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christina-antoinette-neofotistou

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TimestampSince previousGamechristina-antoinette-neofotistou's comment
Aug 3 20:18:25 Thunder ♥ 0 # Liked: - the quake feel - the particles and fx <3 - the superjump mechanic - the graphics - the action! # didn't quite like - that I kept falling out of platforms, grrr thanks for making this :D
Aug 3 20:28:19 9m 54s ld39 ♥ 0 liked: - Lovely fight - Lovely character design and animations! - enemy patterns as dots on the floor!! Lovely - the difficulty was good! didn't like: - when I died, I had to restart the application
Aug 3 20:46:05 17m 46s Woundlings ♥ 0 ok those wind up dinos are adorable!!!! The AI was fine! I would have liked an easier point and click control scheme and automatic commands, like other strategy games. But I would still like to have direct control of the dinosaurs, optionally. Great entry! Thank you for making this
Aug 4 03:28:45 6h 42m Defend Home: Mars ♥ 2 very very impressive! Some more "juiciness" might be needed, as others said (feedback of when you're hitting the ants". But otherwise it's super pretty and fun! I can't imagine how much headscratching it would have taken to code a 3D game!! congrats
Aug 4 03:34:01 5m 16s Flashlight ♥ 1 Neat! I would expect the flashlight to have a fixed range. Because right now, you can just click at the far right of the screen and see all monsters, and *still* use the same energy as if you clicked near the player. I loved that I had to play in the dark, the risk/reward of the flashlight reminded me of 5 nights at Freddy's actually. good job!
Aug 4 03:39:47 5m 46s Devil's Curse ♥ 0 OK, this was excellent!! Super fun, lovely NES graphics, heart-pounding music, the gameplay idea *and* execution is great! I second @mortus' suggestion of adding back random abilities. It would be very Downwell, and add expectation for the next waves, and the joy of discovery. All in all, amazing entry, can't wait to see your ratings <3
Aug 4 03:46:32 6m 45s solar avenue ♥ 1 Only critique is what @obidubi said about sliding along the bondary. It felt unresponsive and it broke my flow, in an otherwise *very* fun racer. I loved having to get the solar powerups in order to win. Also some landmarks to help me memorize where I am at each given lap. All in all, lovely work, especially with the time constraint
Aug 4 03:59:26 12m 54s PowerBot ♥ 1 The music was lovely! The designs were very DOS-era shareware, which is a good thing in my book! Level design was fine, and I got into it easily. I also finished it on my second try :D I hate those flying drones :( Good job, team!
Aug 4 04:37:28 38m 02s Terminal Attraction ♥ 0 Hey y'all made ant detective <3 Lovely to see this entry. I'll start with my one nitpick. As a trans woman I'm probably too sensitive to this and/or overthinking it, but the "deranged person who wants to transform into something unnatural" gave me uncomfortable feelings. A lot like the villain in Silence of the Lambs (which was a very recognizably transphobic and misogynistic piece of writing). I'm sure it wasn't intentional, though? However! Everything else *sparkles*. The writing is fun and funny and stayed clear of sexism for the most part (poor french guy, getting sensitive about size). The plot twist at the end was brilliant, I was like, I *trusted you* Terry, how could my detective be such a bad judge of character!! The music was great and moody. Oh, I might have liked the characters to do a little jump animation or something, in addition to the brilliant facial expressions, when it's their turn to say their line. Sometimes I had to keep track of who was talking. All in all an excellent entry, thank you for making this <3
Aug 4 04:42:35 5m 07s ⚡ Swing Bolt ⚡ ♥ 1 haha that was an excellent arena game! and the use of wolfram tunes was spot on. Graphics were so so cute, and seriously polished, you know your stuff! Had a lot of fun for about 3 games. After that I kept wanting a reason to play, some goal, some variety, a penalty to mix things up? Lovely work, and multiplayer would suuure be nice
Aug 4 04:49:39 7m 04s Soul Gun ♥ 3 what we call old-school difficulty!! I *hate* the purple things that shoot at me, I really do! :D Loved the graphics, got a very ZX Spectrum feel. *loved* the level design, despite too few and far between checkpoints. Frustration is part of why I like old-school games. Lovely lovely entry, thank you!
