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Steve Johnson

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TimestampSince previousGameSteve Johnson's comment
Jul 31 22:10:20 Current ♥ 1 This is a neat concept and would make a good mobile game. Suggestions: * Add simple sound effects for user interaction * Zoom out and in at each 'level' transition for a better sense of progress Bugs: * Help text was cut off in my browser in the second intro screen * Switches were always pointed up/left so I never had to think about it, just press 'a'
Aug 2 04:55:21 30h 45m HockeyGame ♥ 0 This is a good concept, and I can see what you were trying to do even though I have no friends to play with. I do wish there were a better single player mode and at least some simple sound. It would have added a lot. A big part of a 48 hour challenge is figuring out how you can score while doing as little work as possible. :-)
Aug 2 05:10:15 14m 54s Pickup all the power! ♥ 1 Nice work on a compelling puzzle game in 48 hours. Thanks for adding some sound effects and music!
Aug 2 05:12:49 2m 34s Recapitate ♥ 0 The controls kept locking up for me after getting my head back, either from taking damage or throwing it, so I couldn't make it past about 30 seconds of gameplay.
Aug 2 05:16:47 3m 58s Icarus Fate ♥ 3 The graphics are top notch for 48 hours, much better than I did! This is mostly good and you probably know that, so here's my criticism: the wingspan feels too wide to feel "fair" to me, and for a game with art this good I also really wanted sound. Maybe it was my browser?
Aug 2 05:31:07 14m 20s Exponential Maintenance Engineer ♥ 1 I liked the chill music, great job there! It's so nice when people sit down and write something for the compo. I will admit, though, I tried a few minutes of gameplay and never really got a feel for it. Like, I know the 1s and 2s are supposed to match, but there were so many white boxes I never managed to get very far score-wise because I'd be out of space in no time.
Aug 2 05:36:28 5m 21s Drone Supervisor ♥ 1 Wow, some real complex gameplay! Super excellent tutorial. As someone who's done some JS game making in the past, I'm really impressed with the design here and I hope you keep doing LD. I wish you had added sound though. :-)
Aug 3 02:32:20 20h 55m Energy Enigma ♥ 1 I watched the video and still could not beat the first level. I got it saying "Resistance 33/33" but nothing happened. This is a good gameplay concept for a 48 hour game, but several things really prevented me from enjoying this, even if the level had worked: * There is no visual feedback about what you have selected * You have to remember the individual part values or click them one at a time to see * There is no visual feedback if your path is valid or invalid * The clock prevents much experimentation and doesn't add any gameplay value * The tile graphics don't line up so my eyes can't follow lines easily If you do a post-compo version, I'd be happy to replay.
Aug 3 02:37:10 4m 50s LOW BATT ♥ 2 I love it when people take audio seriously and use simplistic graphics effectively. This is exactly the kind of thing I hope to see every LD. Great job.
Aug 3 02:45:47 8m 37s Energy Grid ♥ 0 Bugs: I got a crash when hitting Build one time. Also, square selection seemed to intermittently fail. Gameplay: It's a shame placement didn't seem to matter, so there wasn't much point to having a grid. Without that, there wasn't much in terms of gameplay mechanics, just click until you get the next thing, click, click, done. Other: I liked the music, always like it when people make the effort there!
Aug 3 02:51:52 6m 05s Azrellian Asteroid Field ♥ 0 Great instincts doing the sound that way! I'm always relieved to hear music and non-bfxr audio on a LD game. The text, font choice, etc. is thematically on point. You did really well on this! I can never convince myself to do a classic-style arcade game for these things, I always try to make it too complicated. Props to you. This is the first game I've rated that made me physically laugh (with sfx).
Aug 3 02:59:45 7m 53s Oh no! Democracy! ♥ 3 Great humor in this game. Good scope for 48 hours, well explained, easy to pick up. I'll second the request for audio. And to add flavor, perhaps a feed of newspaper headlines to help you feel the democratic pressure?
Aug 3 03:06:58 7m 13s Alien Swarm ♥ 0 I like that there are mechanics to both push you out of the starting area and pull you back into it. However, it didn't feel like the difficulty ramped up at a good pace, and shooting didn't feel very satisfying. I also wish I could have repaired my turrets. Good work making a complete game in 48 hours!
