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jhandsy

Feedback comments for LD39

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TimestampSince previousGamejhandsy's comment
Aug 2 03:14:40 The Road To Power ♥ 2 Really nice cyoa. Good, funny writing. I played through it A BUNCH (until I got a good ending). I thing "struggling to manage power" is an appropriate interpretation of the theme.
Aug 2 03:51:35 36m 55s Power Surge ♥ 0 Pretty fun! I liked the power management aspect, and I think the visual design was nice. Would have benefitted from a little gameplay variance, like perhaps another enemy type. Or maybe like, a power sucking tower you could place that would zap nearby baddies, allowing you to ignore that direction for a bit.
Aug 2 04:00:52 9m 17s Mission Power On ♥ 1 Those tunes were so jazzy, but they stopped looping!
Aug 2 04:08:12 7m 20s Power Up! ♥ 0 That was pretty cool! I liked the simple visual style, and the hamster wheels were really neat! I didn't really get the power towers, though, and having attacks home onto enemies kinda dropped the challenge a bit much. Really neat concept!
Aug 2 05:39:57 1h 31m Bright Plateau ♥ 1 This was really fun! Good job! I thought the puzzles had just enough parts and they were just challenging enough! I couldn't hear any sound, and that would have been nice, but perhaps that was an issue on my end. Fun, Good Looking, and Inventive! Nice work!
Aug 2 07:27:59 1h 48m Lionel's Weekend ♥ 3 Really nice work! Very atmospheric! The sound puzzle aspect was really cool, but I think you could have emphasized the horror aspect a bit more. Before I realized there was no danger, the game was REALLY tense for me.
Aug 3 15:40:38 32h 12m PRAY FOR TESLA ♥ 1 I thought this was really fun! The art was nice and consistent and the mechanics were compelling. Some notes: I may have been more interesting to make the player have to release the tesla charge. Like, the generator charges up, indicates that it's done, then the player clicks on it to release it. That way you could save your charge for a big wave and you would have to actively pay attention in a way that wasn't just building things. Also there is a bug (I think) where you can accidentally pick up buildings. I'm not entirely sure how to reproduce it, but I think it happened when I hit left click to often. It seemed like the buildings I picked up in this way stopped working. Also, those demolishing ships were a little cruel.
Aug 3 15:47:26 6m 48s We're Out of Batteries! ♥ 0 Nice job! Congratulations on your first LD game! I would add a lot if you could fight off the ghosts in some way. Like maybe a function where you sacrifice a battery or a point to make the lamp in the middle flash, which banishes ghosts in a small area?
Aug 3 15:49:27 2m 01s Ride Out ♥ 0 Looks really nice, but it doesn't look like the webgl version is up!
Aug 3 16:00:23 10m 56s Are You Sure You Want To Send That? ♥ 1 Nice! I would have been able to finish it if I wasn't so bad at typing. Super funny and charming! An interesting alternate idea might be to make the game about deleting specific words and letters to turn the tweets into sensible, positive things.
Aug 7 16:47:38 96h 47m VoltRush ♥ 2 Nice job! I really enjoyed it! Your music and art were both great! The gameplay was a bit basic but fun and well implemented! There was like, ONE spike row that was so hard to see that I died on it twice before realizing it was there, haha.