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Feedback comments for LD39
azziliz's games and stats for all events →
| Timestamp | Since previous | Game | azziliz's comment | |
|---|---|---|---|---|
| Aug 1 01:17:10 | Destroy Your Country | ♥ 1 | A few typo but no obvious bug. Good point. I can't figure out how to win, though. I tried boosting power first, then happiness, then disabling power. I end up with very high power and hapiness but I can't enact other policies without creating a revolt. Care to give me a clue? | |
| Aug 1 09:12:30 | 7h 55m | Greed | ♥ 2 | Yeah. Got a 404 too |
| Aug 1 12:27:38 | 3h 15m | Game Rover | ♥ 0 | I got stuck in a rock and lost 2000 power within seconds. Pace is a bit slow for my taste. Solid game otherwise. Good job. |
| Aug 1 12:48:42 | 21m 04s | Battery Penetrates | ♥ 0 | Beautiful graphics and audio but a bit too hard for my taste. I'd like to see the learning phase (first penetrations, first baby kills) ~30% slower. It's ok if it speeds up afterwards. |
| Aug 1 13:16:51 | 28m 09s | Behind Enemy Lines | ♥ 1 | Incredible graphics but I'm not a huge fan of the gameplay. Having to go back to the base -with nothing to do on the way back- breaks the pace. Also, I find it hard to aim precisely and the difficulty is too high. I couldn't even beat lvl 1 :( |
| Aug 1 13:47:00 | 30m 09s | Teslabus | ♥ 2 | I tend to agree with the others for drawbacks: - not enough vision in front of the bus - and expecting the player to learn about effects with trial & errors is not the best gameplay Still, it works flawlessly and the balance is nice. Bonus points for a clean source code that doesn't use one gazillion libraries. |
| Aug 1 17:26:34 | 3h 39m | Mars 9 | ♥ 1 | That was hard and really fun. Good game. |
| Aug 2 07:36:05 | 14h 09m | Puppies in Sea Trouble | ♥ 1 | That thing is going to end badly for puppies |
| Aug 2 07:56:56 | 20m 51s | Asteroids | ♥ 1 | The inertia is a nice idea but the gameplay is quite counter-intuitive for such a game. You have to refrain from shooting to spare energy, right? |
| Aug 3 19:26:40 | 35h 29m | Carrot Labyrinth | ♥ 0 | I like this game, it's very similar to mine. Good job. |
| Aug 3 21:16:34 | 1h 49m | Robots from 1991 | ♥ 1 | Good job. I had a lot of fun playing this. |
| Aug 3 21:21:46 | 5m 12s | Fat Fireman | ♥ 1 | I agree with other people: some balance work is needed and the controls could be a little more fluid. Still a solid and funny entry. Good job. |
| Aug 3 21:28:21 | 6m 35s | Plug me in | ♥ 1 | Agreed with comment above me. I want the R key to refill my energy, please. |
| Aug 3 21:35:40 | 7m 19s | DefXagon | ♥ 0 | This game is in serious need of a tutorial. |
| Aug 4 19:26:55 | 21h 51m | Powercore | ♥ 3 | Agreed with poster above me. Difficulty increasses a bit too fast. Solid game otherwise. Good job. |
| Aug 4 19:29:34 | 2m 39s | Float | ♥ 2 | Unity and no webGL renderer? Why? |
| Aug 4 19:36:23 | 6m 49s | The Last Question | ♥ 2 | I don't know what to think about this. It's beautiful, innovative, very different from all other entries. But can this really be considered a game? |
| Aug 4 19:50:18 | 13m 55s | Cyclades Travelling Sailor | ♥ 2 | Nice game. A bit short and slow paced but the mechanics are solid. Well done. |
| Aug 4 20:15:47 | 25m 29s | Energy Boy | ♥ 1 | Controls are a bit rough and I was expecting more than one level. Still a solid game. Good job. |
| Aug 4 21:35:02 | 1h 19m | Möbius Trap | ♥ 1 | Really impressive. Fast paced, good balance and controls that feel "right": inertia, rotation speed, ... Great job. |
| Aug 5 19:58:43 | 22h 23m | Large Donuts | ♥ 0 | Same as above... :( Please update link. |
| Aug 5 20:03:50 | 5m 07s | Lantern | ♥ 2 | Great atmosphere. Nice job. Congrats. |
| Aug 14 19:46:27 | 215h 42m | Energy Collector | ♥ 0 | So... I have to pay $3 if I want to experience the full game and rate it? |
| Aug 14 19:56:30 | 10m 03s | V.E.S.T.A.L.E. | ♥ 1 | Agreed with other people above. This game is missing a bit of action. Works fine though, which is a good point. |
| Aug 14 20:05:13 | 8m 43s | Classic Games: Getting On | ♥ 1 | That music was really incredible. Great job. |