Aug 4 05:00:02 10m 23s Robo Power ♥ 0 really loved the mayor's crappy attitude :D :D :D :D Would have liked a speedup button, even lemmings added one eventually :P Great puzzle though, I love programming robots, I wish it was as easy in real life...
Aug 4 05:09:24 9m 22s MOTHER ♥ 0 Very interesting and risky game design, I loved it! Only thing that broke my flow was the 10 seconds recharge time, I felt it was a bit much? Very cool concept, and nicely done for the time limit!!
Aug 4 05:17:00 7m 36s Electric Castle ♥ 1 ok this is *lovely*! Very very fun, in an old-school difficulty way which I love. I appreciated the DOS shareware era graphics. The levels were where you shine! Level design was amazing. Have you perhaps spent hours and hours in mario maker? :D Level titles were a *very* nice touch too, not many games do that nowadays! All in all, a great entry (I now officially hate ceiling spikes :D )
Aug 4 05:29:22 12m 22s Power Plant Simulator. ♥ 2 ha! That was great!! My only nitpick: I'd have liked the 3 indicator bars to always be present on the UI, instead of me having to go and look at them. Sure, it added some tension, but the game was really fun and tense without it anyway. Lovely job :D
Aug 4 05:34:46 5m 24s Escape! ♥ 1 graphics were a bit simple, but gameplay was not! <3 I loved how strategic it was. Also didn't get past level 8, but had a lot of fun doing it!!
Aug 4 05:45:45 10m 59s THIRST ♥ 2 I too love Carcassone *and* desktop dungeons, and this gave me vibes of both. Fantastic roguelike, I'm astounded you managed to polish *and* code *and* design it in that amount of time. Excellent work, full marks from me!
Aug 4 10:10:22 4h 24m Space Dog ♥ 1 SO adorable! Thank you so much for making it. I've sunk a good hour into it and it's still entertaining. The ship's voice is a great touch. Full marks from me!
Aug 4 10:22:26 12m 04s Galvanica ♥ 4 what I liked - very FTL, only somehow *more* engaging - very funny - very polished! - excellent idea and hard choices, felt very alive - the pop references :D - the asteroid navigation minigame was superb! I really felt like navigating the field! what I didn't like - !
Aug 4 10:49:31 27m 05s ZETPACK-99 ♥ 1 very fun and polished puzzler! I loved the C64 graphics. Level design is excellent! The theme was well-implemented. Full marks from me!
Aug 4 10:53:24 3m 53s Last survivor ♥ 1 Didn't like: - the character speed was a little too slow for me - it was hard to find food Liked: - everything else! - it was well-designed - the graphics set the mood beautifully - congratulations on finishing within 48 hours!!
Aug 4 10:58:02 4m 38s Fast Refuel ♥ 1 Very very cool! It felt a little like lost vikings! I loved the 3 ship switch mechanic, and the recharge ship! I also like that it's an endless shmup. Graphics were nice, it felt very polished! Congratulations on your entry!!!
Aug 4 11:02:49 4m 47s The Sorcerer's Apprentice ♥ 0 super cute graphics, super charming! I loved the tower climbing, I would have loved to see the mana/gem mechanic! You made the right call to finish the game! Congrats
Aug 4 11:12:50 10m 01s Fade ♥ 0 Great atmosphere, hard gameplay, thank you for recommending this! <3 Congrats on a great entry!
Aug 4 16:52:50 5h 40m Plug and Play ♥ 0 very very cool! :D I love the fact you need to juggle two things at once. Excellent interpretation of the theme as well! kudos!!!
