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matita

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TimestampSince previousGamematita's comment
Aug 1 13:29:51 Dynasty Through The Decades ♥ 2 The concept is very cool, the copywriting is very well thought and the voice over is more than awesome! I think what it misses is a losing condition. In my opinion a losing condition is the most important thing in a game. I honestly (sorry) wouldn't play it again to see if I can do better than before, since one time I managed to arrive to year 3000 doing literally nothing but dismissing the dialogs. But it was fun to play with the actions (wow, so many!) and see how they influence the different kind of population. I noticed that usually supporting science lowered my power, was it because I had just a small percentage of scientists in my population or is it something like "the smarter the people are, the lesser are afreaid of the monarchs"? Good job!
Aug 1 13:45:07 15m 16s Powerless Miner ♥ 1 The game mechanics are very simple and effective! I was reading the first line of instructions but then I thought "nah, let's see if I can understand the game without instructions". And I succeeded! Or better, you succeeded. Love the way that in the first levels there's no menace, so you can just move around and get used to the controls. Love the fact also that in the screenshots you put in the entry there is no mention about the bats, so it was quite a nice surprise (I was thinking the game was too easy before the bats arrived). A nice entry indeed, I would have loved some more levels but it is perfect as it is for a Compo entry!
Aug 1 14:54:30 1h 09m Energy Collector ♥ 1 Fun game and quite relaxing to watch, all those ships all that money flowing through MY financial empire! Maybe it is too easy, seems like there is no losing condition, or at least it is very easy to manage the buildings in order to have the money always going up. The controls are a bit weird: it took me some tries to understand that I deploy buildings by clicking with the right button (I always try without the instructions first, in order to see how naturally the controls have been implemented). I found out I can zoom out by mistake, I tried to scroll to read the description on itch.io. And since I'm doing everything with the mouse I expected I could pan the map by drag, I had to read your instructions to understand it was WASD. But great job for a Compo!
Aug 1 15:07:25 12m 55s Lantern ♥ 4 The game is simple and it works, but the art stands out and the audio is amazing! You guys really created a perfect mood, a perfect simple horror game! The main character art reminds me of Tim Burton, maybe it is what you wanted but it's a great fit for the mood you created. Very well played!
Aug 1 15:58:17 50m 52s Ministry of Synthesis ♥ 1 I followed the development on twitter and was so keen to try it! Obviously the art is gorgeous! The concept is very clever and interesting, but as other people already said it gets too hard too soon and you just try different combinations to see if it works. Some tutorial levels would have been great, but you already did a huge work for 48 hours! Maybe also a playground where you can experiment with all the oscillators and the effects to see what the result wave is would have been helpful. Needless to say I'll be following the post compo developments!
Aug 1 16:42:49 44m 32s Precious Cargo ♥ 2 Great entry! I love your pixel art style, it could be maybe a bit of confusion when there are a lot of enemies around you, but you just have to keep pressing C and go to your target :D The random generator sometimes it is too stingy, in one run I lost just because I only found 2 enemy ships with crystals and another one was too high to reach it. Maybe a double jump mechanic would have benefit for the ships there are way too high. But I had a great time struggling to reach the end! Great job!
Aug 2 15:36:47 22h 53m Batt(l)ery ♥ 1 The concept of a shared battery is very interesting, but I don't think that it opens up to a lot of strategy, since it penalize both players at the same manner. But I played alone, so I don't know how would I react in a real game against an opponent. When I first picked up the batteries I did wonder why the main power didn't recharge, then I saw the batteries near the heart and I understood I should have to use them. As others already said the time you need to kill the opponent and to recharge is a bit too much (25 seconds? Ouch, make it 3!). It seems I only have negative comments, but actually I liked the game very much, it sure has potential! And the visuals are so cute! Good job!
Aug 17 14:16:29 358h 39m Berzerk Hunt ♥ 1 Great entry! Reminds me of this great old LD entry https://pietro-ferrantelli.itch.io/mobs-inc that I loved, so it is a good thing ;) Good gameplay, and funny story! As others said I also found the bug of a control that remains stuck, but you just need to re-press that button and it works again. If it could be of any help when it happens there is a little lag, like it skipped the frame when it checks if the control is not pressed anymore. Great job!
Aug 17 15:11:53 55m 24s Solaris ♥ 0 A bit simple but funny game! Loved the art and the recharging through the light. Great job!
Aug 21 09:47:36 90h 35m Long Distance Runner ♥ 1 Simple but fun game! As others already said there are some times where I cannot dodge any obstacle, a pure random is not always a good choice game design-wisely ;) But I loved the graphics and the music choice, also the incredibly simple (in a good way) and straightforward UI! Great job!
Aug 21 10:46:17 58m 41s Stellar Blackout ♥ 0 Love the atmosphere of this game! Love the graphics, the different panels that shut down by lowering cpu consumption, the audio! Some times it happens that the solar panels do not work anymore, without any warning or prompt to repair them. The logs say that if I noticed a malfunctioning module I should warn the administrator but I don't know how to do it :( I wish I could manage to stay alive for more than 1 day, but I had fun trying it! :D
Aug 21 12:15:22 1h 29m Furnace Knight ♥ 0 This game is fun! I managed to burn 37 enemies and it is funny to see them flying to the furnace! I maybe would have lowered a bit the platforms in order to be able to reach them with a single jump instead of double. Great job!
Aug 21 13:45:49 1h 30m Pokkie ♥ 0 Lol, very clever idea! It would have been fun to also have a Facebook or Twitter app :D I didn't expect that when I reopened the game again the smartphone would be still powerless, but luckily I managed to recharge it up to 200%! I thought I would be the only one to put flappy bird in a LD game, I'm glad I'm not alone :D I watched some progress on Twitter and couldn't wait to play it, not disappointed at all. (needless to say I love the graphic style)
Aug 22 13:00:15 23h 14m Lightbulb ♥ 1 What to say? In the end it's just click a button... but in a very stylish way! I really mean it, graphics and audio are really good! Not that there is much else, but you did a great job for a last minute entry!