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TimestampSince previousGameSteve Johnson's comment
Apr 26 04:00:32 3D Vector Space Cab ♥ 1 Rogue Basement has a Windows build now! You can email me at steve@steveasleep.com for feedback or whatever. Thanks for the interest! Downloading your game now. https://irskep.itch.io/roguebasement
Apr 27 07:08:41 27h 08m Train World ♥ 0 I'd love it if you could make a version with everything twice as fast (movement, animations, cutscenes). I'll play through it regardless, just stating my request. :-)
Apr 28 06:09:56 23h 01m Dungeon World ♥ 0 Basic mechanics are there, I just wish I could find some exit stairs! And I, for one, love the death screen. Much respect for taking the roguelike route. I feel your pain about doors, my game has that problem too. :-)
Apr 28 06:14:27 4m 31s Theatre Throw-Down ♥ 1 Cute! :-) Minimum viable brawler. I wish there was more enemy variety.
Apr 28 06:20:16 5m 49s Spaceworm - Defend a sacred tree from worms invading your planet ♥ 1 +1 to Spinaljack. But this is a really nice set of core mechanics with a good presentation. It did feel unfair that an enemy could pass through you though if you move toward each other from adjacent spaces on the same turn.
Apr 29 07:03:19 24h 43m A small tower. ♥ 0 I don't see a ready-to-download binary for any platform here...
Apr 29 07:22:28 19m 09s 6-Sided Sojourn ♥ 4 Nice and tight set of mechanics, but once you figure out the perfect-defense attack strategy, there's no challenge and no interesting decisions to make. Reasonable sound (bfxr?) and music, but the gameplay just isn't there for me. Might I suggest a dodecahedron?
Apr 30 06:16:19 22h 53m Conquery - Conquer The World! ♥ 3 I won, but I wasn't happy with the gameplay. It's a cool idea for the planets to be your weapons, but it's not enough to hang the game on. Winning felt both difficult and tedious, because the player ship is made of paper and it's very tricky to get the enemy ships in position because they seem to lose interest in you extremely quickly. Also, whenever your mouse moves outside the screen, the controls stop working, which is a HUGE problem when you're trying to deftly avoid bullets!
May 1 17:34:46 35h 18m Destruction Zone ♥ 1 Nice little arcade game. I couldn't tell if the walls were closing in because I was losing towers, or because that's just how the game works. This felt like a solid old-school Newgrounds game. Definitely in the 70th percentile of gameplay for Ludum Dare games!
May 1 17:42:56 8m 10s Antnator ♥ 1 I didn't get far because I got frustrated at running out of ammo.
May 1 17:57:53 14m 57s A Giant Hitch ♥ 3 A GIANT HITCH: METAPHOR FOR MODERN LIFE You wake up. Your alarm blares; you haven't slept well in months. Each day, you feel it more and more, the pulling apart of your soul from your reality. But you carry on, because it is your duty to society. The government child-rearing program raised you that way. You will not give up. You leave your house, tripping over your favorite childhood toy. It looks so small now, lying there nearly flat on the floor. You will never experience joy again. Going outside, a sharp shock of blunt objective truth: you are not normal. It is obvious to everyone. This world is not made for you, though you are cursed to inhabit it. You trundle along the tiny street, destroying others' lives and property by your mere existence. You cannot cease to be yourself without ending yourself, and to do that would be a mortal sin that would send you to Hell. And so, like a CIA prisoner strapped to a chair in an interrogation, you continue to Be and to Suffer. Finally your arrive at your "work"-place. But it is a cruel facsimile of purpose. They keep you here so as not to admit to themselves that they have produced a vile, unfit Thing. You oscillate between Red and Green, Green and Red, the stop and go of an irregular heartbeat. Some days you just jump up and down on both buttons at once and notice that no one cares; the "work" is done anyway. This is comforting. Soon you are allowed sustenance. You must march past the others, the normal ones, who stare at you and talk amongst themselves. Your presence brings them comfort at the thought of not being you. You abase yourself before the dispenser of your food, an unpaid intern who hopes to climb the corporate ladder starting below the bottom rung. He throws balls of butter at your face, his disgust palpable with each toss. After calorie intake, you climb some stairs, forever. When you reach the top, the story ends with no explanation. Such is human life.
May 1 18:09:23 11m 30s The Aliens ♥ 1 I'm on OS X. The game crashed when I killed an alien. I had 21 coins and 3299 height. This is one of the more fun games I've played in LD38 though! Decent sound, fine gameplay. I do wish the field of view was bigger, it feels unfair how little time you have to react to enemies. It's not often I see a metagame, so nice job on that! It feels appropriate.
