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Feedback comments for LD42
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| Timestamp | Since previous | Game | gil4's comment | |
|---|---|---|---|---|
| Aug 14 14:41:07 | Falling Ecosystem | ♥ 1 | I enjoyed it a lot, even went for a second run, haha. A good take on the theme, surprisingly well-balanced as well (for a jam, I mean; usually everything is just too easy or too hard) - the last building comes into play late enough to have most of the spaces occupied, making it hard to abuse in getting a higher score. The art is pleasant and sounds are on point as well, making it a solid entry. If I were to suggest anything it'd be making the last building generate tiles around itself to make the ending more interactive and fun - that way you could have a clearly defined goal to the game, restore the whole playing field and ultimately fill it with those tile generators to guarantee stability and prosperity for the local citizens. :D That'd probably also require being able to destroy whatever you build and tweak the balance quite a bit, so don't consider it anything more than a random thought from another dev passing by. Oh, and on something more manageable - I'd make the game require less clicks to get through a tile, it was perfectly fine on my first run but got pretty tedious to do on my second playthrough. Really well done, thanks for the game! | |
| Aug 14 16:05:31 | 1h 24m | The Not Very Golden Age of Piracy | ♥ 3 | Really great game, lost on the fifth ship. Game design, art, music, sfx and even a voiceover - everything was awesome and I encountered no bugs as well. If I were to suggest anything so that this wasn't just a useless praise, it'd be a change to the overall game progression - I was expecting some more stuff or different enemies to appear later on (though admittedly I can't be sure they don't appear on 6+ ships; that said, even if that was the case I'd recommend moving that to earlier stages since the game gets hard enough to those of us who don't play that many RTS, haha). For example, a collectible making up a stronger weapon creating a risk-reward situation - you have to collect two pieces to shoot with a much bigger area of coverage, yet you have to waste time on actually gathering it without any instant payout. |
| Aug 14 17:19:17 | 1h 13m | Mindblocked | ♥ 2 | A great game, I especially liked all the level design, pretty unusual for a puzzle game made in LD have it on that level of quality. Plus I like sliding block puzzles a lot, so it's right up my alley. Music reminded me of the classic GB/GBC Pokemon games by the way, which's quite a praise. |
| Aug 14 17:43:52 | 24m 35s | Orenji-Shima - Orange Jelly Puzzle Island | ♥ 1 | Awesome game! I like the core mechanic, the art is really pleasant and the sounds are fitting. Of course, it's a good use of the theme as well. Great job! |
| Aug 14 18:24:46 | 40m 54s | Acid Sink | ♥ 1 | Nice game, I like how everything mixes together. Music switching to different "mode" on finding a suit was an especially nice touch. :) The levels are procedurally generated, I take it? Props for that if so. Mini-map was also great to have considering the maze-y levels structure. If I were to suggest something, it'd be making the map a bit bigger, but even that is just a small thing that doesn't detract from the experience. Well done and thanks for the game! |
| Aug 14 19:07:35 | 42m 49s | TrackBlasters | ♥ 1 | Awesome visuals and a great take on the theme! First racing I saw this jam. Was also quite difficult (though maybe that's because I'm not used to the top-down racing games, haha). The audio was also top-notch. Great job! |
| Aug 14 19:52:40 | 45m 05s | Loot Keeper | ♥ 1 | A great game all around - interesting game design, stylish graphics, pleasant audio! Reminds me of the constant need to clean up your inventory in MMOs, haha. Was killed a bit too fast on my first try, having even a bit of negative stats was more substantial than I assumed initially. :P After I got the hang of things the difficulty curve turned out to be well-designed; I guess you could say that at some point later into the game it gets easier than it should be, but some form of "power creep" was to be expected, so I can't even consider that an avoidable problem, especially in a jam. The controls were adding a certain charm to the game - my initial expression was that it'd be a mouse-only game with drag-and-drop and maybe some additional clicks needed (like LMB for item rotation), but keyboard controls were playing nicely into all the chaos and "panic mode" moments. My only small gripe was that the