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Feedback comments for LD39
Darkhog's games and stats for all events →
| Timestamp | Since previous | Game | Darkhog's comment | |
|---|---|---|---|---|
| Aug 3 02:10:12 | After the Crash | ♥ 1 | It was an interesting game to play through, and I think I mean that in a good way. I didn't quite know how the power meter in the bottom left was affected, so it kinda felt like it was there to arbitrarily fit the theme, but maybe I just didn't get it. The story was interesting, and the characters seemed pretty realistic, although I can't say I've ever had this experience myself (and hopefully never will). Good job! | |
| Aug 3 02:30:08 | 19m 56s | Planet Nanadoo: Quest for the Powered Fruit | ♥ 3 | Nice work! I like the concept a lot, and it good! That said, I had a few issues where I just couldn't figure out what to do with the SOS beacon when I got it. I tried hitting x on it, carrying it to the base and hitting x there, all sorts of things, but couldn't get it working. I also found that when I shot with the character it would go where I was facing, rather than one of the cardinal directions, which made aiming very difficult, since if I was running away and tried to turn around quickly it didn't aim straight back. I wish I was able to see what happened later in the game, since over all it was pretty cool. Good work! |
| Aug 3 02:40:28 | 10m 20s | Power Up | ♥ 1 | I liked the art style, but as some other reviewers said, it was all on the left hand of the screen. The fact that the "stream" of power bubbles were at such a strange angle made the rotation quite confusing, especially since I'm pretty sure that there were different sized bubbles as well, so you couldn't see where they were located. The audio was nice though, it had a nice moody feel to it which fit the darkness of the graphics and the rest of the game. Good work! |
| Aug 3 02:46:28 | 6m 00s | Recapitate | ♥ 1 | Nice art, and it was a fun concept as well :D. The head hitting the floor felt a bit strange, but I suppose it makes sense given that, you know, it's a floor. |
| Aug 3 02:58:35 | 12m 07s | Running out of robots | ♥ 1 | That was pretty fun! I sometimes had difficulty figuring out what station the robots wanted to be sent to (the circle with the blue right side?) and I kinda felt like it could have just been a single screen with no need for the main character who got shoved around a lot, but I kept playing it, so add some music and it could be pretty catchy! |
| Aug 3 03:07:23 | 8m 48s | Don't Let the Light Go Out | ♥ 1 | That was one of the first games that I've tried out that was fun enough to play for a while. The different robots and their different attacks were pretty cool, the first time I saw a snake I had no idea how to deal with it, I had to figure out that I was able to shoot beneath me, which was a fun discovery. The art was good in game, but the font/that strange effect was rather annoying to read. I liked the evil chuckle, although the rest of the sound effects felt too jarring to listen to for a long time since they kept on playing on repeat. Try pitch shifting them to make it a little less repetitive perhaps? Over all, a really fun game. Good work! |
| Aug 3 03:19:40 | 12m 17s | Breaking Down | ♥ 1 | A very impressive game! It was complete, and it features graphics and music that are quite lovely. The fact that the controls were so heavy and the music was so calm contrasted to a somewhat annoying amount with the time limit, but I imagine that was your goal. Great work! I'm really super impressed. |
| Aug 3 03:29:34 | 9m 54s | All Systems Online | ♥ 2 | Quite a cool concept, it reminds me somewhat of Captain Forever, (which you should be able to find by searching the name). The movement felt a little slow, but that may be because I never got many engines, unlike some of the reviewers here :D. If you polished up the AI and (in my opinion) made the movement a little more fluid, it could be quite fun! I would also have preferred an easier way to choose what items to buy, since I'm on a laptop, so it's hard to scroll to the correct item. Good work! |
| Aug 3 03:40:36 | 11m 02s | Solar Defence | ♥ 0 | Nice! Aside from a few hiccups like getting stuck on the edge of platforms, the fact that it seemed like you could shoot through the top box but not the bottom one, and the fact that when I launched the game in the default resolution it meant the score display was off screen it was quite fun to play! The jump was very floaty, which could be good or bad depending on how you intended it. It meant that I had to worry more about prioritizing what enemies to shoot. My strategy evolved into hanging around the middle platforms where I could jump into the light to recharge, and just ducking down to the bottom layer whenever enemies approached. Adding a top box/crystal where the light is could be interesting, but it may be too much to deal with. Nice work! |
| Aug 3 03:58:22 | 17m 46s | After Dust | ♥ 1 | That was such a super cool game that it makes me sad that I had such difficulty figuring out how to play it! I must have encountered a bug in the inventory system or something, since it seems like I was never able to do anything with the items that I picked up. I would pick up a piece of paper with the computer passwords on it, but then the computer option would still tell me that I needed a password. I also was unable to use the gun to storm an alien hideout, and I wasn't able to use the welding tools (I thought they went with the escape pod, maybe I was wrong) It seemed like there were just some bugs using things from your inventory. The nugget of a game is there though - I was searching around, and when I found the gun for the first time I was super excited because I was ready to go and storm the alien base, but when I went outside I still wasn't able to go to the base. I really want you guys to fix it up, because it's a really cool game idea, and the presentation was quite good as well. You could try adding sound, but really it's not needed that much, just a quiet background piece for polish. Please try fixing it cause it's super cool! |
| Aug 3 15:03:37 | 11h 05m | SpaceReturn | ♥ 2 | That was a lot of fun to play through! I think you commented in another space game about how terrible yours was, so I clicked through you username to find and try it myself. I have to say I disagree entirely with your pronouncement. Though the game has some balancing issues (i.e. always running away pretty much just lets you survive), and there's no real point to using floor or making an interior at all, I really enjoyed it! If you polished it up you could try selling it for a couple bucks, because it was actually quite fun to play :D. Great work! |