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Feedback comments for LD39
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| Timestamp | Since previous | Game | Anudin's comment | |
|---|---|---|---|---|
| Jul 31 21:38:04 | HellOnEarth | ♥ 1 | The game is really well put together. I like the idea or reproduction alot and the gameplay feels very dynamic due to the daemons chasing the people, shots having a little spray and bouncing of walls. Also the blood effect and animations (even if it is a big word for this) are really really enjoyable. The sounds could be improved a bit and maybe some music would be great but I know myself how tight the time is. But one "easy" tip I can give you for your next LD: rework the HUD. The position is just akward - I always loose track of my health and ammo. And maybe and some indicators for your health besides the HUD like color changes or a screenshake when getting hit which gets stronger when you loose health? Anyways great job! Superb entry. | |
| Jul 31 22:15:31 | 37m 27s | Enter the dark tunnel | ♥ 0 | I didn't understand what the upgrades meant. Also the zombie thread wasn't present enough - turning this game into a "I click... Not much at all happens". I can see you propably put alot of effort in this but the lack of a real thread killed the fun for me. Motivate me! And don't let me click everything a thousand times - my hand hurts :) As an alternative example: you could do every operation with one click but it will take longer than if you click multiple times. This way you won't have to click like a maniac all the time. |
| Jul 31 22:32:10 | 16m 39s | Blow Out | ♥ 0 | You obviously now the areas that can be improved but I'd like to add that I really liked some of the artwork - like the tv for example. That is really good quality! Artwork wise you could work on the animations. I know how freakish hard (at least for me) animations from multible angles are... You are even better at that than me. But e.g. the sideways walk of the player character looks strange in my opinion. I wouldn't change the upper body and only change the legs - because it looks vers flattened when you do it they way you did it. That way or you could crank up the resoluition just by a tiny bit. All in all good job and I'll see you next LD! |
| Jul 31 22:42:33 | 10m 23s | Inefficiency | ♥ 1 | Well after reading your description I expected much worse... I actually like the game idea. And your humor! The same game with more refinement in every department could've been really fun. Summing up: graphics - you know they are placeholders, music - too much base in my opinion and could become repetitive, sound effect - is repetitive and the worst part is I can't distinguish my shots from the ones of my enemies. And since they don't make noice when hurt I never know if i hit them. This is also related to the delay 'till the shot is played. If it would be more immediate and sound just a little other than the other shots that would improve alot |
| Jul 31 22:49:22 | 6m 49s | Jim The Small Electrictric Man | ♥ 1 | I liked this way more than I thought I would. The art style and the main menu are really sweet, the audio was also way better than expected. Of course you can improve on it but it's already quite good! I also loved the humor - but one thing you should work on is the writing. It seemed a bit careless. Have a good one! |
| Jul 31 22:58:43 | 9m 21s | Deep Space Nine Volts | ♥ 1 | Lack of oxygen killed me too. This is mighty impressive and not just because it's your first submission here. That thing is pretty complex! Now the balancing needs alot of love and you might want to rethink the level layout - there should be a more straight forward way to get to the charging room as you go there so often. But that's about it with negative gameplay stuff. Which is pretty solid! Of course you can improve with graphics / sound also but the time budget is not very big. Good job |
| Jul 31 23:06:41 | 7m 58s | TITAN, Defend Earth before it's too late | ♥ 2 | This is absolutly incredible. The art is perfect the game idea itself is so cool and well executed! The UI was good sound was good the only thing that could've been improved on is music and balancing. Nethertheless - this is an awesome entry. I bow for you. |
| Aug 1 20:51:51 | 21h 45m | Westwood Hills Hospital | ♥ 1 | The game seemed fairly unpolished as for example I could walk partly into walls, the key to "search" is gigantic and the overall feel. I liked the use of the audio and the building of tension - starting with a slightly cozy feeling with the rain sound and getting more creepy. There's lots of room to improve but after all that's what LD is all about (at least for me)! Anyways congratulation on finishing and good luck on your next entry :) |
| Aug 1 21:30:31 | 38m 40s | Basement Dweller | ♥ 1 | The flashlight didn't have enough meaning for my taste. Also it was wierd that I couldn't shoot when the light is off. The sound effects we're repetitive. And somehow I never got a chance to refill my batterie. This leads to a feeling that I'm just fighting but can't actually win which is not good. This removes alot of motivation. My review sounds really negative and there is alot to be improved but trust me: I want to help you with an honest review! Congratulations on actually finishing and submitting and good luck for your next LD :) |
| Aug 1 22:03:17 | 32m 46s | Breath | ♥ 2 | This game looks amazing and I like the movement alot! Music and sound are also really great - except for the alarm sound which is repetitive. Also the blur was way too present - it was a really nice addition but I would think about stopping the blurring completely after the first few seconds. Together with the motion blur it was way too much for my brain to process. But all in all an amazing entry - even though I couldn't get past the second door because there was no key and the doors won't let me through |