Aug 3 03:09:27 2m 29s The Kleptocracy of Rodentia ♥ 1 On the OS X build, I pressed Space to start and nothing happened. I thought maybe it was just loading things but after 30 seconds no luck, so I closed it. Sorry :-(
Aug 3 03:17:46 8m 19s Growing Pains ♥ 1 Nice little piece of art. Thanks for making it.
Aug 3 04:16:40 58m 54s Spaceship Ferry Captain's Handbook, Chapter 12: What to Do in the Event You... ♥ 1 Nice concept and good scope. Moving the station about twice as far away would make this a little better as a single level, or tweaking the plot so there are infinite goals to reach and giving the player a high score. Doing discrete levels in 48 hours is always a huge challenge. Anyway, I enjoyed it!
Aug 3 04:22:30 5m 50s ABANDON SHIP ♥ 1 Great job choosing a scope and executing. I didn't personally find the mechanic fun, but it's more of a taste thing than a good/bad thing. If you were to spend another 2 hours on this, I'd suggest adding crew bios to get the player more invested in each individual crew member and add to the atmosphere. Everyone who dies, you'd know if they had a family or not. :-)
Aug 3 04:39:58 17m 28s All Systems Online ♥ 1 I made a game with a very similar concept 7 years ago: https://www.youtube.com/watch?v=TvqtfLrDhx4 Also, I'm on a Mac, and I got your game running in WINE. Please re-host this file and let me know so I can stop keeping it in my Dropbox folder! https://www.dropbox.com/s/39odp4915vrkcde/AllSystemsOnline.zip?dl=0 I was never able to buy anything other than a generator. Maybe it's because of WINE or something? So the fact that movement was always extremely slow might not be part of the actual game. I'll refrain from rating you for this reason. If you put up a video I'd be happy to give a rating though.
Aug 3 04:47:51 7m 53s PowerGem Arena ♥ 2 Another vote for "too hard." I play a lot of twin stick shooters and found the spawn positions too punishing. I also thought this could benefit from just one more heart for the player. But the gameplay is really satisfying in a way that most LD entries are not. Great job on that! Plenty of style.
Aug 3 04:54:30 6m 39s One In the Chamber, One In the Socket ♥ 0 The Mac build works fine. I really wanted more variation. It got really repetitive really quickly, and the lights-as-bullets mechanic, while funny, didn't actually change the basic gameplay of a limited ammo twin stick shooter. That said, you did finish, so good work!
Aug 4 04:45:40 23h 51m BatteryPackMan ♥ 2 Right in the pocket for the theme! Lots of potential for power-related mechanics: different ranged "weapons" to charge allies, thrown "battery grenades" with an area of effect, power pickups, etc. I'll agree with the feedback about it being simple and repetitive, but...meh. 48 hours. It's hard to do! Nice work.
Aug 4 04:53:37 7m 57s A Miner Inconvenience ♥ 2 You did a good job making a lot of content for a 48 hour game. It's a good set of mechanics for the scope required. The controls are a bit fiddly but it's definitely playable! Good work.
Aug 4 05:08:17 14m 40s AI-Bot Problem ♥ 1 Good scope and implementation for a compo game! Appropriately mellow sound effects. I always appreciate when compo games don't just use bfxr. I made it all the way through and had an appropriate sense of puzzle-solving. This game has a good difficulty curve and was never frustrating or boring for me. The graphical atmosphere and wiring mechanic gave this a polished feel above and beyond 90% of compo games. Great job!
Aug 4 05:14:36 6m 19s Gargoyle's Curse ♥ 2 I liked the style and concept of this a lot. I played up to level 5, but couldn't beat it. My strategy ended up being to rush amulets, rush back, kill bats, fill tank, repeat, but it always felt like the bat spawns showed up too quickly for me to be able to fairly fight them. But, A+ execution otherwise!
Aug 4 05:21:49 7m 13s Power Tripping: Keeping It Cool ♥ 0 The music and general mood was excellent. I never quite got the hang of the gameplay mechanics; more visual feedback would help a LOT. But great job on this game! You win!
Aug 4 05:27:55 6m 06s Dim Wit ♥ 1 I got 19 with the keypad, but I could do better if I worked at it. :-) Great scope, nice polish. My only request would be a sound effect for each key press. But in general this game is very well done!
Aug 4 05:30:18 2m 23s The P.U.R.G.E. Protocol ♥ 1 Crash on clicking 'start' on OS X. Sorry :-(
Aug 5 03:39:56 22h 09m Battery Bot ♥ 0 You should fix your link entries, it currently looks like you only provide source code.
