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Feedback comments for LD41
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| Timestamp | Since previous | Game | Anudin's comment | |
|---|---|---|---|---|
| Apr 24 19:16:21 | Shoot bullets in my head while I play golf | ♥ 1 | First of all: great taste in game engines :) The gameplay is really fun but also very hard. Actually a bit too hard for me - some kind of difficulty setting would be great (although I see how that's hard to implement in time). Music was nice and fitting. Just one note: you can resize the window - I don't know if that was intended and you could set the window title. | |
| Apr 24 22:30:21 | 3h 14m | Fishing Asteroids | ♥ 2 | Gorgeous graphics - comes together really nice, 3D effects and particles on point. Also solid UI-Design. Audio was a bit repetitive. I'm missing some form of feedback on my progress. Like what's the biggest fish I could get? Also a sense of direction. Maybe like a map which shows bigger fish or dangers - otherwise I'm just floating around in space - well that's actually the point of the game but you propably know what I mean. Big props to the art department! Nice entry. |
| Apr 25 21:34:53 | 23h 04m | Zomball | ♥ 2 | Art direction: top notch (with only exception being the ball flying animation which is more of a programmer thing). Sound design: could be improved massively, especially the repeating trippling sound - would be better to leave it out in this case. Gameplay: super nice idea, could've been better implemented. The timer is too fast, there shouldn't come more zombies in the next round if I didn't survive the last one. Also the fighting mechanics should be more fleshed out. This game idea has a lot of real potential overall, good job! |
| Apr 25 21:55:31 | 20m 38s | ColorTagSurvive | ♥ 2 | Amazing entry. Atmosphere is so good that I actually thought I would play such a game as a full release. it made me realize again that I really don't care about graphics if the whole package works well together. Also the turning effect on a camera without perspective distortions? That's insanly cool. Gameplay was really lacking though which I can accept given what it is. I would maybe add an option to always follow the cursor so I don't have to click all the time. Great job on this! |
| Apr 25 22:10:10 | 14m 39s | Space Miner | ♥ 1 | Okay first bugs: I had a battery completely disappear after it landing next to me. Besides that after going back to the main menu and starting a second round I lost all sound besides the "footsteps". Now to the game itself: the idea is good. I also like the graphics even though you overdid the screenshake a bit when drilling. Sound design could be improved alot, the footsteps are a bit annoying. I could see this working if you added a compensation for the longer travel times when you progress in the game - give the player some kind of exo-suite or (even cooler) allow him to jump super high and far! That would also add to the feel of being on a moon. All in all this is a solid entry for what it is - but the game design needs some work. Edit: About your age. I think it's cool that you can do this already but don't hide behind your age! Take criticism well and continue to learn. Best of luck to you. |
| Apr 26 08:28:48 | 10h 18m | Eggstinction | ♥ 4 | My highest rated game so far. Incredible package. Just checked and you are a team of five, that makes sense to me - I should start looking to partner up too. Everything felt polish, only complaints are the balancing (it seemed very hard at times - maybe slow down level destruction when close to a player? I don't think he would notice in the action.) and maybe the level design. I feel like I'd enjoyed more focused levels more instead of "ramps all over the place". Or maybe make the extra ramps meaningful with "tip ramps" which show with an icon how much strength you should place in the shot to get to a good position / not land in lava. |
| Apr 26 10:18:02 | 1h 49m | Bomberess | ♥ 1 | Critique: - The music isn't fitting. Also, the music changes everytime you click out of your browser and back into it. - Aim for a coherent color theme for power ups e.g. blue good red bad. - If the dot on my character is his nose he's facing the wrong way (looking left when I go right). - You can spawn in walls and then get teleported around. I actually got stuck in a 1x1 space. - It should be clearer that you died when the wall touches you. Some kind of animation or sound effect. - It seems that I have 2 lifes, it would be nice to see that indicated somewhere. Actually I think 1 life would be better to emphasize on the danger of bombs. Positives: - It's really cool that you implemented a leaderboard. Adds alot. - I liked the powerup which reverses your movement direction! Wrapping it up: The combination of genres is great! Works really well together although I'd maybe slow down the wall and add enemies to get some more Bomberman vibes. Implementation could be improved generally. Solid entry! |
