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Feedback comments for LD41
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| Timestamp | Since previous | Game | ProdigalSon's comment | |
|---|---|---|---|---|
| Apr 24 18:56:01 | Wordelicious | ♥ 1 | Made me laugh when the customer asked for "G" and I have him "garbage" and they said "It looks tasty" when when they asked for "S" and I gave them "Steak" they yelled "What is this garbage!" nice idea and well implemented. I don't mind at all using the arrows for backspace. Didn't catch that time was passing by so when I went to submit an order the transition to end of day was happening and I hit next by mistake thinking I was still submitting a word so I missed my results but no biggie. Still fun to play. Excellent work! | |
| Apr 24 19:02:08 | 6m 07s | Rythm is Lava | ♥ 1 | Very challenging but well implemented and executed. I feel like I should playing this on a GameBoy or something. Difficulty curve sort of spiked up too quickly for me but that's maybe because of the "small size" concept. Still the graphics follow a solid theme, the music is fun, and the sound effects fit well. Good work :) |
| Apr 24 19:09:42 | 7m 34s | Feed the Beat | ♥ 1 | Well executed rhythm game in the sense that I felt the input/indications of how I did are fair. The graphics are fun to look at and the music has a nice easy beat to follow. One thing I did not understand is what the arrows bellow the enemy's health was for. Also, the start of the attack animation was a little distracting making me want to stop to see what just happened since there's like a moment of a flash of black. Other than that now I don't have to play Theatrhythm. :D Nicely done |
| Apr 24 19:15:18 | 5m 36s | Vyperspace | ♥ 0 | Clever implementation of the theme. Took me a bit to understand how to play but once I understood it was ON! Challenging to say the least but executed beautifully. I like how it forces you to think about the next couple of steps but gives you time to do so since you control when everything moves. Great work! |
| Apr 24 19:19:51 | 4m 33s | Soul Sword | ♥ 1 | Really nice graphics and the animations are on point. I enjoyed the fluid and responsive controls. I'm not too familiar with the concept of a shopkeeper game nor have a played many dungeon crawlers but it was fun. Nicely done |
| Apr 24 19:27:16 | 7m 25s | Super Sweet Crispy Crunchy Crunch DX ( the final fight edition ) | ♥ 0 | Funny intro sequence and I like the story element of it. The game fills little stiff, I get this has infiltration elements, but I felt like I was moving a big boulder that would get easy stuck. However, the animations are great and I really enjoyed the story delivery. Good work. |
| Apr 25 19:10:47 | 23h 43m | Goal and Crossbones | ♥ 1 | I typically play sports game in an "just shoot like crazy" but I can't do that here as the ball can bounce back into my goal and I lose...lol. I like the random generation and the progression is fair. I also like that the ball shines the path as it moves, that's a really nice feature. I did have a little hard time with controls as they felt floating and like I was on ice so it was nice that when you get the ball it stops to allow you to shoot. Nice entry :) |
| Apr 25 19:21:53 | 11m 06s | A Really Bad Case of the Mondays | ♥ 1 | Woah, what a rush! Not sure if it was me but it looks like I had to press start twice to get going and took me a bit to see who I was so I died soon after the beginning but after that it was on! The collision boxes seems a little too big the player and I would recommend maybe adding a "lanes" I can switch to instead of free floating. I think that would make the experience more fair. Nice work |
| Apr 25 19:35:04 | 13m 11s | SPORTS | ♥ 1 | Hard core! I like the humor, the sound effects, the over the top action happening on the screen but it is a little hectic for me personally to track successfully and switching characters where a little strange. It looks like it tries to give me the character closes to the ball but I seemed to be all over the place - lol. Also, am I not able to control the keeper? Cool concept. Would like to see this fleshed out some more. You have something interesting here |
| Apr 25 19:40:13 | 5m 09s | CARED | ♥ 2 | Nice job with the aesthetics and the animations and responsiveness of the controls felt good and fluid. Music set the mood quick nicely. I did have a little troubleshot with the change weapon mechanics and I died really quickly at the end. I think the enemies were missing some knock back damage since my melee range is so short and my range weapon is dry. Still, neat game |
| Apr 25 19:44:10 | 3m 57s | Flying By Yourself | ♥ 0 | Cool choice of aesthetics and the music sets the mood for a tranquil experience. The player avatar looks really good and the effects when you get hurt really feel like I got hurt. Keep at it and I think this game could be a fun mobile game. |
