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Feedback comments for LD39
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| Timestamp | Since previous | Game | MrChippy's comment | |
|---|---|---|---|---|
| Aug 1 14:38:08 | When the world goes to hell, I'll be here playing Video Games. | ♥ 2 | Good job. The little phone game was a good idea and the dialog was good. It got a little confusing with what was going on near the end though. | |
| Aug 1 16:33:01 | 1h 54m | Artax | ♥ 5 | First off, the art music and sound were all great. The robot was really cute. I liked most of the levels. Waiting for the liquid stuff to stop got a little boring at times. It might have been better to make that not last as long. I did like the use of particles on that though. On a lot of the levels I had to stop and think about what I was going to do, which I think is a good thing. The first level was a little annoying. I like how simple it was but the platforms should have been longer that one block to make it less hard to land on. |
| Aug 1 16:46:12 | 13m 11s | daemon | ♥ 2 | I really liked the art style. The music was good but seemed a little tense for what was going on in the game. I only have one slight complaint about the art which is that on the spinning spikes it would have looked better with motion blur instead of the spinning. This is extremely small though and doesn't really effect anything. The gameplay wasn't very good though. It was kind of clunkly. It was really hard to get through some of the parts. The time you could last without any souls was to short. There wasn't enough time to react and go find a soul. At one point I managed to get above the level by wall jumping near the roof. |
| Aug 1 17:51:19 | 1h 05m | Socket Punch! | ♥ 2 | This was really fun. I like the look of the robots a lot. The voice lines were a nice touch. My only complaint is that sometimes it was kind of hard to hit the outlet. |
| Aug 1 18:03:34 | 12m 15s | THE LIGHT TRAPPER | ♥ 1 | Umm. I don't really know what I just went through but the idea was pretty good. Stuff like the game not restarting when you fall through holes and randomly getting stuck in the button on the last level are annoying but I think you are aware of them from your description. The piano that randomly started playing in my left ear on the last level was pretty good. Next time you should wait to apologize until after they download the game though. How horrible everything was is actually pretty entertaining so good job on that. |
| Aug 1 18:21:39 | 18m 05s | Oppressiv Light | ♥ 3 | Good job on the atmosphere. Hearing the monster but not knowing where it was felt pretty creepy. Everybody else has pointed out the controls problem so me doing that is probably unnecessary. Going through a dark maze with no indication of where to go does get a bit boring after a while. It might have been better if there was some sort of map or indicator. I liked the addition of the save zones so that if you ran out of power it was still possible. It would just be much harder. |
| Aug 2 14:08:34 | 19h 46m | Silicon Boulevard - A RoboNoire | ♥ 2 | Good job, At the diolauge with the robot dog guy the game froze but until that I did enjoy it. It wasn't the prettiest but the music and audio were good and fit the game well. I'm aware that the combat system probably wasn't top priority but the hit boxes could have been a bit bigger to make it easier to hit the enemies. |
| Aug 2 14:19:38 | 11m 04s | Mad Trax | ♥ 1 | Good a s t h e t i c. You should have slowed down the music for me a s t h e t i c. The game looked really nice. It would have been a good idea to have a bit of a tutorial because it got kind of confusing at times. This is a really creative idea and it works really well. I agree with the people that say you should expand it and make it into a phone game or something. I would definitely play that. |
| Aug 2 15:50:32 | 1h 30m | Robbery Bob | ♥ 1 | #Robbob was good. I really like the art and music. The game was very cute and funny. It did get kind of boring to do the levels after a while since they were the same 5 levels over and over again. I did enjoy it though. |
| Aug 2 16:28:21 | 37m 49s | Breath | ♥ 1 | The mood in this was amazing. Everything from the beginning really added to the feel of the game. It got a bit disorienting at times but that was probably intentional. I could see it making someone sick which you might want to work on. The movement was cool but sometimes you would get stuck on walls and it would be kind of hard to get to where you wanted to go. I spent about 30 minutes on this and got to the room with the suns. With how hidden some of the keys were it might have been a good idea to add a guide for people that want to complete it but can't figure something out. If you were to do that I would definitely come back and finish it. Oh and I noticed the robot is flipping you off. That seems like a detail you probably wanted someone to notice so I have noticed it. |