Aug 5 13:19:14 20h 26m E.M.P. ♥ 0 Likes: - graphics - small pixelart really excites the imagination - mood + music - claustrophobic and creepy, kept me on my tows throughout - writing - was excellent! - puzzle design - great! I love adventure games, and this was a good one! Dislikes: - the limited energy felt a little bit tacked-on and not really necessary A great entry, one of the best I've played! Full marks from me!
Aug 5 13:37:49 18m 35s Power Tycoon ♥ 0 Clipboard01.png Loved it! I can't resist a building simulator <3 However once I got 3 geothermal stations, it became too easy. I just made sure I have enough accumulators, and then the money kept coming, I had no problem filling the place up with wind turbines (upgraded too!) So I guess some sort of random catastrophic event or a source of constant "friction" in the system is needed? Something like, the more generators you build the more they cost? Or they break down at some point? In any case, great work!! :D
Aug 5 15:06:00 1h 28m Rocket Rescue ♥ 1 I actually liked the controls, very floaty and space like. I love old-school challenges in games. I died a lot, especially whenever I had to fly above spikes, but equally, I felt very accomplished whenever I beat them :D Congrats on your game!!
Aug 5 17:25:48 2h 19m Breaker Breaker! ♥ 2 Absolutely lovely! Old-school difficulty! I played again and again, can't seem to put it down <3 The repair mechanic was very cool, juggling priorities! Thanks for making this, great entry!
Aug 5 17:34:57 9m 09s Sip Sip Universe ♥ 0 Super charming idea <3 I wanted some more speed in the player movement when she's on the planet. Her spaceship moved at a fine speed! Kudos for female progatonist, very rare. Kudos for procedurally generating the planets, I know that must have taken a lot of effort! Finally, I love that you can see user created content on the shelves!! Congratulations for making this
Aug 5 17:48:18 13m 21s Temple of Illumination ♥ 2 Likes: - Incredible mood - Lovely tiles - Great tension, the portal power timer was a good call! - Great platforming - Fantastic level design - The music is phenomenal - Named levels! I love those! - The orbs following you until you get to the portal were a fantastic touch Only dislike: - you can't cling to the wall if you're falling. You have to start a wall cling with a jump, and that's very counter intuitive (and hard) when you're going down. It kept me on the "Wall Skills 2" level for quite some time All in all, fantastic game, very very fun
Aug 5 18:08:48 20m 30s On/Off ♥ 1 OK that was a great puzzle. I bet you could even make it in 2D and it would still be pretty awesome (and faster to prototype?) I have the same problem with the wall clipping, it limits your visibility and is a bit frustrating. However the mechanic is excellent, and I'd really really like to see a full game out of it, exploiting all the on/off possibilities of the world. Kudos!
Aug 5 18:23:35 14m 47s KOCMOHaBT Spaceman ♥ 1 Likes: - Amazing art, amazing mood, amazing writing. Very contemplative game! - very funny in delicate ways. sardonic even - great voice acting Dislikes: - A bug: On my first playthrough I got stuck because my checkpoint (4th satelite) placed me on a collision course with the nearby planet. I kept crashing, so I had to restart. However I persevered, and it was so super worth it. Thank you for making it, full marks from me!
Aug 6 11:58:31 17h 34m Blood Mechs: The Iron Eucharist ♥ 1 THE POWER OF CHRIST COMPELS YOU!!!!!!!!!!!!! It's a rare thing for an LD entry to inspire a catchy catchphrase! <3 likes - unbelievable presentation and polish. definitely prettier than any mechwarrior - great gameplay!! - a ton of content - incredible voice work and sfx - incredible music try differently: - maybe a tiiiny bit faster mech movement? I know if you had time there'd be upgrades and stuff, so no big. - make the gameplay a bit harder ( I had absolutely no problem with the controls, but then, I'm a mechwarrior veteran and actually love tons of shortcuts for mech control)
Aug 6 12:24:07 25m 36s Cranked 1911 ♥ 2 Ha!!! That was great!!! Likes: - so much gameplay implemented in so little time!! - control of the car, I've missed left/right steering - a ton of atmosphere <3 - cool music! do differently: - speed while on foot. argh, i got run over so many times!! Got vindicated though whenever I trashed their cars with my model T
Aug 6 20:51:07 8h 27m Roboy Awakening ♥ 1 Loved all the metroidvania elements! How did you find time to code all that!!! <3 Such a polished game for a Jam!
