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TimestampSince previousGamegil4's comment
Aug 2 10:18:21 Manual Mech ♥ 4 Awesome idea, among the best in terms of theme I've seen so far. Player controls take quite a bit of getting used to, but once you're able to press all the buttons instinctively, without thinking it through, the amount of enjoyment you feel skyrockets. Took me an hour to finish, but it was hella worth it.
Aug 2 10:37:25 19m 04s In Battery We Trust ♥ 1 Love the mood of the game, good job, guys. Reminds me of Hotline Miami, and while I'm not a fan of the genre, this game seems like it could be a solid successor to the aforementioned game with a horror-ish twist.
Aug 2 10:45:42 8m 17s Little Light ♥ 0 A pleasant platformer with a cool high-speed character that's relatively hard to control (in a good way), glad I've tried it. The atmosphere and visuals were also nice. Well done.
Aug 2 10:59:21 13m 39s Escape! ♥ 0 Couldn't run, sadly. "A Java Exception has occurred" it says.
Aug 2 11:20:13 20m 52s Cell Out! ♥ 2 Awesome game! Really like its graphics, puzzle mechanics and level design. Finished it in several minutes though, could use more levels, but considering jam time restrictions and the quality of levels that are included I consider it pretty good as is.
Aug 2 12:40:43 1h 20m Roboy Awakening ♥ 2 Great entry, love it as a Metroidvania fan. I guess it could use a bit more obstacles or even enemies, but the overall vibe is just so Metroid-ish, 5/5 for mood. :3
Aug 2 12:57:29 16m 46s Imperium ♥ 1 An interesting concept, I like games like this one, felt a little too easy but I guess it's just about right for a jam game, can't expect tons of moves/combos designed, programmed AND balanced in just 72 hours. Fun, humorous, pleasant bgm, good job, guys.
Aug 2 13:43:40 46m 11s MotherBoard ♥ 1 Cool take on the theme. Also the funniest entry I've seen thus far, and in a compo, not even jam, haha. The gameplay is simple, but in a satisfying way; ctrl+alt+del combo-bomb idea is pretty innovative as well. Good job!
Aug 2 15:54:08 2h 10m Desert Rush ♥ 2 An interesting take on the theme, and a rare one based on the games I've seen by now, props for that. Funnily enough, reminds me of several theme candidates for this LD at the same time - "You are alone", "Protect it", "Moving fortress" etc. The movement is a tad clunky, but the overall pace and the difficulty feel like they're spot on. Well done!
Aug 2 16:07:00 12m 52s Power of life ♥ 1 Quite a neat puzzle-ish platformer, good core mechanics concept and truly different levels make for an enjoyable experience. Well done!
Aug 2 19:17:39 3h 10m Welcome to the Shitshow ♥ 2 This's a... peculiar entry, in a good way too, I'm honestly glad to see something less gung-ho about being overly serious and competitive. Pretty sure you had fun making it. Overall I'd even play it some more for fun if the "rounds" were shorter, I could stare at the screen doing nothing for a minute or two, especially when the spinner got stuck in the middle bouncing horizontally from left to right for almost the whole round, haha. Personally, I think the mechanic could be worthwhile to use in a mobile game as a form of "idle clicker" with shorter iterations. Good job and thanks, the game made me relax after a long day. :)
Aug 2 19:33:23 15m 44s Jetpack Miner ♥ 3 A nice entry, maybe not my type of a game since I couldn't get that far even though I wanted to, but overall I like the concept and would play it more if there was a lower difficulty mode or something. Even a bit more starting energy would suffice to get beyond the second ring of asteroids. Good job, keep it up!
Aug 2 19:44:53 11m 30s Be The President ♥ 1 Ha, fun and afaik unique take on the theme, made me smile several times. After a normal playthrough went for a random choice one out of curiosity and got a George Washington rank with 3/4 stats max/close to it, I think you nailed how presidential work is done, haha. Good job, dude.
Aug 2 20:02:01 17m 08s Neon Knights: Mech Fighter ♥ 2 A pretty fun game for 2 players, I'd change the attack mechanics a bit to be more responsive but I liked your approach, plus a mech fighting game is neat by default. :P Good job!
