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Feedback comments for LD57
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| Timestamp | Since previous | Game | Darkhog's comment | |
|---|---|---|---|---|
| Apr 8 02:40:41 | Doctrines - LD57 Game | ♥ 2 | Very pretty game, sfx very solid as well! There's a lot of potential for sure, I hit a couple bugs with some cards not playing, but dang it looked great and you swung for the fences with all those complicated card mechanics. | |
| Apr 8 02:50:35 | 9m 54s | The Depths, A Floppy Cat Adventure | ♥ 2 | Incredible! My poor laptop was struggling, but the game was super cool. Very fun controls and lots of settings as well. |
| Apr 8 02:56:09 | 5m 34s | Fall Off | ♥ 2 | Nice! Turns out I shouldn't go base jumping if my skill here is any representation of it. Art is cool, restarting was a little finicky I had to click it didn't seem like I could use my keyboard, (and I restarted a lot XD). Nice work! |
| Apr 8 03:03:30 | 7m 21s | Yet Another Game About Digging A Hole | ♥ 2 | I haven't played the steam game, so it was fun to go into this basically blind (also my first time seeing someone else's hole digging game on ldjam, so blind there as well). The grapple was very smart, I got stuck pretty immediately without it. It may be helpful to put the controls on the itch page/here as well just so others know to swap to e and to right click to place dirt. I also made a hole digging game, but for different purposes (to store library books for ghosts), I think one thing mine kinda fails at is having a real deep purpose for digging the hole aside from it's fun, yours has the extrinsic motivation as well which helps. |
| Apr 8 21:25:25 | 18h 21m | Used To Be | ♥ 4 | I love a game with non-euclidean spaces. Nice work! I couldn't quite tell if I got to the end correctly or if I cheesed it by rotating when I wasn't supposed to, but either way made it all the way through :D |
| Apr 8 21:42:42 | 17m 17s | Lost in Depth | ♥ 1 | Interesting concept! I liked the lore, although I had some difficulties with the controls on levels 2 and 3 and couldn't seem to pick up any items on level 3. Keep at it! |
| Apr 8 22:05:04 | 22m 22s | GTFD! | ♥ 3 | Very cool! Would have loved some tracers to get a better indication of when the guns were firing since it took me a second to understand them at first, but it was a lot of fun. Eventually got to the point where I had thousands of coins but kept playing since it was just good vibes and fun to watch them come in and get destroyed by my army. I liked the concept of the tiles falling away as you descended further and further. I'm not sure if it was intentional that you couldn't place weapons on the tiles that returned after they fell away, but it made sense as a mechanic and definitely would have made the game a little more challenging if the number of tiles that fell away increased as you got deeper. I wasn't very sure about what exactly decided if you'd move down a level or not, it didn't seem to be number of waves (Since I would spam space like 20 times, although you also say that just adds to the wave count, so maybe it is number of waves?) and there was no obvious way to force it to go down earlier if you felt you were ready, so was a little confused by that, but overall very good moody vibes and fun and visceral to play. Just a little more player feedback for the actions they're taking (a noise when you spawn a new wave, an indication of what makes you fall etc, where the guns are firing) and I could play for a long time. |
| Apr 8 22:19:33 | 14m 29s | Cursed Catacombs | ♥ 2 | for anyone who is confused -- the build is in the source folder zip, not sure if it actually contains source code or not but it contains a build for sure. Cool stuff, I like the creepy horror vibes, they sure do love their torture implements don't they! I struggled a little bit with the controls -- I couldn't enter one hallway unless I was crouched and walking diagonally and I assume that wasn't the intent. I also died and discovered why you only live once XD. Congrats on the finished game! |
| Apr 8 22:37:12 | 17m 39s | Inbetween the Depths | ♥ 1 | very fun! I maxed out all the purchases, eventually I got to the point where I was faster than all the fish and could just swim past them holding right then entire time spamming the OP air bubble gun. I enjoyed aiming the harpoon, I just A) rarely used it during early game since the bubble gun was faster and B) had difficulty switching back to the bubble gun if I missed a shot. Maybe with some higher level enemies that require both weapons to kill them it would force me to use the harpoon more. It's a shame I had to be forced to because there's something really nice about aiming it at a far away fish and hitting (or missing, having it wrap around the screen, and then hit them on the way down). Nice work! EDit: I used the bubble gun mostly because it was easy to just stay at the bottom and shoot it off to the sides, and the reload was much faster than the harpoon so if I missed a shot it wasn't such a problem. |
