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Feedback comments for LD44
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| Timestamp | Since previous | Game | cakemonitor's comment | |
|---|---|---|---|---|
| Apr 30 18:07:14 | jon needs 10$ | ♥ 1 | This was a lot of fun, and quite compelling to explore too - I replayed a few times and got three different endings. It also reminded me of Hidden Folk :) I struggled a little at the beginning while trying to figure out the controls. For the next jam, even if you didn't have time to make an in-game tutorial, it would have been good to see a simple text file in the zip or just on the ldjam page. Overall, very nice for a few days work. Good job! | |
| Apr 30 18:33:40 | 26m 26s | Lifeforms In Space | ♥ 1 | Very nice work. It took a bit of time to get into and I had to restart the game to re-read the instructions after I found engagements to be kind of confusing. It would be great to see a tutorial with, say, a half-size map and just two or three planets while the instructions are displayed alongside (maybe even context-sensative instructions depending on the game state), then after the tutorial unleash the bigger complex challenge onto players. |
| Apr 30 18:50:34 | 16m 54s | BULLDOZERS! FROM OUTER SPACE | ♥ 2 | The game both looks and sounds great. The gameplay was fun, although at the start it was confusing and by the end (as in: by how far I could get) it felt too hard. a little more balancing and being forgiving of new players would help a lot. Overall though, great work! :) |
| May 3 09:55:50 | 63h 05m | Idle Idol | ♥ 0 | Good job! And a good pun too :) The victory screen for 1,000 cultists appeared abruptly and without fanfare so at first I thought I'd lost! Also, as other have said, this game is crying out for hotkeys! Other than that, excellent work. |
| May 3 10:20:05 | 24m 15s | Escape from Hell | ♥ 1 | This was fun to play althouth I wish movement speed was a bit faster and that the attack animation didn't stop movement - I wanted to run and swipe at the same time! It would also be good if there was more of a progression system, say more variety in the 'blob' creatures such as a different size or colour tint, and with increasing toughness & damage ability as well as amount of souls they drop. Then the upgrades could cost more each time (say, +1 point costs 30% of current value rounded up). That would make the player feel like they are becoming more bad-ass rather than just repeating the same thing. Still - just a thought. Overall good job :) |
| May 3 10:53:52 | 33m 47s | Pucamuc | ♥ 1 | Overall this was a really solid entry. The music was awesome, the graphics were great, and the gameplay concept was very good. However, I wish there were a few little changes to take some of the frustration out of it. For example, I understand that the character can only move by jumping but when some of the puzzles and navigation require a near pixel-perfect setup it's annoying to have to make a series of several small jumps while just tapping left or right to get into position - so being able to walk very slowly would *really* help but wouldn't compromise on the design vision. Also, I think the game should have a checkpoint at each baby so even if you hit the gameover state you can restart from the last one (or maybe choose any of the baby screens completed so far). This is because I got the first two babies but then while trying and retrying one single challenge I lost all of my blood and hit game over. Have to redo the same content from scratch annoyed me a bit, but then when I was half-way through the game and hit the same problem - just retrying a single punishing single screen cost me +15 blood so I hit game over again, well I had no motivation at all to replay the initial content for a third time just to probably hit the exact same problem over and over again before being able to win. This just sucked all the fun out of what was otherwise one of the best entries I've seen so far (and by a wide margin at that!). I think with a few small edits this game could be utterly amazing :) |
| May 3 12:43:39 | 1h 49m | Carl Currency - Expert Exchanger | ♥ 2 | A slow-burn puzzler that's compelling to play through. Very nice graphics too. Good job! :) |
| May 3 13:10:54 | 27m 15s | Blood Quest | ♥ 2 | The 8-way movement was looked and felt good for a game jam, the music was nice, and the game felt fun to play. It was a bit confusing at times - i.e. what were the 3 sliding blocks for? I also fought a non-boss character and got an item but I had no way of telling what it was. |
| May 3 13:31:56 | 21m 02s | King's Alchemist | ♥ 2 | The game looks great, the iconography works well, and it's good fun to play. I lost first time but it felt very fair so I was compelled to retry and get the win. A little audio would have helped a lot. Also I think it would be nice if you could leave the book open on a particular page (i.e. see those two recipe pages but smaller in the corner of the screen) |
| May 5 07:47:26 | 42h 15m | Chaos Indeed | ♥ 3 | This game looks good and the music is nice. I found the controls took a while to get used to - especially when the player has to act very quickly if an asteroid appears on the opposite side of the planet because a single hit from even a small asteroid can be immediate game over. I would consider having each asteroid to hit the planet do a single amount of damage based on its size and then get destroyed. Still, very good overall and especially for your first game game. |
| May 5 08:13:31 | 26m 05s | Necromancer Duel | ♥ 1 | There's some very interesting potential to this game but the AI isn't satisfying to play against; a good computer-controlled opponent should be designed to put up a good fight and then lose (if the player has played to an ok standard). A little randomness to simulate AI mistakes might help with this, say every turn there's a 10% chance that the AI acts as if the blue necromancer is on a random empty spot on the board. |
| May 5 08:26:55 | 13m 24s | Temple of Life | ♥ 0 | More often than not I couldn't move at all when a level started - this happened 80% of the time for level 1 and 100% of the time for level 2 - I restarted over and over, and even reloaded the game a few times (playing the web version on itch.io) but I was not able to experience level 2 at all - other than seeing the initial room layout. I've not left ratings because it wouldn't be fair to judge based on that experience. |
| May 5 09:42:12 | 1h 15m | Once Upon A Plague | ♥ 1 | This is one of the most fun games I've played from this LD so far, good job! It would be good if the health pick-ups had a bigger hit-box because I sometimes had to walk over the same one three times before I could actually pick it up! The game became a little easy when I realised that I could just kite the enemies around. Maybe consider using a few enemies that are a lot faster than the players to force use of grenades/traps. Also, It'd be good if my units stayed selected even after I'd told them to move, and for me to be able to select several at once (say, via shift-select or box-dragging). As it was it seemed the main challenge in the game was fighting against the control scheme: rapidly pressing 1-right-click-2-right-click-3-right-click-4-right-click... |
| May 9 08:41:59 | 94h 59m | Blood and goods | ♥ 2 | Great looking game! But that game over screen is s...o... ... s...l...o...w... it's literally quicker to quit and reload the game!! The balance seems off (or maybe I'm just really bad at it) andthe best strategy seemed to be never fight, never purchase, and hope for good RNG at fountains. |
| May 9 08:53:05 | 11m 06s | Graveyard Ghost | ♥ 0 | Great looking game. Good job. |
| May 12 07:23:38 | 70h 30m | Haemogoblin | ♥ 1 | I was sold on the title alone. Really great game on all fronts. Good job! :) |
| May 13 09:33:32 | 26h 09m | Robot Town | ♥ 0 | Nice work. I think a little more ambient light would help because the areas in shade appeared pitch black. |
| May 13 09:38:16 | 4m 44s | Rollin' Bonez | ♥ 0 | I've never played craps before so I had no idea what the dice rolls meant. So some further explanation or a tutorial would really help players who don't already know the game. Otherwise, the graphics and audio were good. |