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ProdigalSon

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TimestampSince previousGameProdigalSon's comment
Dec 6 19:11:18 Shard Runner ♥ 0 It looks like you may have forgotten to zip up bot the .exe and the data directory in order for the game to be playable
Dec 6 19:17:08 5m 50s Just Another Day in Australia (LD40) ♥ 0 Wow! Everything kills you, no joke! :P. I would suggest having the controls listed somewhere so that it is easier to pick up. And is this is a game where you can go either left or right and it doesn't matter. I got a little lost navigating but I think was heading in the "right" direction - lol
Dec 6 19:19:19 2m 11s Runner ♥ 0 It's hard to throw away all the work done to start again but props in making that decision as that is a hard decision to make but sometimes the best. At least you ended up with a playable product and for that I say "congrats"!
Dec 6 19:22:44 3m 25s Yksi ♥ 0 Let me start by saying that making a multiplayer game, let alone an online based one, is not an easy task so props on making that happen. The side effect is that this game requires other players for me to try it out which may be really hard when people are playing up to 2k other games. Perhaps having an option to play with a dumb AI would be a great addition so that we can get the gist of what the game is all about. Other than, fun idea
Dec 6 19:28:02 5m 18s Mechs! More then you can handle! ♥ 0 Impressive tech demo. The model and its animation are really well done and shooting boxes to make them explode is always fun. May I suggest the camera be raised more as, for me, it was bellow the waste making it hard to see where I was aiming at.
Dec 6 19:35:00 6m 58s Xenotrip ♥ 0 There really is not description neither here no at Game jolt. Having the controls listed is always helpful and at least the goal of the game. I know this game is listed a early access but at least having one goal would make the experience a little better. The hand drawn graphics are nice and the music was interesting
Dec 6 21:00:46 1h 25m The Dark Castle ♥ 2 Great job setting the mood and making me think trice about what to do + setting up for replayability to find out the events that I missed. At the woman on the sofa part I wish there was an option that say "beat her with the broom and run like a mad man! Run for you life!" lol Maybe there is and I just didn't have all I needed ;)
Dec 7 19:27:19 22h 26m Anthill war - Medic ♥ 1 I like the backstory to this it is funny and it make sense. I know there's a "help book" that explains what cures what, which is very helpful, but I sometimes was not sure if it healed it all the way. May I suggest either having the HUD display a "1/3" kind of deal or have the modal popup that tells me the status of the patient just to help things moving at a faster pace. That and maybe the ability to keep one item at a time with me so I can use it on all of the patients that needed it before switching to another item. Other than this is a well done. Nice work
Dec 7 19:34:14 6m 55s richmen ♥ 1 Interesting approach by choosing to make an editor to make games. Those are always convenient and this one even lets you design your own little character sprite. Props for the ambition taken on this project
Dec 7 19:40:37 6m 23s Stop Eating Burgers! ♥ 1 This is what I called "Anti-acid in action!" lol. It was hard to tell if I was hitting the enemies because they take multiple hits but there's not feedback to indicate a hit or how much health they have. That would be my main suggestion to help the player know that we are actually hurting them. Congrats for doing this game alone! The graphics are nice to look at and I enjoy feeling like I have a bazooka for a weapon. :D
Dec 7 19:41:53 1m 16s Late to the Airport ♥ 0 It looks like you have left the game as a "draft" on itch.io and haven't published it yet
Dec 7 19:45:01 3m 08s Robot Runaway ♥ 2 Gaining knowledge is always the best part of these competitions and I'm glad you did not give up and restrained from submitting this entry. Why? Because now you are one step closer to completing a game and you have more understand on what is doable with the time and tools you have. Congratulations on getting the movement/idle animation working. The little robot looks fun. :D
Dec 7 19:45:52 51s Project FAT(For the awesome taste) ♥ 0 Perhaps the game was left as a "draft" and has not been marked as "publish"
Dec 7 19:46:51 59s Radioactive Runner ♥ 0 Any possibility to export this to at HTML5/WebGL so that non-mac users can play too?