May 1 22:26:58 4h 17m Isolation Island ♥ 2 Nice work on the scope of this. The maze adds a lot of play time without feeling tedious. I completed it in just under 15 minutes. Combat was too easy so the consumables felt superfluous. Inventory space was cramped and I kept being frustrated at not being able to pick things up. The limitation didn't add much to the game. 2 more slots would probably fix it. The graphics are of the "so bad it's good" variety (although the player actually looks nice). The intro was in the 90th percentile of humor for Ludum Dare games. I physically laughed at the first CIA line. Congrats on a successful jam!
May 1 23:39:23 1h 12m Railroad to Hell ♥ 1 I had the same experience as Flaterectomy. Once there were 2 monsters onscreen, I couldn't do anything because I kept getting tossed back and forth. Also, I never figured out the punch hitbox, so I couldn't hit anything. Very frustrating. I only played for about a minute because of these issues. I did like that you didn't just use bfxr for everything.
May 1 23:48:26 9m 03s Invasion ♥ 3 Nice little 48h game. Classic Newgrounds-type gameplay. My wish list: * Energy recharge bar to help decide when to fire * Clearer hitbox; looks like the beam is wider near the edges of the screen? * Planet HP bar * Ability to move my guy around the planet. There is no reason to do this but I still want it.
May 1 23:49:27 1m 01s Save The Shrinking World ♥ 0 Your WebGL link is broken.
May 1 23:51:45 2m 18s Forget ♥ 0 This looks cool and I'd love to play it, but it the Y axis of all the graphics is inverted on my machine! OS X 10.11.
May 1 23:58:16 6m 31s Crumble ♥ 1 Aesthetically this is really nice! It wasn't much fun to play single-player; I imagine it's a lot better with local friends. Some dumb AI would do wonders for this game. It was frustrating that keys would drop with no lock boxes, and if you pick up a key, you can't drop it in favor of something better. But I could see this being a pretty good mobile game if you polish it up a bit, since the controls are so simple and obvious but there is some real complexity and tactics.
May 2 00:06:18 8m 02s Prestige ♥ 1 Nice work creating a simple little strategy game. The graphics are effective. My first game was pretty confusing, but I soon figured it out and won my second game against the easy AI. My strategy was to create a wheat field ASAP and then spam food donation for prestige. With some tuning and a few more features, I could see this as a "real game." Bug report: "play again" always starts a 2 player game.
May 2 00:11:14 4m 56s Cloud Garden ♥ 2 This is silly and fun. As a fellow art-game maker for a past Ludum Dare I really appreciate this. The atonal music, the amorphous player, the lack of a point...it really comes together. It was a bit hard to figure out how to control where the spheres went. But I guess that's also kind of the point.
May 2 00:19:06 7m 52s small World of Underbury ♥ 1 I want to try this, but your OS X build doesn't work. Error message: `Error: assembly specified in the dependencies manifest was not found -- package: 'microsoft.codeanalysis.common', version: '1.3.0', path: 'lib/netstandard1.3/Microsoft.CodeAnalysis.dll'` Email me at steve (at) steveasleep.com if you want to do a debugging session. I don't mind trying to build from source if the tools are open source.
May 2 00:29:40 10m 34s Escape From Tiny Asteroid ♥ 1 Wow, this is definitely one of the better games I've played so far! The frantic tower defense + crafting combination works really well. I lost a couple of times before I figured out the refinery thing, but the journey of discovery was enjoyable. I could definitely imagine these mechanics getting fleshed out with more content and working at a larger scale. The premise is really creative. Seriously nice work.
May 2 00:36:13 6m 33s World Under Siege ♥ 1 I got a score of 150 by holding down A and clicking extremely fast. My fingers are tired now. While this is definitely a game, it really needs more variety. The shrinking planet as health bar is good, but it just generally needs more...anything.
May 2 01:02:05 25m 52s Exploitation ♥ 2 Great strategy game for 48h of work. I didn't stick around to win or lose because it takes a relatively long time to play, but I put in more time than I put into most games I review, so props there! I wish I had been able to mouse over all the islands to see their current stats. This is a nice set of mechanics.
