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3mpty

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TimestampSince previousGame3mpty's comment
Jul 31 15:26:21 Fading Points ♥ 0 Couldn't get it to work :(
Jul 31 15:32:42 6m 21s Artifact Dive ♥ 1 Like the VA. I think for a simple concept like this working on more juice is a good idea. Maybe some screen shake, visual effects etc. to give the game a bit more. Music was nice, but I didn't feel it was appropriate for the tone of the game though.
Jul 31 15:40:00 7m 18s Computer Crisis ♥ 2 This is really really good. Love the attention to detail and franticness. My favourite game so far!
Jul 31 15:49:55 9m 55s Death of a Mage ♥ 1 Love the concept, always wanted to try it. Music was sadly grating to the ears, other sounds were ok though. Love the artstyle!
Aug 1 10:09:26 18h 19m Cavernous ♥ 1 Really like the character design, animation key frames are nice, needed a few more frames and it'd be perfect.
Aug 1 10:17:54 8m 28s Elemental Conflict ♥ 5 Could really use some sound and a bit of visual feedback for each attack. I like the concept, nice presentation and good art.
Aug 1 10:24:56 7m 02s No Sorcerer's Sky ♥ 2 No idea what's going on but the art is pretty nice. Really liked the comic panel that popped up randomly (was that gameover lol?) Wish it didn't make a PEW PEW PEW sound every 2 seconds though
Aug 1 10:35:16 10m 20s Boaty McBoatface ♥ 0 I like it. Chill. UI could be a bit nicer (mainly everything is too hard to read, it's all so small!) a nice little fishing simulator :)
Aug 1 10:43:56 8m 40s Zzap ♥ 1 Excellent little game, love the music, love the sound, feels just great to click and play. I think my only complaint is the timer might have been too lenient? I never really felt under pressure. The game is really fun to play but also very easy. Love it.
Aug 2 10:51:49 24h 07m Deleted ♥ 1 Really frantic once I figured it out, could use a little more depth but I like it! I don't like right trigger and right bumper being the only controls though, mashing them gets painful quick! Maybe next time use the left buttons and the right buttons rather than loading it all on the right.
Aug 2 10:59:14 7m 25s Coffy ♥ 1 Really felt fresh despite being based on an old formula, really impressed by the polish! In the end I didn't really pay attention to the orders and just matched as fast as I could and did pretty well... Maybe a bit too forgiving? Love the art!
Aug 2 11:13:06 13m 52s Power Ownage ♥ 1 Love the art style. Game has a nice feel to it, the enemy designs are super cool. Mechanically was a little simple, kinda feels unintuitive that locking on to more enemies kills them slower, I feel like you should reward that behaviour with more damage or a combo or something since it's hard to keep lots of enemies locked on. The rotating camera kinda disoriented me a lot too. Really like it despite that stuff though, the enemy designs are super distinctive and cool.
Aug 2 11:22:15 9m 09s Satellite Suicide Burn ♥ 1 Seemed a bit harsh considering how little view distance you have to plan and how thick the asteroid belt is. I really liked the visuals, in particular the aiming lasers for the projectiles had a nice feel to them.
Aug 2 11:30:38 8m 23s The Little Miner ♥ 1 Seemed really hard to gain energy, so I got stuck on the second level. I like the idea of expanding on asteroids on an interesting way, the player making their own powerups to pick up is cool!
Aug 2 11:46:10 15m 32s Cyberhell Cleaner ♥ 0 Game didn't start :(
Aug 2 13:22:15 1h 36m Light Box ♥ 0 Visuals of the level and menu are really nice and the fact that the game is incorporated into the menu is super cool. Nice little game
Aug 4 14:53:31 49h 31m Away Team ♥ 1 Music was good, I like the premise. Reading the crew logs was fun, but sadly there weren't many entries so it got a bit repetitive after the 2nd or 3rd system.
