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Feedback comments for LD41
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| Timestamp | Since previous | Game | gil4's comment | |
|---|---|---|---|---|
| Apr 27 23:32:51 | Cooking Fantasy VI | ♥ 1 | Heya, nice game. :3 Reminds me of Overcooked a lot. And the mix with a jrpg-type system fits surprisingly well. I can imagine a full version of this with different classes specializing in different cuisines, some tactics/combos utilizing those etc. Great job! | |
| Apr 27 23:48:46 | 15m 55s | Soul Sword | ♥ 0 | Solid game! Thought your name sounded familiar, then realized you're the Cat Bird's creator, 100%'d it several months ago. I really like how the shopkeeper stuff works here, addictive and fun - the classic game cycle of get loot -> sell loot -> upgrade your stuff -> "gotta test it" works wonders. As others have said, I could see this getting a full version eventually with more variety in enemies/weapons (or maybe even different types of equipment instead of just weapons). The art is just as good as the gameplay, creates a fitting atmosphere in conjunction with the audio. Nice job! |
| Apr 28 00:17:59 | 29m 13s | Zomball | ♥ 1 | Heya, cool game! Finished normal mode on my first try, but the late-game did feel pretty punishing. Basically, had I not scored a ton of points in the first half, it woulda been a lot harder. Would love playing a full version of this, with different types of enemies, several playable characters with different abilities etc. :) Gameplay, art, sound are all solid and make up a great entry. Great job! |
| Apr 28 00:45:39 | 27m 40s | Solid Snake | ♥ 1 | As the previous comment says, well-deserved. ;) Managed to beat it after a few tries, probably would've been harder had I not known the overall approach though; really reminds me of the old Hitman games. I was also constantly trying to rotate the movement direction with A/D, but that could just be a habit of mine, I guess. Great job! |
| Apr 28 00:56:00 | 10m 21s | Strategia Soccer | ♥ 3 | Nicely done! I've always liked the idea of some kind of a trpg/strategic approach to sports games, glad to see it fleshed out. The only thing I wished for was some form of an AI, even if it was really bad, since it'd still top testing it alone. But I realize how hard it'd be to make within a jam, of course. The art and sounds are simple yet clean, which's good to avoid distraction from the game's core - its game design. Good job and keep at it. :3 |
| Apr 28 01:50:45 | 54m 45s | Slime Garden | ♥ 0 | Heya, a fellow Metroidvania-maker, and in a compo category, nice job! I couldn't figure out how to beat the boss (if that was it), sadly - he just kept running into the door after I hit him 6-7 times and hitting him did nothing afterwards. But I did like what I saw in the world you've built. Art and sound are quite simple, somewhat repetitive, but of course that's normal for a compo game. Having a leveling system made for a good motivator to keep going, by the way. Would gladly play an expanded version. |
| Apr 28 02:05:22 | 14m 37s | Pilgrimage | ♥ 1 | The texts were not cheesy at all, at least in my opinion - on the contrary, they made me feel sad there isn't a separate narrative category for grading. :) While I'm not a fan of the "walking simulators", the narrative provided some special meaning, context, atmosphere and made me keep going. The art was also quite fitting. Well done! |
| Apr 28 02:17:54 | 12m 32s | Cardbound | ♥ 1 | You know, I'd have gladly played a full version with all the mechanics polished. First level had me thinking longer than it should've, for some reason I assumed that I can't jump in the air, when there was nothing indicating such a constraint. A great idea and solid realization! |
| Apr 28 18:43:35 | 16h 25m | College Story | ♥ 0 | Really like the genre mix, and I disagree that it was hard to read and dodge at the same time. The amount of questions felt a bit lacking, but it's understandable within a jam. While I'd keep difficulty the same or make it harder, I'd specifically avoid situations where there is no dodge window at all and no correct letter among the alternatives at the same time (happened to me twice). Just making sure that there'd be a correct letter in such situations would work fine - impossible to dodge situations are actually good for the game otherwise unless they happen right after a question switch. Great job! |
| Apr 28 18:52:15 | 8m 40s | Yggdrasil- The Point and Click Kill Everything | ♥ 0 | I like the genre combo, although I wish it was a tad longer. Giant squirrel appearance was fun, haha. :) Nice little game, good job! |
| Apr 28 18:58:23 | 6m 08s | Ludum Dare Review Meta Game | ♥ 1 | No words, amazing meta design. xD And props for the instagram, penguins fans unite. :) Seriously though, for a small board game it's more balanced than it might have looked initially. Nice job! |
| Apr 28 20:14:12 | 1h 15m | Wreckless Rally | ♥ 2 | Great concept, really cute and polished graphics, fitting audio - all in all a solid entry, well done. Special props for the nice tutorial, gotta remember it till the next jam. :P Edit: Oh, forgot to mention - instantly recognized your LD39 entry (was last time I participated), that robot's style is awesome and hard to forget. :3 |
| Apr 28 20:24:29 | 10m 17s | Beat Warriors | ♥ 1 | Heya, I really like rhythm games. I had no problems with understanding how to play the game, as having the controls right in front of me did help a lot, however, even while nailing the button presses perfectly I've failed several times. Honestly it's nothing surprising for a jam game not to have perfectly polished controls, but I'd just probably add several health points to the player and also speed the game up a bit. Dying wasn't as annoying as playing through the slow opening phase again and again was, really. Other than that, good job and keep at it! |
| Apr 28 20:52:04 | 27m 35s | Overwhelming | ♥ 1 | A solid entry! I could imagine the game getting expanded with different types of cubes, but it's fine this way for a jam game. Also I didn't notice the button after getting out of the "box" initially, haha. I think I'd probably avoid using ammo limitation of any kind in such a game, but then again you probably had your reasons (something like a casual way to win found during playtesting); that said, I'd at least increase the ammo on level 1, since most players wouldn't abuse mechanics the moment they start playing normally anyways. Good job and keep at it! |
| Apr 28 20:56:18 | 4m 14s | Dating Clicker | ♥ 1 | Addictive in a classic way clicker game, nice. Props for using SFML, love that stuff, used it several years ago myself. Well done, especially for a compo entry! |