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MrChippy

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TimestampSince previousGameMrChippy's comment
Apr 29 13:04:42 Bill's Micro Adventure ♥ 1 I feel like you did a good job on making enemies come out at a good rate. However, maybe you could have put a cap on how many were out at once, because it got extremely laggy after a while. A few seconds of invincibility or something would have been nice too. When you re spawn sometimes it will kill you instantly because enemies are walking over where you spawn. I do like the idea of throwing bear bottles at bugs and it was fun to kill a crowd of enemies with one shot. Good job on the enemy rate. That's hard to do.
Apr 29 13:21:54 17m 12s Icarus Isolation ♥ 1 The art and music are really nice. The controls were kind of hard. When I died and then tried to collect the crystals it wouldn't let me. edit: ok, I just read your thing about the updated version having fixed the crystal but so never mind about that.
Apr 29 17:38:01 4h 16m Saviour ♥ 1 Good job. The weapon ideas were really creative.
Apr 30 12:55:38 19h 17m Newton's Cannon ♥ 3 It's really nice. The art is really good and the gravity works well. There wasn't much incentive to use your jet pack which made the dodging your own bullets mechanic not work well. Besides that though it is a really good game.
Apr 30 13:06:53 11m 15s The Epic Quest For The Mighty Croissant ♥ 1 The art and lighting are extremely nice looking. Having a bunch of little rooms with one enemy making more enemies in them was a good idea. It was kind of hard to hit an enemy without getting hit though and at one point when I wen't through a portal thing it crashed the game. I have to point out again though, the lighting and art was amazing looking.
May 1 17:06:49 27h 59m hand of god ♥ 0 Good job. The game works well and the gravity feels natural. One problem I had with it was that you couldn't see where the goal was on some levels so you just had to flick in random directions until you saw where it was.
May 1 18:42:19 1h 35m Brainstorm 38 ♥ 1 Great job. The art was really good. You did well with humor. Some of the cut-scenes seemed a bit to long but besides that it was really fun.
May 2 13:09:12 18h 26m RC kitchen Throwdown ♥ 2 The sound was pretty cool. It was a good idea. The physics were a bit annoying though. Sometimes you would get stuck in the dog.
May 3 11:47:13 22h 38m Legend of the Mountain ♥ 1 I left clicked on the file a few times but it wouldn't run. Is there something else I have to do?
May 3 12:02:42 15m 29s Submersible ♥ 1 You did an amazing job on mood. The game was also very nice looking. Especially the fish, they were really cute. You did a great job on making an immersive atmosphere. The only complaint I have is that clicking over and over again on the buttons gets a little annoying and it might be better if you made it so that you could hold the buttons. I agree with everyone who says that this has potentiate to become a really good game.
May 3 13:50:54 1h 48m Ragdoll Wars ♥ 2 Good job. The ragdoll was pretty funny. It was really hard. The audio was good. Moving was kind of hard because of the ragdolling and collisions with the blood.
May 3 20:23:31 6h 32m Naarrow ♥ 1 Great job. The simplistic art and audio really help the mood. Some of the parts were kind of frustrating. I really like it though.
May 3 21:06:40 43m 09s D4RK and the Small Worlds ♥ 1 Good job. The animations were really nice. Some parts were really hard. The music was really good. The wall grabbing was kind of clunky feeling. Good job with the theme.
May 4 11:55:16 14h 48m The Taker ♥ 1 It didn't lag for me at all. The placement of things was pretty smooth. The art was ok(different pixel sizes bothers me) One problem that I had was at one point the camera wouldn't move to the correct castle. It would just sort of float around the start point. I really like the concept of the game and it was fun to play. Good job.
May 4 20:28:16 8h 33m Space Raiders ♥ 1 Great Job. The graphics and lighting were really nice looking. It was a bit too hard for me though. It also would have been nice to have some sort of indication of how close we were to breaking iron or a tree. I really like the shooting effect though and the game was a lot of fun.
May 5 21:53:46 25h 25m Space Balls ♥ 1 Good job. It was a pretty interesting idea. Going really close to the atoms and flying past them was fun. Adding a restart button might have been a good idea because sometimes you would get stuck in the gravitational pull of the atom and have to close the game or wait until you lost.