Aug 2 20:35:14 33m 13s BATTLE BOIS ♥ 0 Funny game, reminds me of Pikmin a lot, wonder if that was an inspiration for you. Cute graphics, pretty innovative gameplay (at the very least among other games made for this game jam), solid entry. Well done!
Aug 2 21:05:44 30m 30s Robots from 1991 ♥ 1 Pleasantly surprised to find a shooter among this jam's submissions. Also glad not to be the only one going for the reverse understanding of the theme with making your opponents "run out of power" instead. Art reminds me of Doom, haha. The sounds were pleasant and setting up the mood. Guess it's not *too* innovative, but I enjoyed playing it nevertheless. Great job!
Aug 2 21:13:51 8m 07s Torch Boy ♥ 2 A solid entry, albeit a bit too short, second game I finish in 2-3 minutes during this LD. Guess it's fine for the jam though, less gameplay, but more thinking put into making it, right? The graphics and art are combining pretty well into a neat old-school entry with an interesting take on the theme and core mechanics. Good job!
Aug 2 21:20:30 6m 39s The Sorcerer's Apprentice ♥ 1 Great job for a last 24h submission, even has a wall jump, a mechanic I really like in platformers, props for that. :) Also cute minimalistic graphics, wish I could see a polished version done in 48/72 hours. Hoping to see more stuff from ya in the coming jams!
Aug 2 21:32:47 12m 17s THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED ♥ 1 It was kinda hard to get used to jumping nuances, but it's a cute entry, plus the first 3D platformer I've played, solid job. Bonus points in humor for "don't leave", keep on making cool stuff and you'll see no one even wants to. :)
Aug 2 21:39:03 6m 16s Dark Power ♥ 2 One of the best games I've played today: a bit unpolished, but it's great for a jam entry - interesting and unique take on the theme, addictive mechanics, good combination of art and sound; would definitely play more if there was a "full" version. Great job!
Aug 3 07:45:37 10h 06m Power Crystals ♥ 1 Cool entry, addictive and fun, had me going at it for a while. Good example of how simple doesn't equate simplistic. Graphics are neat and complement the game's overall style (props for evil spirits reminding of a Pokemon Gastly :3). I'd even port it to mobile if I were you, some polishing, maybe making it easier for mobile audience and it'd have shot at becoming a popular clicker imo. Good job!
Aug 3 07:54:20 8m 43s Hungry Harry's Climb ♥ 1 Love the simple yet well-thought-out design, dude! After reading your profile I also got interested in Pico8, so special props from me for using it. Good intuitive controls and mechanics. It's among the games I liked the most this time around, especially among compo ones, well done!
Aug 3 11:02:31 3h 08m Lightbringer ♥ 3 Couldn't test it that much, sadly, the camera goes around way too fast and sometimes on its own for some reason, but the music and the graphics are cool, even great for a jam.
Aug 3 11:19:24 16m 53s Blasphemy! ♥ 1 A cool and polished entry, a second pico8 one I see and like right off the bat. It's pretty finished as is, so the only things I'd change are: 1. Only cling to the wall when you're pressing a corresponding direction button, since the character gets "stuck" to the wall a tad too often for a game where you have a timer running out for each level. 2. Make the "game over" scenes faster, or even remove them altogether (even though I liked the messages) so that the player dying around the start of a level a lot wouldn't have to spend half his time there getting dragged out of the flow this game is great at setting up. That said, I didn't get past the early level with the conveyor belts due to (1) being a tad too frustrating for me to cope with, and as such I'm not sure if this was more of an architecture decision to get everything on a level to its default state in an easier manner of reloading it from scratch while being on a retry scene, so of course I'm not aware if that'd be an adequate decision on your part. All in all, I definitely liked the game if I bothered to write all this and annoy you with my opinion, thanks for making it and well done!
Aug 3 11:26:50 7m 26s HackBot ♥ 0 Interesting core mechanic of a "bait them out"-runner type of a game, I like the concept. Getting through level 2 was indeed too hard, mainly because the guy at the serve kept ignoring me and didn't want to move from his position like he did in your youtube video. Dunno if that was a bug or if I was doing it wrong somehow, or maybe there's an attack function I couldn't find, haha. It's a fun game and could easily be ported to mobile considering pretty simple control scheme should you wanna do it, good job!
