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| Timestamp | Since previous | Game | austinspafford's comment | |
|---|---|---|---|---|
| Aug 1 05:56:03 | HE BEAT HER. | ♥ 1 | Awesome work! The sheer amount of content in this (especially across all disciplines) is simply staggering! It very much reminded me of Her Story, especially in terms of the great way the decision tree is kept very short, but instead is navigated with new ideas/terms. Admittedly, I tend to get quite lost in adventure games, so... much to my embarrassment, I admit looking at the other comments here to try to get unstuck. | |
| Aug 1 06:33:05 | 37m 02s | Swing | ♥ 1 | Neat! Reminds me quite a bit of Stephen's Sausage Roll, especially the challenge! Notably, the way limited energy worked into the solutions certainly added a sense of satisfaction whenever a ton of stationary spinning was involved. :) |
| Aug 1 06:48:41 | 15m 36s | The Rainy Day Protocol | ♥ 2 | "You took 6 days to escape." Alright! Indeed, a nice amount of work done here. Some boops/beeps from [sfxr](http://www.drpetter.se/project_sfxr.html) would have helped quite a bit for understanding what's going on. :) |
| Aug 1 06:58:07 | 9m 26s | Room Cleaner Robot 3000 | ♥ 2 | "You knocked over a trash can!!!" Games have been teaching me terrible habits for all my life. T_T Actually quite fun, and I like the visual aesthetic (esp. the abstract robot). The one thing that was getting to me was the high frequencies of the charger plays; it would be a good sound effect for warning a player, but its usage on a positive area was unfortunate. Still, the high-tension music worked well with the theme! |
| Aug 1 07:16:13 | 18m 06s | Fading Light | ♥ 2 | Indeed, I enjoyed simply wandering around the structure! I was quite confused though when I came to a dead end, lit three lamps, and was then unable to walk (then thinking that pressing R might save me). Looking back at the game page, I see this was intentional though. If that sense of permanently running out of a finite resource was communicated in-game (quite a challenge!), then that certainly would add to the atmosphere of exploring a dead/dying structure. |
| Aug 1 07:32:22 | 16m 09s | Static Shoes | ♥ 1 | Once the mechanic clicked, it was a surprisingly fun game to play through! The debug-esque graphics actually worked quite well for my tastes, since whenever I was building charge against a wall, it got me to imagine a person frantically slipping and sliding around while in [this](https://d2gg9evh47fn9z.cloudfront.net/800px_COLOURBOX8241423.jpg) pose. :) |
| Aug 1 08:28:55 | 56m 33s | Diamond Lattice | ♥ 3 | The way the panels pulsed really grew on me, and it felt like connecting to energy panels was a form of life-support, buying the time to calmly/cheaply set up a path to the next diamond once the panel ran out. Hmm, one point of confusion is that it took me a while to realize that I couldn't connect *through* the various panels. If any tiles connected to the center had been lit up, it would have clarified that right away. :) |
| Aug 2 03:19:02 | 18h 50m | Winter has come | ♥ 0 | Oof! This one's tough! After a few attempts to learn the general rules, I only managed to survive until temperature=1 before running out of maintenance. I like how it's appears to be a sort of idle-game, but with substantial time pressure added. I can't recall seeing that sort of thing before. |
| Aug 2 10:14:07 | 6h 55m | Punchey! (VR ONLY) | ♥ 1 | Awesome stuff! I admit I was hoping to super-man my way through the air with a series of punches, but sadly I couldn't manage much in the way of distance/height. Still, it felt great early on to try a one-two punch using my left arm to pick myself up off the ground, and the right arm to go the distance. It's definitely a fun concept! Progress: Unfortunately I got stumped on the second level. After a few tries, I managed to get the briefcase up to the rooftop, but was simply out of juice by then. I also found myself a number of times punch-sliding only to find my hand had gone over a bot's shoulder. In any case though, the sense of relief and empowerment when finding the charger on the second level was great! Fun moment: I actually did a little dance and *tried* to flip two robots the bird after just barely cutting into and escaping through a ceiling-hatch. It was an intense moment! Usability note: Unfortunately my left arm is pretty messed up, and that came into play. In Climbey I'm able to do pretty well because I can often opt to use my right arm (no per-hand energy mechanic/preference), but it also seems like the difference where Climbey is sudden downward motions (gravity-assisted) while Punchey uses sudden upwards motions (fighting gravity). Still, the motion of punch-sliding across the floor felt great, and was much more reasonable across both arms! :) P.S. It felt so wooden to be using the standard vive controllers instead of the knuckles. Massive presence-jealousy there! |
| Aug 2 23:07:38 | 12h 53m | POW | ♥ 3 | Quite enjoyable! Aside from the controls not being presented in-game at the beginning, the hidden-tutorial offered by frequent checkpointing and gradual introduction of concepts was quite polished! |
| Aug 2 23:24:51 | 17m 13s | Terminal Attraction | ♥ 1 | What a beautifully absurd concept, and well-executed too! The videos had me breaking out with laughter every time! Just the right length to sell the joke. :) |
| Aug 3 08:55:23 | 9h 30m | Night Driver | ♥ 1 | Fun times! The implementation of the aesthetic was spot-on! Sadly though, it was a bit too difficult for me to get through after a few solid attempts. >,< |
| Aug 3 09:01:24 | 6m 01s | Current | ♥ 1 | Nice! A pleasant surprise, and a good refresher for the logic gate symbols. Hmmm, I could see there being a beginner's mode where there's no time pressure and it lights up the outputs as the inputs change state (to help facilitate experimentation). |
| Aug 3 09:08:14 | 6m 50s | Botken: Assault and Battery | ♥ 3 | Nice graphics and general aesthetics. Unfortunately I didn't have another person to play it locally, but it looks like promising reverse tug-of-war. :) |
| Aug 7 06:30:05 | 93h 21m | runn1ng_0ut_of_pow3r.exe | ♥ 1 | Interesting take on Plague. Indeed, quite a bit to take on for the compo! |