Aug 4 15:08:19 14m 48s Temple of Illumination ♥ 2 Lighting is really nice and used well to highlight where objectives are when offscreen, I really like that. The platforming controls on the other hand are very unresponsive wall jumping and sliding in particular is very finicky and inconsistent, a lot of the level design is repetitive and the extremely harsh spike hitboxes make it a bit of a chore to play. Needs a lot of work on refining the platforming mechanics. The art style was decent, and the portal/pickup design was nice and had nice animation.
Aug 4 15:45:59 37m 40s Rats will kiss the gunner's daughter ♥ 2 Interesting little concept. Is the idea they tell you who the mutineer is on the first day because they're still loyal? Cause that seems to be the pattern. Excellent art.
Aug 4 15:55:32 9m 33s Defend Home: Mars ♥ 1 Gun feedback was not very good, the sound is acceptable but the lack of tracers and bullet impacts really hurts the game feel. Enemies also don't react to damage until destroyed. The general art is pretty lacklustre too, a simple light source would have made the game much more visually appealing. Lack of variety in weapons and enemies makes this a very boring point and click adventure. Either polishing the existing mechanics by improving weapon and damage feedback, or adding more interesting mechanics than a basic hitscan weapon would go a long way for a simple game like this.
Aug 4 16:18:52 23m 20s Big Mommy is Watching (Over) You! ♥ 2 Love the sounds, rare to play a jam game that actually makes me smile too, the humor is there but not overbearing which is great. Mechanically it's a bit eh, pretty simple just mash keys to get through. I didn't like the level design, getting trapped in a maze with no way out kinda feels bad, wanted to explore more of the game and a repetitive maze ain't so great. Regardless, I really liked this one, lots of fun and a great premise.
Aug 4 16:28:06 9m 14s Super Broken Circuit-Breaker Simulator 2017 ♥ 0 Really visually appealing, simple but nice graphics and animations, menus etc. surprisingly polished too. Game itself is a little simple, could use a bit more depth. My main complaint is clicking is slightly unresponsive, sometimes i click but the tile doesnt rotate, losing me time which kinda sucks. Decent game, nice level of polish.
Aug 5 06:05:39 13h 37m Rocket Bow ♥ 0 A little too easy and lacking depth. What is there is nice, the visual style is alright and the art is consistent. Sound is good but could be improved. Design wise I feel this is far too simple, some bonus rewards for hitting multiple enemies in one shot would be nice, additionally a bit more complexity in enemy design and variety would go a long way. Almost there, just needs a bit more to it
Aug 5 06:32:55 27m 16s Disaster On Nebula One ♥ 2 Decent use of lighting. The overall visuals were pretty nice but could have been a little less repetitive. Platforming was frustrating for the most part, finicky controls and glitchy platform collisions are pretty painful when every jump is costing you health. This game really would have benefited from a bit more time spent on improving platforming controls and making the levels flow a bit more nicely.
Aug 5 06:47:27 14m 32s Brittle Power ♥ 1 Very difficult. I understand you're trying to send a message but it didn't really come through very strong in the gameplay itself, the game feels unfair rather than trying to teach a lesson. Pretty standard TD, build up resources, defend, etc. The UI needs work, having the sell button right next to the power button cost me at least 3 towers, which I think is unnacceptable. If I'm going to lose it should be because of poor judgment, not because the sell button is right next to the power button. Overall a decent TD. Would like to see it improved on.
Aug 5 10:19:47 3h 32m Elemental Harmony ♥ 1 Game play is a bit slow, too much waiting. Combat could have used a bit more flair too, attack effects existed but weren't very showy. The crystal towers looked awesome and the unit designs were pretty good too. The dice rolling system was super cool though I wish it bounced off units/towers. The grid based movement system is super impressive and the game has a lot of nice UI features like zooming in/out and rotating which are super welcome, but I wish the gameplay itself was a little stronger. Overall solid game. I like it.