Dec 7 19:51:49 4m 58s Nightmare before Christmas ♥ 0 Mine, mine, mine! I want all of the gifts and that's not the coffee talking! Get away from me you silly elves! lol
Dec 9 16:20:19 44h 28m Toxic Towers ♥ 2 Hardcore parkour. Talk about your "I wanna be the guy" meets "Super Meat boy" lol. I thought dying was part of the strategy and kept jumping into the pits so that I could collect all the delicious substances until I perma-died. :P For me, having the Arrow keys in additions to WASD for movement would've helped a lot as I find it awkward to platform using WASD/SPACE. Naturally my hands want to move/jump using two different hands :D
Dec 9 16:28:36 8m 17s Retro Rave Meteor Strike! ♥ 1 Catchy tune, easy to grasp game play, using the mouse to point/shoot in a direction was definitely the way to go, hits look and feel like they hurt so good job there, and the way the ship grows is fun to watch. I actually stood still to get hit because I wanted to see the ship grow larger - lol. For some reason I kept hearing like a scratchy white noise sounding piece in the music that bothered my ears, like a high pitched speaker scratching sound. My only other suggestion would be to remove the holding down to shoot and make it click to shoot because otherwise the game is rather easy if I just keep rotating the mouse. That, or make the bullets lose power when fired in a continuous stream make it so that I can hold down to fire rapidly but to destroy the meteors faster I have to let go of the trigger and fire again.
Dec 9 16:37:50 9m 14s Island Businessman ♥ 0 I liked Tycoon types of games and was looking forward to building my small empire on this island but I could not figure out how to get collect the resources required to build it. I know a comment above mentions how to do this but adding it either on the description section on this page or in an in-game menu would be helpful. The music delayed in starting making me think for the minute that there was no sound. However, it sounds like you undertook this project all by yourself which is a huge thing to take on your own so props on doing that. With a little more polish on game mechanics/controls, a simple "how to" guide, and perhaps a mode that starts with a partially built map and you build from there would make this even more fun to play.
Dec 9 16:44:04 6m 14s BeerFight! ♥ 1 I like the graphics and the animations/physics of throwing the beers. I feel like this game was made for a left-handed audience and I have an ergonomic keyboard which made it uncomfortable to play. However, I see this more like a phone game where maybe I can tap on the color of the beer I want to throw and then tap in the general direction to shoot it. I think that would be a fun quick game to pick up on the go and play. Overall, a nice game.
Dec 10 01:32:33 8h 48m SAFE ZONE ♥ 1 Great setup and I really enjoyed how the mechanics was taught/difficulty ramped-up with no giant text boxes explaining what to do. That's always a plus in my book. Music sets the mood perfectly, the simple controls makes it easy to get going, the graphics are nice to look at, and the levels raise in difficulty nicely. A solid entry. Nice work.
Dec 10 03:18:15 1h 45m Nuclear Madness ♥ 0 I'm not sure if that makes me a bad guy since I am hiding my actions from the investigator...lol.
Dec 10 03:26:03 7m 48s just rolling ♥ 0 Did not quite follow how this fits the theme, perhaps because I kept failing before the theme kicked in. However, good job on completing a project and having something playable for this jam. Having camera control I think would make this easier to play
Dec 10 03:32:52 6m 49s Wrath of the Ace Pilot ♥ 0 Shooters like these are usually one of my favorites game styles to play because the objective is so easy to understand but hard to master. Not sure if having the planes gets stuck to me is part of the game, perhaps part of the theme, though I thought it was funny (in a good play) to see that happens. Models look nice too
Dec 10 04:06:13 33m 21s My First Game: "Killing For Time" ♥ 1 Would be able to export the game either as an .exe or HTML/WebGL? You can use itch.io to host the game which is free. Here's how to deploy to webgl, if you are willing to, https://docs.unity3d.com/Manual/webgl-building.html This would make it so that others can have access to the game more easily
Dec 10 04:08:43 2m 30s Howard n Winston in the Downgrade Temple ♥ 0 I would like to play this game but it is not in a friendly to access platform. Would you be able to host this on something like itch.io? Hope you are able to to make the game more accessible.
Dec 11 00:38:24 20h 29m Project MADNESS ♥ 1 I played a game similar to this last Ludum Dare but this one had more things to keep you distracted and the music was catchy without getting too repetitive. Simple but enjoyable. Would've been nice to see an image or something that represents the work I managed to submit ;)
Dec 11 00:48:47 10m 23s Praise is not enough ♥ 1 I really like the background (should I say "set/stage"), well done there. The idea itself is unique so brilliant choice there and the music was pleasant.
