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benbennett

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TimestampSince previousGamebenbennett's comment
Aug 2 00:12:50 Not Like This... ♥ 1 Overall it was fun and the sound effects were good. It took a few plays to figure out the controls/feel of the game. The jump pad timing was difficult to get a handle on. Another aspect that was and still is a little confusing is the battery levels. I had two with two charges and one with three and then I lost (at around 35 kills). Do they all need to be green at all times?
Aug 2 00:29:47 16m 57s solar avenue ♥ 1 The graphics were great and the game was a lot of fun. I did think the collision boxes were way too large. I was getting stuck on trees when I don't think I should have been. Coming to a full stop when you clip a tree was jarring. I think bouncing off and getting slowed(maybe losing a lot of power) would have made colliding feel more natural.
Aug 2 01:47:06 1h 17m Azrellian Asteroid Field ♥ 0 Fun game and it looks great. I really liked the art, it all fit very well together. I wish the difficulty progression was faster. It took a long time to get to a point where it was challenging. The clock power-up resetting the speed back to the base speed (at least that is what I think happens) seem too generous, maybe making the slowdown temporary or just slowing things down a little would have helped with that. There seems to be a bug where the score doesn't reset after losing. I would get hit by an asteroid and play again but my score would be at what it was when I died.
Aug 2 03:21:09 1h 34m Power Grid Manager ♥ 2 7700 points. I really liked this one. It's an interesting take on a speed typing game. I can easily see how with practice you could get a lot better at the game which to me is a sign of good design. Well done!
Aug 2 04:15:08 53m 59s Defend Home: Mars ♥ 1 Great job overall. I really liked the artwork and look of the game. I found the game to be rather easy. I could pretty much just stand between the two generators and just shoot the bugs as they spawned. I think another enemy type that went after the player would have helped with this. Then you would have to worry about defending yourself as well as the generators. Overall great job given the time frame!
Aug 3 00:08:55 19h 53m MotherBoard ♥ 1 The graphics and sound effects were great! I wish the gameplay was sped up, higher movement speed and a less floaty jump. The camera movement was very disorienting. I think also speeding up the camera rotation would have helped with this. Overall great job!
Aug 3 03:07:38 2h 58m Energy Enigma ♥ 0 I couldn't finish level 3. I had 33/33 resistance and the path was fully connected from input to output. I tried a few other paths that also had 33/33 and were fully connected, no luck. Picture for reference MaybeBug.png Regardless, it is a good puzzle game concept. There are a few small presentation issues that if fixed would go a long way in making the game easier to play. There needs to be some way of knowing which piece is selected, maybe just putting a highlight around the selected one would be all that's needed. Adding the resistance value for each piece without having to click on it would also help a lot. But the concept has a lot of potential and I can see a lot of ways to make more complex puzzles.
Aug 3 23:59:18 20h 51m VamBot ♥ 1 I really liked the music and sound effects. The graphics were decent as well. There really needed to be a way to turn around. It just felt awkward to have to walk around enemies coming from behind to attack. But for a first game this was a solid entry!
Aug 4 02:30:37 2h 31m Airship Climb ♥ 1 Great game! My best was 70. I don't agree with the score going down as you fall after running out of energy. It's something you don't really have much control over and can cause large drops in score (like 20 in my case). But again, overall a very solid game
Aug 4 02:53:31 22m 54s Icarus Fate ♥ 0 The game looks really good and was very fun to play. As others have said, the collision boxes on the rocks seem a little too large. There were many times I felt like I should not have hit a rock but did. One small change that I think would help the game feel more responsive is having the character move on mouse click down instead of on mouse click up. But overall great job!
Aug 4 03:03:54 10m 23s Fading Points ♥ 1 The clean look works really well with this game, I really liked it. The one aspect I didn't really understand is why the walls would disappear. But overall it is a solid puzzle game, especially in such a short time.
Aug 4 03:16:22 12m 28s Blackout Z ♥ 1 High score of 12900. Extremely well polished game for a game jam. The audio and graphics are fantastic. My only complaint is that the blades on the ground blend in a little too well. With the high movement speed and often small vision range I found myself running into them a lot and I felt like there wasn't really a way to avoid them.
Aug 5 02:22:12 23h 05m Tycoon ♥ 1 Very innovative! The sound effects could have used a little work, maybe a little more variety. I really liked the graphics although I didn't think the portraits fit the look with the blocks, but individually they both looked great. Solid entry!
Aug 5 04:01:20 1h 39m Despotism 3k ♥ 2 The sound and art are fantastic. It took me a few play throughs to understand how the game worked, but once I got it it was a lot of fun. Extremely polished and one of the best I've played so far!
Aug 5 21:09:29 17h 08m Kit Rocket ♥ 1 Best distance 10,599. I played on PC and the gunpowder seems a little buggy. Clicking fast on the keyboard just seems to launch the rocket far in either the positive or negative direction. I also did not understand how the steering worked. The nozzles say tap up or down to steer, but I did not notice any steering when taping up or down. But overall I love the idea of the game, with some polish I could see this being a popular mobile game.
Aug 5 21:39:01 29m 32s Outside ♥ 0 I puzzle was great! I music and graphics were fantastic as well. Excellent entry!
Aug 6 01:05:28 3h 26m Aphelion ♥ 2 Fun game! I thought the absorption beam refiled a little too quickly. I felt like I could be at almost empty and refill completely just attacking one ship. The music was good, but it should have looped, a majority of the game was silent. Overall great job!
Aug 6 01:27:39 22m 11s B1NMAN_ROFP ♥ 1 Nice graphics and the particle effects and camera movement looked and felt really good. I ran into a bug where I would fly off the screen if I jumped while running into the edge of the screen on the right side. The jumping controls did not feel great to me, it just felt difficult to control where I was going. But overall the game was well done.
Aug 6 04:25:25 2h 57m The Shutdown ♥ 5 I definitely spent the most time playing this game of all the games I've played so far. I don't know that I loved the reload mechanic. It seemed like it was almost better to just use the regular attack than to reload to get the special attacks back (the only exception would be the heal if it is needed). I also found the final battle much more challenging than the rest of the battles so maybe there was some strategic element I wasn't getting. But overall I really enjoyed it, very impressive for a game jam.
Aug 6 04:32:54 7m 29s Embers ♥ 0 I loved the look of the game. I just wish there was a little more depth to the gameplay.
Aug 6 04:47:31 14m 37s Enerzoid ♥ 0 The best I could get was 11. Loved the look and sound. The controls felt good but I did think the hitbox on the ship was just slightly too small. Sometimes a dot would come on the completely opposite side of the screen, it seemed like it wouldn't be possible to get but maybe I just need more practice. Great job!