and turned a bunch of other bulbs on. lol :P Well done |
| Aug 17 03:28:17 | 7h 42m | Lost in Translation at Space | ♥ 3 | I have not seen an entry like this before. Nice idea and very unique. Clever but not hard to grasp. Good job |
| Aug 17 18:40:19 | 15h 12m | Battery Jump | ♥ 0 | Good job on this entry, the mechanic is solid, the graphics a funny (in a good way), and the premise is funny. I would have enjoyed it more if I could move with the arrow keys as well as it helps with platforming. Nice work :) |
| Aug 17 18:43:34 | 3m 15s | Die To Survive | ♥ 1 | First, making a game in 12hrs is no joke especially if you had if this was a solo project so great job on making a "complete" project and submitting it. I was not able to get jump to work so I could not play much of it :( |
| Aug 17 18:56:15 | 12m 41s | Flying Aces - Going the distance! | ♥ 1 | Very nice compo entry. I like the smiling clouds, the simple mechanic, and the cloud trail the plan leaves behind, and the ability to do loops. :D The plan sound gets to me after a while but I can always just turn down the volume ;) Good job! |
| Aug 17 19:02:33 | 6m 18s | Power Rod | ♥ 1 | This reminds me so much of the old hand-held zelda finishing games which I enjoy to do. I wish movement was a little faster and the music doesn't really fit the mood of "fishing" for me however, the robot and fish are cute and the overall mood is good. A cool idea would be to allow the reel to upgrade after N number of fishes captured to allow you to reel in bigger fishes and if you tried to reel in bigger fishes without the proper reel it snaps and you start with a week one again. ;) |
| Aug 17 19:10:08 | 7m 35s | Robo Power | ♥ 0 | The humor is good and the graphics are sweet. The robots' animation is simple and enjoyable and the overall idea is well thought out. I found the music to be a little too loud and had to turn it down quite a lot but the music itself was good. I'm on the fence with the whole concept from drag-and-drop the commands, perhaps a "click" based gameplay would be better and less tedious especially since I cannot just use WASD to move (which i understand the whole point of the mechanic is to plan your moves correctly and that's cool). Great work :D |
| Aug 17 19:19:26 | 9m 18s | Unlit | ♥ 1 | This was fun and challenging but in a rewarding way. The avatar is cute, the animations are perfect for the avatar, I like the death effect, and checkpoints save so much. I enjoyed it a lot, thank you |
| Aug 17 19:30:55 | 11m 29s | Power Down | ♥ 0 | This is a nice entry with decent controls (though I would prefer having to tap every single time I need to jump as my personal style has me holding the bottom down until I am ready to jump again :P) The avatars are nice and the animation is cute. |
| Aug 18 20:02:25 | 24h 31m | Nightwalk | ♥ 0 | First, thank you for being honest and stating what was done, second the artwork is nice, the animation is fits perfectly, and the lantern effect is good. Therefore, for trying something new I say "nice work" :) |
| Aug 18 20:13:23 | 10m 58s | Power Surge | ♥ 1 | I found the controls to be awkward especially because of how close the jump and the shoot are to each other. I may have had a better experience if WASD move, space jumps, and LMB shoots, but that's just me. The graphics are good, the enemies graphics and animations fit the mood. It is hard to tell if I was shooting since there was no sound for shooting and no immediately obvious bullets, but I was able to see the enemies die which gave me the indication that my shot made it :D |
| Aug 18 20:20:20 | 6m 57s | Fall of Raphael | ♥ 2 | I agree with the previous comments, the artwork is unique and gives it a distinct style that makes it stand out. The fact that you even had time to put story in such as short time is impressive and the premise is has humor in it so A+ for that. |
| Aug 18 20:29:17 | 8m 57s | Float | ♥ 0 | Took me a bit to understand that I was powering down the gravity so that I could move upwards but since I was not really moving upwards it took me a while to understand especially because it's more like "keep the momentum (upward/downward) you had before shutting things down. Other than that, the animation of the robot was cute, the graphics are decent, and the power down/up effect is cool. |
| Aug 21 19:08:59 | 70h 39m | Meltdown | ♥ 1 | I feel like the game was warning me about something...like about the power and not let it run out because something bad would happen? lol That kept me moving back and forward as if I was working out! :D I like how it gives you the sense of "importance" which motivates you to act quickly but it is not complicated so it is fair. :) |