Dec 11 00:52:13 3m 26s Grey Goo ♥ 0 Interesting, a bit over my head to be quite honest, but nothing that a few fancy graphics and maybe some sound effects when I unlock something wouldn't fix. ;)
Dec 13 03:50:40 50h 58m Kinball ♥ 1 I agree with previous comments, the camera, simple but colorful shapes, catchy tunes, and fun sounds really grabs you and gets you going. Good entry :)
Dec 13 04:00:57 10m 17s KEY MASTER ♥ 2 Wow! This game took the theme to a whole-nother level. The idea of the controls changing once you use them is an ambitious idea and one I think you should explore more because there's definitely something there. Makes it hard when the game feels like it also relies on skills with dodging enemies and collecting keys. I would suggest to start maybe with each direction mapped to two keys that alternate between uses. Meaning, W becomes Up Arrow when you let go of W and vice-versa. This way the player can get used to the idea of change and there's less information being given to them. I would just have to get into a rhythm and remember what I pressed last :D This is especially true when I have to look at a specific location to see what button they are now, find it on my keyboard, oh and also make sure I don't get hurt by an enemy. :D But seriously, there's something here that with a little more polish can make it more fun
Dec 20 01:38:41 165h 37m Santaur's Special Delivery ♥ 1 Nice use of the theme and current season. Did a double take on the name too because I naturally read it as "Clause" - lol.
Dec 20 01:42:58 4m 17s Shotgun City ♥ 1 We thought about attacking the theme this way too but never got as far as you did (actually doing it). I like the selling point of the theme during the intro of the game. :D Coding, after all, often involves using solutions that already exist so I totally get it. Nice work
Dec 23 18:02:32 88h 19m My Little Corruption ♥ 1 It was hard for me to tell what is going on, meaning, there's too many things happening too quickly for me to know what to do. I understand the instructions are given right before the level start, with pictures too, but once the game starts I'm not sure what my objective is and I guess I'm supposed to dodge everything? Still, looks like a solid project. Just wish I could understand it a little more :)
Dec 23 18:09:33 7m 01s Manage Your Stuff ♥ 1 Nice twist on the theme making so that management becomes harder to do the more items there is to use/pickup and enemies to destroy. Graphics are nice and the ambiance music reminds me of Terminator
Dec 23 18:14:33 5m 00s The Good Boi ♥ 1 Where can I hire dogo!? Although, I wonder if his barks keep me more awake than the cat's meow - lol. Nicely done. Simple to grasp but hard to master. :)
Dec 23 18:21:25 6m 52s Zombeer ♥ 1 Great attention to detail and the effects are fun and interesting. Never felt too unfair though it would've been nice to have some invisibility frames and the ability to phase through the enemies after getting hit because once they surround you and/or back you up against a corner it is pretty much game over as there's nothing I can do. Still, graphic/sound/music are nice.
Dec 23 18:23:37 2m 12s escape🄚hatch ♥ 0 I see what you did there with Metal Gear Chicken Run ;) Nice. I like the animations on the enemies when you are spotted and the evolution of the player.
Dec 23 18:32:08 8m 31s SHOPPOTRON ♥ 1 "Don't damage the merchandise" yet a ram into the computer all the time - lol. Not bad for a first time unity game. Clear and simple object, easy to understand control, and the whole concept of the machine being clumsy was translated well into the controls yet it never felt unfair, hard sure, but do able.
Dec 23 18:38:02 5m 54s Lantern ♥ 0 The stuff of nightmares! Poor kid and all he wants to do is sleep. Unique artwork from what I've seen so far. I understand this is and "endless" doge game but it would've been nice to have some objective like "escape the room before the light runs out while dodging enemies" and each new "room" is larger, has more enemies, and so forth. Nice concept
Dec 23 18:46:52 8m 50s Ignite ♥ 1 Wow! Who knew one could tell such a beautiful story without any words and with just a few puzzles. Great mood and a wonderful way to tell such as tragic yet beautiful tale. Well done!
