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Feedback comments for LD40
Steve Johnson's games and stats for all events →
| Timestamp | Since previous | Game | Steve Johnson's comment | |
|---|---|---|---|---|
| Dec 3 23:24:37 | Asteroid Crasher | ♥ 1 | I won! | |
| Dec 6 04:33:53 | 53h 09m | Super Trader 64 | ♥ 1 | I couldn't tell if the game was trolling me with the color scheme. Everything was gray and black and I couldn't tell if the cats were going to be asking me for yarn or tennis balls; they look exactly the same! I feel like maybe the textures didn't make it into the build or something. Either that, or it is an artistic statement about the inherent brutality of capitalism. |
| Dec 6 04:48:29 | 14m 36s | Dungeon Boy! | ♥ 3 | I avoided combat as much as possible and just kited the enemies around while opening chests and beelining for an exit. You could have avoided the sword entirely and focused on bombs, which would have solved your animation problem a bit. For short jams, it can be really effective to add a bit of jiggle or rotation to sprites instead of trying to get full mesh or keyframe animations for everything. Just something to think about. Congrats on finishing! |
| Dec 6 04:54:58 | 6m 29s | Artifact | ♥ 1 | Nailed it on the atmosphere for the time limit. My accuracy with the gun wasn't nearly good enough to make the balance work for me, but the death animation more than made up for it. A+ would get anally probed again. |
| Dec 6 05:00:13 | 5m 15s | Excessive | ♥ 1 | Hello fellow more-story-than-game maker! I also made some interactive fiction. Downloading your game now to see if I can get it running on my Mac. |
| Dec 6 05:46:33 | 46m 20s | Space Freight | ♥ 1 | The Mac build just opens a dialog that says "The application Desktop can't be opened." |
| Dec 9 21:23:43 | 87h 37m | ARTIFACTS | ♥ 0 | The beginning is punishing without giving you a chance to figure things out. You basically have to die before you understand what you're supposed to do. I didn't have the patience to continue much past the gameboy because the ghost movement was very difficult to avoid in a way that felt unfair. |
| Dec 9 21:27:55 | 4m 12s | Close Friends | ♥ 2 | Cool idea for a jam game. Nice little scope, pretty well polished, and easy to figure out without over-explaining itself. A+ would make many close friends again. |
| Dec 9 21:31:56 | 4m 01s | Order Now! | ♥ 0 | Fun little vignette. The music is very appropriate! Gotta order like a fiend! I would have appreciated more information about why new options kept appearing, and more conflicts between the friends. I also at first thought that the menu was 2 levels deep and I had to pick a sub-section, but that wasn't the case. |
| Dec 12 20:42:08 | 71h 10m | Bo Jackson in The Temple of Ming | ♥ 1 | The volume and difficulty of enemies nullified the balancing mechanic, in my experience. At a certain point I just couldn't see how to keep any vases unbroken and dodge bullets at the same time. But the push and pull of the two systems is conceptually really nice! |
| Dec 12 20:50:43 | 8m 35s | ImmuneControl | ♥ 0 | Competent tower defense implementation. Macrophages felt like a waste of time, though. And it suffers from "Unity lighting syndrome" - really dark-looking. |
| Dec 12 20:59:43 | 9m 00s | Bonding Bad | ♥ 1 | OK wow some real game design work! I truly enjoyed my time figuring out puzzle solutions. The assets were at just the right quality, though I would have appreciated some music. |
| Dec 13 05:01:35 | 8h 01m | Dead Weight | ♥ 2 | I couldn't figure out how to score points. Every island was just something my ship would bump into. But the combination of mechanics is a good idea and the music is hilarious. |
| Dec 13 05:25:39 | 24m 04s | King's Gambit | ♥ 1 | I was more engrossed by this than 90% of the games I've played for this jam! Once I did manage to break it by clicking "Dossier" during a conversation - when I came back none of the buttons worked anymore. But the music was a nice touch and the graphics were charming in that vector-lo-fi way. |
| Dec 13 20:58:02 | 15h 32m | Antibody | ♥ 1 | Good balance of mechanics, good music and sound effects. My issues: * It was too hard to find spheres. Very frustrating to just wander and see nothing. Some indicators at the screen edges would have helped a lot. * Invisible walls * Number of enemies felt unfair compared to number of spheres |
| Dec 14 00:20:39 | 3h 22m | Goonisher | ♥ 0 | I think I really needed an overlay with the control scheme. I had a hard time remembering what the different attacks would do. But this is a nice set of mechanics, good level of polish for LD. Good job! |
| Dec 15 01:17:08 | 24h 56m | To the other side | ♥ 1 | I have a weak spot for lo-fi graphics like this, particularly when they are animated! That plus the monophonic music really gave this a nice game jammy indie zine-type feel. The first time I died by running into an enemy. The second time I died by running into my own bullet...not great. I didn't have the patience to win. But I did have some fun! |
| Dec 15 04:52:52 | 3h 35m | Tabletop Farm Simulator 20,000 | ♥ 0 | I harvested 2 fields and then everything burned down. ...I win? |
| Dec 16 23:50:00 | 42h 57m | Dungeon of Cursed Artifacts | ♥ 1 | Really excellent entry. I've made two roguelikes for LD and this is better than both of them! Really good mechanics and balance, at least for someone who plays a lot of Brogue. |
| Dec 17 00:01:32 | 11m 32s | Whispers in the Deep | ♥ 1 | This is really well done. It reminds me of Starward Rogue quite a bit. I found someone of the debuffs a bit too punishing (blindness in particular) but it was a really good push and pull of mechanics with appropriate audio. |
| Dec 17 00:07:22 | 5m 50s | Science Cat Hell: Extreme Maze Edition | ♥ 0 | Binding of Isaac clones are not roguelikes. I didn't hold that against you in my rating though! The enemies were easy to avoid and not varied. The constant game-stopping modal dialogs were extremely annoying and took me out of the game. If those had been different I would have enjoyed it a lot more. I love twin stick shooters. |