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| Timestamp | Since previous | Game | Ace17's comment | |
|---|---|---|---|---|
| Jul 31 17:09:51 | I Am S.A.M | ♥ 2 | Mac only? No HTML5? Come on ... the screenshot was promising! :-( | |
| Jul 31 17:13:49 | 3m 58s | Cellephant | ♥ 1 | Loved the idea of a robot-elephant collecting batteries :-) The difficulty increases too slowly, though, it's becoming boring before it's becoming difficult. |
| Jul 31 17:25:35 | 11m 46s | SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG. | ♥ 2 | Great idea!! Loved the atmospheric sound and the trippy colors ; made it to the end! |
| Jul 31 20:37:12 | 3h 11m | The King's Saviour | ♥ 1 | Impressive for a compo ; so much music, sound and graphics! Riding the horse is quite fun, however it's too hard to aim for bats while running, I always had to stop, which breaks the flow a little. Great job anyway! |
| Jul 31 20:48:21 | 11m 09s | Jetpack June and the Tower of Power | ♥ 1 | Excellent! (except for the jump sound, which gets annoying very quickly) The levels are quite good (I liked the non-linearish way you connected the rooms), and the graphics are beautiful. As soon as I finish writing this comment, I'm going to resume playing this game, which is as hard as it's addictive! |
| Aug 1 06:18:58 | 9h 30m | The Torches Are Burning Low | ♥ 1 | Too bad there's no sound! As you're competing for the jam, you could have use some pre-made soundtrack. It would definitely help to create a dungeon-ey atmosphere. Otherwise, the game is nice ; the FPS were a bit laggy (GNU/Linux user, only played the web version), making it hard to control the direction with the mouse. I liked the floating skulls ; the darkness might be coming a little bit too fast? Also, the self-modifying maze idea is cool, but I think you should hint it in some way the first time ; even reaching a dead end doesn't make it so obvious that you should go back on your steps. The first time, I was searching for some switch on the wall (with the spacebar, which might not do anything at all!), or a ghost wall ... |
| Aug 1 06:39:53 | 20m 55s | SAP | ♥ 1 | No web version? This is soooooo cruel!! :'( |
| Aug 1 17:08:57 | 10h 29m | Tibet Quest | ♥ 2 | Nice work indeed! The graphics and visual fx are cool ; the "hurt" sound effect quickly gets annoying, though. I had a hard time figuring out you could actually hit the lion ; and it's still not clear to me if the temples are going to spawn enemies indefinitely. It's also not really clear if you can really "interact", sometimes nothing happens when pressing "E", although the game is explicitely tell me to do it. |
| Aug 1 17:20:13 | 11m 16s | Power Outcold | ♥ 1 | Really nice entry. Too bad there are only three levels, the idea seemed really promising ; and the first levels felt cleverly designed. And kudos for the 'R' (restart) key, I think we should make it Ludum Dare common practice to have it! |
| Aug 1 17:29:24 | 9m 11s | robottodor | ♥ 3 | The screenshot doesn't do justice to your really beautiful graphics! It's easy to get lost, when I first had the opportunity to "deploy the new robot", I had no clue what I was doing neither where I was ; I couldn't even tell if I finished the first level and went to the next ... Otherwise, the robot is easy and fun to control, good job! |
| Aug 1 17:57:26 | 28m 02s | Recharge | ♥ 7 | Good graphics and sound, great music! However, I don't get it: what am supposed to do? |
| Aug 1 19:38:25 | 1h 40m | Artax | ♥ 4 | Nice graphics ; the sprites are small but expressive! The main character is a little hard to control at first, especially the jumping, which isn't triggered by keypress transition but by keystate, meaning sometimes you re-jump just because you landed too early. |