Dec 23 19:07:40 20m 48s Who Ate My Pizza? ♥ 1 Man, my friends are pigs! They just won't stop eating! Good thing they don't go looking for pizza or else they will explode! I can't let that happen. lol :D
Dec 23 19:15:57 8m 17s caffeine trip ♥ 2 I'll start by saying that this is a fairly big world, at least the models are, in a good and the destruction was creative. I was not aware there was platforming to this and it took me a bit. At first I thought I was just trying to collect all the coffee cups until I hit a dead end but then was able to see where I needed to go. Doing 3D games with physics is not easy, especially when there's platforming and a camera tracking you so good work.
Dec 23 19:23:32 7m 35s Temple Hunt ♥ 1 I think I cheated as it looks like my horizontal movement remains the same while in the air so it was easy to move so long as I kept jumping. lol :D Congratulations on finishing a game. That in itself is a rewarding experience.
Dec 23 19:29:01 5m 29s Big Pockets ♥ 0 Wow, I am such a noob. Once I opened the first door, I could not figure out what to do. No matter how hard I tried jumping to get higher, it did not work, and the lock pick would not open any additional doors (that I tried). Sad because the music/graphics/sound/mood is good and I wanted to see if I could be clever enough to only collect what I needed. Still, I liked what I saw. Nice work
Dec 23 19:31:26 2m 25s Stack ♥ 1 I barely blinked and the boxes were tipping over. Ouch! Nice concept, with a little more polish and tweaking the shifting of the box it would be a nice game to quickly pick up and kill time while waiting in line or something like that :D
Dec 24 15:13:23 19h 41m Fireball Dungeon ♥ 1 Very nice. When I first read the instructions all I could think of was "You're a wizard, Harry" :P No warning about friendly fire but nice touch and I like the physics on the fireballs as they feel right.
Dec 24 15:20:07 6m 44s Stay Alive ♥ 1 I beat them with my stick of POWER!!! Lol, I had the most fun after I died and the game let me roam around infinitely killing all of the enemies. I was immortal and unstoppable...I have the poweeeer! :D
Dec 24 15:27:46 7m 39s Cushion Catastrophe ♥ 1 Making a game, especially one from scratch and by yourself, is not easy so well done on getting the project completed. The aesthetics have this vibe of like Yoshi's Epic Yarn making it cute. :) Keep at it, you've done what most only dream about, you made a finished game!
Dec 25 00:39:53 9h 12m No Coins Allowed ♥ 1 Great minds think a like ;) I like the vector art (I hope I am using the correct term here) giving it that vibe of retro feel to it but looks clean. I'm always a sucker for games that implement the wrap around feature thus adding more fun puzzle elements to the game. I think there's a bug where the timer does not run down and it looks like sometimes I can stand in the air (probably the wrap-around functionality) allowing me to stand on the ceiling of another corner ;) This is definitely very solid compo entry. Great work
Dec 25 00:47:41 7m 48s CoinThief ♥ 0 Similar minded thinking here ;) I like the twist of speeding up. I found the controls sticky and icy at the same time. Meaning, the character felt like he had to grind to get moving and once he moved it was like if I was on ice trying to stop and then stopped on a dime. lol Makes it a little hard to enjoy the platforming since we are used to more responsive control. Still, you have a solid project here that with a bit more tweaking on the controls would make it even more enjoyable. Nice work
Dec 25 01:04:38 16m 57s Genus Perditum ♥ 0 I like the idea of not collecting coins especially when the effect is that it makes the enemies harder to deal with. I was not sure how I attacked since I have a mouse targeting system making it look like there should be a projectile that I can shoot by right-clicking but in reality I have a melee weapon, which is something I enjoy more than shooting at targets, except I did not realize I had to move into the enemies to attack them. Might I suggest having some sort feedback like flashing enemies or a "hit" sound that gives a sense of "yeah! I got him!" :D
Dec 25 01:16:39 12m 01s Debt Dump ♥ 0 The idea for the game is funny and makes me wonder if getting out of debt would really be that easy. lol However, like others have mentioned, the controls did not feel right, meaning movement. It feels like the character moves in local space rather than world space. Take a look at this, if you haven't already, it may address this issue real quick: https://docs.unity3d.com/ScriptReference/Transform.TransformDirection.html You'll need to use the main camera for this. (which ever your active camera is) a solution often use is "Camera.main.transform.TransformDirection()"
Dec 25 01:31:43 15m 04s Game of Virus ♥ 0 I think I had more fun just painting the town white ;) Especially once I switched to the 'spray' option. Surprisingly relaxing, just going around and ignoring the virus destroying the black stuff...lol :D
Dec 25 01:38:55 7m 12s Story of a Schizophrenic ♥ 1 I enjoy stealth game, you know that sense of having an advantage over the enemy and sort of play a game of hide-and-seek with them, however, like other have mentioned, the constant flash of lighting that blinds the screens actually distract from the stealth game play, the player's base movement feels like I am crouch-walking making a "run past the enemy" hard to do. Still, with a little more tweaking here and there this game, along with the background story, can be a solid game.
