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Feedback comments for LD39
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| Timestamp | Since previous | Game | Bartol44's comment | |
|---|---|---|---|---|
| Aug 1 21:48:07 | Every Light Goes Out | ♥ 2 | Wow, the idea is absolutely brilliant, almost couldn't believe you made it during jam. After 2 tries I figured out how to manage keyboard and flashlight. When turned off all lights, it worked almost flawlessly. About not having webcam, I believe there exist some software that will allow you to use your phone as camera. Nevertheless, the game without this kind of input is nothing extraordinary. Really enjoyed waving flashlight back and forth. | |
| Aug 1 22:05:28 | 17m 21s | Solar Racers! | ♥ 1 | Nice game, I enjoyed racing agaist top racers (really top racers, I couldn't get past 5 pos). Some balancing should be made to the solar spots - for the first moment thought they are bugged, the restored power was too low. Wall colliders felt a bit clunky, I often ended up rotated backwards. Maybe making it multiplayer could help the game. Steering was really enjoable and skillful. |
| Aug 2 09:02:56 | 10h 57m | Candy Wars | ♥ 1 | I really love idea of creating game with story on jam. Dailogues are fun, and easy to follow. Graphics are ok, only the background hurt me. Would be nice if there was option to skil dialogue, or make it go faster. Some more interaction/choices would be cool too, but I understand you can't make so many endings and paths during jam. BRING MORE CHERRIES! |
| Aug 2 09:28:52 | 25m 56s | Professional Protesters | ♥ 1 | As for clicker game it's pretty good. I really like the idea, that lost power is energy of the protesters. The "Hey!" sign and protesting about everything being free - it's just gold, extremly funny. One more thing to point out is tutorial - it's really great. Don't like clickers, but it could be solid Android game. |
| Aug 2 09:40:20 | 11m 28s | Zombies 'n Kebabs | ♥ 2 | It would be better off to your game if the energy system was rethinked. Only way to restore energy (unless I'm missing something) is not jumping/shooting. But then you die. Some energy power-ups or energy restoration after killing enemy would be great. I immediately knew how to used potrals. The Pony-Kebab-Zombie mash-up, albeit weird, is interesting. Great music, and fantastic pixel graphics. And of course + points for kebabs. |
| Aug 2 15:00:07 | 5h 19m | Back Home | ♥ 2 | Wow, you've got some pretty polished graphics. The theme of flight, visuals and audio made game really dreamy. Flying as squirell was very relaxing. On the other hand some indication of speed other than camera placement would be appreciated. Also, I could easily get consfused when entering tunnels under various angles. Nevertheless, it's very good entry, and issues I mentioned are really negligible. |
| Aug 2 15:53:00 | 52m 53s | Inefficient Plasma Weapon | ♥ 1 | Very simple, although making enemies to crash instead of shooting is interesting. Some better indication of what is safe and what is not would be great (just change the sprites to be more suggestive.) Steering was challenging, but it's more than OK to me. You could try inventing some additional mechanincs to make game stand out more from asteroids-like games. |
| Aug 2 16:22:20 | 29m 20s | Truck, Fuel my Rockets | ♥ 2 | First of all, controls are not intuitive. It's not like you can't get used to them (I got), but I haven't seen other games with that control scheme, so better keep to known standards. Also, when rotating when at zero velocity, I could easily lose a lot of fuel, that should be fixed. Bot AI is really decent, they try to hit you, but not endlessly, they don't get bugged. Interaction between you and your enemies is really fun, and if you want to make real game from this, you should focus on that. Maybe adding multiplayer and more interaction could add more to this game. About balance. For me, it wasn't really hard to get past 30, but it was **too long damn time**. Better increase fuel lost amount, so the 'hard point' is about 10 level. Music was fine, it didn't make me mad or irritated. Also, try rating other devs' games too, then more people will be able to rate your game. I almost forgot. Sounds made by trucks and rockets are absolutely splendid xD |
| Aug 2 16:54:57 | 32m 37s | Space Dog | ♥ 1 | Holy... The game is amazing. It's intense and very well balanced. Graphics are great, and I love the ship design. Gameplay is well-thought, everything is clear. The most coherent project I played so far. The only bad thing I experienced is sound of letters was a bit too loud and irritating, I also couldn't see first letters of instructions. But sweet Jesus, it's nothing compared to the rest. Very well done! |
| Aug 2 18:00:55 | 1h 05m | Lights Escape | ♥ 1 | This game, albeit simple is very fun. It's very coherent: learning mechanics step by step, tutorials are on point, there are 10 levels and it has sliders for sounds (thank you! :D) Levels design is **very** clever. I especially liked the "don't be afraid" level. They are hard, but rewarding when u make it in the dark. What I didn't like is light being taken when you were moving towards wall (but not really moving), and I think on same levels given light wasn't enough. Good entry, hope other will notice this game too. |
