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Feedback comments for LD39
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| Timestamp | Since previous | Game | cakemonitor's comment | |
|---|---|---|---|---|
| Jul 31 09:10:58 | < Mr. Plug > | ♥ 2 | Nice game, and a good difficulty balance too, although the first section of level three (jumping between pink sections) was a bit tough. | |
| Jul 31 13:36:47 | 4h 25m | Toast Up! | ♥ 2 | The game could benefit from a little balancing because after the first two 'balloon-stages' the enemies seem to no longer produce any energy cubes(?!) let alone steal them, so it seems the best way to earn is to repeatedly just do the first two stages and deliberately die, then do one big run when all the upgrades are in. However, the graphics are nicely stylised, the sound effects are fitting, and the music is suitably upbeat. I also like the mechanic where you can risk delaying an important shot to try to touch more energy cubes. |
| Jul 31 13:48:43 | 11m 56s | Electro Evac | ♥ 1 | I like that you can use conveyors as 'wires' to help you light up the level, but they're also a bit of a hindrance to movement once powered; that made for a nice balancing act. It would be good to start with a simple level and/or tutorial because the initial learning curve felt quite steep. Overall though, good work for two days! :) |
| Jul 31 14:45:06 | 56m 23s | Winter has come | ♥ 3 | Initially this felt quite confusing - in particular I wasn't sure whether temperature had anything to do with power consumption so I didn't know whether to try increasing the temperature. Also, I couldn't tell whether there anything I can do about degradation or if that just a time limit on the game. I played multiple times and eventually got the power, research, and food stats all increasing while running on just mining (after wood & oil had run out) but the maintenance stat ran out long before I could plant 1 tree, let alone 1000! I think you could help players learn by slowing the speed of the game and only introducing text and buttons as they become relevant; i.e. once you have enough research to mine coal for the first time that is when the topic of mining should be first shown to the player - including the costs and benefits. Still, this was an interesting game that felt engaging to play. It reminded me of A Dark Room :) |
| Jul 31 15:20:42 | 35m 36s | On Demand: Power | ♥ 1 | Nice arena shooter! I don't think I should have bought the rifle when I did; it was the last of my money then I ran out of ammo half way through the boss fight! :) Good work! |
| Jul 31 17:38:44 | 2h 18m | The Stonemont Chronicles | ♥ 1 | Great work. This is a fun game and it's very well written. Also, Godot! <3 On my first play-through I scored 60... I wasn't sure whether that's any good so I decided to compare it against another play-through where I just rapidly selected any response; on that second run I scored 130! So I guess I suck at ruling a kingdom! ;) |
| Aug 1 10:13:43 | 16h 34m | Power Ring Facility | ♥ 1 | Really great game! A nice original idea, very well executed, and crisp minimal visuals :) Also, made with Godot! <3 I got to 2.002 but then it got too difficult for me ;) |
| Aug 1 17:29:45 | 7h 16m | iPowerless | ♥ 2 | Nice work. I think if the rooms & enemies totally reset when you entered it would be too hard, but seeing as you can take out one enemy then leave & re-enter the room to take down another after everyone's positions have reset it's quite manageable. That felt like an odd way of playing at first, but there's something quite satisfying about the urgency of it. Nice pixel art and a great UI. For a first game jam this is a really great game! |
| Aug 1 17:43:53 | 14m 08s | Depths of Mars | ♥ 1 | Nice game, I enjoyed the text comments that showed up as collectables are found :) I completed it with 15/18 collectables found. |
| Aug 2 07:05:23 | 13h 21m | Running out of steam | ♥ 0 | Very enjoyable, good job! The first time I tried the big hill I got to within about 10 pixels of the top but rolled all the way back down, however having run our of fuel & steam there didn't seem to be a way to restart the game? (I didn't remember escape goes to the menu, perhaps I should have done that). Anyway, I reloaded the page but now I cannot start the game at all!? Still, great stuff; very enjoyable :) |
| Aug 2 18:04:11 | 10h 58m | The Lunar Invasion | ♥ 1 | It took me a while to 'get it', and it didn't help that I had some bad RNG to begin with so a lot of batteries were very hard to reach on my first try. However, once I gave it a few retries it became really compelling and I couldn't put it down. Good work! If you're planning to develop it further, I think it would be good if the aliens were more dangerous - as I sometimes felt it's fine to just let them carry me around for a while and it doesn't harm my progress (maybe have them steal batteries that you're carrying?), also the meteors can suddenly kill you out of the blue, so I think it would be good if they were slower but there were more of them - or perhaps create a health system (or 'space suit integrity' system) and have _loads_ of meteors which only do a little damage. |
| Aug 2 18:14:40 | 10m 29s | Buzzy Bee | ♥ 1 | Nice work. I like the cartoon style of the background image. |
| Aug 4 10:00:14 | 39h 45m | Running out of Sugar | ♥ 1 | The graphical style is nice. As others have said, the game is a little too easy and goes on for quite a long time without changing. Consider having something like 30-second rounds with each round getting progressively harder. |
| Aug 5 11:50:32 | 25h 50m | Spacesteroids | ♥ 3 | Fun game, nice music. I found that since shooting costs energy it was often better to not shoot at all and instead to treat every contract as a 'dodging mission', which rewarded me with more energy but also took a little fun out of the game. |
| Aug 5 11:57:08 | 6m 36s | The Big One | ♥ 0 | Interesting premise. I'm not sure if you're supposed to be able to interact with the bowls of food, but that would be a nice feature. |
| Aug 5 12:08:55 | 11m 47s | Midnight Manor | ♥ 1 | Nice concept and good pixel art :) I would have liked a little more time on the generator and/or for the game to pause whenever there's text to read. |
| Aug 5 12:18:22 | 9m 27s | Lost Cluster | ♥ 0 | Nice and atmospheric. I found the controls a bit odd at first; I was expecting forward for thrust and left and right for rotate anticlockwise and clockwise respectively. Also apart from the two very obvious batteries right at the start I only found one other battery in two entire play-throughs. |
| Aug 5 12:35:08 | 16m 46s | Betty Botz | ♥ 0 | Really great game with very nice presentation. The only thing I didn't like is the steering... forward + right takes me clockwise (like I would expect) but backward + right still takes me in a clockwise circle; to me it would make more sense if it handled like a car. Still, great job overall! :) |
| Aug 5 13:13:35 | 38m 27s | The adventure of Dotty | ♥ 1 | Nice work! I scored 22,940 in endless mode. I think it would be interesting if the bullets did more damage while dotty is not meditating but only a small amount when she is, and for meditation to take a little longer - perhaps typing whole words or phrases. |