| Aug 1 22:29:57 | 26m 40s | Cheetah Power | ♥ 1 | The hitboxes are too big and if you scare them they'll not relax after time. But besides that I liked the game alot. The gameplay is actually really fun and movement feels great. One strange thing is that the animals will actually sometimes flee towards you. The only thing that wasn't obvious about the gameplay was how to eat. I knew I needed to but I couldn't figure out how. Because it's essential you could maybe add a little overlay which says something along the lines of "Space" or "Press space to eat" etc.. Great job with the entry - I had fun with it :) |
| Aug 2 13:53:32 | 15h 23m | Ashmup | ♥ 0 | The gameplay is really nice and most of all satisfying - especially when shooting the rockets for the first time. The design of the enemy and their behaviour is also really nice. It still feels like it's missing something to really hook me - maybe less enemies in exchange for more movement speed? |
| Aug 2 15:48:40 | 1h 55m | killer clown night | ♥ 0 | Okay there is one major issue with this game which kills it for me - lack of time or progress indication. I don't know if I understood you correctly - I thought the game is about just staying alive for a certain time and your ability to survive is only the flashlight. If this is correct the visuals are not needed at all which led me to just stand still and click on the screen as soon as I heard a sound without actually paying attention to the game. So I think you need to find a way to tell the player that the game is still running and the game world is alive :) |
| Aug 2 16:06:02 | 17m 22s | Escape! | ♥ 1 | This is my favorite game till now. There's not a thing I don't like except for the difficulty going up to fast. But balancing is hard to get into the time frame. Balance it and polish either the graphics or give it a even more retro look maybe with some shader or add a gameboy like frame in the background to give the illusion of a handheld. Should be awesome! Also consider adding nice music. |
| Aug 2 16:57:25 | 51m 23s | POWER | ♥ 1 | This is my new number one game so far, followed by Escape! and Breath. Obviously part of the game design was already there but I think the energy system gave it an interesting spin. This played really well - nothing to complain about for the time testing. 5 stars |
| Aug 2 17:06:51 | 9m 26s | Tiny Warlock | ♥ 1 | The game feels really cool in the beginning however I'm not sure if I encountered a bug? I got to a point where so many explosions and enemies are on screen that I could literally see nothing! Explosion everywhere - no orientation at all. |
| Aug 8 16:00:01 | 142h 53m | Pain That Binds Us | ♥ 2 | Okay starting with the things I don't like. I don't like the beginning of the game, the quick time events to get free are too repetitive and it's very frustrating to just get free only to get directly grabbed by a guy from behind. Also I saw the background having visible seams. Next - it's fine to not tell me how to jump but make sure I can see when I'm supposed to jump. The first opening in the ground was hard to see and additionaly there was a branch in the foreground to cover it even more. Now to the good stuff: graphics and sound are great. Especially the pixel art and animations. Story and how it relates to gameplay is awesome. One suggestion: when you lie on the ground you could disable the ability to just hold forward to move. So you would have to press forward again and again after some cooldown to really show how the hero is struggeling. I especially liked the jumping part - that is one point I would try to center the game around. One big last critique point is that the game is a bit too buggy. I saw it crash on stream but on my first play through it played fine. However after restarting the game (I wanted to check if I got the story right, so good job on this part, really!) the game broke after the first memory. There should at least be checkpoints to fight this which shouldn't be too hard to do. All in all a really nice entry with potential. Greetings from germany! |
| Aug 8 21:49:56 | 5h 49m | Engolasters January 2021 | ♥ 1 | I was really missing a dialog option to call for help instead of "I was contacted by aliens..." while bleeding with a hole in my stomache. Then I proceeded to drive home immediatly because... Well - I was dying. The game ended. Noone mentioned my having a hole in my stomach of leaving bloody footprints. So this path was a bit lacking in the writing department - but read on! On this point I was already hooked because even though there were these flaws the game looked good, sounded good and felt good playing. It felt quite polished and I was suprised by all those gameplay elements - the phone panel with a camera leading and chooseable hashtags, the GPS with real time position, the contact list where I could choose and actually select dialog options. Generally dialog options! Footprints in the snow! So I've seen only the tip of the iceberg but the iceberg was already massiv. MASSIV amount of content. So I proceeded with playthrough number two (were I was directly thankful for skipable dialogs). I forgot to mention: a fucking refillable car? 8-way movement? Sign me in. Notes on your smartphone? Batterie draining when using GPS? Okay I actually died on this try but I didn't regret giving it a second go. And I was really close to go in a third time! That's unusual for me. Maybe I'll give it a final try tomorrow. Summing up: I'm mighty impressed. This game didn't blew me away with technical novelty... But the content! There's so much and it works really really well together. Also, the writing was actually seriously good. Cudos to you guys - one of my favorite entries so far (maybe even my favorite)! |