item movement was a bit too responsive for my liking - sometimes holding a key down for just a tad longer than usual was leading to the item moving two cells in the appropriate direction instead of just one like I intended. Special props for the physical/magic system of stats, love it for years thanks to Pokemon games. Imo, this system is the main reason the game works that well, providing the motivation to actually swap around physical and magical "builds" and save some of the unequipped items. Without it the game'd come down to quickly summing all the stats to constantly assess what item brings the most "net profit" per tile and replace the worst out of equipped items, assuming it's worse than the item being assessed; that'd also make intentional item destruction way more beneficial (there'd be almost no reason to keep anything with less overall stats than everything equipped). But I don't want you to fall asleep reading all the praise I have for this system, so I'll stop here. xD Well done, thanks for the game! |
| Aug 14 20:00:06 | 7m 26s | Hydrogenic | ♥ 1 | Awesome idea! Had a similar one years back as a mobile game, called it Pi Jump, but it was endless, not level-based. :P The sounds are fitting and the art is as good as it gets with minimalistic style, really suits the game. The levels were fun as well. Great job! |
| Aug 14 22:56:03 | 2h 55m | Keeper of Balance | ♥ 0 | Great game, like the "meta" reading of the theme, haha. Going for several abilities is actually something we like to go for in game jams ourselves, so props for that. :3 I like the unusual "3D yet 3/4" or something perspective and graphics overall. The game was a tad difficult, but I bet that's because I accidentally bumped into two emerald heroes and fought them simultaneously. :D If I were to suggest anything, I'd give some other simple ability to use from the start, like a simple AoE spin or anything really; that way the beginning would be more engaging, besides, RMB is free anyways with LMB being required. But even without it the game is full of content for a jam, and I know how hard it is to cram everything you want into three days of development - been there, done that. You probably had tons of ideas on what else to include yourselves, so I'll say this again - it's a really nice game, well done, guys! |
| Aug 14 23:16:35 | 20m 32s | We Have Important Work To Do | ♥ 1 | The most atmospheric game I've seen thus far, haha. Sound is especially fitting, but everything is nice. Well done! |
| Aug 14 23:23:30 | 6m 55s | Pineapple Run | ♥ 1 | A nice game with a well-defined scope. Art and audio are nice, and the main character/overall idea are funny. The gameplay felt smooth, although I do feel like after some point there's no way to play it "right", amount of red blocks increases to the levels of "I either shoot them or have nowhere to go". :D Well done, really enjoyable! |
| Aug 14 23:33:56 | 10m 26s | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | Nice concept and theme interpretation, really like it. While I didn't enjoy stuff like "Trumpology" due to not following "trending topics and news", it's an enjoyable game overall and I consider it quite innovative, especially within this jam. Everything is polished really well, feels finished and I could easily see this ported to mobile with a bit bigger word panels. Great job! |
| Aug 14 23:53:14 | 19m 18s | Windoge 96 | ♥ 1 | Nice game, guys. I agree that it'd do well on mobile too, it'd be especially fun with an adware mini-game, which'd have real mobile ads, haha. Joking, trolling your players is bad. ._. Well, that's just what this game does to your mood, you become all troll-ish. :P And it's a great thing, influencing your players' emotions that way! Neat gameplay and fitting visuals/audio overall. Well done! |
| Aug 15 00:17:20 | 24m 06s | Pervertica - CCG | ♥ 3 | Haha, the album with those cards is the most creative way of engaging your players to stay in the game longer I've seen in any LD. :D The art and music are superb, plus I had the same idea about "space" meaning the button, so I like the take on theme a lot (didn't take that concept in the end though). :P I like rhythm games overall and enjoyed playing yours as well. Narrative was... intriguing as well. Really well done! |
| Aug 15 00:27:07 | 9m 47s | MoonSpell | ♥ 1 | Would be a great fit for appstore/google play, imo. It's a nice idea implemented really well. The music and art feel pleasant and just where they belong. Lost on level 9 or 10, not sure; it'd be cool to be able to continue retrying the same level you lost on. Well done! |
