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zenmumbler

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TimestampSince previousGamezenmumbler's comment
Aug 1 21:14:11 Every Light Goes Out ♥ 3 I think LD is a good place for experiments like these. It worked well enough in my dark room with my phone light acting as the light source, but holding a phone, navigating with WASD and seeing what's going on was a bit clunky. Would be good to make a quick post-compo version with more traditional means of a light switch, but I applaud cool experiments like these!
Aug 1 21:33:12 19m 01s E.M.P. ♥ 1 The extreme pixelation makes it a bit hard to see what is going on, but otherwise a fine adventure-style game with a disincentive to mesh every combination of objects together with the power level. Because of that it would have been fine to carry more than one item, though. Good entry.
Aug 3 15:37:40 42h 04m Firepower ♥ 1 Hard but not undoable, nice simple platformer with energy used for 2 disparate purposes. Nice.
Aug 3 15:43:47 6m 07s Flask of Destruction ♥ 0 I had a few occasions where there was "No fight" when I picked some monsters and then they were gone and other things were also not completely clear to me, but I got about half way. Nice oldschool graphics and sound.
Aug 3 15:47:59 4m 12s Overshadowed Road ♥ 0 Not sure what happens when the lights go green but good compo concept.
Aug 3 15:49:13 1m 14s Meltdown ♥ 0 Can you make a macOS build?
Aug 3 16:00:40 11m 27s MOTHER ♥ 1 Some odd bugs and the slow charging + gating puzzles make this a bit less than it could be, but a cool concept you should continue exploring!
Aug 3 16:08:38 7m 58s ABANDON SHIP ♥ 1 Nicely done, you have to make some strategic decisions and think fast. Little bug in the counting of bodies, I escaped the last level with 1 crew still there and that wasn't counted as a death. Great entry!
Aug 3 16:20:23 11m 45s The Last ♥ 1 May try this again later as I need to optimise my movements more but great mood and setup, especially for a compo entry. Very nice.
Aug 3 16:40:50 20m 27s The P.U.R.G.E. Protocol ♥ 1 I like the notion of a culture where each life is valued not by merit or capabilities, but knowledge of arbitrary trivia.
Aug 3 16:48:53 8m 03s Sparkman Adventures ♥ 1 Nicely done first game. Handling collisions well is always tricky, so don't worry if you didn't get them exactly right first time. Forgot I had a weapon until I read a comment here, see of it as a hard mode :)
Aug 3 16:54:06 5m 13s LD39 - Runner Clone ♥ 0 Speed the whole thing up by 2x and you've got a nice thing going on here!
Aug 3 17:00:36 6m 30s Run Ning out of Power, Montana ♥ 0 It was my great desire that someone would make a game where you're running until there is a sign that says "Now leaving Power, [random US state]" and then you would win, but this is pretty close, pun wise and a fun game too. 230 points, ran that bastard out of town.
Aug 4 09:06:14 16h 05m PoweRL ♥ 1 This was quite a bit more strategic than I thought. First I was just gunning for the exits but quickly learned to path out a good way along the powerups. Those butterflies are bastards though. They surround you and quickly kill you. Good one!
Aug 4 09:17:47 11m 33s TrappedWithAI9000 ♥ 0 Pretty good, I can indeed continue moving after falling into a trap but the basic mechanics and feel of a shooty platformer are there. I felt the pressure a few times when bullets are flying etc. One thing though: the noise sample when you start if WAAAAAY too loud, I had to turn down my volume to the absolute minimum and my ears kind of hurt afterwards.
Aug 4 09:51:46 33m 59s Gradient Descent ♥ 0 Once again a wonderful game / experience, I really liked Colorfly and this was an improvement on it in several ways. Great soothing music and feel, kind of the opposite of what I went with. Excellent.
Aug 4 11:34:01 1h 42m Tales of a Hamster: A Clickable Journey ♥ 2 Cute hamsters. I mostly let it run in the BG and was thankful clicking was only really needed in a few sections. Did get 6/6 achievements tho. Nice one.
Aug 4 11:36:50 2m 49s Shadow Lurkers ♥ 0 Hi, can you make a macOS build?
Aug 4 11:45:57 9m 07s Jetpack June and the Tower of Power ♥ 1 It got a bit too "I wanna be the guy" for me with all the spikes and traps and reloads and all, but this is a very impressive entry. Good work.
