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Junber

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TimestampSince previousGameJunber's comment
Aug 2 12:28:00 PowerCubeStationBox™ ♥ 2 A really nice game with an amazing idea. Unfortunately I wasn't able to finish it and had to stop at the first level that used the scroll-wheel. It got really frustrating to jump against the last crank-obstacle again and again and having to start the whole level over. Another more minor nitpick is the shake it mechanic because often after using it I the cube in an awkwardly tilted position that was tedious to fix. Other than that the controls felt really good and the graphics look great too.
Aug 2 13:04:42 36m 42s Modular Destruction Labs ♥ 3 Nice game. It's really fun to choose which modules to use (though their positioning unfortunately didn't seem to matter much) and fly around the levels. The music was great and the graphics were quite cute even though it seems like they were scaled either by a non-integer factor or with a resampling method other than nearest-neighbor interpolation, making it look less sharp but that wasn't too much of a problem. I couldn't advance in the "Fun with shrinking rays" level because neither of the two buttons opened any doors when I dropped the box on them. So unfortunately I couldn't finish the game even though I would have really liked to.
Aug 3 10:45:33 21h 40m Buddies Bad Day ♥ 2 Nice game. Could have used a few more mechanics to make the levels a bit harder but the graphics and sound effects were quite good. It's always nice to see other people choosing the hard mode for Ludum Dare by not using a preexisting engine. Good job.
Aug 3 10:58:58 13m 25s AtomoS ♥ 2 Good game but it would have been nice if more or faster enemies would spawn after a certain amount of time because after a while the game got really easy and I stopped playing at around 250 points. More visual and audial feedback for pretty much everything would have improved the game too. All that is not to say that this is a bad game; I'm just pointing out possible improvments. Good job.
Aug 3 11:38:54 39m 56s Sleepy Orphan Simulator ♥ 2 Amazing game! Visuals and audio are awesome, really polished and just ooze with personality. Just moving around is incredibly fun and even though some levels were hard to a degree that would be frustrating in a lesser game, I never wanted to stop playing not even when the game was over (though I only managed to get 5 adults to want to adopt me and have no idea how it's possible to get the other one in the last level). I have a hard time believing that a single person made this in 3 days.
Aug 3 12:09:46 30m 52s Escape! ♥ 2 Really fun game. The difficulty curve felt good (though the last level was maybe a bit to hard). Balancing the number of enemies you kill vs the steps you take is a really cool mechanic. I haven't been able to figure out how exactly the way you face is decides when you move sideways (sometimes it changed, sometimes it didn't) and sometimes after I died/restarted I moved in a direction without pressing anything or some of the items were already collected. Except for those minor issues I quite enjoyed playing the game. Great work.
Aug 6 20:38:23 80h 28m Low Battery ♥ 2 Cool game. The amount+quality of the levels is quite impressive for a 48h game and I think they managed to explore all the mechanics present thoroughly. The sprites are really cute and the visual effects are numerous and look good. My controls a lot stopped working after dying a lot in level 18 until I reselected the level.
Aug 6 20:55:07 16m 44s Think before you jump ♥ 2 Nice game. The graphics were cute and it's nice to see other people use SDL for Ludum Dare. While the game was short (though I'm not sure about easy; especially not if you forget about the running mechanic halfway through...) wanting to see the different endings increased the playtime enough for this not to be that much of a problem. Unfortunately I could only get 3 ending (going away, repairing the machine with enough power, repairing the machine without enough power) and have no idea what the fourth one even is. Good job overall.
Aug 6 21:12:46 17m 39s Blasphemy! ♥ 2 This looked and sounded amazing. Overall the levels were really well designed (I had some minor problems with conveyor belts being to close to lasers). The controls were a bit floaty but if you were going for something similar to meat boy in that regard you succeeded (I don't really like the controls there either but that's just personal preference). I also quite liked the story was handled with the ending screen. Really cool game.
Aug 7 11:18:36 14h 05m They are Watching you. ♥ 2 Really cool game. I like the graphics especially the background a lot. There were a lot of levels though the difficulty was a bit too high. Even the first level took me many attempts to beat for the first time and having 2 resources (energy and time) that can kill you when they run out seems really punishing (though having to choose which on to use up in the level before the boss is a great idea). Combat was hard by its very nature and giving all the enemies (except for the long-ish ones) a lot of HP didn't help. The hitbox of the projectiles that the boss fires at you seemed to be too big too. All that said I still *really* enjoyed playing the game (though I couldn't beat the boss) and had a lot of fun with it. Good job.