| Aug 15 00:43:55 | 16m 48s | EVOLUTION | ♥ 1 | Really inspiring, love games that invoke some deeper thoughts within the players. The art was especially fitting. Well done and thanks for the game! |
| Aug 15 04:43:44 | 3h 59m | Unfamiliar | ♥ 2 | Absolutely stunning. And direct, which's incredibly important in my opinion - game development as an art form evolves all the time and we're slowly getting there, but there's an ongoing trend of going in roundabout ways to deliver some thought-inducing experiences. You know, as if denying the actual *fun* would be equal to creating a bad experience for the players. One thing I can tell you is that I've sent a link to your project to my friend who skipped this LD, which's quite a rare thing for me to do - while there're always lots of gems in the game jams, games that people just *have* to see are still pretty rare. Yours is like that though. Thank you. |
| Aug 29 13:30:50 | 344h 47m | Minokami | ♥ 0 | A fun multiplayer game, we liked it quite a lot. :3 Got me thinking, it's pretty surprising that I haven't seen any serious indie side-view basketball games, they're all mostly real simulations in 3D from AAA or small mobile mini-games. Imo, you could develop this game into a great "in-between". Really nice job with the concept! The graphics were pleasant as well. Controls could use some tweaking, but I know how hard it is to make perfect controls in a jam environment, so that's not even something I would criticize your game over. Well done! |
| Aug 29 13:39:51 | 9m 01s | GoldSlash | ♥ 0 | I enjoyed it. :3 As other comments mentioned, putting coins into the machine was somewhat hard, but I guess it was a part of the challenge. Other than that, the gameplay felt good and polished for a jam game. Awesome art and pleasant sounds as well. Great job! |
| Aug 29 14:47:32 | 1h 07m | Breathing Room | ♥ 2 | A really nice entry, polished in all departments! I don't have much to add to all the other comments and I see you've already said that mouse control in menus might be a feature in post-LD version (a pet peeve of mine when the game features mouse controls everywhere but menus :D), so all that's left for me to say is well done, guys! Looking forward to your future games. :) |
| Aug 29 14:55:31 | 7m 59s | Pool Watch | ♥ 1 | I dunno how you get to that highscore, I can barely keep up when it gets to ~200. xD Awesome game though, quite innovative and I've definitely had a lot of fun! If I were to change anything, I'd get some additional color-based "auras" for currently waving swimmers - when things get hectic it's quite hard to notice all of them at once. It'd break the immersion, of course, but make it more manageable. That said, I usually make quite difficult games myself, so who am I to talk, haha. Well done! |
| Aug 29 18:28:12 | 3h 32m | Hell of space | ♥ 1 | Great idea! Was also pretty hard, partially due to the need of "focusing" the monsters, but it didn't bother me, I welcome a well-designed challenge like that. Besides, it could be easily explained from the narrative perspective too - you gotta go from cell to cell to actually feed them, hence the additional mouse clicks. Music was awesome for a jam game. Well done! |
| Aug 29 19:18:14 | 50m 02s | TUNAPADTWA | ♥ 1 | Awesome game! Even beyond being nice in every category, I was pleasantly surprised with how smooth the controls felt. You might think I'm exaggerating, but I've seen a lot of jam games over the years and controls feeling clunky is quite the norm. Not here though, and it perfected the aforementioned overall state of the game, being good in every aspect. Well done! |
| Aug 29 20:40:54 | 1h 22m | SpaceRunner | ♥ 1 | Cool game! Could easily see this ported to mobile. I specifically liked level design, or to be more precise the overall difficulty curve. Jam games are often lacking in game design department, but it didn't feel that way here, which is awesome. Well done! |
| Aug 29 23:35:33 | 2h 54m | To Infinity and Beyond | ♥ 1 | I love it! This game is probably the best I've played this LD in terms of game design, honestly. And one of the very few I wanted to finish (did that on my second try, browser mouse gestures messed my first run up, lol). The graphics were nice, bgm felt fitting to the overall mood (shame you didn't go for that category), and it was really enjoyable to play. Maybe it's not too innovative, but all the little game design details intertwined with the theme incredibly well, haha. Really well done! |
| Aug 31 12:18:17 | 36h 42m | Spaceship Slam | ♥ 1 | A really fun concept and nice realization. The story is also great, haha. Well done! |
