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Bartol44

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TimestampSince previousGameBartol44's comment
Dec 5 23:09:06 Deckest Dungeon ♥ 3 Great name. Seeing a card game that is finished on jam is also nice. What's best is probably UI. It's meticulously crafted, I can see all relevant stats and the counter circle, everything is responsible and cool. Animations are also pretty nice. Something to point out is I can't see a difference between attacking with various characters (ex. using spiritual attack with both of my characters on the same enemy generated the same effect), but I could be missing something. To my mind, the approach to the theme is a bit too vague. Other than that, very well-made, complete entry.
Dec 5 23:36:26 27m 20s Pain Reaction ♥ 0 Wow, I really had a lot of fun playing this game. Reminds me of some old mobile game, where u had to constantly disarm bombs. The game suits the theme well, is fun and engages player in gameplay. Sounds are cool, music is good. However, it lacks some explanation when does the small reactors turn into bigger ones and how does distance between reactors impact gameplay, or how is putting them in other parts of map changes the game (if it does it at all). Beside that, great game, I have sore wrist now ;(
Dec 6 00:06:48 30m 22s H3X F0R H1R3 ♥ 2 Oh boy, that game is hillarious. I loved intro, all the names (The void, ms pain and so on). And beside all, "always remember to have a safe hex". Drawing symbols is cool, but I didn't have clear feedback if I do it ok or not. Couldn't really feel negative effects, and it was more like "do more good things than bad" than "the more you have, the worse it is". As it always is with those games, is insanely fun at start, and once you discover everything it gets tedious. Anyway, it's insanely fun and moody, good job!
Dec 6 17:25:45 17h 18m Uncanny Dodge ♥ 1 Very clever idea and apporach to the theme. The game isn't really hard - what make this game hard are unintuitive controls and the lack of feedback. Unless that's point of the game, you should display which clone is which, or even draw letters on them so you could easily distinguish between them. Also, pillars collider are somehow irritating, as you die upon touching them, not getting smashed by them. Beside that, fun simple game.
Dec 6 18:18:48 53m 03s The Cult of Refrigodrator ♥ 1 The game is really polished. You got a lot of skills, and they all work and look cool, UI looks nice, though it lacks information about when we are taking damage and other stuff other people already mentioned. AI is great for the jam, also I rarely get stuck in between units. The bigest flaw though, is the gameplay. I expected, that I gonna gradually grow my cult, fight with hunger and manage to get 100 by the day 30. The problem is, the hunger consumption grows much faster than the ability to convert townspeople. I ended up just slaying townsepeople and cultist alike to gather a lot of food, and rush to 100 when I was getting close to day 30. Also, it was dissapointing to get over 100 before day 30 and still lose. Something should be rethink there. I listed a lot of harsh feedback, but beside that, the game is absolutely awesome. Cult/following theme is always great. Gaphics, music, UI, skills and AI stand out much above other games on this jam. Really well-done!
Dec 10 19:56:23 97h 37m Dandelion Rush ♥ 1 Pretty fun idea, and tbh it incorporates the theme really well. Thing is it's really harder when it's more, but u have an actual way to make a comeback so it's great. The randoming algorithm seems to the biggest problem here, but during jam you don't really have time to polish it and that's understandable. Things to consider are adjusting it so you can't lose due to not having any chance, and maybe platforms should spawn a bit faster. Graphics are ok, effect of dying was pretty cool tho. Good job on your first entry!
Dec 10 20:17:14 20m 51s The burden ♥ 3 Very interesting, too bad you couldn't finish it on time. To start with, atmosphere is absolutely amazing. I really felt as if I were on a mystical and mysterious journey. Music greatly helped in creating this mood. Unfortunately, game lacks an actual gameplay. I just walk around and collect stuff, and absolutely don't know what is it for. Also, couldn't feel the theme, but reading from your post beware: just slowing down player could be frustrating and irritating mechanic, the same with the light that just obscure screen. Absolutely great start considering mood, it's a solid base to create story-based game, but it needs to be a GAME. Also consider some clarity improvements (end screen, what does glimmering stuff do).
Dec 10 22:05:48 1h 48m Brilliance ♥ 1 As it is in most cases when the difficulty is taken into accout, I cannot agree with posts above. The game is hard, but absolutely managable. The thing that most people probably didn't get, is that you just need to stick to the color that isn't present in defence, absorb all the bullets, then shoot. Not that hard for me. Idea is great, and it feels good. The key mapping is the real issue tho. When you steer with a/d, shooting on w is kinda not natural, switching colors was ok, but I believe some better mapping could be created. Second thing is UI. You can't expect player to focus on 5/6 colors and watch at hp written in number in the top left corner. Any hp bar, or even that number should be displayed on our character. Also, as someone mentioned, while colors can be somehow distinguished, you can't always do it clear and fast. Beside those issues, great fun game!