| Apr 25 19:54:59 | 10m 49s | GolfZ | ♥ 2 | Neat little concept. I really enjoyed the win animation coupled with the jingle and the sound effects for the zombies was a nice touch. Would've liked to have control over the strength of the swing by holding down the mouse as so that I can manage things better. It's easier to know how hard the swing will be based on muscle memory so I can focus on avoiding the zombies rather than having to look at the meeter and the zombie. Unless that was the whole goal, in which case, nicely done :P |
| Apr 25 21:25:26 | 1h 30m | Sneaky Beats | ♥ 1 | Very cool idea. I'm a big fan of the Metal Gear Solid series (MGS 2 and before) and to see the title screen like it was really fun. I need to play with a pad because it is really hard on keyboard however, it was fun to play. Thank you for making the pattern the same for the different actions making it easier to learn. That was a nice touch. |
| Apr 25 21:34:37 | 9m 11s | Tennis Hero | ♥ 0 | I really enjoyed the lighting and aesthetics of the game, very cool. The concept is simple and I like it. Wish I could move with WASD/ARROWS as it was challenging for me to move with mouse and click. Other than that, solid entry |
| Apr 26 00:26:39 | 2h 52m | Gone Vroom | ♥ 0 | To be honest, really disappointed of how short it is as it had me really curious and exited to play. I was looking forward to at least a handful of puzzles or something. Still, the mood was good, the story got me interested, and everything was nicely done. Good job |
| Apr 26 18:59:02 | 18h 32m | Tidal | ♥ 1 | I like the simplicity of the game and its mechanics making it easy to get going. The ambiance sound is pleasant to the ears and this style of art-style is one of my favorites. Moving and jumping is fluid but I struggled with the pushing mechanic as I often fell into the water along with the water - lol. Also, landing on the barrels was a challenge that may be a side effect of the camera angle. Perhaps an improvement there is to anticipate the player is trying to land on the barrel and move the model so that it makes a safe landing (assuming they are not making drastic movement inputs ;D). Pretty solid entry! |
| Apr 26 19:19:06 | 20m 04s | Check, Please! | ♥ 1 | I have mixed feelings about this game. On the one hand I think the ideas is great and the concept holds water. The difficulty progression seems fair however I could not get far enough because I experienced some issues. First, I tried playing in Windowed mode to ensure I could close the game (just in case ESC didn't do it) but that present problems as the mouse is not locked within the window and I kept stepping outside the window. So I tried full screen but my resolution was not right so everything was zoomed in. Still, I think this has great potential. |
| Apr 26 19:29:23 | 10m 17s | Toodee and Topdee | ♥ 1 | Very, very, very cool. I really love the switching mechanic, how seamless if feels, and how it changes the gameplay in an instance. Very well done. My only suggestions are: allow space to be JUMP, mixed about having to hold a button to push (maybe offer a toggle?) it works but maybe not having to makes the game a little faster, and may be doing auto-switching when one character has made it to the portal and is no longer needed to complete the puzzles (though this may be too much of an ask :P) |
| May 2 19:11:25 | 143h 42m | Match n Shoot | ♥ 0 | Very interesting combination. I enjoy light-gun games so thank you for making one. I do enjoy the concept but it is hard to keep up with both once the game gets going. There are too many things passing by and having to divert my attention to match the items was a little hard to do. I really think this idea has great potential. Some suggestions I have are: removes the cards that have been paired until the board is cleared before resetting (may make matching easier but it's also easier to remember what has been flipped until the board is cleared), reduces the onslaught of targets based on total cards to flip (keep a low rate when there are more cards to flip), and finally, make an arcade version "Time Crisis Style" where you can release a pedal to go down to match and press the pedal to shoot the targets. Really neat idea. :) |
| May 2 19:22:25 | 11m 00s | Think Before Escape | ♥ 1 | This was fun! I disliked how I couldn't defeat the enemies making some portions of the game more of a waiting game since the game between monster and safety was so tight (which may have not been so bad if I had a button to skip my turn. Unless there was and I just didn't know about it - lol). However, I really enjoyed the execution of it. It took some getting used to because I'm used to continuous fluid movement but it never felt unfair and I didn't miss a beat. (duh, it's going to take some getting used to, after all this is essentially a new genere no. :P) Really cool. :D |
| May 2 19:28:24 | 5m 59s | From the Breach | ♥ 1 | Let me start by saying it was intense and I was getting into it when suddenly I hit a ramp and get stuck like this: stucked.png :( I know I'm not the first one to mention it. Also, the sound effects where rather loud and sometimes clashed with one another. Still, the car movement was pretty smooth and it felts responsive. The enemy models and animations was pretty sweet and the voice over was a nice touch. |
