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LuckyFeathers

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TimestampSince previousGameLuckyFeathers's comment
Jul 31 04:09:00 SpaceReturn ♥ 1 Having some hundred hours in FTL, I liked this game. I did encounter a bug though, after first level and placing new objects I couldn't start the next level. Nothing happened as I clicked. Tried to start over but didn't manage to reproduce bug.
Jul 31 19:46:08 15h 37m RulesQuest ♥ 1 Neat. I'm always impressed by LD games with procedurally generated maps. Would probably take me the whole weekend just to complete that part! :p Game does feel a bit chaotic to new players though. A mini-map would help.
Jul 31 19:55:58 9m 50s Bequeath ♥ 1 Cool concept, and impressive for 2 hours. A bit annoying to have to play the beginning over and over again, but overall an innovative game.
Jul 31 20:06:59 11m 01s Fluffy Racer ♥ 0 Cute game and funny description. I agree there should be a tutorial level or some other way to teach you the gameplay.
Jul 31 20:40:34 33m 35s Save My Phone ♥ 0 Good game and game idea, but it's way too difficult. There's a saying in game jams that you should make the game trivially easy for you, and call that hard mode. Remember that you've spent 48 hours practicing this game ;)
Jul 31 20:48:38 8m 04s Powerless: Trump Teaches Typing ♥ 2 Love it! Really funny! One small thing, I'm not using an English keyboard and have the ' and - buttons on different keys, and couldn't write words with those signs.
Jul 31 21:17:37 28m 59s Sorceress ♥ 0 I like the concept, and the graphics are neat. Music or ambient weather sounds would elevate the graphics a lot. Also, your hitboxes seem to be a bit off at some places.
Jul 31 21:23:54 6m 17s Core Defender ♥ 1 I like it. The graphics and overall feel of the game is really well executed. Would appreciate having the timer on the screen while playing to see how I was doing.
Jul 31 21:40:08 16m 14s Expectations ♥ 0 I couldn't figure out how to play this game :( It's a shame, because it looks beautiful.
Jul 31 23:16:56 1h 36m NOT ALONE ♥ 1 Love the graphics and mood. I hate horror games though, so I didn't play much! :p Encountered a bug after finishing and restarting where the trumpet song at the end kept playing after I restarted.
Jul 31 23:41:18 24m 22s Gadark ♥ 1 Great! Actually ended up playing this one for about 15 minutes. With some minor tweaks, the game could have been awesome. First of all, the batteries are too difficult to find. I'd suggest adding a fairly bright light source or some audio or a light beam or something to make them easier to spot. Also, there's no way you can collect all 10 batteries without the shield running out. Lastly, when you're holding a battery and you hit a collider, the battery spins like crazy. I'd suggest making the battery kinematic while you're holding it and locking its position in front of the player. Oh, also, let the player skip the intro screen. It's annoying to have to rewatch it after you die and respawn.
Jul 31 23:53:48 12m 30s Don't Get Fired! ♥ 2 Haha, love the funny events and comments :p I'd suggest adding a song or something to give the player a feel of despair as none of the buttons do anything useful. Could also have less time available. I love that the buttons are randomized. It adds a lot of replay value.
Aug 1 00:02:50 9m 02s Breathless Parks - Running, out of Power ♥ 3 Brilliant! "I wan't Matlock! I wan't Grey's Anatomy!" :D Beautiful graphics and funny game, but I spent more time downloading and installing than actually playing :p I also found it too difficult. With some tuning it could be amazing though.
Aug 1 00:15:39 12m 49s Power Run ♥ 0 Quick to learn and understand. I think I'd prefer the camera a bit further behind so you can see the path catching up with you before it's actually too late. I stumbled upon a "bug" where the path turned the same way three times and hit itself.
Aug 1 11:17:21 11h 01m D34TH ♥ 1 I don't know if it's supposed to be difficult or not, but I struggled a lot and found the difficulty a bit annoying. A good rule when making games for jams is to make it trivially easy, and then call that hard mode. Remember that you've had 48 hours to practice the game, while new players only have 5 minutes.
Aug 1 11:57:32 40m 11s Jam Simulator ♥ 1 Great game. Very funny. The typing was a bit annoying because I had to wait for the letters to get to the bottom. I often pressed a button just too early and had to press it again. Why not just let the player press the button as it appeared on the screen, and just increase their falling speed? Also, it would be great to have more visual aids to tell me I was running low on power. I was too busy paying attention to the typing and suddenly I fell asleep. Maybe yawning sounds as power reached certain thresholds?