| Aug 2 06:39:30 | 11h 01m | Gradient Descent | ♥ 2 | Relaxing music, and clever use of visuals to create a immersive atmosphere ; very good job! The flying-thingy collecting part seems a little bit artificial, though, compared to the rest of the game ; which lacks some gameplay and seems rather like a collective psychological experiment for a research lab (to whom would you give something that required work) and the fact that you're displaying overall player statistics reinforces this idea :-) Anyway, I'm glad that I played this one, which really stands out from the others! |
| Aug 2 17:55:39 | 11h 16m | Robbery Bob | ♥ 1 | I liked the low-fi sound effects and graphics: simple and fun. The theme, though ... is a little bit of a stretch :-) The controls for the platformer sections feel good and responsive, nice job! |
| Aug 2 17:58:43 | 3m 04s | 2Dark4Me | ♥ 1 | Ahaha it seems that both our games have very similar mechanics! (positive and negative battery collectibles). Too bad I can't play yours ... (no Windows) |
| Aug 2 19:22:05 | 1h 23m | The castle | ♥ 1 | Runs fine (asmjs) on my machine! Nice to see there are some of us still doing this the hardcore way :-) However, let's not forget about the gameplay ; I tried counting the sheeps, but I fell asleep. |
| Aug 2 19:27:06 | 5m 01s | Power Ring Facility | ♥ 1 | Seems like the HTML5 link is broken (404) |
| Aug 3 05:02:11 | 9h 35m | Tank Empty | ♥ 1 | Nice work ; music and sound effects are good, the gameplay is rather classic, and quickly gets flappy-bird-boring. Keep up the good work, I'm curious about what you would have made, should you have used the whole allowed 48 hours! |
| Aug 3 05:13:11 | 11m 00s | Battery Penetrates | ♥ 0 | Holy cow, this is hard as hell... I retried at least 20 times before quitting, though ; the fact that you loose quickly makes it easy to retry, like "ok I understood, THIS time I'm not going to screw up". The 3D graphics are cool and smooth, although this game doesn't have "game feel" (by the definition of the eponymous book), it feels damn responsive. IMHO the sexual references don't bring a lot to this game, and might even be a little detrimental. |
| Aug 3 05:41:56 | 28m 45s | Powerless | ♥ 1 | First things first: please don't require me to memorize the contents of a 20-line dialog box before even starting playing. Why not, instead, just let us know what's non-obvious (key mappings, and some vague one-liner goal)? It's ok to have some upfront explanations, but you just put too much IMHO. However, I'm glad I started playing anyway because the game is fun - but really hard. The music is also very good, more sound effects (preferably in the same key than the music) would have been welcome! However, the mood created by the music doesn't fit the humorous/discouraging random text messages. I really disliked the font (reminded me of the default Windows font of my first MFC programs). More generally, I wouldn't have used a "serif" font for such a game, this feels too formal and serious. One last thing: thanks for *not* using a physics engine :-) |
| Aug 3 20:37:41 | 14h 55m | The Last | ♥ 1 | Great idea! A little bit too hard, I died many times ... and having to skip through the few lines of story and enter your name over and over again is annoying. Despite the sketchy graphics, you succeded to create an interesting mood! I didn't get to the end (it seems there's very little room for any mistake) but I'm very curious about what I would have found! |
| Aug 4 05:47:56 | 9h 10m | Azrellian Asteroid Field | ♥ 0 | Good old-skool music! Accurate graphics, nice explosion effect. I didn't like very much the high-pitched voice SFX. Too bad you can't fire bullets! |
| Aug 4 09:55:01 | 4h 07m | Robo Runner | ♥ 0 | I don't get it. Tried at least 20 times to walk this damn robot, but I'm not even able to jump. It seems the upgrades accumulate when your respawn, but even with this, I'm still can't make more than a few step before the robot runs out of power. What did I miss? |
| Aug 4 10:01:28 | 6m 27s | Press [SPACE] to Invade | ♥ 0 | Sure, the graphics are nice, but I don't get the gameplay at all ; is the player just supposed to hold the spacebar the whole time and wait? |