May 2 01:36:36 34m 31s Life of an Ant ♥ 4 I liked this game so much [I wrote a post about it.](https://ldjam.com/events/ludum-dare/38/rogue-basement/funniest-game-so-far-life-of-an-ant) Five stars from me in all categories. I would say this is the best game in LD38, but once I turn into a cave-in repair ant the plot seems to get stuck and I am doomed to fix walls forever. So I just let the colony collapse on purpose because I was done working for the man (er, the queen). The music is perfect. The sound is good and not just made with bfxr. The graphics are appropriate. The writing is ant-alyzingly good and ant-i-not-funny. So if there's more plot, I would be so happy if you could make a build that starts the game right after you do the cave-in repair job so I can finish this masterwork!
May 2 02:05:30 28m 54s Cluttered Skies ♥ 1 Seems unfinished in several ways. No restarting after dying, no win/lose message, no instructions...replacing that "TBD" would go a long way here.
May 2 05:45:47 3h 40m Phaeton ♥ 1 (Your Mac build works great.) I love this. I love this so much. A planetary walking simulator that tells an actual story, with GREAT atmosphere. From a graphics and mechanics standpoint it's simplistic, but that droney music just totally sells it for me. I AM SO IMPRESSED WITH THIS SILLY PIECE OF ART. YOU ARE AWESOME. Fives in all categories to you from me, except for a couple (I'll keep you guessing which).
May 2 06:05:45 19m 58s Diggy McDigface ♥ 2 I would describe this as "Steamworld: Dig: Lite". Super simple progression, bare minimum. Perfect scope for Ludum Dare, competently executed. The audio is well done, particular the music transitions. Nice work!
May 2 06:23:34 17m 49s Edge of the Abyss ♥ 1 I unfortunately wasn't able to figure this game out at all. I'm not an RTS veteran. I kind of figured out how to build buildings, but not how to get resources fast enough to build them quickly enough. And building units didn't seem to do anything somehow. I am going to not rate this because I feel like I just don't get what's going on, but there seems like depth I just can't see.
May 2 06:25:57 2m 23s A Minimalist Game ♥ 0 Okay, I LOL'd. You got me. Best game ever.
May 2 06:27:53 1m 56s Exo-bot ♥ 0 FYI game doesn't work in Safari on OS X (compo version). Playing in Chrome now, will report back soon...
May 2 06:38:07 10m 14s Wabbits Great Escape ♥ 1 I couldn't find the rabbit hole on level 2, and after the second carrot all the foxes stopped moving. I do like the abstract graphics!
May 2 06:44:37 6m 30s The Four Tribes ♥ 5 I love all the text (English version). And a recruitment-only strategy game is interesting. But it's really hard to figure out what strategy actually works here. It seemed kind of random what the outcomes were, and I wasn't able to attack anything, or determine what the point of the hex grid was. This might be better as a turn-based game rather than having every second count, too.
May 2 06:56:18 11m 41s Islands in Equilibrium ♥ 3 This is an excellent puzzle game for a 48h event. Really nice job here. The developer art may be lo-fi, but it makes for a super clear interface. The fact that you did a tutorial too...it warms my heart. Thanks for the game.
May 2 06:59:52 3m 34s Low Orbit ♥ 0 On OS X (Chrome) I get something about a 404 on `LD38.data`.
May 2 19:33:12 12h 33m Through the eye of a needle ♥ 1 Web build worked great for me on OS X. The music was a cut above most LD music, so if I were you I would be proud of that. Also don't worry so much about graphical quality. This game's biggest deficiency is in gameplay. The abstract shapes are easy to distinguish from each other, which is what matters. Anyway, congrats on a successful compo! Nice work.
May 2 19:37:09 3m 57s Conqueror ♥ 0 This is a nice tech demo and I can see where you were going with it. A strategy game on a sphere is a compelling idea. Congrats on getting it to this point, and I hope you develop it further because it seems neat, potentially a nice mobile game with simple controls.
May 2 19:46:07 8m 58s No Parking ♥ 0 This game is too hard. I can't make it more than about 30 seconds. The asteroids are often in shadow so you can't see them and it's too difficult to control the planet. That said, the premise is hilarious and the atmosphere supports it really well.
May 2 19:55:25 9m 18s Collision Free ♥ 0 I got to wave 6 and then let myself die. I wanted things to get more frantic more quickly, but all the enemies and bullets were still moving really slowly. That said, this is the second game I've seen so far with almost these exact mechanics, and this is the better one. :-) Your art is appropriately good and polished. The music makes a big difference. Congrats on finishing and making a reasonable game!
May 3 02:16:27 6h 21m A Small Room ♥ 0 Your Mac download link is broken!
May 3 02:25:39 9m 12s Food Fight ♥ 1 I didn't like how easy it was to fall off the edge or get trapped under food. But it does feel like a reasonably complete jam idea, and nice work on the high score server. Good call spending time on that. Thanks for the game!
