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Feedback comments for LD39
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| Timestamp | Since previous | Game | oparisy's comment | |
|---|---|---|---|---|
| Aug 2 17:59:09 | Powered By Coal | ♥ 1 | Great game, had a blast playing it! Loved your map structure, the overall balancing, and the credits obviously. It's nice you were able to complete this game, including a home screen, balancing and a proper tutorial. A small feedback: I thinks the game could play faster by accelerating resources production. Considering that the rest of the game is turn-based, it feel strange to wait for resources. Though of course this feels more realistic and, to be honest, moving the train constantly avoid being bored :) | |
| Aug 2 21:23:46 | 3h 24m | A Developer's Nightmare | ♥ 1 | I could definitely relate with this poor programmer's lack of sleep :) I likes the fact that you made a full game, with sounds, differents levels and kind of screens, some music. Controls could be improved, though. I had the feeling your had two set of keys (WSAD pour menus and arrows for moving the player), and I had to switch back and forth to the mouse to solve the puzzles. Since the coffeemeter runs fast, I lost numerous times since I did not got to the keys fast enough once the puzzle was solved. Frustrating! |
| Aug 2 21:36:25 | 12m 39s | Rise Shine Fall | ♥ 1 | OK, I don't usually test Windows exe games, but this looked like Proteus, so I had to give it a go. Did I Win? Did I loose? Did I got free? Great experience anyway. Loved that glitchy/vectory style, oh and the sound design! Did not at first think much about the theme interpretation, but then you got a 5 there obviously. |
| Aug 2 21:43:25 | 7m 00s | ROBOT POWER | ♥ 2 | Hey but that music was groovy! Loved the animated, in-engine home screen. Animating low-poly trees look nice. In-game animations are cool, but the game is rather frustratingly difficult due to hard-to-get-out-of trees collision and no U-turn support while flying. Is this modelled in Blender? This looks very nice! |
| Aug 3 19:25:17 | 21h 41m | Lights Out | ♥ 1 | Very relaxing music, great night-time design and a funny passive-aggressive bot too :) Felt stupid in not being able to complete the last maps, but hey, my fault not yours. Great overall polish, thanks for the experience. The "tool switching" sound feels a bit off; I thought I did something wrong. |
| Aug 5 08:43:05 | 37h 17m | Modular Destruction Labs | ♥ 3 | This is a GREAT physics-based game, where the simulation is actually an enjoyable an full part of the experience. The music is fun and not stressful; the pieces rotating around the robot are humorous and convey properly some "experimental setup" feeling. Solid game, nice levels progression, not too hard in the beginning, even some puzzles included! |
| Aug 5 08:50:43 | 7m 38s | Energy Scraps | ♥ 1 | I liked your level "canyon" design a lot! Enemies are effective too. Strange mouse slowness/lack of sensibility though. |
| Aug 5 08:56:45 | 6m 02s | Blow Out | ♥ 0 | Frankly, this is rather cool. Your animations and graphics do the trick and have some charming quality (some Stardew Valley vibe or, well, Hotline Miami). I frowned on the use of a well-known brand as a main asset/counter, but, why not. I like that the player is slowing when thirsty. Would have liked to be able to turn the TV on :) |
| Aug 5 09:02:59 | 6m 14s | Supernode | ♥ 0 | This is a very polished game! I loved the art style, the animations / interactions and the music. Did not understand at first that there was no real sense of "level", but a continuous evolution of the board, which is very nice. |
| Aug 5 09:07:44 | 4m 45s | Power Trip | ♥ 1 | I liked your art style a lot, and that starfield. Cool "classic" vibe here. It's nice that you aimed at a minimal gameplay. Would I liked some animation of the thrusted, and some music perhaps. |
| Aug 5 10:07:08 | 59m 24s | Scale of Life | ♥ 2 | Very nice animation effects and general mood. Simple, effective sound design. |
| Aug 5 10:12:49 | 5m 41s | TRIAL OF THE 3 SUNS | ♥ 0 | Harsh platformer (jumps were a little bit hard to control), but great concept and execution. Loved the game boy / super meat boy visual style mashup. |
| Aug 5 10:17:31 | 4m 42s | A Growing City | ♥ 0 | Oh, very nice ! This looks a lot like the visuals I had in mind for my LD39 entry :) |
| Aug 5 10:22:54 | 5m 23s | Pathjumper | ♥ 2 | It's fun and appropriate you used the classic Asteroids controls. Would have liked a small graphics/animation for the thrusters. Nice graphics. |
| Aug 5 10:26:09 | 3m 15s | Towers of Power | ♥ 1 | Oh! Music! Cool. That idea of harvesting efficiently an imposed power source is very interesting. Would have liked some shooting animation for the towers. |
| Aug 5 10:30:16 | 4m 07s | My E-Car | ♥ 0 | The idea of exploiting enemies behavior to get rid of them is pretty good! Is it intentional that some batteries can pop on obstacles? I like the classical graphics. Those and the sound design reminded me of some good 8-bits games era. |
| Aug 5 10:38:07 | 7m 51s | Last survivor | ♥ 1 | Very nice visual design and general feeling. The game feels kinda slow at first, do to player movements and the high level of resource required for the fire. Spent my first night running in circles around a fire, chased by zombies... Good "Don't Starve" vibe :) Very polished for a compo! |
| Aug 5 19:32:35 | 8h 54m | Zero Volt X | ♥ 0 | As usual, your game was challenging, but I was able to complete it. It's always a pleasure! |
| Aug 5 19:39:50 | 7m 15s | Fuse Cell | ♥ 1 | Liked it a lot! The timing-based minigame to keep energy level afloat is fun to master. Your sound design is very nice; shooting in particular is very satisfying, the music too. Enemies have some visual personality. A pleasure to test! |
| Aug 5 20:07:53 | 28m 03s | Wayside : A world awaits you | ♥ 0 | Great stylized graphics, the music is kinda tiring after a time (especially since it is not cleanly looping) but it's a good seed of a theme! Liked the core mechanisms, but it seemed to me like the second jump was more powerful than the first could be? |
| Aug 5 20:35:48 | 27m 55s | Yo Ho Ho | ♥ 2 | One of the rare games I played multiple times. The idea of "crewmen as stats" is nice, and the naval battles were fun to play. Liked the music too. |
| Aug 6 14:43:57 | 18h 08m | Embers | ♥ 0 | Woah, how hash! Is this a take on how difficult surviving is in isolation? :) Great atmosphere. |
| Aug 6 14:49:57 | 6m 00s | The Nuclear Age | ♥ 0 | An intro! Great!! Did not exactly understand how power was distributed, I'm afraid some tutorial is required. Liked your music and "green screen" art style. |
| Aug 6 14:55:33 | 5m 36s | Battery | ♥ 0 | OK. Solid 5 overvall :) |
| Aug 6 15:01:36 | 6m 03s | Spacy adventure | ♥ 1 | Great theme execution, liked a lot the particles and sound too. Man, this is hash! Enemies shoots are too fast to be dodged, you have to get a feel for their frequency. Is this the Dark Souls of space invaders? ;) |