Aug 6 20:58:50 7m 43s Energy Outage ♥ 0 So adorable!!!! Got all 3 endings (lovely). Loved the C64/ Speccy vibe. Love that you budgeted your time precisely and managed to finish it under those conditions! Lots of lessons for a rash gamedev like me <3 Top marks from me <33333
Aug 6 21:18:57 20m 07s Keep Your Coal, Dude ♥ 0 do differently: - jumping was a bit unresponsive/ weird. liked: - the incremental game design! That was excellent, making things harder as you master more and more obstacles - the obstacles themselves. good job!
Aug 6 22:04:55 45m 58s Quad and Cycl ♥ 1 Lots of levels, you got a ton of work done, congratulations! The robots are super cute too! A few bugs related to collisions (I got stuck on the side of platforms a few times). I can see where you wanted to implement the mechanic, and I can see it would be an even more fun game if you did! Congrats again :)
Aug 6 22:20:13 15m 18s Ted Crashed! ♥ 1 This was beautiful!! How beautiful were those tiles, wow. The way you implemented fog of war with appearing hex tiles was phenomenal! As was the music I also loved how free I was to build energy nodes. Only tiny tiny complaint, when I played for more than 10 minutes, it started to lag. Is there maybe something in your code that eats up memory? All in all, lovely, lovely game, and a phenomenal first LD entry
Aug 6 22:25:59 5m 46s TRIAL OF THE 3 SUNS ♥ 0 Old school difficulty, with a very fresh idea!! The DDR style shooting was a great touch!! Kudos for a very original idea!!
Aug 7 04:40:27 6h 14m Sorceress ♥ 1 Very relaxing flight controls :D And I love the post-compo rainbow <3 Bonus points for female protagonist yayy
Aug 7 04:49:40 9m 13s Bead on the moon ♥ 1 Got 4 of the 5 endings so far! So CLAMP, so cute! The idea of fighting monsters with tastes they don't like is so, so brilliant. I don't think I've ever seen it in a game, ever. Also amazing how you managed to code (and write) so much story exposition. Congrats, a great entry!
Aug 7 05:03:47 14m 07s Meltdown ♥ 1 Voice work was very cool! It was hard, and a great idea :D
Aug 7 05:05:49 2m 02s Ads will tell our Story for us ♥ 1 Very nice controls! I liked to dash *and* fly. Platforming was very nice, obstacles became increasingly hard, which was a nice touch! Only tiny complaint: on the way back, the camera doesn't scroll down so you can see the platforms, and it becomes a leap of faith. I died a ton of times. I wouldn't have minded that much, but I had to redo all the last part, because there wasn't a checkpoint on the top! Other than that, lovely, lovely entry, and I'm still humming the music
Aug 7 05:13:25 7m 36s My Dream ♥ 1 Oh wow. Unique and strange is an understatement <3 I loved loved loved how much technical stuff made it into this, fantastic use of twine! And the storytelling was very cinematic. The battery charger was a great touch. The cycling ~~buttons~~, ~~text~~, soulful descriptions are so very impactful <3 Thank you for this, top marks!
Aug 7 05:30:08 16m 43s Azrellian Asteroid Field ♥ 0 Excellent avoid-em-up! Loved the lenient hurtbox, thank you! It's very much a game I'd be obsessed with back in the DOS days! I made it here on my second playthrough: [Clipboard04.png](///raw/6e9/2/z/8be3.png) I think that's about the point where I ran out of energy both times actually. Maybe there could be more energy spawns the further up you go? With possibly some more asteroids to balance it? It felt a little linear after a point. In any case, great job!