| Aug 4 15:21:35 | 5h 20m | Running Out Of Tiles | ♥ 1 | The screenshot was promising, so I downloaded a love interpreter (with the right version!) for GNU/Linux debian just to play this one! (beware, if you use love 0.9.x (debian default) it will kinda work, except for the space key, which is pretty essential to this game ...). The engine seems solid, and the player movement is pleasant. I'd happily spend many hours playing a game like this one. Went to the end, too bad there only are a few rooms! Some negative points: - the music is a bit too short :-) - the controls are incredibly hard to grasp, to a point that this might be considered a feat of strength! - no restart button Those are of course easily changeable details, the gameplay is definitely here and I say: very good job! |
| Aug 4 15:49:00 | 27m 25s | The Lunar Invasion | ♥ 1 | Wow, FPS and oldskool platformer in the same game! The FPS part, unfortunately, seems to mostly bring technical issues (mouse locking) ; it certainly provides some level of extra immersion, but it could be taken advantage of a lot more (e.g the path to the generator could be made dangerous). I liked the concepts of extra upgrades. There are many ways this game could be improved, but it kept me playing until the end, because it was already fun ; so, well done! |
| Aug 4 15:57:43 | 8m 43s | Power Running? You'd Better Go Catch It! | ♥ 0 | This is fun! I like the idea of killing the enemies by touching them ; the difficulty of this game is well balanced, I reached the end in a few tries but I had to make some strategic pauses :-) The jumping sound is annoying (you should decrease the decay time and sustain level). This could definitely be turned into a cool puzzle platformer. |
| Aug 4 21:17:32 | 5h 19m | Dauntless Run | ♥ 1 | Fun arcade game! The pixelated ships and the fonts are nice, I also like the low-fi explosion sound ; the item pick-up sound, on the other hand, quickly became annoying. Too bad you can't fire missiles :-) |
| Aug 5 06:34:53 | 9h 17m | Flashlight | ♥ 1 | Interesting idea ; hard, but fun! I found the enemies were moving a little bit too fast, which means they have time to move a lot when you switch off your light and jump over them. Except if you get really, really close to them. |
| Aug 7 18:09:30 | 59h 34m | Drain | ♥ 0 | Good music, good sound, and great visual atmosphere. However, I found the cold abstract sci-fi visuals didn't fit the dramatic warmly "human" audio (kinda like a mix between Portal and a dramatic comedy). The main mechanics is a great idea, and having to find the right balance between activating more stuff and not seeing anything anymore is challenging, in a fun way! |
| Aug 7 18:14:21 | 4m 51s | Generator | ♥ 0 | Except for the missing audio, this game is solid. Easy to control, and it's fun to play ; the pixelated old-style graphics are nice and consistent, good job! |
| Aug 8 06:27:12 | 12h 12m | Repair-5054 | ♥ 1 | This was great! A solid entry, with fun mechanics ; requiring power to open doors limited the exploration in a cool way, and made backtracking fun. The 3d-models are also nice. Possible enhancements: the overall visuals could use a little more color. I didn't like the music very much, but it wasn't annoying and still brought something to the mood. A 3d-model for the power-switches near doors would have nice, as this is a central element to your game. And of course, a bigger level, and many of them :-) I could easily play this kind of game for many hours! |
| Aug 8 06:33:25 | 6m 13s | BatteRun | ♥ 0 | Very nice graphics, and a promising idea, too bad there's only one level! When you reach the door, it's not clear if you win or if you lose! |
| Aug 10 17:12:22 | 58h 38m | Drawing with Light | ♥ 0 | Nice idea, but I had to read the comments to understand that you needed to go back (the 'go back' arrow was hidden by the window borders). By touching twice the right blueish rectangle, the game finishes the current level ... this was veeeeeeeeery misleading. |