| Aug 31 12:34:43 | 16m 26s | Headspace | ♥ 1 | I enjoyed it. :3 While being pretty simple it felt pleasant to play, with responsive controls, particles on collisions, audio etc. If I were to suggest anything it'd be editing tri's collision box (felt a bit bigger than it should've been, or maybe it's the stress' boxes, can't be sure) and updating score on collecting stress, not when you pick up some calm to update the score with both changes at once. But those are just minor things that aren't getting in the way of enjoyment at all, just didn't want my feedback to be completely useless. :P Well done! |
| Aug 31 12:43:49 | 9m 06s | [ARK_DRIVE] | ♥ 1 | I really liked how you managed to evoke some emotions in me with just several lines of text basically, no real graphics or music which're often used to supplement similar effects. Proves how strong of a medium games are thanks to the interactivity, some actual choices to be made. Great job! And, uh, see you in 42 days, hope you won't forget. ._. |
| Aug 31 13:06:45 | 22m 56s | Ultimate Question - 42 | ♥ 2 | Really polished, could easily be released on mobile as is even. I enjoyed it, especially the way you can balance the difficulty yourself by making riskier moves and flying off into the abyss. :D Well done in all the categories! |
| Aug 31 14:25:41 | 1h 18m | Bathtub Toys | ♥ 1 | Awesome job! I'm not a fan of 3D games normally, but I've enjoyed this one thoroughly - it was funny, looked and sounded nice, controls felt very responsive - out of curiosity I even played around to get upside down, reversed controls and looking at everything from underwater was hilarious. :D Special props for the voiceover, haha. Well done and thanks for the game! |
| Aug 31 19:08:09 | 4h 42m | Boxed | ♥ 0 | Ugh, I was so close to finishing level 3. :D 2 customers left, unsatisfied ones at 7/10, but 25+/30 overall boxes constantly, had to start throwing away all the boxes close to me instead of blue ones only. I enjoyed it a lot! Boxed has a simple yet not simplistic game design core, which is really important for a jam game, and it's a finished product with several levels (and increasing difficulty) to tackle, so the scope was chosen well. There are some things that could be improved, but you're aware of those yourself (controls being the most important part imo) and in my book making such a game in just 48 hours all by yourself is awesome. Well done, hope to see more from you in the future! Boxed_2018-08-31_21-57-50.png |
| Aug 31 19:49:13 | 41m 04s | Spaced Out | ♥ 0 | Great game, stylish and achieves its goal of reminding the players of those classic arcade games! Difficult controls added to the overall charm imo, and I also like how the initial asteroids were breaking into pieces increasing the difficulty. Ship scale isn't an issue for quite a long time, so ignoring the "become smaller" power-up is easier in the beginning, though based on other comments wanting this game to become even harder is sadistic of me, I guess. :D All in all, it's a pleasant and polished game, I enjoyed it. Well done! |
| Aug 31 20:03:28 | 14m 15s | Building On The Edge | ♥ 1 | Fun concept and one of the best 3D graphics I've seen this LD. Well done! |
| Aug 31 20:10:39 | 7m 11s | Soggy Bunny | ♥ 0 | I liked it a lot. :3 Would gladly play more levels if you ever create those! The rules are easy to understand, the graphics and sounds are pleasant, solid entry overall. Well done! |
| Sep 1 13:42:49 | 17h 32m | Big Chickies | ♥ 0 | Very polished and enjoyable to play. I won't be echoing other comments on the tutorial and stuff, since you were probably aware of such problems from the start and simply had no time left due to other priorities in development, so all I wanna say is well done, guys! |
| Sep 1 14:09:03 | 26m 14s | Co-op Puzzle | ♥ 1 | Quite a unique idea, especially for the LD! I played it alone sadly, so missed out on all the android fun seen in the video, but it was enjoyable alone as well, haha. This actually seems like a neat concept to polish and release on mobile, playable alone but also with up to 3 friends helping different tasks/enemies, difficulty varying with the amount of players, you get the gist. Good luck with the project and well done! |
| Sep 1 14:34:46 | 25m 43s | Will Survive | ♥ 4 | Really beautiful game. The narrative, the sounds and music were awesome as well. Don't wanna repeat other comments when you're well aware of the core loop issues, but I do agree with a comment I saw about shortening the overall timer - it should be rather easy to change and would mitigate quite a big part of the problem, compared to adding new features and stuff at least. I see you're going to continue working on the project - good luck with that, I'll be glad to try it out when you release it! Well done! |