Aug 7 05:33:15 3m 07s Patient Out Of Time ♥ 1 n'aww poor robots. Cool game, I love arena shooters, lovely what you managed to do in such a short time!
Aug 7 05:34:54 1m 39s Plasma Arena ♥ 1 Lovely old-school difficulty shooter! Amazing technical work for just a weekend, too! Kudos!
Aug 7 05:43:20 8m 26s ZapDune ♥ 1 Good job!!! Excellent pacing and very challenging. Very well-thought game design! Great music as well! The hook was kind of buggy sometimes, it sent me flying outside the level. I'd have liked a way to be safe instead of dying when you fall outside the level. kudos all around!
Aug 7 05:54:16 10m 56s How I Met Your Great Great Grandmother ♥ 1 Ok, wow. The game design was excellent!!! Very good pacing, very cute premise, the music was great. The gatekeeping kept me on my toes and it got complicated (and clever) really fast <3 I loved it! I'd have liked for the woman to age as well ^-^ Right now it feels like she does nothing with her life until he gets all his goals. But I get that it's a metaphor :D
Aug 7 06:30:16 36m 00s Ministry of Synthesis ♥ 1 The graphics were excellent, the platforming super solid and the controls never ever got in the way of what I wanted to do. How did you even have time to implement all this <3 The modular synth is what shines of course, this is a brilliant idea, with a brilliant execution! <3
Aug 7 10:32:06 4h 01m Energy Drones ♥ 1 Good one! Old-school difficulty, and it kept the tension. Thanks for making it :D
Aug 7 10:51:11 19m 05s The Fallen ♥ 0 Very very nicely done! I'd like some slightly more simplified controls. I love love love building games *and* defense games, and this scratched both my itches, thank you! <3 You should be super proud for finishing before the 24 hours!
Aug 7 10:54:24 3m 13s Greenhouse Dystopia ♥ 1 excellent music and fun brawling! The kites were a cool idea!
Aug 7 11:20:03 25m 39s LOW BATT ♥ 2 omg what an emotional journey!!! I enjoyed every second of it, amazing timing, amazing mood, super responsive, great narrative with beginning, climax and end. You're making me reconsider game design <3 Top marks!
Aug 7 11:28:00 7m 57s Lead ♥ 0 Making something in 48 hours is super hard and you should be super proud! I killed all the cuties with electrification :D Also, loved the post-compo <33
Aug 7 11:31:01 3m 01s August 25th 2017 ♥ 0 Absolutely lovely <3 Very emotional, everyone. Great job!! The graphics, music, song and idea were top notch <3333
Aug 7 11:45:46 14m 45s POW ♥ 3 Oh wow. Super clever puzzle design, amazing controls. How did you have time to make all this?? <3 Extra points for making a lovable character *and* a female robot for a change!! Top marks
Aug 7 11:53:14 7m 28s Running on the Power of Love ♥ 1 n'aww that was so sweet :)) Way to go
Aug 7 12:01:43 8m 29s Power the House ♥ 1 A great little puzzle, congrats for your entry!
Aug 7 12:07:29 5m 46s The Road To Power ♥ 2 I got most of the endings, I'm so happy with this one! How long did it take you, it's pretty impressive!
Aug 7 12:23:36 16m 07s Running the Marathon ♥ 1 This was great! I lost my nerve at 1965 meters, but I loved how well-implemented the risk/reward mechanic was. I was able to recover from severe lack of power, and then reach 60km/h before I ran out. Very impressive! I also liked the airplane sounds, I'd love more distractions. The mood was great, you used the limited palette excellently! kudos! Clipboard01.png
Aug 7 12:27:25 3m 49s LED Adventure -- Running out of Power ♥ 1 Great graphics and platforming! How did you manage in so little time. Reminded me of Pacman World
Aug 7 12:32:58 5m 33s Poke Mongo ♥ 0 It was funny and frustrating! Especially the dead battery part!