Aug 1 12:10:11 12m 39s Run and Slash ♥ 1 Good game. Love the abilities and the sound effects, but the game gets a little bit long and repetitive. Would it be possible to have you start with only 1 ability and get more later as enemies spawned more frequently?
Aug 1 12:27:22 17m 11s LAST INSTANTS OF LIGHT ♥ 0 I don't understand exactly what to do, and I die before I can do much. Some sort of a tutorial would help a lot. I absolutely adore the graphics and mood though! Really beautiful.
Aug 1 12:42:28 15m 06s Power House ♥ 0 It's a bit too difficult. Remember that while you've had 48 hours to practice, we only have a few minutes.
Aug 1 20:00:07 7h 17m Revenge of the floating pig farm ♥ 1 Neat game, but some things need polishing. Player movements are a bit wanky and sometimes the farmers swarm around me without damaging me at all. It also gets a bit repetitive, and if you're good you can basically go forever. Some sort of added difficulty throughout the game would have made it gradually more difficult.
Aug 1 20:12:40 12m 33s LD39:Running out of energy ♥ 1 Neat. Good approach to the theme. The sound from your ship is a bit too loud compared to the other sounds.
Aug 2 01:21:17 5h 08m On/Off ♥ 0 Good looking game and cool mechanic. Camera is an obvious flaw, and more levels would be great, but very understandable for 48 hours. If you polish the game and add more levels it can become a great game.
Aug 2 01:31:52 10m 35s Gymtastic ♥ 0 I like the graphics. A bit boring with just one enemy though. Quick tip, if you just take the enemy character and change skin color and hair you have a variety of enemies with not much extra work.
Aug 2 01:56:08 24m 16s CoolCoalGame ♥ 1 I actually ended up playing this for a while, until the cost exceeded the maximum I could produce with max generators and I couldn't do anything but wait for the inevitable death :p Good game and good approach to the theme. It's a bit complicated to grasp, so it's a good thing you added a tutorial. And don't be so harsh with yourself, you did great. The most important thing is to learn from your mistakes and improve for next ludum dare. Good luck :)
Aug 2 21:57:00 20h 00m Five swords to Hell ♥ 0 I adore the gameplay and the mood and feel of the game. Everything, down to even the choice of font, fit very well together. The profane language was a bit off-putting though, but aside from that I don't have many complaints. Would have loved a longer game, but I definitely prefer quality over quantity. Great job! :)
Aug 2 22:06:02 9m 02s Say Hello ♥ 1 Cool! It does get repetitive quite fast though. Would have been great with a wider variety of missions. Also think it would be fun if the player was doing something in his room, i.e. play video games. Would probably appeal a lot to the Ludum Dare community :P Aside from that, the game is lovely. Love the music and graphics.
Aug 2 22:19:32 13m 30s LifeRunner ~~~O ♥ 1 Always impressed by people who made their own engine. Also, love the graphics. Would be nice if the tail followed the head when you moved up and down, instead of the whole thing moving together. But I have no idea how easy or hard that would have been to implement in your own engine. Wish the game was a little bit longer and a little bit easier, but overall, very good job.
Aug 2 23:34:43 1h 15m Power ♥ 0 Amazing! Simple, but fun. Spent a surprisingly long time playing this game. Mixed up rows and columns sometimes. Would probably be better if one axis had letters instead of numbers.
Aug 2 23:50:30 15m 47s Toast Up! ♥ 2 Beautiful looking game. A bit more polish and more upgrades and it'd be a mobile game I'd gladly pay for.
Aug 3 01:56:35 2h 06m Pain That Binds Us ♥ 3 Best game I've played this Ludum Dare. Taking into consideration that you were 5 people making this though, I'll be a bit extra harsh and picky. The controls at the first level are not very intuitive, and it's not easy to understand when the enemies are holding me. Also, sometimes when I was caught, my character stayed in the running sprite. Lastly, the part where occasional wind slows you down is mostly just an annoyance. Mid-air my character's movement speed decreased and I failed a jump I would have made otherwise. Aside from that, absolutely stunning game. I loved the way it started out as a simple fighting game but ended up as a heartbreaking story. Music and graphics really elevated it. Impressive to see how you can tell such a good story without having a single word being spoken or written.