| Apr 8 22:59:23 | 22m 11s | Dancing in the Depths | ♥ 4 | hahaha I love it. Great music, great vibes, although I did feel a little creepy ruining poor dogman's day. You got a genuine jump out of me when I forgot about the rules. Lots of fun. |
| Apr 8 23:08:29 | 9m 06s | Sub-Silence | ♥ 2 | Great vibe, I definitely was not good enough at piloting to get 20, would love to see a video of how someone really good at the game plays since it's a cool idea. I tried to use the engine in bursts, with the idea that I'd glide past the enemies? But that didn't seem to happen. It was tough since once an enemy was nearby it didn't seem like there was all that much you could do, but that did help the vibes! Very clean, very consistent, nice work. I killed at most 2 at a time before being killed myself, so uhhh... put me on those leaderboards. |
| Apr 8 23:29:40 | 21m 11s | Scampi | ♥ 2 | Apparently I'm not as fast as everyone else it took me 15:06 to beat it, but it was a lot of fun doing so. I enojoyed the vibes it was fun (albeit somewhat frustrating sometimes) to watch the arms at work. At some point near the end my arms were pretty constantly vibrating and playing sound just when I was moving around, but aside from that a smooth experience. It was relaxing and as someone else said it felt like it had a clear purpose. I think the minimap made it a little too easy, but maybe if that was integrated with the SONAR it would have been just a little more challenging but still relaxing? Not sure. Either way it was a fun time! I wasn't sure what would happen if I had bought all the wrong upgrades I wonder if you're able to softlock by not having enough oxygen? But not sure and didn't try that out, by the time I considered it I was too invested to scrap a run. Lots of fun nice work. |
| Apr 8 23:39:46 | 10m 06s | You Gnome the Drill! | ♥ 2 | I definitely struggled returning back to the drill, so I tended to stay too close rather than do a full loop, perhaps with more skill I would have been able to. Then if I missed an exit I would have to spam jump up the wall to get resources. Was lots of fun though and a cool concept! |
| Apr 8 23:47:58 | 8m 12s | The Atlantis Protocol | ♥ 2 | hahaha that was a fun time. I like the vibes and it was interesting hearing people's stories. I crashed the game by intentionally failing to turn the handle during the forshadowed emergency, it crashed with "NameError: Name 'valve_current_turn2' is not defined". Hope you can fix it, that was fun! |
| Apr 8 23:54:36 | 6m 38s | Deeper into the Black Hole | ♥ 6 | Nice vibes. I also accidentally discovered whatever spacebar does. The transitions between levels were pretty hard since I couldn't recover my motion or tell what I was going into, but the visuals and sfx were fun. Keep it up! |
| Apr 9 00:05:20 | 10m 44s | Nine to Five Nightmare | ♥ 2 | Great vibes, loved the graphics, I thought it was gonna be basic and simple and then whoah it took a turn that was wild. Nice game! |
| Apr 9 00:15:34 | 10m 14s | Drilly's Journey | ♥ 1 | This is the best game I've played so far this ludum dare! It's a simple concept but then goes super far. It definitely has the opportunity for slight speedrunning since if you get misaligned you can go off in seemingly unintended directions, but at the same time every time I went somewhere I would wind up in a cave, it was sorta like "I feel like I'm so off the path they can't have planned for _this_" and then it turns out you folks did XD. Lots of fun, I feel like I must have missed some of the game but I made it to the ending. Very cute, good concept, concise, nice work! Web build didn't work for me so I had to download the .zip but I'm playing on firefox so maybe that's why. |
| Apr 9 00:21:55 | 6m 21s | Descend | ♥ 1 | Nice! Elegant gameplay, although I did find that just fleeing down the rope was enough to get me pretty far while still controlling the enemies. I do wish that there were different sounds for me killing something vs something damaging me since I wasn't quite sure if I hit some that got close or if they hit me without checking my health, which was a dangerous thing to do. The sword swing felt like it was slightly off from where I expected it? But I kept playing and trying and trying. Didn't make it to the bottom sadly I may not be good enough. |
