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Feedback comments for LD39
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| Timestamp | Since previous | Game | flukeshot's comment | |
|---|---|---|---|---|
| Aug 1 10:20:55 | Echo | ♥ 4 | A lot to like here. First of all, props to the artists/animators - everything looks great. The design of the core mechanics is also good and the introduction of them to player is straight forward and works well. On the other hand, I do think that the distinct lack of sounds does detract from the overall game feel. Additionally, there is only a small amount of play time (plus, an absence of a real ending). Considering the time constraints of an LD, I'd say overall this is a nice package and an impressive entry from your team. | |
| Aug 1 10:39:35 | 18m 40s | Theresa Dreams of Wheat | ♥ 2 | There is some really nice touches here and there throughout this game. The use of sound is quite atmospheric and does its job at selling each scenario. The opening scene of the game is great. It has a nice cut in there and the use of title cards is well done throughout. The choice of colours is well thought out and I appreciated it. My major critique is the shocking mouse sensitivity (far too sensitive in my opinion). Though, if the mouse sensitivity is a commentary on the disorientating nature of politics I suppose it may actually be too effective of an analogy because it certainly made me feel spun around at times. |
| Aug 1 11:19:28 | 39m 53s | Breath | ♥ 2 | Booting this up I was instantly blown away and immersed. The zero-g and the movement is just straight up cool. I played it for quite a while but couldn't end up beating the game. I got stuck in the room with the electricity balls. The usage of sounds was good; however, I do think the alarm is a little annoying and perhaps could be muffled or use spatial audio a little more (but really that is such a minor issue). For the visuals it reminded me of Abram's StarTrek film, which, I think you nailed. There is also an impressive amount of detail and effort put into the environments (nice work). That being said, much like Abram's StarTrek, some of the surfaces when combined with bloom were just too over the top for my tastes. In a game setting the bloominess combined with the motion blur actually made it a little difficult to navigate. The breathing effect was cool, but a little distracting after a while. In general, navigation was difficult because of getting stuck in weird places and the camera getting oriented to unnatural rotations. Though, in terms of realism that is probably about right. Overall, really impressed with what you both came up with. |
| Aug 1 11:46:31 | 27m 03s | The Light City of Karola | ♥ 3 | This is good use of theme to disguise timed platforming. The game is charming. All the assets in the game look and feel great. The effects used are very nice and add some visual interest to catch the eye. The platforming on the second level is a little harsh, but it did teach me the core mechanics of the game, so well done on game design too. The final level I was able to run right to the end using the gap the pinks guys go through, is that intended? Haha. Overall, a great package here because it had me wishing for more. |
| Aug 1 12:15:45 | 29m 14s | Abandon Ship | ♥ 3 | This game is nicely designed. It is fun and strategic. It really makes you plan our your moves. Like others mentioned, there are some bugs, for example I could not get past the box after I used it to kill two enemies. The sound design is really effective - it is creepy and kind of gives me a "The Thing" meets "Abe's Odyssey" vibe. It is pretty tough too so I wouldn't worry about not getting enough time to do more levels. Overall, one of the best LD entries I've ever played. |
| Aug 2 04:41:40 | 16h 25m | Running Voltgun | ♥ 2 | Very impressive game. I encountered a game breaking bug during the second boss fight. Instead of dying, my character disappeared and the boss continued to lose health until he too died. After that the game would no longer progress. That aside, what an awesome entry. |
| Aug 2 09:58:54 | 5h 17m | There's No Place Like Home | ♥ 1 | That beeping sound is perhaps too alarming - it did annoy me a little. I found the game very challenging to say the least. A more gentle difficulty curve may have helped me. I did like the look of the whole thing though. |
| Aug 2 10:33:33 | 34m 39s | Turn Out | ♥ 1 | I learned, I lived, I loved. It held my attention without being too hard - but there was still challenge here and there. The graphics were simple but functional for what this is. The sound also worked well too. Use of theme was in there too. One of the most impressive things about this entry is actually the controls. For the kind of game this is the controls actually made sense intuitively and they could have easily been rotating the space in a different way than expected. Overall a good and fun entry. |
| Aug 2 10:40:31 | 6m 58s | Ned and His Powerbars | ♥ 1 | I really like how the character moves around in this game, it feels nice. The "face hug" is great btw. |
| Aug 2 10:49:06 | 8m 35s | Zzap | ♥ 2 | No kidding, it definitely does get harder from level 10 on wards. Music and sound were the stand outs in this entry. Theme is also used well. Graphics - models and particles effects - are good for an LD. Main critique is probably the spike in difficult. Overall, good entry. |
| Aug 2 10:59:37 | 10m 31s | The Quest for the Mighty Battery Charger | ♥ 4 | This captures the feel of the games you mentioned you were inspired by. The rolling is actually really fun to use as a main mechanic. I suppose, in some sense the character is a pacifist, ha-ha. For a first LD this is amazing. The graphics and sounds you produced are good. The boss battle music did its job especially well. Like others have said, the game had me wishing for a little more content. Well done to both of you. |
| Aug 2 11:14:38 | 15m 01s | Mr Mayor's Energy Crisis | ♥ 1 | I enjoyed managing my little city and its power needs. I guess the moral of this game is you can't please everyone, tough choices have to be made :P |
| Aug 2 11:33:58 | 19m 20s | Escapade ! | ♥ 1 | Sad to say I never found the hot air balloon, but I did play for a good long while and enjoyed it. The progress markers did seems a little random (well, hard to spot anyway) to me but learning the level layout was fun. I liked how fast paced the game becomes once you have run some sections a few times. The jet-pack makes platforming more forgiving which I think is why I liked this a lot more than traditional 2d platformers. The graphics were quite pretty. The music was really catchy and definitely added to the stress of managing my time. Overall, good game - I just wish for more checkpoints. |
| Aug 3 02:31:28 | 14h 57m | Ghost's End | ♥ 0 | Looks sweet! Checking out the source now. |
| Aug 6 01:13:56 | 70h 42m | Low Battery | ♥ 0 | Nice work team, for your first LD this is a very impressive entry. |