| Aug 14 20:11:59 | 6m 46s | COAL | ♥ 1 | Agree with people above. The shovel control was a bit chaotic. Still a beautiful game and bug-free. Good job. |
| Aug 15 08:51:13 | 12h 39m | Overcharged | ♥ 1 | Very nice. I wouldn't mind a slightly bigger line of sight but it was a really funny and innovative game. Good job. |
| Aug 15 09:17:18 | 26m 05s | Power Idle Clicker | ♥ 1 | Agree with people above. The balance could be improved and the graphics are a bit buggy at times. Still a solid basis for improvement. Good job. |
| Aug 15 09:49:46 | 32m 28s | LudumsWitch | ♥ 1 | With the WebGL version, I had a glitch with the knight wielding the sword repeatedly without me clicking. This prevented movement and made me fail within seconds. Other than that, solid game. Good job. |
| Aug 15 12:27:04 | 2h 37m | Clickity | ♥ 1 | I liked this game and spent quite a lot of time on it, which is a good point. My comments: - the first 10 minutes of gameplay are my favorites because there is actually a real chance to lose if you mess up construction order. Once you start pumping power stations, it's basically god mode - some counters are really weird and/or hard to understand. It's not clear why the saplings one never goes back to 0 once you start building sawmills. Also, my iron tool clock kept telling me I was losing 2000 tools per minute while the tool count was actually stable (the clock seem to include tools lost by coal production but do not factor tools produced by the iron toolworks). - I wish the manual production of saplings was multiplied by the number of houses, just like all other manual productions. I had to click on this button far too much. - I'd like to see a distinction between the cost to build a building and the recurring cost of this building, once build. It took me a long time to understand that the coal buildings were responsible for my tools disappearing (at first, I thought it was a bug). And I never really knew how many tools per minutes were consumed by my coal mines and power stations - Once you start producing iron tools, stone tools appear to be useless. They keep stacking with nothing consuming them. Why having them at all then? Maybe make the iron buildings consume stone tools? Again, great work. Thanks for these fun times. |
| Aug 15 12:41:09 | 14m 05s | LEADER | ♥ 1 | Nice game. Fun to play. Good balance. Congrats. |
| Aug 15 12:49:19 | 8m 10s | Cyber Hell Cleaner | ♥ 0 | No game? :'( |
| Aug 15 12:53:41 | 4m 22s | Fox runs | ♥ 0 | Still no game? :( |
| Aug 15 12:54:37 | 56s | ... | ♥ 0 | You know, you can keep working on the game and release it when it's done, outside of the constest. I'm sure many people will enjoy playing it at any time. |
| Aug 15 12:57:08 | 2m 31s | Meh, not this time | ♥ 0 | No game? :'( |
| Aug 15 13:42:58 | 45m 50s | Running out of Pow E.R. | ♥ 1 | Looks like you really had some fun playing with the camera. Good job. |
| Aug 15 13:46:16 | 3m 18s | Out Of Rage | ♥ 0 | Mate, it's nice to write blog posts but if you want more people to rate your game, you should really rate other people's games. |
| Aug 15 13:59:52 | 13m 36s | When It Counts | ♥ 1 | Please mate, rate more games if you want yours rated. |
| Aug 15 14:03:00 | 3m 08s | The Circuit | ♥ 0 | Nice mechanics. Makes the game simple and challenging. I liked it. |
| Aug 15 14:07:29 | 4m 29s | Battery of Power | ♥ 1 | Nice one. I died because an enemy spawned just on me, which is a bit rough. Other than that, solid mechanics and graphics. |
| Aug 15 14:20:00 | 12m 31s | Eclipse | ♥ 1 | These graphics are incredibly beautiful. Great job. |
| Aug 16 08:54:28 | 18h 34m | Bots Forest | ♥ 1 | WebGL version didn't work in my Chrome :( |
| Aug 16 09:05:26 | 10m 58s | The Last E8 | ♥ 0 | Nice game. Takes a bit of time to get used to inertia. |
| Aug 16 17:35:41 | 8h 30m | Blood and Light Bomb | ♥ 0 | No game? :( |
| Aug 18 19:40:24 | 50h 04m | POWER | ♥ 1 | Nice graphics, nice balance, good sense of progress. Great game, thanks. |
| Aug 19 09:39:01 | 13h 58m | Sugar Rush ! | ♥ 0 | That game was far too hard for me |