Aug 3 14:06:26 12h 09m Writer's Block ♥ 1 Alright, I love the mood of the game, but your gameplay mechanics need work. It took me 3 tries to actually understand what I was supposed to do and that I'm supposed to dodge the red stuff. Also, I got stuck way too often, trying to push too big blocks. I'd suggest less blocks so it would be more of a labyrinth than pushing everything aside, hoping I don't get stuck. But with some work on the gameplay, this could be great. Oh, the text is a bit hard to read in my opinion. Not a big deal, just a minor thing.
Aug 3 14:47:21 40m 55s Fluffy's Charge ♥ 2 Great game. Beautiful art and music. I found a reproducible bug though. When an alert occurs twice in a row, it doesn't trigger. If I were to guess, you have a boolean for each disaster, and when the alert triggers, you set 'disaster = !disaster'. When the a disaster triggers before it's over, it just stops instead. In terms of gameplay, it gets a little bit boring once you get some of the upgrades. Game should have become harder and you should produce money faster when you're later in the game. Maybe have a money multiplier upgrade. Art-wise there aren't really any complaints. Would be nice if the disasters would actually be visible through the window, but I'm impressed how much you managed to do in one weekend. Oh, by the way, Pixel Bukkake is probably the most awesome name for a game company ever made.
Aug 4 00:07:08 9h 19m PowerMan ♥ 2 For a 14 year old, this is really impressive. At 14 I barely knew how to use Power Point. Art is cool, game runs smoothly. There are lots of tips in the comments already, so I won't repeat everything. This is obviously a game that is heavily inspired by many other games, but that's fine. People learn by mimicking, and once we've mastered that, we use our creativity to create something new. A baby's first word is spoken by imitating its parents, but eventually the baby learns new words and manages to construct own sentences and use them in new ways to express itself. Take good notes of everyone's comments and see if you can improve next Ludum Dare. Good job, and good luck :)
Aug 4 21:39:40 21h 32m HockeyGame ♥ 1 Game runs smoothly, and if I had friends to play with we'd probably have fun playing it for a while. I generally try to avoid these types of games when I make games for jams, because I'd probably have to spend the whole weekend programming an AI. I assume you came to the same conclusion a while into this game :p Graphics are programmer art. Most people are either programmers or designers. You're clearly the former :p I'm also more of a programmer than an artist, but something I realized (at least for me personally) is that 3D art makes the game look a lot more impressive and is actually easier to pull off. If you learn the basics of a 3D-modelling program such as Blender, you could have made a simple goal and hockey stick (just look up pictures on Google and basically make a replica) and have the player be a sphere with eyes, and with the camera a bit tilted you'd have a great looking game. Aside from that, a pause menu and a way to quit the game besides alt+f4 would have been great. Also, the game is unrelated to the theme. You could have given each player an endurance bar which determines movement speed and which gradually decreased. The players could pick up randomly spawning batteries (or soda bottles or whatever) to refill endurance, and suddenly the game would fit the theme very well. Those are just my suggestions though. Take notice of everyone's suggestions and try to improve next time. After all, becoming a better game developer is what Ludum Dare is about :)
Aug 4 21:58:00 18m 20s VIS ♥ 1 Alright, cool! I like it. I wanted to make some sort of strategy game myself, but I didn't really find a good way to incorporate the theme, but you certainly did! And what a beautiful music! I feel like everything is a little bit chaotic though. If you had color coded the text (i.e. red if you're losing energy / money, orange if <10, and green otherwise) it would have been a bit more clear what was going on. You could also have written it like "Money: [CurrentMoney] (+DeltaMoney)" and saved some lines. In terms of gameplay, there is not really any difference between water and grass as far as I can understand. How about making building cost more expensive on water? That would sometimes force the player to place villages close to mines or solar plants. Oh and there's also no way to restart after you lose or win. You have to alt+f4 and start up again. When you have what seems to be a procedurally generated map, you want people to play it more than once!
Aug 4 22:12:24 14m 24s Defend Home: Mars ♥ 1 Cool! Best Ludum Dare FPS I've seen in a while. Controls and story are quick to learn and gameplay can start right away. Enemies look good, and the game in general looks quite good. The sensitivity is quite high. I wish there was a sensitivity slider, because it's quite difficult to aim at enemies far away. There should have been some sort of recoil, because when you do get your aim straight, you can hit enemies across the map and you don't really need to move around the map at all. Game is a little bit too easy in my opinion.