Dec 25 01:44:46 5m 51s Freedom For Ball ♥ 0 I like the simple take on the theme and the idea of finding your friends while avoiding the enemy's sight is an easy to understand yet enjoyable concept. Like others have mentioned, having more controls over the player's movements such as allowing me to use WASD/Arrow Keys to move would make the game more enjoyable. I also had trouble distinguishing the floor from the walls as everything is very gray and the angle of the camera makes it hard to see depth. Hope you plan to keep working on this idea because I think this can be a fun game to play. If you rather keep the mouse control option then may I suggest adding like a "wave point" system to let me see where my character is moving towards :D
Dec 25 01:50:34 5m 48s GutsBounce ♥ 0 First, how you guys managed to make a project with such a large team is very impressive especially because the rule of thumb is that a team of 4 is large when it comes to a game jam because of long it can take to organize the team. The image on this page really caught my attention and the artwork used in the game is an interesting combination. I still need to get used to the whole idea that friendly fire doesn't just apply to my allies but also me! :P
Dec 25 17:40:38 15h 50m Irwin McSpenders ♥ 0 I smiled at the plot for this game and thought it was very unique take on the theme. Not sure how I "win" but I just kept collecting and trying to find as much dependents as I could. :) The UI is a little heavy and I think this game would benefit greatly of some sort of checkpoints (like hitting miles stones or moving up/down brackets)
Dec 25 17:42:27 1m 49s Survival Drift ♥ 1 I would like to try this game but is there a way for it to be exported as either a win app or an html app?
Dec 25 17:52:04 9m 37s Zurvival of the Fleshest! ♥ 1 The premise is interesting and the idea of killing zombies by over working them sounds really fun. In practice the game could introduce you into the concept a little bit at a time. May I suggest starting with one specific building and a handful of upgrades, then after a few waves more buildings are introduced?
Dec 25 17:56:23 4m 19s Jump Squad ♥ 0 I had a hard time playing this game which was sad because I was looking forward to building up the squad and checking out that mechanic. I kept dying jumping towards the 3rd platform. It was too high and I kept going through it. The camera is a little too sensitive, especially for a platformer. This game has potential, hope you keep at it.
Dec 25 18:19:57 23m 34s Waltz ♥ 0 I was looking forward to see how well my ears are trained but founded hard to tell when the notes were in harmony. Perhaps I need better ears to hear this type of instruments.
Dec 25 18:29:15 9m 18s Embrace Space ♥ 0 Interesting concept and once I switched to the jetpack things got a lot more enjoyable until I could not control the jetpack any longer. Wish the gun could also rebuild destroyed floors as I think that would make for an interesting mechanic.
Dec 25 18:33:46 4m 31s Slightly annoying traffic ♥ 1 Stupid traffic! Learn to drive people :P - lol
Dec 25 18:39:03 5m 17s Drift Punk ♥ 0 Aesthetics, animations, colors, textures, sound, and mood all work together and are really well done. I seem to have a problem where the movement of the car is way too sensitive and since the camera moves with it there's no delay making me feel dizzy. Perhaps I need to play with a controller since the keyboard is too sensitive. Still, pretty fun
Dec 27 02:06:56 31h 27m Adventure of temple ♥ 1 This game is cute with its hand drawn aesthetics and simple (but effective) animations. Nicely done, however, like the previous comment, it is not easily accessible and takes a bit to get running. Perhaps that's the main reason why the votes are so low. Sad, because this game, especially being a compo, is nice.