| Aug 2 18:46:58 | 46m 03s | Electric Castle | ♥ 1 | Simple platformer, however well designed. Energy and boost for each level is greatly balanced. Levels later are hard, but you need just patience. Good humour and puns. I don't understand end screen tho, saying how many boosts I collected. I thought, they are just for survival, not the collectibles for top score, therefore I just left them aside. Taking into consideration you were doing solo and it was your first game jam, it's solid entry. |
| Aug 2 19:08:59 | 22m 01s | Sunseeker | ♥ 3 | Great music and graphics. I really like the things happening in the background, catapults and stuff. It's cool we have some ai friends, better if their reaction range was bigger. And gameplay... hmm it was a bit dull. I just kept left-clicking on enemies and spamming right on cooldown. It's a pretty good start, but some core mechanics could be re-thinked, maybe you should focus more one energy resource managment or add other stuff? |
| Aug 2 19:18:17 | 9m 18s | Crownless | ♥ 0 | I'm a little surprised it's so short, it seemed to me that adding square here, and enemy there isn't that time consuming. Great interpretation of the theme though. Style is also something to admire. |
| Aug 2 19:32:30 | 14m 13s | PLASMAGUN! | ♥ 1 | I'll first start from what I didn't like, then I'll move on to pleasant things :D Sometimes, I guess when standing near wall, my gun just wouldn't shoot, or the bullets were disappearing, but I guess it's just neglible collider issue. The view was for me a bit confusing, as I could see my whole character, but walls just from top. Some balancing is needed. Bots take 3hp, which basically allows me to win level just by headbutting into the bots :D And as gwinell said before, I also didn't feel need to use dash - bots should outspeed you if we are ever to use it. And don't get discouraged, all those issues can be easily fixed. Camera movement, and camera shake is great though. It fits theme, and it's climatic on it's own way. Explosion effects are also very cool. Edit: it's always nice to hear someone using own music, especially of this genre ;) |
| Aug 2 19:42:41 | 10m 11s | Supernode | ♥ 0 | Great idea. Music is realaxing and gameplay is so pleasant. Definitely worth a shoot releasing this game on mobile. And by the way, you could add some indication when there circle nodes are gonna disappear. |
| Aug 3 09:59:23 | 14h 16m | Remote | ♥ 1 | Hillarious idea, graphics, sounds and animation fit together very well. For me, it was a bit too easy. Nice job! |
| Aug 3 11:44:39 | 1h 45m | AI; ace intelligence | ♥ 1 | I'm glad to see a card game, haven't seen one on this game jam yet. Nice usage of existing real cards and assigning roles to each suit and value(I guess it got it's name). As you mentioned tooltips helped **a lot**. On normal I pretty fast found winning strategy, so good there are harder levels. Really hard to find the drawback for me, rng is like in every other card game, nothing I can complain at. Maybe use custom cards instead of the original ones? Great entry dude. |
| Aug 3 17:48:41 | 6h 04m | Devil On Rails | ♥ 2 | The music is great, animations are well-made for such short amount of time. The game climate is good, somehow devil, fighting countless flow of enemis and devil fit together. It's also a nice surprise to see a fighting me (I guess I've seen only one so far on this jam). The gameplay however is a bit disappointing. There should be constant flow of enemies according to your idea, but not like one every second or less from 2 sides. You made a lot of attacks, but maybe you should focus on 2 skills instead of 4. Dash is cool, but I can spam it endlessly. Also ranged attack seems to do nothing, while melee doesn't feel good because of its long wind up time. Didn't feel the effect of block either. However, don't be disappointed, fighting games are hard to made, especially in this short time, I think you should focus on the core, then add many cool things. And despite my long list of complaints, the game is really above the average on this jam :D |
| Aug 3 18:55:34 | 1h 06m | Berzerk Hunt | ♥ 1 | Ho-ly-cow. I'll start from bad things, to overwhelm you with praises spam later :D Mouse is invisible in the white background, it hurts, as aiming is important. The 'back to menu button' - I was searching for it for good minute. And sometimes I got stuck in the right side, as my character was constantly moving there. But other than that... Game is absolutely fantastic. Everything fits together perfectly. Graphics and animations are awesome, especially death. Game is well-balanced, spawn ratio is good. When I use skill, I feel I'm using mighty viking's strength. Dash, throw, growl - everything is great. Gameplay on itself is awesome. Transition from losing power to rage-fury-hunger thing is great. For me personally best entry so far, I really derived pleasure from playing your game :D |