Aug 3 11:37:48 10m 58s Exile ♥ 1 Cool graphics style, interesting main hero weapon, sounds complimenting overall game mood, I like it. The strong and weak phases make up an interesting dual-phased gameplay and go for an interesting theme interpretation of "What exactly happens when the power runs out? Do you die or do you simply change?", just great. A solid entry, especially for compo. Well done!
Aug 3 12:03:08 25m 20s Ministry of Synthesis ♥ 2 An interesting puzzle-platformer that, as others have mentioned, gets a tad too difficult with time, at least for non-enthusiasts. That said, I liked the concept of messing with the signals and the platformer bit was making the game more dynamic. The graphics and audio combine into a nice final touch for the mood of the game. The only thing I'd change is how the wires are getting connected to the top/bottom ports on the same side, it felt annoying when I was replacing one wire with the other from time to time, but a) this's just a minor gripe, and b) I'm not sure how I'd change it myself, so I'm mostly providing some food for thought here, I guess. A solid entry, well done!
Aug 3 16:07:01 4h 03m Bot Bot Wars ♥ 0 The concept seems fun and unique. Didn't get all the details of how to play it either though, sadly. I don't even need a tutorial, it's a jam, but I'd love reading a bit of a longer description here instead. :P Graphics and sound are pleasant though, props for that.
Aug 3 16:58:47 51m 46s Running Low ♥ 0 Finished on my second try (first ending with an alien killing me right off the bat :D), dunno if I was just lucky to have met 2 aliens once, but that's how it went. I think it'd be cool if they were following you 'till you used some additional ability, that'd allow you to add more of those on the map to make the gameplay more dynamic. Overall I liked Running Low the way it is though, it reminds me of some turn-based top-down rogue-lites I like, it's cool that you were able to re-create the atmosphere and feel of those games. :) Great job!
Aug 3 21:19:20 4h 20m VamBot ♥ 1 Oh hey, a fellow vambot creator, was glad to see someone else come up with the idea. :) Good job there with your first LD and published game! The gameplay is a bit repetitive, I'd just add different kinds of enemies to both increase the difficulty and add variety, but I know that it's hard to do in just 30 hours, especially when it's your first "marathon". Audio was neat as well, and graphics, while simple, were all done in one style unlike some other games that go for discrete pieces quality over unified styling, so props for that as well. Keep on working, you have ideas that're worth it!
Aug 3 21:29:02 9m 42s Fish-Boy ♥ 0 Ha, another platformer and Lua fan, neat. I like your how your game feels, and while it lacks variety with the mechanics, I guess that could be said about most games done in just 48/72 hours. The graphics are actually quite good for a jam as well, and the sounds fit in nicely. Good job!
Aug 3 21:44:14 15m 12s Powercharge ♥ 1 One of the best takes on the theme I've seen, and also bonus points from me for quite some nostalgia you've awoken within me. :) The gameplay is simple but I can't see it done any other way with the concept behind it, the sfx fits well, as for the graphics I woulda went for a whole black-and-white theme personally, but the way you did it works as well. Thanks for the feels and well done!
Aug 4 12:01:36 14h 17m The Quest for the Mighty Battery Charger ♥ 2 Nice, love the GB/GBC/GBA feels, was playing those games a lot at some point. :) The game is a tad short, but I guess it's cool in a way, got to the boss and experienced it all thanks to that. The controls were fluid enough, the graphics/sound reminiscent of the good old days, and the gameplay pretty fun. Good job there!