| Sep 1 14:46:15 | 11m 29s | Endless Game | ♥ 1 | Loved the soundtrack! The game is pretty fun, I could see its full version with different enemies, platforms and objects released on mobile, haha. Great job, especially for a compo! |
| Sep 1 18:34:30 | 3h 48m | Space Farts | ♥ 0 | Funny game, I enjoyed it, especially the level design. :D Hope to see more from you in the future! Well done! |
| Sep 1 19:25:17 | 50m 47s | Freezing Sky | ♥ 1 | Second strategy builder I enjoyed a lot this LD, great job! Especially for a solo developer. I liked the core loop of juggling a limited amount of workers between different facilities, can definitely see it expanded into a bigger game with more buildings, upgrades of those, and a variety of events aside from the freeze. I haven't played Frostpunk yet, maybe it's somewhat like that, and if it's anything like your game, then it's even more interesting than I thought. :P One thing I'd change is add more speed levels - I dunno if it's because I'm playing on a potato laptop or if it was designed that way, but even at the fourth speed the game seemed rather chill and slow-ish for me; I'd appreciate like double the speed, especially for the night-time. Just in case it's just my PC - 4 minutes of game-time (x4 speed) lasted around 1 second irl for me. It didn't detract from my experience and I enjoyed playing it though, thanks a lot for the game! Oh, and I've checked out Godly Corp steam page as well. It seems like a hilarious game, haha. Something like Octodad but first-person. I don't have much feedback, just a small piece of advice - I'd re-order the screenshots a bit so that each of the first few screens was with a new level/background in it; with how over-saturated the market is, you have to go all-in on the first impression your page gives, so more variety early on/less variety later on is better than average variety all the way through. If it makes the second half of the list look too similar, you could always just remove some of the screenshots altogether. But yeah, it's just an opinion, of course. Well done! Both with the LD submission and the steam game - I see a lot of soul poured into your works, keep at it, I hope to see you making it big someday! |
| Sep 1 19:55:33 | 30m 16s | BOMBER WONDER | ♥ 1 | One of my favorites in terms of game design this time around, very nice! Reminded me of Megaman Battle Network when I saw those screenshots, but played quite differently and I enjoyed it, finished all the levels. Honestly, you should just make it into a full game, you already have at least one person ready to play it. :D Just add more playable characters/abilities, enemies, tile types, polish some small details like visual/audio feedback and you've got a great game on your hands. Of course, the graphics and audio were also good. Well done! |
| Sep 1 20:02:54 | 7m 21s | Piracy: Don't Run Out Of Space | ♥ 0 | One of the funniest ideas I've seen. :D I mean, space as in "PC storage space" isn't that rare, but throwing SSDs around... First time for me, haha. The graphics and audio were nice too, and it felt pleasant to play overall. Well done! |
| Sep 2 14:42:44 | 18h 39m | Spiritship | ♥ 0 | One of the favorites mood-wise, loved the music and the art style. I'll gladly play the full version if you end up finishing it, really curious to see where this's going! Well done! |
| Sep 2 17:53:45 | 3h 11m | Smoke: it's ok to feel | ♥ 2 | I loved it. Simple, but quite deep of an interactive experience. Really glad I played it, thanks for the game! The way you used bees to direct the player in a roundabout way instead of a direct trip home using the same route was nice, considering you never forced the player to actually visit every single location. Felt like a good game design touch, a definite way to show "here, you can go to other places now, but you don't have to if you don't want to". The end screen also rewarded exploration neatly, something lots of designers forget in games with similar morals/feels-oriented aspects. At the same time, the actual answers you chose weren't affecting it (from what I saw), so you never "judged" the player for their decisions, and that's extremely important in such a game imo. So is 9 objects/marks on the ending screen the max you can get? I assume it is, since I wanted to check and re-played the game without talking to anyone and didn't get Smoke's face on the end screen unlike my first playthrough, but I wanna be sure since I'd like seeing all the characters there are. Really great job overall! |