| Apr 9 00:32:58 | 11m 03s | A Sinking Feeling | ♥ 2 | What an experience! Made it to the bottom with 534 points, I kept on wondering what exactly I was doing but then I was distracted from interrogating by trying to stay alive. Cute coins, truly did a very good job keeping me distracted and engaged, still don't quite know what just happened. Cool stuff! |
| Apr 9 00:39:32 | 6m 34s | Grapple to Glory | ♥ 2 | Interesting! It kinda felt like the wind was arbitrary and basically just a slower reset than what would happen if you had fall damage and a respawn... I couldn't tell when it would kick in or not, so felt like I was getting annoyed at it rather than at my lack of skill. I did made it to the bottom, but I didn't really feel like I learned much. The grappling was fun though |
| Apr 9 00:48:01 | 8m 29s | Where I belong | ♥ 4 | Very cute game! Loved the cutscenes, loved the art and vibes, managed to make it home :). Took me until pretty dang far down that the shrimp not only heal you but speed you up -- I was saving them in case I got damaged but that was a silly idea lol. No clue how many paths there are to the bottom, that seems like an interesting challenge of level design since there were any number of directions I didn't follow. |
| Apr 9 00:52:38 | 4m 37s | Super BAD Boy! | ♥ 2 | Dang what an intro! The music and cutscene really adds a lot. Fun game, I struggled with the itch.io browswer build as well but I'm on firefox so maybe that's why. The jumping was a little rough, and i struggled that I couldn't aim behind me (and if I jumped over an enemy I couldn't aim down at them), but it was lots of fun and had great vibes. Keep it up! |
| Apr 9 01:01:23 | 8m 45s | The fate of Carl | ♥ 2 | Nice stuff! Impressive animations on the guns, nice intro animation, interesting concept. I think I got maxed out around 1k deep. Definitely needs a controls page (or you can write the controls here on this game page) to explain how to get started since I had to die before I even saw the defense management position. Did you folks compose this music? If so that's awesome. |
| Apr 9 01:09:05 | 7m 42s | Unfortunate Mishaps of Subsurface Uranium Mining | ♥ 1 | Nice work! Lots of programming went into this with remapping buttons and highscores, really enjoyed how the drill rotated when you turned, do kinda wish there was a way to turn off the shaking since it was pretty rough - or maybe I just constantly was running into obstacles idk. I was very bad at steering, I kept getting distracted with other tasks, but was fun! I liked how there were different alarms for different problems, it let me learn them to some extent. |
| Apr 9 01:18:19 | 9m 14s | What the bag! | ♥ 2 | great game! I played it a bunch of times until I got 5 stars. That banana is tricky! It took me a while to figure out the trick but it was quite clever. Would be fun to see other levels with similar mechanics! Very cute with great audio nice work! |
| Apr 9 01:33:49 | 15m 30s | From The Depths | ♥ 1 | Nice work! I'm kinda glad you can keep playing after you die since I didn't figure out how to actually fight the bats until my 4th level. I'm proud to say I beat the 5th level without dying XD. The charge up was cool and nicely indicated with the flying upwards. Cool stuff! This could definitely become a lot of different things if you wanted to put more time into it. One funny bug I discovered was that I somehow stopped inbetween the doors or something? And my camera just looked out on the godot void. Keep it up. |
| Apr 9 01:40:53 | 7m 04s | Slime Miners | ♥ 2 | Ayyy I win!(?) Maybe we all lose. Very cute game, was a little unbalanced but that was totally fine given it's a game jam game and its nice and short. Was fun optimizing and upgrading my way to the top. Cute art as well! Cool to see a game made in love2d! (I assume, given the logo on the website). |
| Apr 9 01:59:44 | 18m 51s | Laying Pipe | ♥ 1 | Had to play the downloaded version since the UI didn't work for me online, but it was worth it :). Made it to the bottom, hahaha what a time. Great vibes great music, was creepy looking out there into the black with nothing to see. Loved how the fish changed as you got deeper and darker, they looked very pretty glowing in the dark. Nice work! |
| Apr 9 02:04:05 | 4m 21s | Abimes | ♥ 3 | Screenshots look stunning -- it would be awesome if you posted a downloadable build, for some reason I can't play at all on my browser |
| Apr 9 02:52:44 | 48m 39s | Depths of Color | ♥ 1 | Very fun! I kinda wish I had waited and played this on my computer, I was too excited by the idea and so I played it on my tiny phone. Was still a fantastic time (final score 1350 or so). I’d like to say it’s because of the phone but I’m also just bad at spotting things. Nice work! |