Aug 4 22:20:18 7m 54s The Empire's Fall - EstrelSteel ♥ 0 You uploaded the wrong game! :o At least the Windows build. It's a game called TreasureHunter, and files were last edited in april. Was probably made for last Ludum Dare :P
Aug 4 22:31:22 11m 04s Electron Busters ♥ 0 I think the game is broken, or I'm just being dumb. I select a stamp and mash both E and left mouse button on the electrons, but nothing happens. It's a shame, because the game looks hilarious. I'm a chemistry student, and the game description made me laugh. And by the way, they do use iron cables for long distance high voltage cables ;) Copper is more common though.
Aug 15 22:44:44 264h 13m Survival Adventures ♥ 1 Simple and easy. Good job for a compo. The music gets a bit annoying, but that might just be because I've heard a lot of 8-bit music while testing LD games these past two weeks :p In terms of game mechanics, I don't really understand the point of the selection square thingy. Why can't I just use the mouse to click on items I wish to interact with? When there are just 4 directions my character can point at, I struggled a bit to focus the square on the item I wanted.
Aug 15 22:56:14 11m 30s Doctor Duck ♥ 1 First of all, this game needs music and sound. It looks great, but with no audio at all it feels dead. If you don't have the time or knowledge to make music there's a brilliant autotracker made in python which generates a random 8-bit theme song in literally less than a second. Github link here: https://github.com/wibblymat/ld24/blob/master/autotracker.py Sound effects, like shooting and dying, can be made with a microphone in just a few minutes. What you have made is really good though. I must admit I didn't play for a very long time because I just ended up dying. But it looks really nice, and I don't see RPGs very often in game jams. If you add audio and the ability to move diagonally to make the game a bit easier and less frustrating, I definitely think this could be a good game outside of Ludum Dare.
Aug 15 23:12:03 15m 49s Battery Jump ♥ 0 Good first entry. Artwork is beautiful. The problem with the game is the same as with many other game jam platformers. It's just too difficult. Remember that you've had 48 hours to practice, and other players just have 5 minutes. Try to make the levels trivially easy and call that hard mode. Try to get a friend to test your game mid way through development. I barely managed to get to the second level after playing for about 10 minutes. One minor thing. The jump sound is played whenever I press space, even if I'm mid-air and unable to jump.
Aug 15 23:22:45 10m 42s All of Me ♥ 1 Well, this is obviously more a test of your own game engine than a game, so I'll judge it based on that. I don't know much about the topic, but one thing I would have liked to see is anti-aliasing. Movement feels very smooth. Would have liked a crosshair or some way to indicate exactly where I was pointing. The stereo sound works well. Looking forward to seeing your next game!
Aug 15 23:33:43 10m 58s Electric Energy Tycoon ♥ 1 Good game. Unlike some others I didn't struggle to understand it. Instructions helped a lot though. Game is really slow, especially at the beginning. Being able to change the time speed would be great. Also a timer of some sort, showing how much time there's left of the month, would be great. Either a bar or counting each day.
Aug 15 23:39:35 5m 52s Lantern ♥ 1 Great art and atmosphere. Simple but effective game mechanics, but I did get bored quite fast and would have preferred some more features or maybe some variety in the enemies. There is of course a limit to how much one can do in a weekend though! Good job!
Aug 16 21:06:02 21h 26m The Factory ♥ 1 Good overall game. It's essentially just a find-all-x-items-in-y-amount-of-time-game, like many others this Ludum Dare, but I preferred this storyline over many others. Game looks good and runs smoothly, but I would have preferred some music and sound effects. If the cars made sounds you could hear if they were coming closer. I also dislike the core game mechanics a little bit. It doesn't really make any sense that you die if they see you standing in the street. I'd suggest adding more cars, but only have them reducing your stealth bar if they see you near the boxes. Just my opinion though :)
Aug 16 21:16:16 10m 14s Ash Dash ♥ 0 At first I encountered some weird windows bugs where it wouldn't display the game properly. Once I got the game to worked I actually enjoyed it quite a lot. Simple, yet fun. I have no idea how that programming language works, but is there any way you could add sound? Would have made the game a lot better. Still, neat game!
