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rosypenguin

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TimestampSince previousGamerosypenguin's comment
Aug 2 02:44:21 The Music Box ♥ 3 Great art&music and just the right amount of trial and error needed to solve the time loop. I agree that the theme didn't feel as well incorporated as it could be, and the art on the overworld map just didn't have the same level of polish and aesthetics as the rest of the game, but everything else is top notch. Awesome work!
Aug 2 02:50:52 6m 31s Power Run ♥ 0 Interesting interpretation of the theme; I see both the robot character and the tiles are in ways "running out of power" and having to balance going faster (which drains your battery) or slowing down (which makes you more likely to fall off the end of the path) is quite a unique mechanic and pretty fun. It's a bit frustrating when you don't know how far behind the end of the ground is though, and I've had it sneak up on me a few times when I thought I was doing well. I also encountered the bug where the ground would hit itself and you can't move forward.
Aug 3 02:08:45 23h 17m No Sorcerer's Sky ♥ 1 I had to read the comments to learn how to play, but once I did it was pretty fun. It's important to think of usability, and testing your game with at least 1 person outside of the team is vital so you can observe how people learn to play your game! The buttons on the crafting menu have no indication that they can be clicked; just giving them an outline and a hover state will make it more understandable. Also try having an indicator on the buildings that you have enough resources to build. And mirroring what others have said, showing your current resources on the main game instead of having to go into the equipment page will make it much more intuitive. Overall, with some indications and instructions the game would be really fun! The comic at the end is great too. Good work!
Aug 3 02:29:49 21m 04s The Hall of the Sorcerer King ♥ 2 This was really well written! I chuckled when I cast "Polyglot" on the river. I'm not familiar with Twine, but I loved how you allowed the player to keep track of what spells they cast and their past activities through the sidebar! I felt encouraged to explore and experiment with different spells. I also liked the puzzle-like aspect of trying to figure out what order of spells to cast to win. Overall, a really fun and well-done experience!
Aug 3 02:38:50 9m 01s Fuse Cell ♥ 2 Very polished, fun, and well designed! I always appreciate the cues that makes the game easy to pick up and play, which not a lot of games do in a game jam! Like having the crosshair indicator on the hot air balloons, or the sound of the bullets bouncing off the side of the rook, and the circle that appears when you are in range of an absorbable enemy. The energy absorb mechanic is really fun. Are you continuing to work on the game? I'd love to play an update with more levels!
Aug 3 03:09:09 30m 19s Cosmo Beat ♥ 3 Lovely art, catchy music! I love the rhythm/shooter gameplay and the fun, emotive character designs. As mentioned by others, I really couldn't focus on the shooting and the dialogue at the same time; maybe stop incoming enemies while dialogue is up? I was also getting significant lag after the first level, not sure if anyone else has encountered that. But otherwise really enjoyed the game, great work! Also, super excited to play a game by Rocky Hammer; I follow your work on Insta 😁
Aug 3 03:21:53 12m 44s Sensory ♥ 1 Interesting and unique concept! It was hard for me to realize that the blue boxes were the goal at first, since the loading next level screen seemed like a game over to me. I did get stuck on level 4 I believe, where there are 2 flames on either side of your path. When I try to walk between them, my health gets drained? Otherwise this game has a lot of potential and I can see it being really fun with more mechanics, maybe an enemy that you can hear walk around you with 3D sound. Great work!
Aug 4 04:45:28 25h 23m Devil's Curse ♥ 0 Loved the concept. It got pretty evil once I lost my ability to move left, wasn't expecting that! Very arcade-y and fast-paced and fun. Great work!
Aug 4 05:08:08 22m 40s The Derby ♥ 0 I liked the silly dialogue, that and the images/music gave it a lot of character. Toward the beginning my main strategy was to go with the person with the least obstacles in their path, and that worked pretty well for the most part. I wish there were more different card types that played with the different character traits, and the randomly picking cards got pretty frustrating, although it opened up more strategies (at one point I picked a person with a lot of obstacles and low motivation because I had a lot of cards that doubled the speed of the slowest contestant). Overall, it was really fun and unique concept!
Aug 4 05:16:32 8m 24s VoltRush ♥ 1 A simple and straightforward speedrun platformer, I dig it! Nice precise platforming physics and the level design was thought out, with just the gap sizes between platforms and multiple paths for a bit of exploration despite the time limit. Some of the background elements are the same color as the spikes, that threw me off a bit but didn't take away from the gameplay. Overall, gameplay, art, and music all meshed really well together, and you hit the theme to a T!
Aug 4 05:25:50 9m 18s Generator Master ♥ 0 Straightforward and perfectly fits the theme. I agree with above posters, it could be more fun if you incorporate a strategic element rather than just speed and trial and error. An indicator for "you got the colors right but the order is wrong" would make it more classic Mastermind. Nice work!
Aug 4 05:41:02 15m 12s Automated Explorer ♥ 1 I love the originality of the mechanic that fits the theme perfectly! The different drone types are fun to play with and explore the map through their different respective abilities. I just wish the difficulty ramping was a little better, I picked some pretty difficult paths early on with the 2nd drone and got frustrated trying to dodge the bullets in one of the rooms that I got stuck there for a good while. Also a sort of minimap would be greatly appreciated for remembering which room has what obstacles. Really nice work!
Aug 15 05:46:22 264h 05m Battery of Power ♥ 1 Nice arcadey gameplay, I just wish the controls were swapped, I'm used to using WASD to move and arrows to shoot (like Binding of Isaac). Clean, crisp pixel art and effects. Great job!
Aug 15 06:18:06 31m 44s Soul Gun ♥ 2 I like the VVVVVV inspired gameplay and the pixel art. I wish there was a more gradual difficulty ramp-up-- like have some easier levels that slowly introduce a new obstacle and eventually move up to the spikes and turrets and turning in midair mechanics. Otherwise really well done!
Aug 19 20:41:49 110h 23m Plug Me ♥ 1 Wow, loved the gameplay and level design; I couldn't stop playing! Made it to the end with 97 deaths. The controls are tight and every level had me at the edge of my seat, just barely making it on time. That shows exceptional time spent by the developer testing and refining each level, amazing work!
Aug 20 08:25:28 11h 43m Faade ♥ 0 Very cool wobbly effect that really contributes to the dark. moody atmosphere you were going for. I just wish the effect started later in the countdown, by level 4 it seems like the screen gets so shaky at 50% that I can't see where I'm going and have to go by memory. Still, there's a lot of potential, great work!