| Apr 9 13:10:08 | 10h 17m | An In-Depth Documentary about Pebbles | ♥ 2 | Short but sweet! I liked it a lot, fun ending, and fantastic graphics and narrative. Nice work! |
| Apr 19 23:04:02 | 249h 53m | Little Delver | ♥ 1 | Lots of fun! I kept playing until I reached the scoreboard, but even then I definitely wanted to master the grappling hook so would have played to get better at that as well. I wish that the camera controls were less "controlling" -- I wasn't able to aim my grappling hook where I wanted to sometimes and it would overpower my mouse and point me in a weird direction that prevented me from aiming well if I was turning quickly. I also didn't quite get how the physics of the grapple winch worked, it seemed to act more like a brake in midair which sometimes I used to my advantage. Maybe it did in fact add more force towards the rope attachment point and I just couldn't tell? Walking along the ground was a little icy and felt hard to control especially when I was trying to rush back to the battery charging station, but the grappling hook was fun so it was fine in the air -- maybe that was part of your intent? I also felt a little silly going back to the charging station before exiting the base to go on a retrieval mission, maybe you just stay charged on the base or something? But that was minor. Nice work with the game, I loved the voice acting and the sound effects you made with your voice. Nice ambiance and nice work! |
| Apr 19 23:29:18 | 25m 16s | Bedrock Rush | ♥ 1 | Nice work! Very funny vibes with the characters and the sound effects. It kept me coming back for more I kept playing the first level until I made it much further up the scoreboard from where I started. Only two things that I noticed were that it kinda felt like the physics of moving along the track were slower than the physics of jumping and flying around, which may totally have been intentional but then did make big hills quite punishing, and then that I couldn't quite tell how well I would do on the scoreboard based on how well I was doing in the race. It was really cool to see the seemingly procedurally generated tracks, but that was tough with a global leaderboard it felt like you had to get a good track to get high up there. Lots of fun, I could totally imagine playing this with my friends in local or remote co-op! |
| Apr 20 00:18:02 | 48m 44s | High Pressure Arena | ♥ 1 | Whoah! Had a ton of fun, didn't score very well at first but eventually managed to drift and boost around the terrain and ended up with a 9825 high score after _many_ attempts. Witnessed on stream which was a lot of fun! I had to pick my engagements which really felt very "submarine" like, I couldn't just stand in the middle of the map and tank everything I had to dodge and weave around towards the landscape and then juke around it and face them head on. Only improvement I could think of would be a way to distinguish my missiles exploding other missiles harmlessly nearby me from their missiles hitting my hull and my health going down via sfx -- sometimes the screen shake wasn't quite clear how many missiles were causing me damage I just knew that I was in trouble. Very nice UI and loved the graphics in game as well the subs and seaweed were very cute, the colors very zen (and the different color subs very useful to know just how much of a pickle I was in). Lots of fun, definitely got into flow there zooming around. Nice work incredible job during a game jam! |
| Apr 20 00:54:18 | 36m 16s | A New Hell | ♥ 3 | That was fun! When I first saw your game had bouncing ball controls I worried I would be totally unable to control it cleanly, but you did a good job making it actually feel controllable (unless of course I made a goofy mistake and started bouncing around wildly!) I liked your interpretation of the theme and you made a clean platformer that didn't overstay its welcome nice work. I was torn on the shield/attack controls -- I wanted to attack/shield constantly, and with no noticeable cooldown I was able to do that by spamming the spacebar. I did have to cheese the first level with projectiles though so it did come in useful then and I tried to avoid it if possible. It was useful against spikes as well but felt like there was no reason _not_ to press it. Maybe a cooldown combined with some coyote time so that if you press it just before or after hitting an enemy or spikes you deal damage instead of forcing the shield to be perfectly on? If dealing damage/using the attack against spikes removes the cooldown it would still allow for close quarters play but would allow for punishing people (like me...) who just spam the attack? Worth experimenting! Nice clean UI/level progression/sfx/cutscene at the end, those were well done. Nice work! |