Aug 5 03:44:16 4m 20s From Kingdom to Freedom ♥ 2 I had the same experience as @rikoclon, including winning by running off the edge of the screen.
Aug 5 03:57:15 12m 59s Airship Engineer ♥ 2 You put effort into places that are rare for a LD game, and I respect that a lot! Despite the wall of nearly-unreadable text, I actually liked the text itself, and the graphics and audio provided a more polished atmosphere than most games achieve. I found it too hard to win, but it's a good, well-executed concept.
Aug 5 04:16:16 19m 01s ElectriClick ♥ 0 I got up to year 277 on my second game, waiting for the reputation bar to run down after year 234. Good concept and execution. My only complaint is that I had to use that drop down every time I wanted to buy something!
Aug 5 04:30:23 14m 07s Lost in Translation at Space ♥ 4 I really, really enjoyed this. It's extremely creative, and all the elements work together to create a thematic atmosphere. Really excellent work by your team! I was about to suggest adding music, but then realized, it uses the microphone... If you do another jam, I would be interested in working with you as a musician.
Aug 5 04:45:47 15m 24s Winding Woods ♥ 1 I didn't finish because I got tired of the footsteps sound, but I did like the atmosphere and set of mechanics. Good work!
Aug 5 04:53:15 7m 28s Portals and Boxes ♥ 2 I packaged your game for Mac. Please re-host it and let me know so I can take it out of my Dropbox folder: https://www.dropbox.com/s/o8qjai93d9gykv1/portals_and_boxes_mac.zip?dl=0
Aug 5 05:09:24 16m 09s Advanced Infiltration Management System ♥ 0 I LOVE VAPORWAVE
Aug 5 15:44:15 10h 34m Buzzy Bee ♥ 1 I got 77% on my second attempt. For a game with such simple mechanics, this one could use a lot more "juice" in the animations and sound. But congrats on finishing!
Aug 5 15:49:20 5m 05s BRAINZ ARE POWER ♥ 0 I made it 260 meters. I thought the energy ran out too quickly. Once you got below ~6 brains you had already lost and just had to wait it out. But this matches a lo-fi genre of early '00s web game that my middle school self really enjoyed. Props for the art and sound. :-)
Aug 5 15:53:20 4m 00s RUN! Before the power runs out! ♥ 1 Good atmosphere, but lack of actual zombies really takes the tension away! But I can really identify with just wanting to work on the engine all weekend. :-)
Aug 5 16:01:57 8m 37s Crystal Menace ♥ 1 I was really frustrated by not being able to reset a level, and died quickly on level 3 before I was even able to place offensive towers. Some basic quality-of-life polish would go a long way in this game.
Aug 5 18:02:25 2h 00m VUEL ♥ 0 Wow, I'm super jealous now. You made the same game as me but more variety, more space, better art, better music fit...excellent job! I had fun playing this. I did feel like the battery should have had _one_ more charge, though. I really liked that you could hover over an enemy to see its movement pattern. Great little bit of UI affordance that most games miss. If you ever want to team up and polish this for iOS or Mac, let me know. I've played with the Haxe toolchain before and didn't like it much, but I can get by and I'm an experienced Mac and iOS developer. I'm also looking for future jam teammates, and if that appeals to you, shoot me an email!
Aug 5 19:03:12 1h 00m Mech ♥ 2 Good writing, nice and easy. :-) Thanks for making this, I had a good time. I found one bug: the Ngozi will tell you to hand them the screwdriver even if you already did.
Aug 6 19:03:58 24h 00m Robogod ♥ 0 Nice atmosphere. The graphics and music form a good scene. In terms of gameplay, there wasn't any skill or decisionmaking involved, just kind of dropping blocks from point A to point B until everybody died. This game would have had a lot more impact if there had been more of a story arc, or some goal you are trying to reach rather than just dropping blocks randomly. It didn't seem to matter who lived, except Robobuggy who'd give you an extra block. One thing you could do is have different "types" of power that different citizens need, and what types you get depends on who you save, so it becomes a logic problem of who to feed to get the right power types for the next set of citizens.
Aug 9 03:05:13 56h 01m Charge! ♥ 0 Utterly incredible. I also made a roguelike, but I'm much more impressed with yours! :-) Sound design, art, gameplay, polish, it's all there. Excellent job.