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Darkhog

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TimestampSince previousGameDarkhog's comment
Oct 5 23:47:36 Internshit ♥ 4 I enjoyed it! While at first I had no clue what to do I spent a couple of "loops" just looking around to find all the interactable objects so that I could then optimize my route for the final try, and I beat it! I enjoyed the mood of the game and I think everything was quite coherent from the art to the writing to the actions.
Oct 5 23:58:42 11m 06s Loopshoots by Stipple3D ♥ 1 This is fantastic! It's a really cool combination of pinball and pong! I'm glad you're making a second version of it with some polish this could be super cool! I wish that you could see the loops constantly and that you could aim better so that you could target where you sent your balls to better space them out, I often found myself having to abandon a few balls since they were just too far away, or I found that I had two balls that were following the same path a second or so apart so it was super easy to keep them both alive. If I could aim at the loops and I knew how long each loop would take I'd be able to use the different timings to split them apart and juggle more balls and thus get more points! That and a little polish and juice and it'll be great! Super cool!
Oct 6 00:01:30 2m 48s Loop Drifter ♥ 0 Edit: Last time I couldn't play it but it seems like itch.io hadn't loaded the game yet or something. It did and I was able to play! It was a lot of fun to play! It was a little punishing at times but at other times you made a perfect turn and it felt fantastic! At times it felt easier to just go backwards through the course since you don't drift out that way but it was fun! When I finished what I think is the last level and hit continue it seemed to error though? Nice work.
Oct 6 00:48:52 47m 22s TimeHop ♥ 1 Nice! I obviously haven't beaten this entirely yet, but I'm about to beat the second level as it were without spoiling too much, and I'm gonna leave the game open so that hopefully I can beat the entire thing! It's a fun way to make the clicker last longer and it also means you get to revisit the parts that you've seen before and it definitely fits the theme. It also doesn't require too much manual clicking before you get to automation which is useful since I just spent all weekend clicking to make my game! Nice work. I kinda wish your upgrades influenced the stages outside of the one they're from? Like they upgrade the stage above them or something? Maybe that's in the game and I'll find it when I get further! I love the variation, they're all different and cool in their own way and it's really interesting to see how! Note: on the third stage you can click and drag which is easier but maybe not intended? It's up to you obviously and I do appreciate not having to click constantly (but it kinda makes the auto one not as useful) Final edit: I beat the game! It was a lot of fun, I absolutely loved the 3rd level I don't think I've seen mechanics like that in a clicker game before (maybe I just haven't played enough clickers). Nice work!
Oct 6 01:23:45 34m 53s Fleder Flopin ♥ 1 Nice work! It was quite challenging but I worry the challenge leaned towards the frustrating side instead of the rewarding side. I felt like I couldn't see some of the things that were hitting me and I couldn't make some of the jumps so I was stuck around on the ground unless I was able to get some of the speed up cubes, but then I'd get hit and then slowed down back to the beginning. Best I got was a couple laps. I liked the aesthetic and thought it was strange but fun. The music and sound effects were fun and light hearted. Maybe a different style of game exploring these aesthetics? Good work for a weekend!
Oct 6 01:58:31 34m 46s Loopbot ♥ 2 Oh man this was a tough one! I beat all eight levels although a few of them like level eight it took me ages. Part of the problem was that I kept confusing which key did what (I'm on a US keyboard maybe that was part of the problem?) I honestly didn't understand how to make my character move the way I wanted it to until level seven or eight, most of the early ones was just random keymashing and then hoping I made it... Perhaps letting the character move the way it would move during the practice session would help me figure out what beat to use? Cool game! While the graphics were obviously kenny graphics the fantastic music when you failed or died or whatever was great, and the beats all felt rewarding when you pressed them which was fantastic. Nice work!
Oct 6 02:00:22 1m 51s Return to Loop's Bend ♥ 3 You guys need to include the Love2D dlls in the windows upload (idk about the other ones). Otherwise only people who have Love2D installed can play it. Edit: Now that I can play it I did so! It's definitely an interesting start, although obviously unfinished. It was quite ambitious of you to take on making a whole town during a game jam! The art is interesting, although there are some places where the implementation could've been improved like making sure you spawn by the door of the room (and I think you should change your blend mode on your sprites to stop the weird outline like on the librarian's hair? Either that or maybe turn off blending or something like that to get a pixel perfect sprite. There's some setting which I forget from my time making Love2D games). There were clearly some interesting story points planned like the convention and the graves being dug up, so it's a shame they couldn't get finished. Goodness knows I've overscoped many a game so I can't blame you for that, now you know that you need to make a little smaller game next time! Good work.
Oct 6 02:06:47 6m 25s Orbited ♥ 1 Nice job! While I understand the game is incomplete (I assume you'd be shooting at the things on the planets with your gun?) it's still an interesting world to move around in. I liked the graphics, the music was a little simple but it worked with the space theme. My main issue with the game was that the camera would jump around when you swapped orbits and sometimes it felt like when you swapped orbits you went the wrong way in the new orbit. I imagined it would be like a figure eight where the cross in the middle of the eight is where you switched orbits so you keep your general direction, but sometimes it ended up being more like an m where you switched orbits and also dramatically changed direction. Sometimes you sped up strangely and that was also a little odd, but nice work. I hope you keep working on it and finish up the guns that you made since they looked fun and made some fun effects! Nice work.
Oct 6 02:18:58 12m 11s load_save(); ♥ 1 Nice work! I imagine it was a ton of work to implement so many different weapons in a single weekend! The style is all really coherent and solid! I wasn't able to beat some of the later levels, just because there were so many, but I imagine with some practice I could get better at dodging and juking them. I tried to use the trap and stunning weapons to set the enemies up for later runs but sometimes had difficulty with that. The game was a lot of fun!