Aug 16 21:29:46 13m 30s Prison Escape ♥ 1 Nice game. Quite fun to play. Gets a bit repetitive. Different types of enemies (some with more health, some faster, etc) would help a lot. I like the graphics and the small details, such as the red cross over the gates at the top when more gates open, and the green arrows pointing to the exit. Most Ludum Dare games don't get that level of perfection because we tend to run out of time (me included :D), but you have a very complete game. I like the fact that there's music and sound effects, but I don't feel like the music fits the game. Still far better than not having anything though. Also, a pause menu would be great. I had to take a quick break, and escape closed the whole game.
Aug 16 21:36:57 7m 11s Chase ♥ 1 Pretty fun actually. Would have liked some indicator to show me how long there was left. I.e. a sign every 5km or just a progress bar. Towards the end it's impossible to pick up more fuel though, and you just have to hope you have enough to get to the end. Something else than the default skybox would also be great. But overall, neat game.
Aug 16 21:44:19 7m 22s RedLight ♥ 1 The ambient sound and the graphics set a great atmosphere. However, the controls are wanky (especially when using ladders) and the light sources are way too small. Also would have preferred character animations when using ladders. Tweak some values and find a solution to the movement, and this could be a great little game.
Aug 16 21:54:30 10m 11s The 100% Official Liz McColgan's Running Power ♥ 0 It took me almost 2 minutes to complete 800m. That means it takes 1h45m to complete the marathon, assuming I run at the same speed. If anyone completes all the game modes I'll personally come to their house and give them a cookie. Alright, aside from the fact that you're a crazy sadist, the game is beautiful. Love the music, love the graphics. Also, the fact that the actual person playing the game is the one who runs out of power is a great interpretation of the theme. Good job!
Aug 16 22:10:34 16m 04s Mars Escape ♥ 1 Definitely would have preferred some sound, even if there's not supposed to be any sound in space. Star Wars would have been a far worse movie without explosion sounds! Game runs smoothly, and I really appreciate that you scattered the tutorial messages throughout the game when they were actually necessary (such as telling me how to turn on the flashlight once I got into the cave). There are so many games that just show a wall of text at the beginning, explaining what all the buttons do, and then I forget it when I actually need them. You have a weird lighting problem. I don't know exactly what it is, but you should look into it. For example, have a look: https://prnt.sc/g9dqfo This triangle is just another part of the ground, but it looks like a hole. Similar issues occur when you're in a corridor in the tunnel and you don't know if the wall ahead is a dead end or just a turn. Again, I don't know exactly how that happens, but it feels weird. Maybe just adding textures would help, or maybe there are some UV mapping issues?
Aug 16 22:32:59 22m 25s BugsTD ♥ 2 First time I've seen a TD in LD. I have been considering making one myself. How do you get the towers to shoot at the enemy that has travelled the furthest? What I feel is lacking is proper feedback to my actions. I'd like an audible (and preferably also visible) feedback when I place a tower and when I start the next level. Background music is also lacking. The lack of audio and the fact that there's just one enemy, makes the game repetitive quite fast. If you're running out of time, you can just take your enemy prefab and change the color, size and speed, and suddenly you have a variety of enemies. For sound effects, you can just take your microphone and hit various items in your home against each other. It actually works suprisingly well. For music, you can make a simple track in programs like bosca ceoil. If you're really running low on time you can use this autotracker https://github.com/wibblymat/ld24/blob/master/autotracker.py It's a python script which automatically generates an 8-bit theme song in literally less than one second.
Aug 16 22:43:49 10m 50s A Black Screen ♥ 0 This is my favorite game of Ludum Dare 39. Great job! Absolutely perfect game. It made me laugh, and the difficulty was perfect. 5/5
Aug 18 10:22:33 35h 38m AI-Bot Problem ♥ 1 Hey, this is a pretty good game. The graphical design of everything works very well together, and it looks polished. I like that there's audible feedback when you click on buttons as well as the walking sounds, but I would have liked to have some ambient sound as well. Music or just ambient noise. Maybe there could be an easier way to distinguish the bots, rather than "A" and "B"? A different shape or color maybe. I always had to hover over the switches to remember which bot is which. I only played a few levels, but if you have more than two bots at later levels it probably gets even more confusing. Aside from that, my only complaints are some few, subtle things. For example, if I have bot A seeking yellow, and I try to make B seek yellow as well, nothing happens. So I have to unselect bot B, disconnect A from yellow, and then combine B and yellow. It would have been a lot better if it just disconnected A and yellow for me automatically. Hope that made sense :p Similarly, if I want to break a connection between the left and right panel, why do I have to left click and then right click? One right click should have the same effect. Of course, all of these things are minor details, but those details are what turn a good game into a great game.