| Apr 29 22:15:52 | 83h 57m | Typographythm | ♥ 1 | Ok I realized I was a little to tired to play this at full speed, but anyways. Design, effects and music are really polished. Even details like an animation to show the lifebar - beautiful. Shaders are nice too! Overall everything felt really polished, typing worked flawlessly. Improvements that could be made are a little countdown before fast typing phases so one can prepare and the timing display to be more prominent. Plus let me type in half or quarters too please, I made a lot of "mistakes" while being perfectly in beat. What I've seen in a similiar entry is that they lighted up the corners of the screen in beat which was easy to see while not distracting from the gameplay so maybe think about something like that. Good job on the entry! Edit: There were quite a handfull of puns in there - nice. |
| Apr 29 22:40:12 | 24m 20s | Zap Herder | ♥ 1 | - Visuals feel polished - The zapping feels smooth - Sound effects are too repeating - Score system seems completely luck based - got 200k score and I don't know how - I often died on my first zap and don't understand how that's possible Maybe make the random twitching slower so the player actually has time to react? But in general I like what you did - the game feels "alive" and it's a nice change from stale worlds / games. But there are serious changes needed to make this more skill based and therefore more fun. |
| Apr 30 06:50:27 | 8h 10m | Tejuru (Tetris & Jump & Run & Digger & Unicorns) | ♥ 1 | Good: - The unicorn is really sweet. - The combination works great. The Tetris part is basically a world builder for a platformer. - The ways through blocks are really a smart move from you! Makes it alot more interesting. Not so good: - Often times height differences of the ways through a block get you stuck since you can't jump high enough. - Sound effects are a bit too repetitive. - The lava is going up way to fast. Maybe slow it down a bit if it gets to close to the player? I really like this entry. I had not too much fun because I died way too often but the combination and thought that is put into this are absolutely great! Good job. |
| Apr 30 07:22:08 | 31m 41s | Joe Chef | ♥ 3 | Quite professional camera coordination and animations you have there! The fights feel a bit too long and the enemy is too quick to dodge ranged attacks even at close range though. Also the flash effect when moving left or right is a bit too much, maybe speed up the player the longer he moves in one direction and let this effect only kick in when he's really fast? Would've also enjoyed a skip fight button so I can watch all those juicy videos! Great humor and entry. |
| Apr 30 16:07:14 | 8h 45m | Gun Farmer | ♥ 0 | - The sound when getting water from the sea is stacking - I had nights where no monsters at all showed up - If there are no monsters the music shouldn't be as dramatic - If all monsters are dead the night should end - Dropped seeds can spawn under soil so they're invisible - Shortcuts to seed types would work better on controller I really liked your idea and the execution felt pretty polished. Art style is consistent, music is good, gameplay feels smooth. I think the game would be more interesting without the "waves" so you are working under constant pressure turning this into combat gardening. Nice entry! |
| Apr 30 17:37:17 | 1h 30m | ASTROPOVER | ♥ 2 | Can be improved: - Performance is really bad (newest Firefox version, could be because of old Godot version) - It's really confusing that walking direction isn't shooting direction. I don't think using the mouse is a good solution here. - There is either something wrong with the player collider or there is input lag. Try timing a jump right at the end of a platform, I always fall. - Like it is the case with nearly all LD games balancing needs to be worked on. - The background looks really nice but it doesn't suite the foreground. Maybe try to use a more flat look on the foreground. Good: - The background effect of the start menu is really really good - Music is solid but too much for this game. It distracts from the experience. I'm not sure how well the mix of genres worked out here - it felt like a platformer. All in all it's a solid entry but with lots to improve. Until next time! |
| Apr 30 17:49:18 | 12m 01s | Modern Fairway 4: Spec-Ops in the Rough | ♥ 2 | Could be improved: - Preciser hitboxes for the ball - General direction in which to shoot - Louder sound effects compared to the music - Mouse is much too fast Good: - FPS mechanics work nice, animations are smooth and even weapon customization! The basic concept is good and the shooter mechanics are well implemented however the golf part can be improved. |
| Apr 30 20:01:13 | 2h 11m | Sure You Can! | ♥ 1 | That is the most fleshed out game I played until now! Graphics, humor, audio, everything. A beast of an entry. Only improvements I could imagine would be a shorter combo to jump (maybe cuppled with a difficutly setting) and that the music shouldn't stop on dying. Edit: for the love of god please leave the intro. |