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Feedback comments for LD40
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| Timestamp | Since previous | Game | zenmumbler's comment | |
|---|---|---|---|---|
| Dec 5 15:35:29 | Kittychaos | ♥ 3 | That took a turn for the gruesome as I started devouring mice left and right with that gore sound effect. Started off so cute but it's real life, yo. And what is wrong with that girl that she keeps bringing in food for the mice and things that will kill me? This is some dystopian stuff. Nicely done. | |
| Dec 5 15:46:05 | 10m 36s | Alphabet Cereal | ♥ 0 | Hey, just a heads up: your macOS and Linux links are pointing to the Windows download. |
| Dec 6 16:14:16 | 24h 28m | Headstuck | ♥ 0 | Damn, that's hard! The words just come flowing out. Fun idea and good link to the theme, nicely done! |
| Dec 6 17:23:19 | 1h 09m | Mountain Diver | ♥ 1 | Clever usage of the theme. I finally figured out a pretty optimal way of descending and going back up again, ended with 56 points/crystals. Simple but nice. |
| Dec 6 17:38:25 | 15m 06s | Crate Expectations | ♥ 0 | First of all, crate title. I got overwhelmed quickly as people came to pick stuff up as I'd just dumped everything close to me. Logistics is hard. Will try again. Nice one. |
| Dec 6 17:55:51 | 17m 26s | Property In-spectre | ♥ 1 | Very nicely done. Good overall vibe and I loved the after-game inspection phase to check your result. Nice modelling too! |
| Dec 7 17:17:58 | 23h 22m | Happy Loot | ♥ 1 | Good job creating a faux multiplayer coin collect-a-thon in a compo. Had me fooled there. Controls were weird but that's part of the point, I felt. Nice one. |
| Dec 7 17:27:25 | 9m 27s | Cursed | ♥ 0 | The movement is very floaty and characters seems to slide on for a while. Sadly the AI seemed to just get killed or get stuck in an area (web version). Nice visual style and good sound vibe. |
| Dec 7 17:38:17 | 10m 52s | Snake Charmer | ♥ 0 | Great look and feel, esp. for a compo entry. Sadly the level generator had a habit of making impassable sections for me… Well done. |
| Dec 7 17:49:26 | 11m 09s | Sunken | ♥ 1 | Good effort. Some visual clarity aside, the concept is good and simple, and some more balancing to prevent 1 monster from being an instakill would give it more strategic value. Well done. |
| Dec 7 18:06:33 | 17m 07s | Larry Kroft and the Temple of Booze | ♥ 2 | Good usage of theme, great looks and good level layout! The music got on my nerves quickly but otherwise no complaints. |
| Dec 7 18:11:54 | 5m 21s | Lost Orbs | ♥ 0 | Nice visual style. The diagonal controls were difficult to get use to and I could not get past level 2. Good concept. |
| Dec 7 18:24:46 | 12m 52s | Scavenger | ♥ 1 | Finished all 9 levels. Pretty good. The spells/potions were a bit underused and in L9 I saw a purple potion in the light that was not there, bit odd. Good setup. |
| Dec 7 18:39:24 | 14m 38s | HENRAGED | ♥ 0 | This was more fun than it should have been. I got all the eggs. Good mood and funky music. Nice. |
| Dec 8 20:29:44 | 25h 50m | Sofra | ♥ 1 | This is the best thing. I don't give 5-star overall ratings, but this time I did. This compo game is better than most jam entries of any LD. Bravo. *slow clap* |
| Dec 8 21:15:59 | 46m 15s | Of a Feather | ♥ 1 | Very nice drawn visual style and animations, fun little things like a bird sitting on an alligator's back. Good adoption of theme. I got about 1300 pts at level 3. |
| Dec 8 21:27:42 | 11m 43s | A cozy winter walk | ♥ 1 | Good positive spin on the theme. It's hailing outside and I've got a warm cuppa right here so this was a good moment to play. Afterthought: you know, I was annoyed with the theme because it would (and did) give rise to many negatively-themed or "reverse" games, but I didn't even consider reversing it like you did, which now seems obvious. Thanks for sharing and good night. |