Aug 7 11:31:46 13m 10s Dorgus Needs Power! ♥ 2 Nice game. Took me a while to figure out that you shouldn't kill enemies as fast as possible but rather when they a close to you so you can take their batteries. Having to give up your energy for score is a really cool mechanic as is using the energy for less obvious action like double jumping. Sliding around uncontrollably after your death was really confusing at first but seemed like a good idea later. Maybe the enemies that take 2 hits to kill should drop 3 or 4 battery charges. Even though the graphics aren't "conventionally good" I really like their style. Good job.
Aug 17 00:31:22 228h 59m V.E.S.T.A.L.E. ♥ 1 Cool game. It was quite fun but the difference in difficulty between easy and medium felt a bit too big and I would have liked to play something in between but medium wasn't too far of so that wasn't too much of a problem. Maybe a different color-scheme for the battery would have worked better because at first it looked like the batteries started out empty to me. Good job overall nevertheless.
Aug 17 01:15:27 44m 05s Plugzzz ♥ 1 Great game. Audio and visuals were amazing (even though my laptop had a hard time trying to maintain a sufficient performance). Even more generally the game felt extremely polished with the start/title screen deserving a special mention. My only real complaint is that the levels were too easy but that was probably intentional and is an understandable decision especially with the way a lot of people play LD games. Also I needed to restart a level (I think it was level 5) once because a plug for some reason got stuck in another robots head and I couldn't pick it up again.
Aug 17 01:51:10 35m 43s AEOS ♥ 1 Wow. This is my favorite game I played so far. I loved every bit of it. Even though there are some light (heh) puzzles and the constant threat of death, it's just such a calming game and everything in the game supports that. Not having any non-diegetic elements really added a lot to experience so no matter what some of the other commenters said I think having no music was a great decision (the water sound you added post-LD on the other hand really added a lot). The controls even though they made it harder to get around also really fit: the slow speed made the game more calming as did being able to look around without changing direction. The graphics are also amazing and help sell the serenity. My only minor issue is that the game just abruptly ended even though there was a gate that could be opened instead but there is only so much one can do in 3 days. Amazing work.
Aug 17 14:48:21 12h 57m ▲ c i t y ▲ ♥ 0 Really fun game with really interesting controls+interface. At first it was a bit hard to understand what I was supposed to be doing but because the game isn't too complicated not having a tutorial might have been a good idea anyway. Playing in a bigger window would have been better but the console resized when I restarted after death in fullscreen; So I decided to only play in the small window after all. I got to 165 seconds. Good work.
Aug 17 15:35:47 47m 26s Lost Light ♥ 1 Nice game with a lot of content, great sprites, intriguing lore, an interesting take on the theme and cool music. Unfortunately there were a lot of smaller problems and because I'll try to point out as many of those as I can, this comment will probably sound quite negativ. Don't take it that way: Overall this game is really solid. The biggest problem was the small window size which combined with the game maker logo sometimes made it hard to see some places. The small window size also brought the disadvantage of having every room have a scrolling camera so you can't see all of the exits even thought the game is split in those rooms anyways and the rooms are a lot bigger than the window. All this made the scrolling seem like just an inconvenience (except of course in the last room). The music even though I really liked it got repetitive over the course of this rather long game. The layout of the rooms seemed really simple with just 4 main path where only single rooms branch of which means that little actual navigation was required. On that note I think it would have been annoying to get to the gate you open at the end of the end before getting to all the orbs and having to backtrack the whole way but luckily that didn't happen to me. The design of the individual rooms could be improved too. The puzzles were never really challenging and if you got green plates in awkward positions some rooms required you dying a few times to get them to a usable position again. It seems to me like some of the rooms were designed without considering that the player can trigger purple plates as well without using green ones (maybe this was changed halfway through development?) but that's hardly a real problem. Generally the game felt to slow: The player should run in a direction if he presses an arrow key longer; especially if your map is this large. Also the dialog should have appeared faster. While the current speed is close to the speed of actual talking, if you don't have voice acting you should have the dialog scroll faster; again especially because there is quite a lot of it. Edit: I forgot to mention that that the light mechanic felt quite inconsequential when you could have easily completely removed any light except the flashlight at the end of the game to really increase the challenge of a few select levels. Again sorry for writing such a long list of just problems. I honestly quite liked the game.