Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Draklaw

Draklaw

Feedback comments for LD39

LD40 →

Draklaw's games and stats for all events →

TimestampSince previousGameDraklaw's comment
Aug 9 20:00:45 Power Idle Clicker ♥ 1 I'm not a great fan of clickers and this one is pretty basic, but that's a good job for one day of work. A simple improvement would be to align the numbers on the right (or simply use a fixed width) and add a thousand separator, because after 5 digits, it becomes hard to differentiate 10000 and 100000.
Aug 9 23:46:05 3h 45m Baby Space Saucer ♥ 1 Simple but fun. I like the fact that you need to scroll because it add some difficulty. However, when there is a lot of symbols, it's quite random: if all the toys to activate are on the same screen it's quite easy, but if you have to switch between each toy it's nearly impossible. Also the color wheel is way harder than the others. Maybe this should be taken into account to decide how much time you give to the player.
Aug 10 22:46:32 23h 00m The 100% Official Liz McColgan's Running Power ♥ 0 Not very innovative or fun, but a very interesting interpretation of the theme. The first game I try that makes _the player_ run out of power. I only played the 800m, but it took me nearly 2 minutes, so I guess the Marathon takes around 1h30 mashing two buttons alternatively (probably more, you run slower in Marathon...). Wow.
Aug 10 23:16:52 30m 20s Plastic Frontline ♥ 1 I usually find TDs boring, but this one was well made, with a lot of effort to make it accessible with tooltips. Maybe a third kind of tower would have added some variety (slow towers?). There may be a bug with the fast-forward. I restarted the tutorial early because I made a mistake and did the same thing at the beginning, but with time accelerated, and way more crumbs managed to pass. But maybe I was unlucky ?
Aug 11 19:18:47 20h 01m Power Chase ♥ 1 Nice game despite the few problems mentioned above. A potential improvement would be to make sure that the same block of level doesn't appear twice in a row, because I sometime got sequences of 5 or so and it's a bit repetitive.
Aug 11 19:34:20 15m 33s The Hard Life of Egg Robots ♥ 2 Fun, but the enemies should really follow more varied paths. I ended up sitting at the bottom of the screen where both streams cross and it becomes way too easy: you just need to shoot and sometime get closer to the centre to get some batteries.
Aug 12 14:33:48 18h 59m Flask of Destruction ♥ 0 Quite good. It was hard to figure the control though, and the lack of feedback / informations makes it frustrating. I have no idea how strong is the guy in the castle or if he is more vulnerable to some units, so I just feel like I try things at random, which is not so fun. Also, I think I encountered a bug twice. I had people in a town but could no longer select them because the button "move" was displayed. Clicking on it doesn't do anything and after re-selecting the town it is the same despite the fact that I didn't select any unit in-between. In this state, attacking doesn't work either, event with new units. I had to restart the game.
Aug 12 14:44:28 10m 40s Sparkling ♥ 0 Good game, but it feels a bit slow due to the inertia and the gun cooldown.
Aug 12 22:13:22 7h 28m Fully Powered: Enough power to save the world ♥ 1 Nice. Some feedback when the player hit an enemy or an enemy hit the player would probably help make the game feel more responsive. Maybe knockback or an animation or just make the sprite blink. For instance, for I was not sure my shots did anything to the boss. I'm still not sure how I beat him... Also collision with platforms are weird when you come from the side, the player get stuck. I also suggest to put an invisible ramp over the stairs so that the player can climb them just by moving forward.
Aug 12 22:39:57 26m 35s Satellite Suicide Burn ♥ 1 Really nice game. It's quite hard to control the drone at first but once you get it, it's not that hard. Well, until you reach level 2. It can be a bit unfair when you get trapped by some rocks and so you cannot avoid shots, so this was a bit frustrating. Also, it feels like most of the difficulty comes from the fact that if you go too fast, you don't have time to avoid the rocks because you see them too late. Maybe having some more vision would help, but it might not be your goal :) . Except these few points, it is a really solid entry, one of the best I tried so far.
Aug 12 22:50:28 10m 31s Invaders From The Next Planet Over! ♥ 1 Not really my kind of game, but it was well executed. I found that not knowing how many health points the enemies have make me spam a lot of bullets just to be sure, which is a bit sad in a game where you are supposed to try to keep your energy consumption to the minimum. Maybe some indication of health on the enemy ships would help. Good work anyway.
Aug 12 23:05:05 14m 37s Inefficient Plasma Weapon ♥ 1 Nice, but I found the physic of the ship a bit "rigid". I don't really know how to describe it, but I feel there is something missing to make the ship really enjoyable to pilot. If you want to improve your game I suggest that you try tweaking the inertia, thrust, rotation speed and other variables to see if you can improve it, although I don't really know what kind of change would help and it might just be a matter of taste anyway.