| Aug 12 13:30:56 | 44h 18m | Power Down | ♥ 0 | This game is great and deserves way more ratings! I love puzzle platformers and this one looks very promising, too bad there's only one level, whose difficulty is very moderate :-) Some audio would also have been nice, and the collisions are strange, especially when standing on platform corners... (is your hitbox some shape with rounded edges?) Overall, very good job! |
| Aug 12 13:32:19 | 1m 23s | The floor is lava! | ♥ 0 | Same for me. Came for the HTML5 part, don't have Flash. Can't play this one. |
| Aug 12 13:47:30 | 15m 11s | Batterime | ♥ 2 | Excellent job! I played until the end, this was really hard, but fun!! LOL I just discovered, reading the comments, that you could sprint! OK, so fun fact: you can finish the game without sprinting :-) The music is uplifting and fits the fast pace of the game. The idea of "recharging" platforms is a really cool one. |
| Aug 15 09:50:59 | 68h 03m | LOST SIGNAL | ♥ 0 | Played on web ; I like the color scheme, however the controls were clumsy (press right, press down, release right while keeping down pressed: player stops). The message boxes were pretty annoying too, in-game text would have been more appropriate. I liked the way you made the bats respond to the player movement, this was a cool idea! |
| Aug 15 10:00:10 | 9m 11s | The Woods | ♥ 0 | Nice graphics and nice music (would have greatly benefited from proprer looping). Gameplay: it's not clear what you're supposed to do once the on-screen instructions are over. However, simply avoiding starving while waiting for the counter to reach 100% wasn't annoying, as the music was soothing and the visuals were rich enough. Good job! |
| Aug 15 12:01:21 | 2h 01m | NOT ALONE | ♥ 1 | Cool mood here, good choice of music, it plays a great role here. Really nice how you managed to create a scary setup with cartoonish graphics (which are good, by the way, although we don't see them a lot of time due to the darkness!). Too bad the game's a bit too short ; I would have enjoyed some kind of mix between a point-and-click and a survival horror game! |
| Aug 15 12:04:00 | 2m 39s | Borks Electro-Dungeon | ♥ 0 | I'm confused, it says "HTML5 (web)" but I have to download an archive? |
| Aug 15 12:14:10 | 10m 10s | Energy Outage | ♥ 0 | This is definitely good ; strangely immersive, maybe this is due to the low-fi/abstract graphics? Or maybe the story? I dunno, anyway, i played through and found the 3 endings! Your game made me want to do my next game with extra-low-res graphics :-) Kudos! |
| Aug 15 17:27:09 | 5h 12m | Best not go too far | ♥ 0 | The big majority of LD39 games can be tested much more easily than this one ; you might get a lot more ratings with a PC version (or better: HTML5) ... and a link. |
| Aug 15 17:40:08 | 12m 59s | LD39: Running out of power | ♥ 0 | I came for the sketchy graphics, I wasn't disappointed! However, the gameplay is lacking, it's not clear what the mouse do and how you're supposed to 'interact' with the door. |
| Aug 15 17:50:29 | 10m 21s | Super Dragon Boy | ♥ 0 | Can't run the GNU/Linux version: I got "no such file or directory" when trying to run "Super Dragon Boy.x86". Too bad, the game looked cool. |
| Aug 15 17:57:19 | 6m 50s | Motorbike test | ♥ 0 | Good mood, fun mechanics and easy-to-control character. The music is nice, but it gets a bit annoying (there's a small glitch when it loops, making the repetition very noticeable), and might be a bit too loud too. The special FX (audio fx + screen shaking) are good too, it really makes the game feel alive. |
| Aug 17 05:30:57 | 35h 33m | Argon | ♥ 0 | Loved this one! A little bit too hard and too repetitive, but ... the graphics are rather cool (and the scrolling is smooth), the music fits the "hellish" mood perfectly and the punchy sound effects give gives a nice game its arcade feeling. Good work! |