Aug 4 19:05:58 7h 20m Gravity Assist ♥ 1 Finished the 3 levels after some experimentation and got 6,480,000 points with 50% energy left. The music got a bit on my nerves after a while but otherwise a well executed game.
Aug 4 19:10:31 4m 33s BRAINZ ARE POWER ♥ 1 Some bugs here and there but overall a fun and clever idea with a great theme connection. Visuals and sound effects were funny. Great little title.
Aug 4 19:30:06 19m 35s My Dream ♥ 0 Interesting interactive fiction. It felt like reading a living poem and fit well with the theme. Nice.
Aug 4 20:24:03 53m 57s HE BEAT HER. ♥ 1 That is some amazing art and music produced over a weekend. I am seriously jealous. Got to figure most of it out with just a little help ;) Bravo.
Aug 4 20:44:00 19m 57s Soporific: A Bedtime Story ♥ 2 A negotiation game but then with hopefully not boring storylines. Great cohesion of art and voices and overall feel. And to ask based on your input on my entry, you mentioned left and right stopped your motion, have not been able to replicate, if you have a chance, please let me know which browser/platform you used and if you have any special keyboard layout/config. Thanks! (Sorry to put this in my comment here, but this site will not notify you of mentions, so…)
Aug 5 14:25:55 17h 41m Batteries in the Dungeon ♥ 2 Nice entry, was it really a Jam entry or did you finish in the weekend? Since you made all the art yourself you may have qualified for the compo. Having a randomly generated dungeon with monsters, multiple weapons and all that is quite the achievement for your first jam ever. Don't forget to rate other games so your game will end up being rated by others as well! It's a good game, don't let it be buried.
Aug 5 14:37:08 11m 13s Sarlacc Dungeon ♥ 1 Good little diversion, esp. for 1 day. Art is well, art. Would be good to know how far along I am to the exit so I can feel some excitement or dread based on my current health, etc.
Aug 5 14:54:16 17m 08s The Torches Are Burning Low ♥ 0 Cute, if very unforgiving. Nice retro style but even in native code there is some slowdown here and there interestingly. Nice style and design.
Aug 7 08:22:20 41h 28m Fuse Cell ♥ 0 Excellent level, visuals and music. Very well rounded. Great work!
Aug 7 08:29:03 6m 43s Into The Darkness ♥ 1 Got to 90 seconds which is probably very close to the maximum. Main issue I have is that there is no skill aspect to the game, it's essentially luck if you run into enough batteries. Of course, that there is no win state is also sort of a feature. I'm DOOMED no matter what I try. Nice.
Aug 7 08:39:09 10m 06s Exo-Stranded ♥ 0 Looks like a complex game for such a small amount of time. There are a lot of drones and energy drains very quickly so I did not get too far in my couple of tries. Balance it out a bit more and make a post-jam version. It should be good! Oh, and since you did not make the sounds, please disable voting for Audio.
Aug 7 08:48:13 9m 04s Scrapjunk Couriers ♥ 1 I was not sure exactly what was going on in terms of why I was losing or gaining power but I did like the battle system. More time…
Aug 7 09:13:41 25m 28s Night Driver ♥ 1 I see that you're using Unity, can you make a macOS build? Thanks.
Aug 7 09:16:09 2m 28s Nightmare Mine ♥ 0 When trying your web version, it does not start because your server is returning 500 errors for almost all support files.
Aug 7 09:34:11 18m 02s Heal The Dark Lord! ♥ 1 The art was adorable and excellent, game wise a bit less interesting. Good mood.
Aug 7 09:40:30 6m 19s Trap in the dark ♥ 1 Reminded me of 90s tile games, cute style.
Aug 7 09:46:06 5m 36s Night of the Unholy ♥ 0 Your download links have expired, can't get to the files.
Aug 7 10:27:49 41m 43s PowerCubeStationBox™ ♥ 1 This is brilliant, but after I finished level 1 I had to give up. Best theme/innovation entry this time tho, congrats. Very well executed.
Aug 7 10:41:36 13m 47s TRIAL OF THE 3 SUNS ♥ 0 The left and right controls on a keyboard really threw me there for a bit but I emerged victoriously! Well done.
Aug 7 10:47:22 5m 46s Battery Leak! ♥ 0 Cute little game, good idea to manage power usage manually. Nicely done.
