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Kosmo

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TimestampSince previousGameKosmo's comment
Aug 1 22:41:53 Drone Supervisor ♥ 1 Pretty fun -- almost has a 'clicker game' style wrapped up in a more strategic simulation. My only real complaints would be that it was not intuitive how much money I would make from combining certain materials. While I understand the crafting system after I looked at the recipes, I did not notice that until after I had played. During my first game I spent a while combining 3 different materials and the resulting money I got was barely more than I would have got for simply returning the 3 ingredients.
Aug 2 00:56:59 2h 15m ROOP (Running Out Of Power) ♥ 1 Game played well for me -- no control issues. Overall the gameplay was a bit simple for me, not a whole of a reason to play it more than once or twice -- but hey, that's compo. That being said it runs well, has good sfx and definitely fits the theme. Next time I'd try to make a simple background music to go with the game, I've always found it adds a lot. I use http://www.beepbox.co. Thanks for the game!
Aug 2 02:41:58 1h 44m Extend that cord! ♥ 1 Well made, good graphics and fits the theme. One thing I didn't fully understand was how turning was supposed to work? In general I found that I had to hold turn down way before I actually wanted to turn and then it was hard to stop turning. However, I could 'rewind' and then all of my turn 'momentum' was gone which made things a lot easier. Not sure if this was intended or not. Thanks for the game!
Aug 2 02:50:12 8m 14s The Political Juggle ♥ 1 Final Score: 21009, Final Year: 1980 Very funny -- great sound effects :) Overall I really like it, my only complaint is that it doesn't really feel like 'running out of power' to me so much as do this as fast as you can. Either way well done! Thanks for the game
Aug 2 04:38:38 1h 48m Lights Out ♥ 1 It took me a while to realize that I couldn't connect multiple houses with the same power line -- the fact that it shows a unique graphic when you do that made it seem like it would work. Other than that, an interesting and fun puzzle game. Thanks for making it!
Aug 2 04:45:09 6m 31s Not Like This... ♥ 1 I really like that the instructions are just straight up on the screen. Overall I quite liked it but I have two criticisms. One, it was not immediately obvious when I was holding something. Some kind of animation or change in the visualization of the battery might have made it more clear that pressing W was actually doing something. Two, the sound effects were brutal! I had headphones on and they were quite screeching. Good stuff though, thanks for making it!
Aug 2 04:50:52 5m 43s Into The Darkness ♥ 1 Music is the best part of this game -- you did a great job of making it feel ominous. The game itself is a bit simple and doesn't really offer much outside of walking around somewhat randomly hoping to find some batteries. I think it could do with another mechanic or two to make it a bit more engaging.
Aug 2 05:00:40 9m 48s The Infinite Mine ♥ 1 This is a fun game that seems to be well built and polished. I had fun with the one game I played, but I think it needs something more. Since there doesn't seem to be a requirement as to where you put your extractors it seems like its best just to place them everywhere (and you kinda have the money to do so). For compo -- I think you made a really solid game. As a game though, I think it needs just one or two more mechanics to be really engaging. Thanks for making it! : )
Aug 2 05:05:52 5m 12s Cryozia ♥ 1 I like how 'arcadey' this feels. You did a really good job of making it similar to the old style arcade games. Also, I don't think I've seen a game where you control an astronaut outside his ship before -- and while the controls are a bit finicky I think it does a good job of making you want to do just the tiny bursts like you see in movies. Good job!
Aug 2 05:25:51 19m 59s The Factory ♥ 1 I like the concept -- trying to do a 3d stealth game for compo is rough. So, I'll admit that I tend to jump into a game first then check back at the LD entry page to see what was clarified there. In your game, you only mention WASD and E -- not Space or Shift (which are crucial to playing). I played about 4 times and only the 4th time did I actually find any boxes outside of the original box. I think it may have been good to make the power boxes stand out more or give me a way to deduce where they are (like maybe something about how the buildings are powered/lit up). Overall though, good job.