| Sep 2 18:03:17 | 9m 32s | Too Many Harlots | ♥ 0 | This game has an interesting take on the theme for sure, haha. I agree with other commenters that some additional mechanics would be nice, but the base for an unusual yet enjoyable tycoon game is already there. :D The writing (and as a result the mood) was great, same with art. Well done! |
| Sep 3 02:22:29 | 8h 19m | Space Cargo | ♥ 0 | I enjoyed it, especially the mood created by the space setting with the unusual cargo names and a nice bgm track amplifying it. I see other comments already mentioning some UI improvements, that's basically the only thing I'd change - most of the time I was just spamming through all the sell-able items in case I had any of them. But of course it didn't have any negative impact on my experience anyways, just my 5c to avoid being entirely useless with no suggestions and just praise. :P I think this is a good base for a space trader version of FTL or something similar, would gladly play something like that someday should you continue working on the project. And I haven't even noticed that it's a compo initially, so additional props for making such a game in just 2 days. Well done! |
| Sep 3 02:37:58 | 15m 29s | BulletJam | ♥ 2 | I liked it a lot! One of the few games that really made me feel like "I'm running out of space" and it was totally on me, not just "because the game was designed with that theme in mind". Making that jam-terrain add up bit by bit is really nice from the coding perspective. The graphics were pleasant as well. First and foremost, it was fun. :) Great job, especially for your first Ludum Dare! |
| Sep 4 01:05:32 | 22h 27m | Block Caver | ♥ 0 | I enjoyed it! Especially loved the bgm and the jump sfx. Jumping around while pushing the blocks away felt fun, I can imagine this game on mobile with several types of blocks + "whenever several blocks of the same type form a chain they disappear" mechanic, haha. Well done! |
| Sep 4 13:52:47 | 12h 47m | Inner Space | ♥ 1 | Really stylish and well-made! The graphics and sounds were great, setting up an according mood for the game's setting. I think I can't say it was "fun" exactly due to the topics this game handles, but not in a bad way at all - I've always considered it wrong to judge games based on their fun-factor only, since games as an art form have long overgrown that shallow and binary approach. I do consider the experience really interesting and valuable though, which's what matters imo. Looking forward to your future games, crafting such an atmosphere in just three days is amazing! InnerSpace_2018-09-04_16-41-47.png |
| Sep 4 17:15:16 | 3h 22m | Polar Panic! At the Disco | ♥ 1 | I enjoyed it! This game is both fun and funny, although I gotta say I expected it to be a bit easier, haha. The music was especially outstanding and fitting to the whole disco setting. I didn't have much of a problem with the controls or feedback, but I could see why others would want it; you'd surely add it in a full version of the game though (if you decide to continue working on the project), and it'd have been pretty hard to do with the limited jam time, so I wouldn't say that's something to criticize the game over. It's a polished and great entry overall, well done! |
| Sep 4 19:11:16 | 1h 56m | Honest Dan's Clutteral Damage | ♥ 1 | I liked it a lot, haha. The graphics and audio were good, the gameplay got fun once I got used to a sort of cycle to manage (gotta say, the whole onboarding process was rough but rewarding). The mood set up by the text throughout the game was great, and while the theme interpretation is pretty normal, I like how the comical backstory makes it unique anyways. I could see it released as a full game in the humorous form of a "date sim + your partner's mess tycoon". :D Well done! |
| Sep 4 19:40:27 | 29m 11s | Running out of Space | ♥ 1 | Wvm wn ug nidwzqbma bpqa bqum izwcvl wdmzitt. Zmittg kzmibqdm ivl kzgxbqk (epqkp Q twdm, ia Q'u i niv wn IZOa, lqnnmzmvb kqxpmza ivl bpm tqsm). Nqvqapml qb, itbpwcop Q owbbi aig Q lqlv'b ycqbm zmitqhm epib bpib emixwv eia ivl mvlml cx caqvo bpm kwvawtm nwz i jqb. :( Wn kwczam, Q kwctl jzcbm-nwzkm bpzwcop itt bpm wxbqwva qvabmil, jcb lwqvo awumbpqvo eqbpwcb cvlmzabivlqvo nmtb tqsm i kzqum qv ackp i oium, ia qn Q ewctl jm ombbqvo zql wn pitn bpm ncv lmtqjmzibmtg. Q eqap bpmzm eia i eig bw nqvqap bpm oium eqbpwcb sqttqvo ivgwvm ia iv itbmzvibm mvlqvo ivl ia i eig bw quxzqvb awum ocqtb qvbw bpm xtigmza wxbqvo nwz bpm miaqmz eig wcb nqzab. Jcb wn kwczam, lwqvo awumbpqvo tqsm bpib qa pizl mdmv eqbpqv bpm riu bqum kwvabziqvba, tmb itwvm kwuxw. Uizdmtwca. Bpivsa nwz ackp iv iuihqvo oium ivl emtt lwvm! 104/13 |