Aug 7 13:37:40 1h 04m Squanchy Squids ♥ 1 This was very hard but super fun!!! The physics were great! I'm glad you finished it!
Aug 7 13:47:58 10m 18s Powercharge ♥ 1 Very inventive, loved the game and watch style!!
Aug 7 13:48:58 1m 00s The Leech ♥ 1 some very stylish and bold art choices! Way to go! I wanted my jumps to be less floaty, but very good job!
Aug 7 13:55:48 6m 50s Tax Rebel ♥ 1 Yes pathfinding worked great! I was burned to robotic ashes a LOT, but managed to get back to base after charging. Kudos for making it in such a short time!
Aug 7 14:00:59 5m 11s Light It Up ♥ 1 oh hey fellow construct user! Had a lot of fun with this! I got into the groove of killing blue squares by jumping on each one consecutively without touching the floor, it was pretty fun! One thing I'd like implemented is a dedicated jump key, like Z or something. It's easily done with events like so: "when Z pressed" -> player.platform.simulate jump Congrats on your first LD!
Aug 7 14:14:03 13m 04s Dorgus Needs Power! ♥ 1 I got killed a ton by recoil. But it was very fun! I second the idea of more charges from harder-to-kill enemies. Congrats, this is a solid entry!
Aug 7 14:21:29 7m 26s Frankenstorm ♥ 0 I had a lot of fun! I wish the official ghostbusters games back in the day were as much fun. The risk/reward mechanic of collecting when you're not shooting was genius! It was also amazing to have only one action button. And so many levels, and boss fights! Wow. Very very well-done!
Aug 7 14:30:06 8m 37s The Music Box ♥ 3 Excellent graphics, super polished, great music, and so much excellent writing! When did you have time!!! <3 Wow
Aug 7 14:31:55 1m 49s Night Driver ♥ 1 excellent work!! as pretty as it was fun!
Aug 7 14:38:33 6m 38s Ardis Mobile Mission ♥ 2 This was a beautiful idea with a gorgeous execution!!!!! Great approach to the theme, lots of tension, and incredible illustrations, all in such a short time. Kudos!
Aug 7 14:39:47 1m 14s MotherBoard ♥ 1 gorgeous colors and design! Animation was cool, I had fun shooting everything up :D
Aug 7 14:53:20 13m 33s The Color of Days To Come. ♥ 1 I've played Forever Someday! I know you <3 Amazing, nihilistic, emotional, realistic, stylized. Wow. I'm more than a bit impressed
Aug 7 14:57:41 4m 21s Drone Supervisor ♥ 2 This was so much like leapday, but also 10 times more impressive, because I was working for spryfox at the time and I remember how much work it was to implement! Congratulations, it's super fun <3
Aug 7 15:49:58 52m 17s Durst ♥ 1 Ha! I remember flatnet! And I loved this one as well :D Cool graphics, very original combat!!
Aug 7 18:53:23 3h 03m Breathless Parks - Running, out of Power ♥ 2 I beat it!! So funny *and* fun. The visuals are extra nice, I can't believe you had time for all that during the compo, wow <3
Aug 7 19:07:48 14m 25s Gradient Descent ♥ 0 Absolutely beautiful, the mood, the music, the visuals, the lulling undulating movements. I loved the exploration-based controls and gameplay!! I loved the experience which was more than the sum of its parts, all of the parts being excellent. Thank you for making this, I can see why it's recommended <3
Aug 7 19:35:49 28m 01s AstroMouse ♥ 0 Wheee 30th rating! Congrats on this little gem <333
Aug 7 20:50:45 1h 14m AI Overlord Runaway ♥ 2 So super impressive! Great idea, executed well! Also, hey fellow bullet-hell lover <3 Excellent technical notes as well, super impressive for 24 hours!!!!