Aug 18 10:38:01 15m 28s Cats Can Do That ♥ 1 Great game idea, really funny. Also quite well executed. I like that there's good audible feedback when you click on stuff. The animations of the spinning cat was just hilarious :D My one big complaint is that there's nothing to do most of the time. In games like Cookie Clicker you're always, well, clicking. Here you're just waiting. I'm not sure exactly how you could make something that would fit the theme but if you did, it would make the game a lot more enjoyable. Other than that, I only have minor complaints. The scroll wheel is incredibly slow, to the point where it's utterly pointless to use it. Multiply it by like 20. As you get more cats it gets a bit confusing which ones you've refilled with bread. A small indicator showing how much bread is left would have been great. Also, when buying new cats it would be great to know how much income it would add.
Aug 18 10:48:05 10m 04s Nyctophobia ♥ 0 It's very well executed. Like you say, it's a "small, less ambitious game", but those are often the games that work the best in game jams, because you actually have time to finish it and add the small effects that makes the game feel complete. Music is beautiful, the enemy shadow is very well made. Lighting is just right; you're just barely able to see the walls. My only real complaint is that the gameplay isn't really about avoiding and fighting the shadows, but more about remembering a maze. It's frustrating to start over. I think I would have preferred if the space ability was available anywhere, but you have a limited amount of them which can be refilled throughout the game.
Aug 18 11:22:16 34m 11s Crazy Tesla Taxi ♥ 1 Neat sandbox game. A flip button would have been great because it's easy to land upside down. Some music would also be great to have. There are simple music programs out there, such as bosca ceoil. If you're running really low on time there's also an autotracker made in python which creates an 8-bit song in literally less than a second https://github.com/wibblymat/ld24/blob/master/autotracker.py
Aug 18 11:32:45 10m 29s Faade ♥ 1 The visual effects were really well made. I'm quite impressed. It's way too difficult though. Remember that the game is a lot harder for us than it is for you. While you've had 48 hours to practice, we only have 5 minutes. Tune down the difficulty a lot, and also the shaky effect. <40 is basically impossible to play, and <20 I feel like I'm having a seizure.
Aug 18 11:57:43 24m 58s Exocharge Infinite ♥ 1 Neat game. Has the potential to become something I'd pay money to play. Graphics are amazing. Love the mechanic that makes you more powerful when you're low on HP. Towers shouldn't spend their power when you're at max health. I'd like to be able to come back and regenerate when I need to. There are also some annoying deaths in the game. It's a game that should be difficult, and you're supposed to die sometimes, but falling off the edge over and over is just annoying. I'd have liked to have more blue walls so that I don't fall down all the time. Games should be challenging, but the challenge should never be an annoyance. Lastly, I discovered a weird bug that occured several times. Sometimes I move around and shoot even if I don't click any buttons. It's like the buttons get stuck. I don't really know how that's possible, but it's really annoying. I think it happened only when I respawned. Maybe you reload the exact state of the game at the time of the last checkpoint, and if I happened to be shooting at the time of saving, it starts shooting by itself when I respawn? To stop it I have to click and release the buttons that were autonomously activated.
Aug 18 20:28:18 8h 30m Ardis Mobile Mission ♥ 1 The post-LD version is quite good. The pling sound when you find the answers is great. Audible feedback always makes the game feel a lot more complete. Beautiful graphics and animations. I still feel that the battery runs out too fast, and whenever he puts it to charge I just restart the game instead of waiting for it to charge. What I'd suggest is let the player click a button to charge the phone (such as holding down space), and if you forget to charge and the battery runs out, you lose. The rating I give you is based on the LD version.
Aug 18 20:38:16 9m 58s Thunderstorm ♥ 0 Good game. The sounds really enhance the experience and set a nice mood. Graphics are nice. Love how only the buildings in the background light up when there's a lightning. Overall, quite good game. I have two complaints. Firstly, there isn't really much to do. Most of the time, especially at the beginning, I just sit and wait. Would be nice if there was something to keep me entertained. Second complaint is that there should be some visual guidelines to show which building a cloud is going to hit if I click on it. Like some indicator when I hover over the cloud.