| Dec 9 15:43:25 | 18h 15m | Avarice | ♥ 3 | Hey, just a heads up, your macOS distribution is very strangely broken, the app has all of its content folders (partially) duplicated with the files spread across the various duplicates. Can you make another macOS build and zip? Thanks. |
| Dec 9 16:00:11 | 16m 46s | Honey Money | ♥ 1 | Good look and feel, nice music and setup. The NPCs are a bit too unpredictable to really use a strategy in the game. Sometimes I would rob a house right next to a guard and nothing would happend and sometimes a guard just decided I was evil while I was walking around. Great entry. |
| Dec 9 16:10:55 | 10m 44s | The more hair you have... | ♥ 1 | Good reversal! Nice visual style as well. If it had some suave music and sound effects, would have been perfect. Well done. |
| Dec 9 16:25:09 | 14m 14s | Shoot off their lumps | ♥ 1 | Promising, but not much of a game. You are clearly a skilled duo, so remove the references to big games that will get you cease and desist orders and make this into a great game! Good luck. |
| Dec 9 16:35:38 | 10m 29s | Puzzle Trubbles | ♥ 1 | This is the only game in LD40 that thought to use tribbles, which to me seemed like an obvious theme usage. Nicely done and thanks for the tribbles! |
| Dec 9 16:46:08 | 10m 30s | Ghustle: Ghost Hustle | ♥ 0 | Simple but fine scoring system balancing slowing down vs more points. Be sure to rate others so more people will find your game! |
| Dec 9 22:21:48 | 5h 35m | Ghosth - Annoying Ghosts | ♥ 0 | Looks amazing, if the controls didn't register double jumps as eagerly it would be very pleasant to play. |
| Dec 13 23:11:59 | 96h 50m | Voiid | ♥ 1 | Good amount of work for a compo entry. Having read your comment (btw, replied back on my entry page) I see the link to Kairo in this entry clearly! Also, I feel justified again for the decision I made for my engine. I tried some quick collision code, immediately ran into a ton of edge cases, thought "Nope" and integrated AmmoJS (Bullet physics) instead ;) Is your engine code online somewhere? Would be nice to see how you approached some problems. Oh, the game: the harsh sounds and architecture I feel worked well. Gameplay was simple but clear and I made it to the end. Cheers all around. (btw, just saw the source code link now, my bad) |
| Dec 16 23:23:04 | 72h 11m | Cheese Stealing Mice | ♥ 1 | The disembodied cat paw in a cheese was a masterful design element. Cute and funny game. |
| Dec 16 23:28:45 | 5m 41s | Fat Puss | ♥ 1 | The collision boxes are not very intuitive but points for a cut protagonist and a nice backdrop. I won and was the 13th to do so I think. Who doesn't like a fat cat? |
| Dec 16 23:33:57 | 5m 12s | Fat Cat Battleground | ♥ 2 | Nicely done. It's actually more enjoyable to just east all the food and let happen whatever happens. |
| Dec 17 15:52:21 | 16h 18m | Babies! Babies! Babies! | ♥ 0 | Please, no. Good creepy doll situation going on here and I can appreciate the sentiment. Not sure how to shake the critters off but well played, team. Well played. |
| Dec 17 16:11:23 | 19m 02s | S - The Game | ♥ 1 | Nice simple style and design. I got stuck on the screen with 1 bar and two vertical dots because the game took too long to detect both Ss hanging. So I kinda rage-quit. Nice piano music too. |
| Dec 18 20:42:02 | 28h 30m | Mallio Cart | ♥ 1 | Argh, I didn't even make it the whole 2.5 minutes, and I tried twice! The babies and the thieves and the crowding and the incessant music and shopping and it was just a bit too real for me. So in that regard, great job, because this was terrible. I will never go out into the real world again, you have convinced me that it is better this way. I only need my wife anyway. Well, and food too I guess. In all seriousness, the bombardment of annoyances in this game is amazing because I could feel myself stressing out, which doesn't happen very often. In the wise words of Joshua/WOPR: The only way to win is not to play. This is normally not a sign of success, but in this case I feel you succeeded. A+, Great mood, can never play again. |