Aug 7 20:57:01 6m 16s Depths of Oceania ♥ 1 Wow, how did you ever have time to fit all this in 24 hours.. The graphics were great, the mood was amazing, I loved having to juggle the gauges as I went down, lots of tense gameplay. And the shark, wow. I hope you're very proud of your entry!!!! Top marks from me!
Aug 8 21:40:07 24h 43m LD39 Compo: Trindle Armored Defense ♥ 1 Clipboard01.png Good one! Two things felt a little overpowered: 1. getting the tank back to base instantly gives you 10/10 durability. There could be a charging mechanic over time. Instantly is too fast for me. 2. the energy pulse from the base. I managed to finish the game quite easily because of it. I like to feel powerful in a game, but I felt a little *too* powerful this time. That made me feel a little bored towards the end. Still, great entry!! Oh and a small trick I sometimes use with sound effects: if I'm going to have a lot of explosions or bullets, I first stop all sounds and *then* play the latest one, so that two similar sounds don't play at the same time. You might want to do that, or not. Congrats on your 2nd LD!
Aug 9 15:23:12 17h 43m Lifeforce Deathrun ♥ 0 Super excellent! I got vibes of ikaruga, but cuter :D It's so hard to design a good one-button game, and you totally nailed it! The art was spot on, fresh and energetic, reminding me of roller derby and scenesters. Kudos!!!!! Clipboard01.png
Aug 9 16:12:13 49m 01s Artifact Dive ♥ 1 Finished on my second run! It reminded me of the dungeons from Recettear, i.e. it was a fun experience! The only thing I'd like added is some chance of getting back your health and/or upgrading your weapon (three-way bullet or just simply a larger stronger single bullet). Maybe enemies could leave powerups? Excellent compo game though, thank you!
Aug 10 11:40:17 19h 28m Recapitate ♥ 1 what an excellent game! Super original, the risk/reward mechanic reminded me a bit of that arcade old shmup Dragon Blaze. I second the bat hitbox problem, but everything else was top-shelf! You should be proud!!
Aug 10 20:48:35 9h 08m #relicsofpast ♥ 0 I died on level 11 twice. I hate that big jump haha. The music was lovely, and the light mechanic seems super promising! Like, for example, if there's enemies that are paralyzed by the light, but you can only hold the light on for a little while. Good entry! And since you asked for a linux64 version of my game, here: http://puu.sh/x6RTU/d3b8e86ca0.zip
Aug 12 12:00:44 39h 12m Be Queen Bee ♥ 1 So fun!!! So pretty!! You should be proud, all <3
Aug 14 12:06:02 48h 05m uRUNium ♥ 0 Whaaat! This is an excellent entry, you should be proud! Music, mood, level design and gameplay were top notch! <3 The graphics were pretty too. I can't believe you had time to make these levels *and* playtest them *and* make an overworld level selection <3 The unlock mechanic was very fair and very motivating as well! <3 Kudos!
Aug 14 12:11:26 5m 24s Wodewick, the grumpy monster ♥ 2 Super cute!! I loved both music tracks, loved the graphics, loved the non-violent idea (naww ungrumpy monster) and loved loved loved the gameplay! The energy meter was very well implemented, it made me choose my movements, and nevel felt unfair! Here's my best score so far: Clipboard01.png
Aug 14 12:16:54 5m 28s The end of heat ♥ 0 whaat, this was great! I felt compelled to read everything, such a great way to tell a story. The music was great too, and extra marks for mood and waterbears <333
Aug 14 12:47:04 30m 10s Power Run ♥ 1 Clipboard01.png Like your previous game, 6-sided Sojourn, this was absolutely excellent! The crumbling platform gave me a sense of urgency and the appearing platform was a fantastic way of introducing uncertainty and randomness to the path.The maze code must have taken a lot of thought!! Gameplay was excellent, music was nicely incidental, a super enjoyable game, you should be proud (I'm still playing)