Aug 18 20:50:05 11m 49s The Woods ♥ 1 The graphics are great, except for the weird white borders around the player (not sure if that's intentional or not??). Music is nice, but it would have been a million times better if it looped properly. There are some minor things I would have liked to see changed, such as game balance, audible feedback when interacting with stuff, enemies and rabbits spawning several places, etc, but I guess you ran a bit out of time like everyone (me included).
Aug 20 22:19:40 49h 29m FILEFICTION ♥ 1 Well, there's potential here. What you have is promising, but it's obviously not a very long game. With a more elaborate story I'm sure it's something I'd pay for. But if you do continue the development of this game, try to find ways to knit the story paths together. The thing with interactive story games is that most of the work you put into the game won't be noticed by a player because he chooses a different path.
Aug 21 00:42:37 2h 22m Running From Power ♥ 1 Good game overall. Music, sound effects and small details such as game slowing down during explosions, make the game feel finished. It's a bit weird with all the dead bodies sliding around though. I probably would have despawned bodies a few seconds after dying, but I admit it's fun to blast dead bodies off the screen! :D Maybe just add a lot of angular drag (friction) to prevent them from sliding everywhere. Towards the end of the game I just ran around trying to find the last pirate, and eventually quit the game before completing it. I'd suggest adding an arrow at the top, pointing towards the closest enemy.
Aug 21 01:00:26 17m 49s Nectar Frenzy ♥ 0 Looks really pretty. Game feels finished, and things like a (really well made) start menu helps a lot. To me the gameplay feels a bit unpredictable, because I have no clue where the enemies spawn next and if I get stuck in a corner. I wish I'd get some indicator a few seconds ahead before an enemy moves or a new one spawns. I also don't like the fact that you have to wait 3 seconds on a flower before you actually heal. It's annoying to die when I'm standing on a flower and I hear the slurp sound.
Aug 21 22:25:45 21h 25m Battery Box ♥ 0 Small, simple game. There's not much content, but what's there is very polished. So many LD games are grand projects with flaws, but you have made something small to near perfection. Good job!
Aug 21 22:40:49 15m 04s Running Out Of Power supplies ♥ 0 This is really, really well made for a 13-year old. When I was 13 I barely knew how to use Power Point. I like that you have music and sound effects and a start menu and intro. They make the game feel complete and polished. I only have some minor complaints. I don't really see the point of the stuff I pick up. I didn't notice the score text before I was at level 3 (this should have been more visible), but ever since then it was stuck at 33333. Another color on the obstacles would have been nice, like others have pointed out. For future games, try to use a different font than the standard one in Unity. You can just import some that are already on your computer, and it just takes a minute. However! Again, amazing work! I'm looking forward to your future games! EDIT: By the way, I see you haven't given that many ratings, neither this nor last Ludum Dare, where you didn't get to 20 ratings. The best way to get people to play your game is to play and rate other games, because that will prioritize yours when people browse for games to test.
Aug 21 22:54:14 13m 25s Argon ♥ 1 Neat game. Runs smoothly, core game mechanics are good. I like the music, and the game feels complete. Unless I'm wrong, I only get two hitpoints that never recharge? I think that's a bit harsh. I think it would have been cool to mix the health points and energy (would fit the theme even better), but that's just a subjective opinion. I also wish I could fire off the screen. The enemies can hit me while they're just outside, but I can't shoot them. Also, game feels a little bit too difficult in my opinion. It might just be because I'm bad at video games, but I wish it were a little bit easier so I could get through more levels. Always remember that while you've had 48/72 hours to practice, we only get 5 minutes.
Aug 22 12:40:13 13h 45m Battery Defence ♥ 0 Actually quite a fun game! Original twist on tower defense games. Main character is cute ^-^ It's sometimes a bit difficult to select something though. I think you should have increased the size of the raycast collider of objects, especially the charging stations. I like that you have a tutorial, but it's still a little bit confusing. It took me a while to understand there are both charging stations and turrets. Once I got the hang of it though, it was very fun to play. Good job for a compo! If you continue to work on the game I'd like to see enemies' hit points and spawn rate increase with the difficulty level, rather than the energy cost. As long as one tower is powered, it can take out all the enemies by itself, so I was just running back and forth and never roamed around the whole map. Also, if you keep expanding the game you could add upgrades to your character in between every round (movement speed, recharge speed, etc). This could definitely become a game I'd pay to play if you keep working on it.