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Feedback comments for LD38
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| Timestamp | Since previous | Game | Anudin's comment | |
|---|---|---|---|---|
| May 2 07:52:56 | Snake On A Plane | ♥ 1 | The graphics are neat (in a retro way that is) and fit the audio really well. Gameplay is pretty cool - that's a natural since it's ~~basically~~ Snake. What I would've thought of as a necessary thing to finish in time are the world boundaries - but I know how tight the time budget is. What could be improved to make the game much more appealing to me: a slightly angled camera so you can see where you're going, smooth camera turning (like others already stated) and change something about the way the snakes parts look that are in the camera. They somehow move jerky and it's like constantly flickering which is desorientating in the long run I think. But nevertheless you delivered something in 48 hours! Be proud and have a good day - Anudin | |
| May 2 23:27:09 | 15h 34m | Beware The Idiots | ♥ 1 | ### Gameplay Simple gameplay idea but I can imagine it working out quite well. Sadly there are some bugs (maybe only in the web version?). For example sperm sometimes didn't care for bait or swam directly through drawn walls (wall drawing is also a cool mechanic by the way). Edit: Just read that the quick sperm swimming through walls is not a bug. The problem is: it feels like one. To change the feel of this some juicy effect might be needed - something that clearly states that this situation if in fact a wanted feature. Also maybe drawing a wall should not destroy the sperm - explicit clicking would feel better. ### Sound The music gets annoying fast but the sound effects are kind of cool! ### Other The "tweets" in the menu are genius! |
| May 2 23:40:36 | 13m 27s | littleBLASTplanet | ♥ 1 | ### Graphics Plain and simple: awesome. Love that style. ### Music Fits the graphic really well. I'm suprised by the music generator - I actually thought about using it too but had no time in the end. ### Gameplay Theoretically gameplay would be fine. I'd like to especially mention controlling the character feels really polished! But put in praxis there are some thinks that could be improved on easily and allow for much more fun. I don't know if it's a web version thing but it kinda feels like the hitboxes are too big. I always feels like I'm running into the aliens before I should've (I get that I'm not actually supposed to run into the aliens - just one thing I quickly realized). Another thing is that the window size for me is too small. Again this could be a problem with the web version - I don't know. It gets really really annoying when those bouncy enemies come and you can't really see where they are jumping. Also while talking about those bouncy fuckers: one of the jumped right in my face after spawn... Not nice! But even though that sounded quite negative - just trying to leave some constructive criticism - the game really comes together nice. The controls and graphics feel polished and music and sound effects fit. I still think it's an awesome game :) |
| May 4 21:45:34 | 46h 04m | Abaddon | ♥ 0 | It would have been great to have an arena like level or maybe a maze so you don't have to check all directions constantly. But honestly that's the only thing I can add - besides that the game is gorgious! The art style has some heavy retro vibes and goes really well with music and sound effects. Generally speaking the atmosphere was very dense - and that is an amazing thing to achieve especially in such a short time! You did a great job here. |
| May 4 22:00:31 | 14m 57s | Diminishing Lands | ♥ 1 | The idea of the terra forming is really interesting and works great. Also the platformer controls were pretty solid *but* getting upwards was a bit tedious. You should propably add a bit more upward motion when you are wall-sliding and jumping upwards. Also I do miss some spice - like the world decaying faster when you collect more coins or something along the lines. |
| May 4 22:33:25 | 32m 54s | Little Remains | ♥ 3 | Negative stuff first: you should not be able to move while in a dialog - or at least end the dialog when you walk away. Otherwise you walk around with that dialog box until you clicked it away (a good solution would be to make the dialog disappear when out of range and make the character walk slower while in this range to indicate that he's about to leave the dialog). Also somewhere around the angry one someone said "He needs to chill! [...]" - that sentence did not really fit in the spot - at least to me. Okaaaay... Now the good stuff! The art style is really cool. That concept art style blended in seamlessly with the 3D models - great job here. Of course the animations should also be praised, awesome! Next, the sounds were pretty incredible too - aswell as the writing of all the characters. All in all the game looks and feels really cool and wouldn't it be for the sometimes strange feeling camera turns and bumping into walls (maybe some indicator would be cool for areas you can't walk) and the above mentioned points - the game would be perfect to me. And yes I know my critique is very nitpicky for such an ambitious entry but I figured since you seem pretty professional with developing games you could also do with some constructive criticism! I'm looking forward to your next entry :) Edit: Just remembered one more negative thing before I'm out of here - sorry. If you could find a way for cooler quests instead of search my three pigs - that would add alot. Edit 2: Just realised I use the word 'cool' way too much. My apologies, english is not my first language. |
| Apr 30 11:10:37 | 8652h 37m | Run, U Fool! | ♥ 0 | Could be improved: - Music is sometimes unfitting - I'd rather have other sound effects - The player should be locked in the teleporter because he can walk out after teleportation starts and still die - The chains feel really clunky and distract from the otherwise polished feel (WebGL version) - Balancing could be improved. Maybe mix door colors when the player is progressing too fast and make the destruction slower if he's too slow? Good: - Visuals are really nice! Like other people already said: the lighting sells it - Controller input feels pretty good - maybe in some instances a little bit floaty - The general idea is great. In general I liked your concept and the execution seems pretty polished. You created an impressive amount of content. |
| Aug 18 15:35:23 | 2644h 24m | Goodbye, world! | ♥ 1 | ### What's good - The **out of screen** indicator. - The **physics** work exactly as imagined. ### Could be better - A **"forward" option** would be awesome. - **Music**. - Another **aim option**. For example the aim line could be between the currently active base and the mouse cursor - would be more intuitive in my opinion. Shooting myself with a full run around the planet was quite fun - what's there works. Solid entry - Anudin |