May 3 03:03:24 37m 45s Little Stars ♥ 1 It's a nice little universe you made here. It feels like you meant to inhabit it with something (besides the flowers!) that would have made it into a proper game. Even just a mechanic that motivates the player to visit all the planets would have helped a ton. Nice work all the same! I enjoyed this.
May 3 03:05:16 1m 52s A small word but there can be only one (unfinished) ♥ 0 Your download link does not provide a download.
May 3 03:17:34 12m 18s Kanjo ♥ 1 You really sold yourself short with your descriptions and disclaimers. Yeah, it's rushed and the combat is random, but you had more ambition than most people and managed to pull off an emotional core of a story even with the downsides. You should be proud.
May 3 04:10:13 52m 39s Dodge It! ♥ 0 After losing at around 14 seconds a few times, I got into a situation where I could just not move and get an infinite score because there were no trees in front of me. Such is the downside of a spherical level. This is an Actual Game, but it needs more to hang its hat on.
May 3 04:14:59 4m 46s Under The Petri Dish ♥ 1 The "end turn" button doesn't work for me. OS X 10.11.
May 3 04:17:06 2m 07s Ahoy! The small world of Captain Seastruck! ♥ 1 The fact that the fish don't hurt the player makes this very, very easy. It felt kind of like a zen afterlife where you fish forever to the sound of a pseudo surf rock track. I liked the mood, but I could have used more gameplay personally. Nice work though!
May 3 04:18:40 1m 34s A Small World ♥ 0 This is good for a first original game! Despite the simple mechanics, this one stands out among the crowd as being reasonably balanced and not totally typical controls and abilities. The planet has some charm too. Congrats on finishing the compo! I scored about 500,000.
May 3 04:21:52 3m 12s Race through the World ♥ 0 Maybe you know this already, but...the controls are covered up by a cat picture on the main screen. I lost the race and didn't know why. The cats are cute though!
May 3 04:32:12 10m 20s Operation: Small World ♥ 4 Great intro, but there's too much empty space here for me to want to finish the experience. The good-bad graphics have a definite charm! My suggestion for next time is to just cut out content if there isn't enough to fill the space. I only got to level 2.
May 3 04:34:08 1m 56s Mr. UN and the small world village ♥ 0 Your downloads require a live.com login. Please consider hosting on itch.io instead.
May 3 04:40:47 6m 39s Sky Islands Clicker ♥ 1 Well...I don't know what I expected. It looks pretty and it has music, so nice job with that! I certainly did click a lot.
May 3 04:47:59 7m 12s Barter ♥ 0 This is an interesting and compelling idea! But I never got past about 2 trades because the "I have 2 ____ trade/bye" window wouldn't go away and I couldn't see much of the screen. This is the kind of thing you could fix within the rules of the compo. If you do, please comment on my user page and I'll check back!
May 3 04:58:08 10m 09s Troll Castle ♥ 1 Easy and short, but a complete expression of an idea. The graphics are charming and I felt like I was in the game world more so than many other entries. And it has non-bfxr music and sound. Good job!
May 3 05:00:55 2m 47s Procedura ♥ 0 This is a nice little tech demo. I can kind of see where you're going with it. Better luck next time on mechanics, but seriously it looks nice!
May 3 05:10:21 9m 26s Banana Grabbers ♥ 0 Your "cross-platform" download is only for Windows.
May 3 05:17:45 7m 24s Collide ♥ 0 I played up to a bit of level 3. I think for the endless runner genre, it would have been better to have fewer discrete Y levels; the keyboard input didn't feel quite right for all the stepping up and down. Also, IMO endless runners ought to have music to help keep the energy level up. It's an interesting idea and I like the way you introduced a few different mechanics. Good job!
May 3 05:35:18 17m 33s Tiny Planet Defense ♥ 0 This may have the best gameplay of any action game I've played so far in LD38. It feels as frantic as a tower defense game ought to, has a variety of clearly distinguished enemy types, positional sound, decent UI...generally awesome job! I had genuine fun.
May 3 19:46:16 14h 10m Eine Kleine Insektmusik ♥ 1 This is delightful. The gameplay feels original. The music fits really well. I could see this evolving into a game called Evil Piano or something where it behaves more like an endless runner. And I do think you could compose pieces that would work both for gameplay and as good music! My only request would be a sound effect for dying. You could just crash your hands on the piano.
May 21 02:29:56 414h 43m Honey Home ♥ 2 Congrats on the win! You deserve it. Such a great, tight set of ideas and atmosphere.