Aug 4 15:58:40 3h 57m Zombies 'n Kebabs ♥ 3 Heya, thanks for the thorough write-up on our game, it was really fun to read even when I wasn't agreeing with some details. Having voted "yes" on your strawpoll I felt inclined to make a list of the bugs and stuff I noticed so that it was easier for you to make a full version should you decide to do it. Still not entirely sure if the "delight and admiration" finale of your comment was sarcastic or not, but even if it was I would still be glad to see this project come to life in a finished form (post length is my proof). Mind you, I've never watched MLP/played GnG, so if some of these are an intentional reference, please ignore my blabbering and forgive my overall verbosity. * The animation spritesheet seems to have an error in it, or maybe the options for it in the code do. In some of the running frames the rightest column or two of pixels seem to be cut and appear on the left of the sprite instead. As you probably know, that usually happens when the width of the frame isn't correctly passed to the engine for one reason or another. * The hat disappears immediately when you're damaged while on the ground, but doesn't when you're damaged while in the air - it does disappear correctly after you land though. * I've played both versions for 30+ minutes to rate this fairly, and while you say that enemies damaging you during their spawn is fixed I've found that to only be the case with the zombies in v2: kebabs are still spawning and instantly killing me in v2 just like in v1. It makes sense since their spawn speed is seemingly a lot higher, I'd just make them appear in the outer thirds of the screen only personally. * Several times while running in place (into the grave) the jump wasn't recognizing the horizontal movement buttons being pressed. Couldn't reproduce it perfectly though. * Probably intentional from GnG, but the inability to move horizontally while falling felt a tad weird. * That leads me to another point, even if it's intentional, that makes the first portals pair and the higher platform they lead to useless 'cause of inefficiency: if you could land to the right of the grave that comes right after by simply falling diagonally there and not jumping, that whole platform would be a neat alternate pathway to avoid unfavorable zombie spawns in the beginning. As it stands though, the top path requires 3 "jumps" (portal usage included, which I'd just make not expend any energy personally), while the bottom one only needs 1 unless you're jumping over some zombie ponies. From my experience though if you're being fast, there's no need to jump over anything but the grave there. * Another interesting tidbit about the top path - I had a strange bug of falling through the ground after jumping from the top platform, which makes that route (unintentionally) even worth. * While falling into the river without a jump doesn't trigger the post-river check-point, jumping into it (and dying around the middle of the river as a result) does trigger it. * The boss (if the pony guarded by the kebabs was it) would be a lot easier to recognize if it had a distinct recolor (or something better, but recolor is the easiest to do while in a tight compo environment), I had to spend a few minutes to figure out that this was basically the end of the level and the enemy wasn't just a powered-up edition of a zombie. * As a result of not realizing who's the boss immediately, I've ran all the way to right several times and tried overcoming the invisible wall of the world by jumping: I actually could jump over it to make most of the screen go black and die a few seconds later, imho it should be unpassable even with a jump to cause less confusion - still not sure if it was just a bug or the actual end of the level. That said, I really liked the controls of the game, the cute and well done for the limited time you had pixel art, suitable audio and a fun setting. Great job and good luck with the full version! P. S. You can add me on Discord if you wanna get some responses to your own comment, some clarifications of the bugs mentioned or just chat.
Aug 4 17:13:23 1h 14m BRAINZ ARE POWER ♥ 1 Having tinkered with a vampire take on the theme I like seeing someone else use the zombie approach instead. :) The gameplay is pretty fun as it is, but imo you could make a mobile port to make it truly shine. Refine the graphics, make more enemies, maybe add some abilities for the zombies to use (with appropriate cooldowns) and it'd be a bomb. Great job!
Aug 4 17:29:51 16m 28s The Magical Substance: Coffee ♥ 2 A funny meta concept of the game, neat. 45% on my first try, although I had no idea you can carry two at once either, 68% on the second try when I realized that. Nice pixel art, funny sounds making it feel more realistic and fun gameplay. A solid 4, well done!
Aug 4 18:05:34 35m 43s Big Mommy is Watching (Over) You! ♥ 1 Cool stuff, graphics and sounds suit the game well, the concept is pretty unique and funny (especially liked the necessity to call mom), my only gripe would be the maze structure of the game, it's too "hard", but not hard as in challenging or difficult, more like annoying, since all it really imposes on you is traversing all the way back when you guessed wrong and ended up at a dead end. That aside, a great jam game, well done!
Aug 5 14:17:35 20h 12m Sky Sea ♥ 1 Really nice, I'd love to play a finished version of it with a lot of paths/endings. The graphics made the experience even more enjoyable, as did the sound. I'd suggest making the plus and minus signs a bit different though, was testing on a small screen and I had to look closer when I wasn't sure of what the option would entail (although it was obvious in most cases, of course). That said, if my only gripe is a font choice in only a single use case, the game is definitely a success. :) Can easily see it being ported to mobile btw, there even was a similar in terms of concept game that got pretty popular last year. Well done!