Aug 7 16:42:05 5h 54m Ride Out ♥ 0 This is a great entry. Not every game needs to be innovative and have monsters and whatnot, some games, like this one, are just great examples of a certain category of games. Music was great, obstacles could have had a bit more contrast vs the background but otherwise fine. This game is great just the way it is. Well done. I did need a moment afterwards recovering from my brain thinking that everything moved to the left ;)
Aug 7 20:10:52 3h 28m Walking out of Power ♥ 1 The brilliance of this game is that it lures fools like me into walking all the way to the end, even _knowing_ that nothing will happen and it will have people like @oxysoft expect big things and then ranting for a while when he is unapologetically betrayed by a ghost toilet facing a piece of chocolate. Art. Sadistic art, but still art.
Aug 7 20:27:43 16m 51s TITAN, Defend Earth before it's too late ♥ 1 The alien invaders sure are persistent, and numerous. Cool pixel art and nice overall presentation. Game is a bit thin but certainly not run of the mill. Nice.
Aug 7 20:39:20 11m 37s PowerMan ♥ 2 The game sometimes got a bit confused when using E + arrow up instead of W. Otherwise cute platformer, keep going.
Aug 7 20:44:52 5m 32s Alien Invasion ♥ 0 Reminds me of Blaster Master for the NES. Well developed and laid out. Nice one.
Aug 7 21:02:12 17m 20s Batterime ♥ 3 Nice job having music, effects and a full set of levels in a compo entry. Good consistent style, only quibble is that the jump and nudge to just make it sections were a bit too tight. But I made it. Good work.
Aug 7 21:22:37 20m 25s Ultimate Fusion ♥ 1 I didn't really know what to do or if anything I did had any effect, but seeing that gif of a whole bunch of massive atoms circling around I was doing it wrong, clearly. Good thing getting a whole sim out there in 1/2 a day.
Aug 7 21:40:58 18m 21s Space Rover ♥ 0 My progression: "Man, that's a lot of post-fx"… "cute robot" … "oooh, day and night cycle with solar charging!" … "hm, what do I do anyway?" "what's MRS-30?" … "I fell down a hole". Cool game. Good mood.
Aug 7 21:53:57 12m 59s Messy Getaway ♥ 0 I could go one for a long time with near full gas by slowing down a bit, avoiding cars from behind and siphoning whenever possible. The music loop got on my nerves rather quickly, but the notion of side-siphons is genius and should be a default option on all cars. Like others mentioned, not the most enthralling game play, but I've definitely seen worse. Nice attention to detail too.
Aug 7 21:55:14 1m 17s Mars Escape ♥ 0 If this is a Unity game, could you make a macOS build? Thanks.
Aug 7 21:58:57 3m 43s LOW BATT ♥ 0 This was the first game I tried this LD but forgot to review until now. More of a toy really, but a good one. Cool musical experiment with stylish presentation. Groovy.
Aug 7 22:29:52 30m 55s Trials of the Vapor Lattice ♥ 1 Those hands killed me right quick the first couple of times and then Andross and his cousins show up and things got out of hand from there. Did manage to get to the end and I was thankful that at least there wasn't just an untouchable toilet there. Nice retro+ visual style and audio. Well produced!
Aug 8 09:11:39 10h 41m When the world goes to hell, I'll be here playing Video Games. ♥ 1 The pointlessness of it all (game, situation) was well conveyed. Nicely done.
Aug 11 17:19:20 80h 07m Zone Slayer ♥ 0 Having made a NES emulator myself (quite a while ago now) I feel compelled to say that (arbitrary) rotation of sprites was of course not supported and you probably have way too many sprites on screen at once at times (max 64 8x8 or 8x16 blocks, no more than 8 of those on the same scanline) and I won't even get into the limits imposed by 1/4 scale attribute tables, which contained the upper 2 bits of the palette indexes to use for 4x4 blocks of tiles, oh, and did you use 8x8 tiles? etc etc etc,… but let's not get too picky. Anyway, old games sometimes had clunky controls but I think adhering more closely to 8-bit standards and having only 4 directions to point in, maybe 8 with pre-rendered rotated sprites, and increasing the move speed by at least a factor of 2 or 3, would have made the game better and be more authentic to boot. That said, you went for a consistent style and delivered a good retro+ game with good accompanying music and sounds.
Aug 22 10:05:50 256h 46m StarAway ♥ 1 The innovation theme is often a bit meaningless but for this entry it is very relevant. Very nicely executed game with a good feel and mechanics. Well done.