Dec 27 02:37:39 30m 43s Horders Loot Rush ♥ 1 Different take on an endless runner with pickups and weapon upgrades, nice. The music loop was a little too repetitive for me which distracted a bit from the game play and I kept messing up the buttons - lol. Perhaps it would be good to introduce and alternative control scheme like: Left Mouse Button to attack, space to jump, and maybe Right Mouse Button or "E/F" to guard. (just throwing ideas). The monster's collision box is a little unforgiving showing me a Game Over when the monster was not close enough to feel like I should've died. Other than that this was neat little game
Dec 27 02:41:43 4m 04s Crave ♥ 0 I like the stick figure graphics, it reminds me of Fancy Pants except you wield a gun instead of fancy pants :P. I see that you aimed to have audio based on the location the player is at but it made it sound more like the sound was mono with sound coming out of one ear only. :( The blood and empty shells effect was a nice touch. Not sure what happened but towards the end of the round my character got stuck moving downwards and sort of left the screen. :)
Dec 27 02:50:49 9m 06s More Money More Problems ♥ 0 The resolution makes it look like it was intended to be like a gameboy color game but it has a fun uniqueness to it. I'm not sure what the red shirt wearing sprites were doing but it looks like they were kissing me! I died from too much kissing :P It would be nice to have a way to know how much money I've collected and how long until I hit game over.
Dec 27 03:01:13 10m 24s Working Death ♥ 1 I agree with others that there's potential here as you are in charge of how long/difficult a level is based on how many souls you decide to go after...except that this is not really the case since I don't have a "consume soul" button which would make it more fair. I also think that the people should try to run away in fear when they see Death to make it more challenging and perhaps the time could be more generous as it only looks you only ever really have time to collect the paper which would give me no motivation to ever go after more souls thus making the game be more about chasing papers than actively deciding whether to consume a soul or not. Perhaps make it be something like Death starts to fade away if he goes too many levels without consuming more souls or something like that. ;)
Dec 27 03:07:00 5m 47s Power UP ? ♥ 0 The music is fun and the controls worked better than I expect (whenever I see twin-stick I always think of a controller with analog buttons and it makes me wonder how digital buttons would translate). Graphics are nice to look at. It looks like the game was setup to be more like an endless shooter type of deal, which is fine, but I did not see enough changes in my weapon or what was happening around me to see it work for more than a minute. Perhaps creating waves and altering the layout of the game play after each waves would allow it to stay fresh for longer sessions. :D
Dec 27 03:14:15 7m 15s slashdown ♥ 1 I like the idea of the game player, especially of using a melee weapon on what it supposed to be a bullet hell game, and being able to dash-slash to point clicked is brilliant but problematic. I found myself often being in front of an enemy clicking to attack only to move backwards and miss because my mouse was not behind the enemy. Sure, this is an error on my part, but I think naturally we expect to be able to swing our sword with a click of the mouse and what we see is unexpected. Perhaps the issue here isn't so much with the mechanic but the where the game takes place. Maybe allowing the player to continuously move forward slashing away as the screen scrolls would reduce this instances but I haven't thought this further than that so the idea may actually be stupid (sorry for mentioning if that's the case :P) Solid game in my opinion that with a little more tweaking could be really fun. Correct me if I am wrong but there are really no upgrades, everything hinders you so you are better of not buying anything and avoiding the coins, right? :P
Dec 27 03:18:12 3m 57s Zurvival Of The Fleshest ♥ 0 Is this a duplicated entry? Because I played something very similar here: https://ldjam.com/events/ludum-dare/40/zurvival-of-the-fleshest-1 Because gripe with either of these two versions of it is that I have no idea how to play and it feels I am just watching zombies and people fight. Don't get me wrong, the animations are fun to watch and I like the different villager types but I don't have control over anything, it feels like
Dec 27 03:24:01 5m 49s Mortal Komba ♥ 1 Definitely cute and beautiful artwork but so challenging. A fun way to learn how your keyboard I would say :)