May 10 16:04:44 114h 10m Globe Trot ♥ 3 That was a really fun ~~chaotic mess~~ game. The movement was really smooth and the controls were good. The camera was a bit weird. The audio added to the game a lot. Good job I really enjoyed this.
May 11 13:57:40 21h 52m Picto World ♥ 3 I like the idea of the game. I upgraded a few of the houses but then I kind of lost interest. It was mostly just grinding wood and rocks. It would have been nice to add some challenge to the game and make getting resources faster. Some sort of enemy or trap would have been nice. I liked how the planet worked and the random generation was a good idea. The collisions were kind of weird. Sometimes I would be clicking on a tree and it would mine the rock next to the tree.
May 11 18:37:46 4h 40m Planet04 ♥ 1 That was fun and really challenging. It might have been a good idea to make the timer slower. It was kind of laggy. It looked nice and the truck was cute.
May 11 22:42:46 4h 05m Gnome Digger ♥ 1 I only clicked on this for a Keemstar Gnome meme, but i'm glad I did. This was really fun. The music was great. The different layers of rock give it a sense of progression. Sadly when I was close to the goal I attempted to do a dramatic entrance. I place down the dynamite expecting it to explode the final few rocks between me and another gnome, but then it falls through the floor and something pops up on my screen. "Fatal Error [i don't remember the rest of it but it was something about -1]". I begin to weep uncontrollably. The Gnome I named Danial Keem will never be able to get to reunite with his friend, the dynamite is dead, and the rest of the world is dead with it... I did actually really like this game, good job.
May 14 17:58:56 67h 16m Say Something ♥ 2 I really like the art and the animations were good. Everything was very nice looking. The enemies were a bit overwhelming. It would have been nice to have some sound other than the music and an indication of whether or not you hit an enemy. The tree health bar was interesting... The movement did feel very solid though.
May 14 18:27:27 28m 31s SUPER METROARIO ♥ 1 The controls were really floaty and the jumping was pretty bad. Its usually not a good idea to add in hard jumps unless your controls are really polished. Otherwise its kind of frustrating. Secret passages are almost never a good idea. At one point I ended up just jumping into every wall to see if it was a passage. Despite these things the level design was fairly good. Some of the art such as the vines was nice while other stuff such as the player or the tiles were kind of bad. I did end up playing this for a while before I get stuck so that probably means that it is somewhat fun.
May 14 18:46:54 19m 27s A Perfectly Lovely Expedition ♥ 1 This was a nice little adventure game. It looked really nice. The night and day stuff was creative. I really liked the length of the game. Long games can be a bit annoying in LD.
May 14 19:24:06 37m 12s Just Another Pocket Universe ♥ 2 The art style was nice and fit the game. It did freeze after a few minutes for some reason though.
May 14 22:01:46 2h 37m Planet Of The Precursors ♥ 2 I like the idea. You did a good job with the creepy atmosphere. The menu was weird. The buttons collision boxes weren't on the buttons or something. I had to wave my mouse around until I found where it would let me hit the button. It was also kind of laggy. Idk if this is something wrong with the game or my computer (it seems to happen to most unreal engine game for me). The idea is pretty creative though.
May 15 01:37:38 3h 35m Deep Bottom ♥ 1 Great job. I couldn't find the girlfriend and I got stuck a lot but that seemed to add to the mood of the game. To an extent you seem to have taken things that are usually annoying and bad and made them help the mood of the game. Most of the time when people do that it doesn't work so good job.
May 15 12:55:36 11h 17m Critter ♥ 1 This looked really really nice. The music and art created a great atmosphere. Combining the water and lava was enjoyable. Some things were a bit confusing at times and the animal seemed to focus on eating while everything else ran out which got a little annoying.
May 19 13:40:50 96h 45m Yet Another Zombie Wave Shooter ♥ 1 Good job. The weeaboo secret was very innovative. It would have been nice to have a bit more of a damage indication when you hit an enemy. Like knockback or the punching sound you used on the blocks. It did get very laggy after the third wave. Everything about the menu truly is beautiful though. Good job.
May 19 14:01:09 20m 19s A Small World . . . or is it? ♥ 1 Uhhh I'm so confused... The models were good. The music sort of felt like a 6 second loop at time. It was a good idea but the camera shifting near the end was a little weird.