| Aug 4 12:50:47 | 17h 55m | Salvage! | ♥ 2 | Wow, that's one of the most polished and coherent games I've seen on this game jam. Graphics are cool, they fit together well. I don't particularly like the music but it goes well with the theme of exploring, and the sounds are really good. Gameplay is fun, the world is vast, and you can play this quite a long time which is extraordinary on jams. All weapon works, and they serve their purpouse. I don't agree with that comment above about weapon finding balance - providing you don't shoot everything like madman, it's ok. I also don't mind parts making you heavy as hell - game is already pretty easy and this put extra swat. Neither did I have a problem with finding parts. The only drawback for me, is the energy. I got 500 of this, sometimes I went down to 450, sometimes I was above. Why would I even care about its level, if I don't ever get close to depleting it. Beside this, it's one of the best entries on LD39, great job! |
| Aug 4 16:56:43 | 4h 05m | Dont ask me to stop being a outdated junkrobot | ♥ 2 | Sweet Jesus, I really enjoyed this game. It's like I kept playing for 15 minutes, kept pressing restart just to 'play one more'. I was shouting, swearing, as I was dying on one hit, but it's more than ok to me. This game has, that not every game out there do have: you just feel the gameplay. You slash left and right, do sick moves, flash around battlefield. Graphics are cool too, they fit all the theme. Just be careful about the music. Making music with sounds out of tune can be very dangerous, and I don't think it really fit the game style. But overall, dude, one of the best entries so far. |
| Aug 7 17:49:03 | 72h 52m | People are the power | ♥ 1 | Although I don't really like games with this type of graphics, this one was quite good. The approach to the theme was very well done. Capturing humans for energy is witty, and the actual balanace between energy used and energy gathered is pretty well executed. As for drawbacks, lasers were sometimes changing too fast, and some better feedback regarding weapons used or needed energy would be nice. Still, very well done, grab that 20th vote ;) |
| Aug 7 18:04:21 | 15m 18s | The Trash Bin That Could | ♥ 1 | I have mixed feeling about this. Graphics are well done, you got some levels made which look good. Sound effects are also pretty cool. But the movement speed speed was **so** unsatisfactory slow for me. I know that's the robot bin, but still. Levels were designed pretty well too, but considering our speed dodging lights wasn't that fun. And well, don't get discouraged by my mean comment, maybe I don't see all good things. Try to experiment with robot stats, maybe it will be the change for good. |
| Aug 7 21:07:45 | 3h 03m | Last Wish | ♥ 0 | Wow, the style is amazing, it's very unique, and very pleasant to the eye. The idea of switching screens is brilliant. It maybe sometimes unpredictable, but it worked enough for me to solve these little puzles. The mood is great and the ending is touching :D The music however, I assume you aren't doing it for much time. There were mostly single notes, that made it a little less interesting. But then, congratulations on your courage to put it in the game. Very atmospheric entry :) |
| Aug 7 21:27:07 | 19m 22s | Does Size Matter ? | ♥ 0 | Well, there's definitely issue with keyboard layout. Jump is on z, and left is on q, but that's just minor thing than can be fixed anytime. Style is good, and announcer is godlike xD Interesting approach on the theme - making versus game with degrading weapons. Movement is fluid and jumpy, but maybe a little too jumpy. Still, very fun game to play :) |
| Aug 7 21:46:08 | 19m 01s | Mr. Blue | ♥ 0 | Very interesting idea. Animations are cool, and music fits the style, making it really moody. It's quite funny, animation of fist bumping girl killed me xD The controls, however, were not that precise. I often ended up doing handshake in the air, even though I was ceratin, I'm in front of guy. Maybe adjust moving speed, or decrease number of rows enemy can spawn on. And I don't know if it was intended, you could really make a gesture with more than one character, often in the large area. Beside that, very funny game :) |
| Aug 7 21:53:54 | 7m 46s | Quest | ♥ 0 | Vim. Jesus Christ, you did it in vim? Guys he made it from scratch in vim, that's something worth admiring xD On a serious note, game is easy, short, straightforward and pleasant. Tutorials were cool. Maybe making more levels instead of skins would be better idea. And well, maybe chosing some other tool to create game would allow you to create much more vast world. |
| Aug 22 13:58:00 | 352h 04m | Lost Light | ♥ 1 | Sound effect is great, feeling of enemy killing you from behind is cool also. Battery drains at good rate. Only and main problem is the aim indicator. I have no clue, where I am aiming, and if I happen to have mouse very close to my character things can get really dizzy. |