| Aug 17 05:40:50 | 9m 53s | Carrot Labyrinth | ♥ 1 | Some ideas for improvement: - add cycles to your mazes (otherwise, they can be easily solved even with zero energy) (depth-first search, as did the 3d-fps screensaver from Windows 95) - maybe lose the game when energy reaches zero? otherwise, combined with the above, there's no real challenge - the pitch fading music must have looked like a good idea on paper, however, the gameplay makes it you spend 50% of your playing time "in the middle" of the pitch fading, which gets annoying very quick! - same as C0nst4ntin: the character's hitbox should be scaled down (80% should be OK), or at least, implement some corner rounding (like in top-down zeldas), so you don't get stuck on corners when trying to enter a 1-cell wide corridor. I played until the end, the game is fun, so good job! |
| Aug 17 19:42:41 | 14h 01m | Sensory | ♥ 1 | Great idea! It was fun to gradually discover the mechanics of this game, nice how you hint them instead of being explicit. The visuals are minimalistic but great, and the audio effects are also cool. Some gloomy music would have setup a perfect mood. The player movement was a bit slow, though, a 'run' key would have been nice. Overall, well done! |
| Aug 17 20:00:07 | 17m 26s | Potential Energy | ♥ 1 | Cool how you get to make rectangles have feelings :-) Nice music, fits the "colony rebellion" mood perfectly! However, I found the platformer parts - and especially the use of a physics engine - didn't really fit with the rest of the game, which is more story-oriented. Also, it's not clear if there's only one ending or many, however the game is long, and going through the whole of it just to try not-to-jump into the safe is tedious. |
| Aug 17 20:04:22 | 4m 15s | Robby Goes Rogue | ♥ 1 | There's a mouse locking issue in the web version (can't play the windows build), which makes the game unplayable. Too bad, the music was really uplifting and the visuals looked cool! |
| Aug 19 11:02:40 | 38h 58m | Space Journey | ♥ 0 | Good graphics, but I found the sprites to be a little too small ; it would definitely be better with sound. I also found that the way ship orientation controls work makes it almost unplayable using a trackpad, being able to orient the ship using good old keys (optionally) would have been nice. |
| Aug 20 05:46:56 | 18h 44m | Crazy Car | ♥ 0 | Nice car, nice colors! The only thing I didn't like is the pick-up sound, which sounds out of tune (seems to use an interval of a non-integer number of semitones, as will do sfxr/bfxr default settings). It's fun driving in this shiny road, however, the gameplay isn't very challenging ; maybe there shouldn't be an upper speed limit, so it would create an incentive for the player to take more risks! |
| Aug 20 06:12:04 | 25m 08s | Power Up! | ♥ 0 | Great entry! The low-fi graphics and sound really work together here, and I also like the minimalistic color scheme. The wireframe 3d platforms/blocks are also very cool, and the player controls are good. You have all the ingredients to make a solid puzzle platformer here! The limited field of view wasn't necessary, in my opinion. I found it to only be a nuisance instead of a gameplay influencing factor. Some minimalistic music/audio ambience (filtered motor sound, or some random long notes of a string instrument) would have been a good fit here. |
| Aug 24 20:09:42 | 109h 57m | Armless Kairo | ♥ 0 | Playing this game truly was an intense experience ("la claque!") - definitely reminded me of the great Prince of Persia. I didn't know it was possible to create such an immersive atmosphere of creepiness from a 2d platformer, and I'm speaking as a big fan of Super Metroid :-) Interestingly, I get the feeling the low-res graphics help, maybe by leaving more room to the player's imagination? Anyway, your pixel-art skills are really impressive. The beginning, where you play a freshly mutilated dude, crawling to his death, made me feel really uncomfortable - good job on this! Those of you who liked this game: go play Servants, from the author's tumblr page (it's HTML5). Definitely in the same vein (and probably sharing a lot of code with AK), it made me feel really small (as a player ... and as an aspiring game designer too) PS: funny how you got to redefine the meaning of "elevator music" :-) |