| Aug 3 02:25:47 | 9h 57m | False Game | ♥ 2 | This so far is my favorite game I've played. The music was amazing and fit the theme well. The level design was far greater than even Shigeru Miyamoto could ever dream to achieve. The art was also amazing. It was almost as beautiful as the creator of this amazing game. Great job. |
| Aug 3 14:39:34 | 12h 13m | Lightbringer | ♥ 2 | I really liked the music and the colorful levels. The shooting was kind of confusing at first. It seems like when you shoot it keeps making a noise which makes it seem like your shooting a stream of bullets and not just one. The controls were a little slippery and sometimes would get stuck on moving platforms. I did like the level design, especially on the second level. It was kind of confusing to try to figure out what was going on, but with the style of the game I kind of enjoyed it. |
| Aug 3 18:53:15 | 4h 13m | Armless Kairo | ♥ 1 | This was great. I am really surprised someone managed to make this in 72 hours. The art was all great. The levels were a nice challenge but weren't too hard. I really liked the length of the game because it wasn't too long but also was long enough to show all the mechanics of the game. My only problem with it was that it didn't really seem to use the theme much. I don't think I ever got close to even half of the charge meter being down. It didn't really feel like that was a major part of the game. |
| Aug 3 23:02:06 | 4h 08m | Blood Mechs: The Iron Eucharist | ♥ 2 | This was really good. The voice acting was great and added to the game a lot. Everything looks really nice for a game made in 3 days. The controls were a little weird. I don't really understand why you went with that but it might have been nice to add in a compass or something to show you what direction you are walking in. Besides that the controls felt really good and collisions seemed much more polished than they are in most 3D ld games. |
| Aug 3 23:10:57 | 8m 51s | Blackout | ♥ 2 | I like the idea of a fast pace dungeon crawler. The game was really fun. The enemies didn't feel like they had to much help or were frustrating. It could have used some sound effects but besides that it was really good. |
| Aug 4 13:36:57 | 14h 26m | PutOuter | ♥ 2 | The lack of sound was unfortunate and the wall tiles seemed broken but the actually gameplay was good. It felt like a good puzzle-ish game. The length of the game was good. I managed to get to the end but died to the last robot. I then read some of the comments and realized that you could stop the moving platforms. It would have been nice to have a bit of an indication this was the case but it was a good idea those. I ended up getting the checkpoint version to try completing the game. Those helped the game a lot. Good job. |
| Aug 5 13:06:59 | 23h 30m | Power Hungry Robot | ♥ 1 | I managed to beat it without using the batteries farming thing ;DDD I liked this a lot. The gameplay felt smooth. While I couldn't tell at first you could jump on enemies I appreciate that was added. It wasn't the most creative idea but things like the battery being the same between levels and being able to farm batteries changed it up a bit. I though the enemy robots looked nice. Everything else didn't look that great. I felt like the music fit well with the simplisticness of the game. |
| Aug 5 19:17:06 | 6h 10m | From Kingdom to Freedom | ♥ 1 | I liked the art for the king. I was one of the people who just sat outside of the collisions and waited for the level to end. It seems like it gets even faster near the end. There isn't really much time to react to the crates and even if you notice them in time the movement speed is to slow to dodge them. If you upped the movement speed and lowered the scrolling speed it would be much more possible to win. I did like the "Your majesty come back" and if I ever need voice acting i'm asking you now! |
| Aug 5 21:40:23 | 2h 23m | BatteryUnknown's PowerGrounds | ♥ 2 | Good job on a multiplayer jam game! This was extremely fun. I like the simplistic look of it too. I don't really have much to say about it but I really enjoyed it. |
| Aug 6 23:57:46 | 26h 17m | bzzt bzzt | ♥ 2 | My only problem with this was the size. Everything else was great. It had a very flash game feel to it which was nice. |
| Aug 8 11:18:23 | 35h 20m | Space Warrior | ♥ 2 | The ship was pretty hard to control. The enemies had an extremely small hitbox which made it even harder. I liked the idea. It could have been better if the enemies didn't just fall onto the planet. The game was pretty ugly. The planet didn't look that bad but the ships were kind of ugly and the gui had some issues with the death screen not showing completely on screen. the idea was good though. |
| Aug 8 11:44:43 | 26m 20s | Plasma Arena | ♥ 2 | This was really fun. I liked the pushing yourself around thing a lot. It would have been nice to have a meter for how much ammo you have but besides that everything else was really good. |