Dec 27 03:27:31 3m 30s SUPER COP HERO ♥ 0 Challenging! Hard core parkour! Still, nice design, tight gameplay, and boy oh boi those fans just get in the way! :P
Dec 27 03:33:22 5m 51s Space Shoot ♥ 1 That's what I like about you @quill18, your dedication and consistency. It makes watching your youtube tutorials more enjoyable especially because of how you explain things. Sad this requires active players to enjoy but at least its something :P
Dec 28 00:51:38 21h 18m Invasion ♥ 1 Talk about finger tapping exercise! This was entertaining and I liked the music and the alien graphics/subtle animations. I was all like "Fear the mighty finger of justice! " until I got the "Fist of Fury!" so I was all like "Taste the hammer of...JUSTICE!" I found myself concentrating on one of the corner of the maps and feeling good only to shift to another corner and be overwhelmed by the amount of aliens I was allowing to roam freely! :P
Dec 28 00:58:28 6m 50s Get Rid of It! ♥ 1 This needs to be a phone app and I am dubbing it "Shredding Ninja" like fruit ninja but for hackers who shred their proof away. I hope I didn't involuntarily help you delete actual files and therefore have become an accessory! lol . Great compo entry. I would've liked for the item drop rate to be a little faster as there was time were I felt I was waiting for a bit too long but this is done well. :D
Dec 28 15:57:32 14h 59m Capture the Essence ♥ 1 I'm a sucker for 2.5D games and I enjoyed the perspective on this one. Camera should be tweaked a bit to allow for some dead space before tracking the player, in my opinion. Gameplay wise, I felt like a running turret! So long as I held down the button I was unstoppable! lol. Nice touch on having the player respond where they died rather than all the way at the beginning and the rag dolls lingering for a bit is always fun to watch. Nice work especially doing this all by yourself
Dec 28 16:06:20 8m 48s Bloc ♥ 1 Wave 7 54351. I like games that are deceptively simple but hard to master. I think I found an exploit where I could pretty much stay in the middle of the screen and be safe with little to no movement. Well, perhaps I got too comfortable and ended up losing because I took to long to realize there was a straight shot about to hit all of my blocks! lol I managed to move 1 & 2 out of the way but poor 3...it lived but for a few seconds :( (RIP #3) Not sure if the game is intended to be super chill but I feel like the difficulty spike is rather low and most of the time I'm just waiting in the middle for something to happen :P This is an enjoyable entry
Dec 28 18:53:47 2h 47m Loot & Looter ♥ 1 The graphics, animations, and sound effects are nice and fit together. I like the smoothness of the models and smooth animations. May I suggest that when the level starts there are no immediate skeletons. The level loaded and within 2 seconds a skeleton was rushing me! :P Also, is there no way to kill the skeleton by throwing stuff at them? if so, then there's way too many and I'm thinking that having a handful constantly following may create a better experience. Still, this is solid entry. Nice work
Dec 28 18:59:45 5m 58s On Call ♥ 0 I do this for a living for I was a bit hesitant to play :P However, I'm not sure I understand how to play. Perhaps having a first "tutorial" level to show you a slow day and how to do things before opening up the flood gates with make it easier to ease the player into it :D
Dec 28 19:04:24 4m 39s Hesperidian Trees ♥ 1 The screen was really tiny for me and the immediate goal is not too obvious. I felt like the game mainly became a clickathon to kill enemies but not sure if that's what I was supposed to do and it was really hard to see. Sorry, wish I could provide more feedback but not sure what the aim for the game was :(
Dec 28 19:15:35 11m 11s Attack of the Killer Zombie Veggies from Outer Space ♥ 0 Even though the angle makes it hard to appreciate I do like the monster veggies coming at you and this new way of farming is unique. ;) However, it was really hard to keep track of which weapon has ammo as there is no counter and the pickups are the same for all weapons and there's no visual added effect for the different types of weapons. Perhaps it would've been better to focus on 1 or 2 different types of guns and ammo that represents it. Granted that I understand that having more guns is the implementation of the theme but I am wonder if something more of the lines such as "The more you use this gun the less effective it is so you have to switch between them" or something like that :D
Dec 28 19:22:21 6m 46s Room Shuffle ♥ 0 I like the concept and wish it was more polish to enjoy. I found myself what appears to be falling through the ground. Still, it sounds like this helped you as expected (teach you new things) which is great! Keep it up.