Oct 6 02:27:37 8m 39s Caterpillar Dissent: Deliverance ♥ 1 Nice work especially since you had to pivot so late in development! The art was impressive and I enjoyed how massive I grew. I think the controls could've used some work but you knew that it seems. I wish there was more to explore and more to eat!
Oct 6 03:15:39 48m 02s GUNRAIL ♥ 1 This was a lot of fun! I enjoyed making and upgrading the trains. I felt like the maps benefited from different strategies (but also there were some strategies which were simply better like getting a bouncing cannon early). The art was simple but it worked, same with the audio. Nice concept and nice work!
Oct 6 03:27:57 12m 18s Mission: Robo ♥ 1 Nice work! I don't know why some of the characters seem to come up far more often than others? I saw countless Q's and U's and barely any if any C's at all. Strange! Side note your music doesn't play any more after you get around 1:40 in, presumably the track just isn't looping? The graphics look great and I could see this being used to practice typing. Perhaps you could add a challenge mode which speeds up faster? That and a character per minute challenge would be fun! I thought it would get faster but I decided to stop around 400 seconds in because it was taking too long to speed up to a challenging rate, but maybe I'm not the audience for the game! Good work.
Oct 6 03:39:19 11m 22s Recurring Detective ♥ 4 It's a shame there isn't all that much there story wise, I like the graphics a lot and the mood is quite good! Some lighting and it would look fantastic! Solid music, interesting seeming story, could be interesting to finish it! At some points things got a little disjointed since I talked to people in the wrong order, but it seems like it's a work in progress so I'm sure you guys are aware. I've had some good luck with using Yarn Spinner to deal with story stuff like this and to manage story state and it works with Unity, you guys should check it out. Nice work.
Oct 6 03:45:49 6m 30s Mind the Gap ♥ 1 I liked the graphics and the puzzles were interesting. Flying the drone was quite fun although obviously that was just a sub puzzle. The music from the boombox was a little loud but I guess that just goes to show I'm on the mom elephant's side :P. Nice work!
Oct 6 03:49:00 3m 11s TCHOU ♥ 1 Your itch.io page is 404ing. Perhaps you didn't make the page public? Shame since the images look nice. Good luck! Edit: Now that it's playable and I played it, let me just say that was not what I expected at all! Very entertaining and a fun way to use the theme without being too boring. Only thing is that I wish I could have TCHOU'd during the final cinematic sequence in celebration! I liked it! Nice work.
Oct 6 03:58:03 9m 03s Stuck in a Loop ♥ 1 A very literal take on the theme! The controls were a little frustratingly slow to respond but I imagine it would've been too easy to win if they were too responsive. The ball didn't quite match with the low poly background, maybe a low poly (or visible faceted) ball would've fit better graphically?. The music fit the game pretty well. Nice work!
Oct 6 04:23:10 25m 07s while(true) ♥ 0 This is really cute! It turns out I can type left, right, and move very quickly! A ton of levels which is super cool, I also love the art and aesthetic, from the old style "code" on the left to the static at the top of the camera view. I absolutely love the animation for falling off the edge of the map it's hilarious. While the gameplay gets a little old (especially on the hard mode, I didn't realize there were a hundred and one proc gen levels wow!) it's quite fun, I made it to level 21 before deciding to take a break and write this. A very coherent and nicely styled game! Nice work! It would be interesting if you added things like rocks you could scan as extra commands to add more interesting gameplay after you've mastered the basics?
Oct 6 05:04:05 40m 55s Loopy Particle Simulator ♥ 1 This is super fun! I would've loved a way to determine for sure what particle was what just because sometimes in the free play I lost track of which was where (and a checklist of which particles I've made for completionist's sake but I guess there's something to be said for exploration). With a save/load function and a massive list of particles this would be fantastic! The only other thing that was slightly annoying was that there was no way to split up particles (which I guess is probably scientifically accurate? But still) but that meant that you had to create some particles twice which wasn't great. Super fun, super pretty, and solid music as well! Nice work!
Oct 6 22:39:52 17h 35m Sisyphus Beetle Takes His Daughter to Work ♥ 3 I came into this expecting... not this... I intentionally didn't look at the screenshots before playing it and was surprised and entertained when I first made my way up the hill and saw the great art in the background! Super entertaining, very apt audio (if a bit loud), and a fun concept. I'm not sure if the time share is really an escape from hell but I guess to each their own! Nice work!
Oct 7 00:56:29 2h 16m Caterpillar Cowboy ♥ 1 Pretty dang fantastic! Lots of fun, from the concept to the graphics to the music to the sound effects to the voice acting! Every once in a while I would fall off the edge but I got reset so that was fine. Also obviously the final win screen seemed a little rushed but getting the wings was a fun ending to the tale! Good buildup and story as well :D. Nice work!
Oct 7 01:35:04 38m 35s The Ages Among Worlds ♥ 1 Interesting experience! I assume that the game part is rather unfinished, but it looks pretty as other people commented. I could see this as a multiplayer death match style map especially with the portals linking the islands. With some animated materials like making the portals all swirly and adding some particle effects this could be quite nice! If you want to focus more on the art side then I recommend partnering up with someone else who can focus on the programming. Often times game development discord servers will have spaces to form teams (if you don't know where to start perhaps the reddit.com/r/gamedev discord server? Or perhaps one focused on the community of a game developer that you like!) that way your next jam can be even more fun!