| May 11 21:51:26 | 218h 23m | Blocks'N'Blaster | ♥ 1 | Very cool and the shooting feels so good as in the visual and audio feedback makes me feel like I am shooting a powerful gone. The movement is pretty fluid and applaud the ambition of giving so many different button combinations to accommodate as many play styles as possible. Though at first it looked overwhelming once I saw I could use my mouse to shoot/rotate and just move/jump with WASD it as good. The game is polished and well done. I wish the following was less vague but I myself am finding it hard to word it. Essentially, the platforming controls didn't feel responsive. I found myself often thinking I was performing an action only to see my avatar not doing anything. I think this may be due to getting a feeling of something like a twin-stick shooter or something where the gun follows the mouse only to be met with something more rigid where the avatar can only shoot in a straight line. I get it though. Having the gun simply follow the mouse would change the game significantly. Just trying to word the strange feeling I felt while playing. :) |
| May 11 21:58:53 | 7m 27s | Horrors of StĂ„ngby | ♥ 0 | I cannot believe I got spooked by a talking chair! You got me good. I think you nailed the humor/horror very well as every jump scare I encountered was followed by a laugh. This was entertaining. :) |
| May 15 18:41:07 | 92h 42m | ULTRA BAE | ♥ 0 | The was stuck connecting to server but I wanted to help you get enough votes to get a rating so I voted based on the gif and description. ;) |
| May 15 18:48:17 | 7m 10s | 2Musikewl 4Skewl | ♥ 0 | Took a bit to understand that I was supposed to move to the beat but once I got it it was easier to maneuver. Keep at it! These jams show us how much we know/can do so let it be a motivation for the next one. The idea itself is cool and should you continue with it I think it can be a fun little game. |
| May 15 18:50:49 | 2m 32s | TechNaut | ♥ 0 | I like clean simple/clean graphics with nice colors like these and the physics look good. |
| May 15 18:58:44 | 7m 55s | Town Warfare (RTS Shooting!) | ♥ 0 | I like the concept. Would've like to been able to either rapidly switch to a unit to attack or have the units be smart enough to attack on their own (perhaps slower and takes longer but at least they wouldn't be sitting ducks). Otherwise, it can be a little too much to handle switching so much around and camera perspective just to attack an enemy. Looks like the path finding was fighting with itself making it hard for me to move all my units at once. If I tried this, all my units where pretty much dead. :( Still, I like the concept and think there's something fun here. If the RTS elements are more fleshed out and a faster more intuitive way to go into FPS modes is added, this can be really fun. Perhaps a shortcut, like space bar, when a unit is being hurt to snap into FPS for that unit so that we can shoot quicker. Also, not sure if this was implemented or not but while in FPS allow to shoot different body parts to cause different amount of damages. Thus allowing the idea that while in RTS mode the units will auto attack the "body" which takes longer to kill but then I can switch to FPS and shoot the head for an instant kill. That might be fun and makes the game more interesting. Nice work |
| May 15 19:07:53 | 9m 09s | 2048 Survival | ♥ 0 | The music was fun and the game gets intense really quick. :P I wonder if rather than scrolling through the different bullets it could be a better experience to "level up" as you destroy the blocks. Meaning, at the beginning you can only do the "2" blocks but after a certain amount you level up and now you can do both 2 and 4 and so on and so forth. That would allow me to focus more on finding the enemies I can currently destroy (puzzle) while not making my dodging/shooting (2d shooting) be so hectic. Just a thought :D |
| May 15 19:36:48 | 28m 55s | Turn-Basedball | ♥ 1 | Hard for me to rate on audio when I did not get any while playing the game. Still, I went ahead and voted on all the categories to the best of my abilities based on my experience. The games reminds me of a NES game with turnbased mechanics which works well. |
| May 15 19:48:47 | 11m 59s | Monster Dating Coach | ♥ 0 | I'm not good at these types of games but I can see the overall vision. A little more polished graphics and with some bg music would create a better experience. Keep at it! :) |
| May 15 19:52:39 | 3m 52s | Need for a Lack of Speed | ♥ 1 | Don't know how to move but the idea seems fun. Games that require other players can often be hard to play/vote for during a jam because most often it is only one person playing your game, however I had a good chuckle at the name of the game and I like the simple graphics. |
| May 15 19:55:02 | 2m 23s | Steps | ♥ 0 | really like the music and the movement felt like it was in beat which made it fun to play. Simple but fun. nice work |