Aug 5 14:35:04 17m 29s The Blind Date ♥ 2 The best voice acting in the whole LD, I think. Not that I saw too many entries with it, but still. :D The gameplay was an interesting idea to the overall concept, although a bit laggy on my potato laptop, which made it unnecessarily hard. Funnily enough, only the drawing recognition part was freezing from time to time, once/twice per drawing phase, was perfectly smooth aside from that. But I know that jams don't allow you to optimize the code as much as you'd want to, so this's more of a future reference in case you decide to expand on the concept and make a bigger game out of it. Cheers for using Allegro btw. Good luck and well done!
Aug 5 15:01:12 26m 08s Low Battery ♥ 1 Awesome, one of the best games in terms of mood. Just a bit of text and good sounds and the atmosphere was real. Should you decide to make a bigger quest out of it, I'd suggest testing with more of a brute-force approach - while I easily finished the game on my second try knowing where to go, it was quite hard to finish in time on my first time. Oh, and another small thing, it's not always obvious from which side you can interact with some objects, but that's not that important, more of a minor annoyance. Well done, you created the most atmospheric game out of all I've rated by now.
Aug 5 15:40:51 39m 39s Buck and Flamy : An Unholy Row ♥ 1 A polished multiplayer game, we really liked it. Graphics are great (gba nostalgy, haha), sound is suiting, the gameplay is fun, it's an incredibly solid entry for a jam. I guess the balance is favorably skewed towards Buck, but balance issues are pretty much the norm for the jams. Good job and thanks, it was really fun to test!
Aug 5 15:52:17 11m 26s Tesla Siblings ♥ 2 As someone who liked Dr. Mario back in the day, I was glad to play this. A solid and polished entry with all the little details making the game feel finished. The alt-f4 thing was a funny surprise, "no you're not leaving". :D Sad I found out about it a tad too late, but it was playable in a small screen anyways, so whatever, I enjoyed it a lot. Thanks and great job!
Aug 5 16:04:12 11m 55s Rat Hole City ♥ 1 Ha, I'm a fan of line art when it comes to jams and stuff, so special props for that. The gameplay felt real smooth and polished as well, and the audio was making the experience a lot more proper. I think the game is actually pretty finished as is, but it could be expanded into something longer and bigger should you decide to work on it some more. I'd play a bigger version, personally. :) Great job!
Aug 5 16:22:14 18m 02s uRUNium ♥ 2 Awesome, one of the most finished games in the whole jam from what I've seen. Can't even say what I like more in particular, every part was cool in a way. My only gripe would be the way I'm feeling the jump works: you know how in different platformers you can jump from basically the last pixel of the edge in one game while you can't jump the moment a small part of your character is up in the air, off the edge in the other game? Those are extremes, but, well, I personally prefer the first way if I were to choose and here I was sometimes feeling like I become unable to jump a little bit too early. That said, I haven't played for hours so maybe it was just my imagination acting up, or maybe it was intentional and I was simply not the (sub-) target audience, so yeah, take my words with a bit of salt. :) All in all, it's an amazingly finished game for a jam, one I feel has the chances to get to the top of the leaderboard in the end. Well done!
Aug 5 16:45:40 23m 26s Decarathon ♥ 2 Nicely designed game you have here, a lot of attention to details that makes me smile. :) I too think that the marathons could be a bit shorter, but I don't have anything against button smashers personally so that's more of a game design perspective here. Plus the overall concept of an action-ish resource management game is neat by default. Thanks for the fun run and good job!
Aug 5 17:06:11 20m 31s Plug Me ♥ 0 Probably the best game I've played in this LD, amazing job. While graphics and sounds are awesome, I especially liked the core mechanics and level design. Has all the chances to win it all, well done!
Aug 5 17:11:31 5m 20s 3eV ♥ 1 A fun concept, haha. With graphics revamped this game could shine quite a lot more though. Enjoyed testing it, thanks and good job!